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Author Topic: Post your Gemp-LotR bugs here  (Read 169216 times)

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April 09, 2020, 04:07:02 PM
Reply #2475

Durin's Heir

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Re: Post your Gemp-LotR bugs here
« Reply #2475 on: April 09, 2020, 04:07:02 PM »
Hasty Repairs has not been moved to the new format, so it will function as expected.
Alright. You mentioned The Balrog FoU removing [2] and exerting to play nothing (watched the replay). So apparently the availability of a card in discard pile isn't being checked correctly before using a card that plays such card from discard... then I think Beneath the Mountains is the closest case available for further tests.
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April 14, 2020, 01:33:27 AM
Reply #2476

Malachi

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Re: Post your Gemp-LotR bugs here
« Reply #2476 on: April 14, 2020, 01:33:27 AM »
I have four cards in hand and use Faramir's Aide ability. I discard two cards and lose initiative, so the effect does not apply. Site 2:

http://www.gempukku.com/gemp-lotr/game.html?replayId=Malachi$47zrcyqrds5yk41c

April 14, 2020, 02:11:53 AM
Reply #2477

Phallen Cassidy

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Re: Post your Gemp-LotR bugs here
« Reply #2477 on: April 14, 2020, 02:11:53 AM »
I have four cards in hand and use Faramir's Aide ability. I discard two cards and lose initiative, so the effect does not apply. Site 2:

http://www.gempukku.com/gemp-lotr/game.html?replayId=Malachi$47zrcyqrds5yk41c

When you lost initiative, Rohirrim Camp prevented minions from being roaming. If it were an event it might have worked by the snapshot rule.

April 15, 2020, 01:55:19 PM
Reply #2478

Elrohir

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Re: Post your Gemp-LotR bugs here
« Reply #2478 on: April 15, 2020, 01:55:19 PM »
As promised, here is the replay link for the Narya, Ring of Fire bug.

I think it happens at site 8:

http://www.gempukku.com/gemp-lotr/game.html?replayId=Serverus$oazyxsvaqa0u0svn :D
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April 18, 2020, 11:43:30 AM
Reply #2479

Dori

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Re: Post your Gemp-LotR bugs here
« Reply #2479 on: April 18, 2020, 11:43:30 AM »

April 26, 2020, 05:37:03 AM
Reply #2480

Phallen Cassidy

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Re: Post your Gemp-LotR bugs here
« Reply #2480 on: April 26, 2020, 05:37:03 AM »
Server reset on the 24th made the following changes:
Jarnsmid, Merchant from Dale is a Man again
Journey Into Danger now properly requires you to exert a [Sauron] Orc
Narya, Ring of Fire twilight cost correctly set to 0
The Underdeeps of Moria no longer shuffles the draw deck
The Hobbit's Gollum, Small Slimy Creature can now use his assignment ability
The Hobbit's Trollshaw Forest now properly allows each player to play a hand weapon

Known outstanding bugs:
A handful of corner cases handle playing cards from discard improperly in the new implementation (mostly Fellowship Block, The Hobbit, and Second Edition)
Narya, Ring of Fire doesn't remove culture tokens properly

April 27, 2020, 10:33:25 AM
Reply #2481

edjarrett

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Re: Post your Gemp-LotR bugs here
« Reply #2481 on: April 27, 2020, 10:33:25 AM »
I was playing with a Rohan fellowship and Men Shadow side, using stackable possessions and minions with lots of maneuver actions. The game can be seen at http://www.gempukku.com/gemp-lotr/game.html?replayId=edjarrett$7mfstxc6clghwut9.

At both site 4 and 5 I played a Stampeding Savage and discarded him onto a Ceremonial Armor. There were several other minions already on the Armor, and they all discarded and then restacked appropriately, and I played a minion from discard. But when I did it a third time in site 6, the stacked minions were discarded but not restacked. I ended up losing 6 minions from that possession.

April 27, 2020, 11:02:10 AM
Reply #2482

Phallen Cassidy

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Re: Post your Gemp-LotR bugs here
« Reply #2482 on: April 27, 2020, 11:02:10 AM »
The reason cards stayed the first two times is you didn't choose to discard any of them. Note that Sunland Sneak's twilight cost was only modified by its own text, otherwise it would have played for free.

I don't think Ceremonial Armor works the way you want it to, based on what the rules say under "discard":

Quote from: Comprehensive Rules 4.0
The default meaning of the word "discard" is "discard from play." Discarding from other locations (such as from your hand or from the top of your draw deck) is always specified.

So a card would have to say "Each time a stacked [men] minion is discarded..." in order for you to be allowed to bounce minions from one stack to another.
« Last Edit: April 27, 2020, 11:07:55 AM by Phallen Cassidy »

April 27, 2020, 12:38:53 PM
Reply #2483

edjarrett

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Re: Post your Gemp-LotR bugs here
« Reply #2483 on: April 27, 2020, 12:38:53 PM »
Thanks for the clarification. It did seem too good to be true.

April 27, 2020, 08:31:11 PM
Reply #2484

Gamling_DH

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Re: Post your Gemp-LotR bugs here
« Reply #2484 on: April 27, 2020, 08:31:11 PM »
Hi guys!

I create a deck with wizards, however seems to have  bug on it: "A Wizard Is Never Late" is not allowing me to play "Radagast, The Brown" from my draw deck.

Please, could you help me with it?

Thanks in advance for your support!

April 27, 2020, 08:53:56 PM
Reply #2485

Gamling_DH

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Re: Post your Gemp-LotR bugs here
« Reply #2485 on: April 27, 2020, 08:53:56 PM »
Hey guys!

I hope you are safe and doing well!

I create a deck with wizards, howerver seems to have a bug on it: "A Wizard Is Never Late" is not allowing me to play "Radagast, The Brown" from my draw deck, it happened more than once. Please, find bellow a game replay:

http://www.gempukku.com/gemp-lotr/game.html?replayId=Gamling DH$630ntxpo9du19g3r

* In this game it happened in the fellowship of site 7 (going to site 8).

Please, could you help me with it?

Thanks in advance for your support!

April 28, 2020, 02:23:15 AM
Reply #2486

Phallen Cassidy

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Re: Post your Gemp-LotR bugs here
« Reply #2486 on: April 28, 2020, 02:23:15 AM »
You had Radagast, Tender of Beasts in play. Even though they're different card types, they share a title so they can't both be out. You also hit The Rule of 9 wiith 8 companions in play and 1 in the dead pile, so you wouldn't have been able to play any companion until you discarded Merry. Take Tender of Beasts out of your deck and think up a Hobbit removal strategy and you'll be good to go!
« Last Edit: April 28, 2020, 03:17:31 AM by Phallen Cassidy »

April 29, 2020, 02:16:23 PM
Reply #2487

Kreggers

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Re: Post your Gemp-LotR bugs here
« Reply #2487 on: April 29, 2020, 02:16:23 PM »
More of a question than a glitch (I think) - I was informed after a game timed out that gemp has a 5 minute (or 3 minute for blitz) timer for each turn. If you go over this time limit, despite the time clock you have at the top of the screen, you lose the game.

1. Is this true?
2. If this is true, why in the world is this number not displayed? (or is it and I am just dumb)??

I am very bamboozled but just finished the 3rd game in past few weeks where either myself or my opponent 'timed out' and the game shut down. Super buzzkill.

April 29, 2020, 05:23:44 PM
Reply #2488

Phallen Cassidy

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Re: Post your Gemp-LotR bugs here
« Reply #2488 on: April 29, 2020, 05:23:44 PM »
It is true; there are two numbers, a "game" time and a "move" time. Blitz is 30/3, meaning each player has 30 minutes for all of their moves and 3 minutes for any given move. Go over either of those and you automatically lose the game. The number isn't displayed because it doesn't need to be. If you can't make a decision in 3 or 5 minutes, you should play with the "Slow" timer to the left of where you select a deck. Nothing wrong with that, I play with the slower timer often.

A bit of history, the game timer used to be 80/10 for everyone. When an opponent left the room without conceding for whatever reason, players often found 10 minutes too long to wait. MarcinS put the different timer options to accommodate different players, so those who want to get through 5 games in 2 hours can do so without brushing up against players who are learning or playing on a slow connection (which was a bad scenario for everyone involved).

April 29, 2020, 05:48:18 PM
Reply #2489

Kreggers

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Re: Post your Gemp-LotR bugs here
« Reply #2489 on: April 29, 2020, 05:48:18 PM »
All of that makes perfect sense except for the fact there is no way to visibly see the time...why have a visibile time counter for the full game but not one for the turn? Is that difficult to add?