LotR TCG Wiki → Card Sets:  All 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 → Forums:  TLHH CC

Author Topic: Post your Gemp-LotR bugs here  (Read 169216 times)

0 Members and 1 Guest are viewing this topic.

February 02, 2020, 07:14:37 PM
Reply #2430

daisukeman

  • ***
  • Information Offline
  • Troll
  • Posts: 181
  • Evil Bilbo is always appropiate for this forum
Re: Post your Gemp-LotR bugs here
« Reply #2430 on: February 02, 2020, 07:14:37 PM »
Hi,
Thror is set with 2 vitality only.
Midgewater moors is also bugged: instead of making the fp player discard, it allows the shadow player discarding.
Br,
My opinions may have changed, but not the fact that i'm right...

February 03, 2020, 06:57:45 AM
Reply #2431

Malachi

  • ****
  • Information Offline
  • Villager
  • Posts: 229
Re: Post your Gemp-LotR bugs here
« Reply #2431 on: February 03, 2020, 06:57:45 AM »
Goblin Spear did not give the option to add burdens when the wielder killed Sam. See at site 5:

http://www.gempukku.com/gemp-lotr/game.html?replayId=Malachi$3ffzp1wy5v6ntyuo

February 11, 2020, 05:21:36 AM
Reply #2432

Malachi

  • ****
  • Information Offline
  • Villager
  • Posts: 229
Re: Post your Gemp-LotR bugs here
« Reply #2432 on: February 11, 2020, 05:21:36 AM »
After Nertea, Dark Horseman was played and killed, I decided to move again. On the next site the opponent played another Nertea 19P18, this time choose a different race than before. However, both selections remained valid in play, despite the previous Nertea being killed one site earlier. Siite at site 8:

http://www.gempukku.com/gemp-lotr/game.html?replayId=Malachi$ajslo49s2pdi30dy

February 13, 2020, 03:51:48 PM
Reply #2433

Phallen Cassidy

  • ****
  • Information Offline
  • Bowman
  • Posts: 495
Re: Post your Gemp-LotR bugs here
« Reply #2433 on: February 13, 2020, 03:51:48 PM »
After Nertea, Dark Horseman was played and killed, I decided to move again. On the next site the opponent played another Nertea 19P18, this time choose a different race than before. However, both selections remained valid in play, despite the previous Nertea being killed one site earlier. Siite at site 8:

http://www.gempukku.com/gemp-lotr/game.html?replayId=Malachi$ajslo49s2pdi30dy

This seems to be an error, the effect is lingering after the source is removed. Reminds me of the Shelob / Starglass discussion though.

February 17, 2020, 12:55:04 AM
Reply #2434

Durin's Heir

  • *****
  • Information Offline
  • Ranger
  • Posts: 863
  • Alex Jones was right
Re: Post your Gemp-LotR bugs here
« Reply #2434 on: February 17, 2020, 12:55:04 AM »
http://www.gempukku.com/gemp-lotr/game.html?replayId=DurinsHeir$v1wc9tk0ubhp2a6z

Anduin Confluence* has Shadow number 5, while should be 6.

EDIT: Added the replay link. When opponent Nc2 moved to (obviously) site 7, with 2 Hobbit companions and no one else, system said "moving added 7 twilight" with no Shadow Number modificators (no Bill the Pony, no ATfNBS).

The game system said "Effective stats: Twilight cost: 5." (but replay doesn't register it.)
« Last Edit: February 19, 2020, 12:52:36 AM by Durin's Heir »
“If you're not careful, the newspapers will have you hating the people who are being oppressed, and loving the people who are doing the oppressing.”  - Malcolm X

February 17, 2020, 04:40:04 PM
Reply #2435

daisukeman

  • ***
  • Information Offline
  • Troll
  • Posts: 181
  • Evil Bilbo is always appropiate for this forum
Re: Post your Gemp-LotR bugs here
« Reply #2435 on: February 17, 2020, 04:40:04 PM »
Silly bug (just a matter of adjusting a label/message):
Moria Lake prompts you to exert Gimli (instead of Frodo), but other than that, it works fine.
My opinions may have changed, but not the fact that i'm right...

February 20, 2020, 06:30:06 AM
Reply #2436

Merrick_H

  • *****
  • Information Offline
  • Marksman
  • Moderator
  • Posts: 545
Re: Post your Gemp-LotR bugs here
« Reply #2436 on: February 20, 2020, 06:30:06 AM »
Sting is removing twilight up to the limit each time it is used.  Limits are supposed to be per card, per phase.

http://www.gempukku.com/gemp-lotr/game.html?replayId=Merrick H$qjthjne7ntqnrm8c

See regroup at site 5

February 23, 2020, 02:40:19 PM
Reply #2437

Durin's Heir

  • *****
  • Information Offline
  • Ranger
  • Posts: 863
  • Alex Jones was right
Re: Post your Gemp-LotR bugs here
« Reply #2437 on: February 23, 2020, 02:40:19 PM »
I feel a bit stupid by posting this, like I'm saying something totally unnecessary (I'm no programmer), but the Anduin Confluence* bug is here:

"set1.json

XXXXXXXXXX Fixes to Isildur's Bane, sites           23 days ago

971   "1_353": {
972    "title": "Anduin Confluence",
973    "cost": 5,"
« Last Edit: February 23, 2020, 02:44:16 PM by Durin's Heir »
“If you're not careful, the newspapers will have you hating the people who are being oppressed, and loving the people who are doing the oppressing.”  - Malcolm X

February 23, 2020, 03:45:12 PM
Reply #2438

Phallen Cassidy

  • ****
  • Information Offline
  • Bowman
  • Posts: 495
Re: Post your Gemp-LotR bugs here
« Reply #2438 on: February 23, 2020, 03:45:12 PM »
I feel a bit stupid by posting this, like I'm saying something totally unnecessary (I'm no programmer), but the Anduin Confluence* bug is here:

"set1.json

XXXXXXXXXX Fixes to Isildur's Bane, sites           23 days ago

971   "1_353": {
972    "title": "Anduin Confluence",
973    "cost": 5,"

You should take advantage of open source! Feel free to make an account on github and submit a fix :) I'll grab it tomorrow, but I think you should take care of it yourself before then. Durin would be proud!

February 24, 2020, 11:44:29 PM
Reply #2439

Malachi

  • ****
  • Information Offline
  • Villager
  • Posts: 229
Re: Post your Gemp-LotR bugs here
« Reply #2439 on: February 24, 2020, 11:44:29 PM »
15S194 Westfold Village is listen as Uncommon in the Merchant filters and can be found in boosters when it should not be.

February 25, 2020, 01:47:17 AM
Reply #2440

Malachi

  • ****
  • Information Offline
  • Villager
  • Posts: 229
Re: Post your Gemp-LotR bugs here
« Reply #2440 on: February 25, 2020, 01:47:17 AM »
Midgewater Moors discards a random card from hand without letting the FP player choose when it's an opponent's site, but allows the player to choose as intended when the site is their own.

http://www.gempukku.com/gemp-lotr/game.html?replayId=Malachi$49py32yert78rh6b

February 25, 2020, 01:33:21 PM
Reply #2441

Merrick_H

  • *****
  • Information Offline
  • Marksman
  • Moderator
  • Posts: 545
Re: Post your Gemp-LotR bugs here
« Reply #2441 on: February 25, 2020, 01:33:21 PM »
http://www.gempukku.com/gemp-lotr/game.html?replayId=JimSawyer$dmve88ty2qq3prma

Goblin spear doesn't add burdens when the Balrog kills companions at 5 or when sam dies at 7.

February 25, 2020, 01:36:31 PM
Reply #2442

Merrick_H

  • *****
  • Information Offline
  • Marksman
  • Moderator
  • Posts: 545
Re: Post your Gemp-LotR bugs here
« Reply #2442 on: February 25, 2020, 01:36:31 PM »
http://www.gempukku.com/gemp-lotr/game.html?replayId=JimSawyer$xqszui8tgchmn779

Asfaloth is discarded when the fellowship moves to site 4 although the ally asfaloth is on is a site 6 ally.

February 27, 2020, 06:48:02 AM
Reply #2443

Phallen Cassidy

  • ****
  • Information Offline
  • Bowman
  • Posts: 495
Re: Post your Gemp-LotR bugs here
« Reply #2443 on: February 27, 2020, 06:48:02 AM »
15S194 Westfold Village is listen as Uncommon in the Merchant filters and can be found in boosters when it should not be.

It's wrong in the wiki database as well, but the few times I remember the database being wrong it turned out the image was incorrect. I found a few on Ebay that are showing S rarity though, so I'll swap it over. If anyone has an Uncommon version of the site, it'd be interesting to note (but probably not worth the effort).


The server was updated March 2nd with the following changes:
Fror's vitality corrected to 3 from 2
Isildur's Bane should properly prevent the wound that triggers it
Hobbit Appetite should add twilight, rather than removing it
Hobbit Farmer properly has the text from site 1, not site 3
Midgewater Moors should allow the FP player to choose which card to discard regardless of whose site it is
Moria Lake tooltip properly says "Frodo," rather than "Gimli"
Anduin Confluence Shadow number corrected to 6 from 5
Westfold Village rarity corrected to S from U
Ulaire Enquea, Dark Threat properly discards a Nazgul from hand, rather than from play
The Hobbit's Thranduil properly exerts Thorin rather than himself
The Hobbit's Old Thrush must be attached for its text to be used
The Hobbit's Gathering of the Three Rings is properly a Spell
The Hobbit's The Arkenstone and An Invisible Ring have their errata text added
The Hobbit's set 33 preview removed


The following issues have not been fixed:
Denizens Enraged spots the Orc the event is played on
Goblin Spear does not add burdens (ever, or only when a Hobbit dies?)
Sting removes up to 4 twilight per use, rather than per phase
Each of the set 1 and 19 Nazgul are misnamed
Nertea, Dark Horseman's text persists for the turn even after he has been discarded
Realm of Dwarrowdelf crashes the game at an underground site
Asfaloth is discarded when The Fellowship reaches an underground site regardless of whether it is borne by a companion or ally
Effects which wound a character twice do nothing if all valid targets are exhausted (affects Second Edition, The Hobbit, and sets 1, 9, 14, 16, and 19) -- on a related note, I'd like to refer to the conversation here and say Gemp handles it wrong in most cases anyway
"Cannot play" restrictions can be circumvented in some cases
The Hobbit's Hidden Attack forces players to play 2 minions if the conditions are met
The Hobbit's Ravenhill leaves borne cards on the table when removing a minion from the game
« Last Edit: March 16, 2020, 08:42:05 AM by Phallen Cassidy »

March 01, 2020, 05:53:11 AM
Reply #2444

Durin's Heir

  • *****
  • Information Offline
  • Ranger
  • Posts: 863
  • Alex Jones was right
Re: Post your Gemp-LotR bugs here
« Reply #2444 on: March 01, 2020, 05:53:11 AM »
When Curse Their Foul Feet reveals ZERO Orcs, it allows the Shadow player to choose any number of cards to discard from hand!

Happened in Oystein90 fellowship phase at site 3. I had zero Orcs, and forced me to pick cards to ditch anyway. I thought it might have a wrong minimum higher than zero so started choosing one card after another to discard, and ended up choosing all 8 cards in hand. Still, the system was waiting for me to click on the "Done" button (but of course clicked on the "Reset" one instead, and then on "Done").

http://www.gempukku.com/gemp-lotr/game.html?replayId=DurinsHeir$e1bvk44ibg0lfjio


You should take advantage of open source! Feel free to make an account on github and submit a fix :) I'll grab it tomorrow, but I think you should take care of it yourself before then. Durin would be proud!
I'll probably end up as a self-taught primitive coder some years later, but right now I'm fighting in too many fronts for 2 fists alone (and expecting even more Dylanesque rain to fall). Thanks for taking my little input and fixing the issue yourself, my friend!
« Last Edit: March 01, 2020, 06:04:16 AM by Durin's Heir »
“If you're not careful, the newspapers will have you hating the people who are being oppressed, and loving the people who are doing the oppressing.”  - Malcolm X