15S194 Westfold Village is listen as Uncommon in the Merchant filters and can be found in boosters when it should not be.
It's wrong in the wiki database as well, but the few times I remember the database being wrong it turned out the image was incorrect. I found a few on Ebay that are showing S rarity though, so I'll swap it over. If anyone has an Uncommon version of the site, it'd be interesting to note (but probably not worth the effort).
The server was updated March 2nd with the following changes:Fror's vitality corrected to 3 from 2
Isildur's Bane should properly prevent the wound that triggers it
Hobbit Appetite should add twilight, rather than removing it
Hobbit Farmer properly has the text from site 1, not site 3
Midgewater Moors should allow the FP player to choose which card to discard regardless of whose site it is
Moria Lake tooltip properly says "Frodo," rather than "Gimli"
Anduin Confluence Shadow number corrected to 6 from 5
Westfold Village rarity corrected to S from U
Ulaire Enquea, Dark Threat properly discards a Nazgul from hand, rather than from play
The Hobbit's Thranduil properly exerts Thorin rather than himself
The Hobbit's Old Thrush must be attached for its text to be used
The Hobbit's Gathering of the Three Rings is properly a Spell
The Hobbit's The Arkenstone and An Invisible Ring have their errata text added
The Hobbit's set 33 preview removed
The following issues have not been fixed:Denizens Enraged spots the Orc the event is played on
Goblin Spear does not add burdens (ever, or only when a Hobbit dies?)
Sting removes up to 4 twilight per use, rather than per phase
Each of the set 1 and 19 Nazgul are misnamed
Nertea, Dark Horseman's text persists for the turn even after he has been discarded
Realm of Dwarrowdelf crashes the game at an underground site
Asfaloth is discarded when The Fellowship reaches an underground site regardless of whether it is borne by a companion or ally
Effects which wound a character twice do nothing if all valid targets are exhausted (affects Second Edition, The Hobbit, and sets 1, 9, 14, 16, and 19) -- on a related note, I'd like to refer to
the conversation here and say Gemp handles it wrong in most cases anyway
"Cannot play" restrictions can be circumvented in some cases
The Hobbit's Hidden Attack forces players to play 2 minions if the conditions are met
The Hobbit's Ravenhill leaves borne cards on the table when removing a minion from the game