•Wicked, Tricksy, False
Condition • Support Area
Each time a minion wins a skirmish, add a token here.
Skirmish: Remove a token from here to heal a minion. Limit once per skirmish.
Skirmish: Exert a minion and remove a token from here to exert a minion skirmishing Gollum (or wound that companion if he or she is Ring-bound).
"‘Kill him! Kill him! Kill them both. And then we take the precious and we be the master.'"
You got the word minion instad of companion.
Whoops! :oops: Good catch.
No new FP
cards ready for today, but I DO have some for this thread.
With Mother's Day still close in the rear view mirror, let's dive into one of the few mothers represented in LOTR TCG. Not that her children probably call or send flowers and cards on her special day, since she tends to eat them if they hang around too long.
If you haven't figured out who I'm talking about by now...well, either you've got a MAJOR case of the "Mondays" or had a very, very rough childhood.
•
Shelob, Dark Terror of Cirith Ungol Minion • Spider
Strength: 8
Vitality: 8
Site: 8
Enduring. Fierce. Toil 2.While you can spot threats equal to the number of Ring-bound companions in play, Shelob is
damage +1.
Each time Shelob wins a skirmish, you may exert or heal her.
"‘We could let her
do it....And then we takes it once they're dead.'"I know, I know...Shelob seems to be appearing early, with this being a
Two Towers set and all. But keep in mind that in the novel, Frodo and Sam's journey is actually detailed all the way up to Frodo's capture and the Tower of Cirith Ungol, whereas in the film, it cuts off while they're still in Ithilien. Since Decipher tended to follow more along the lines of the film versions in the Fellowship, Tower, and King blocks, I have tended to do the same...but this is a rare exception. After all, Shelob is teased extensively throughout even the film version of
The Two Towers. So while most of the Frodo/Sam/Gollum events from Ithilien on will still wait until the next,
RotK-based set
The End Of All Things, Shelob makes a small bonus appearance here as well.
As for this actual DC, it's a pretty simplistic Shelob. No fancy tricks like
Her Ladyship and
Menace. Just a nice beatstick version that ties in nicely with the threat and Ring-bound themes Gollum lives for in this set. And with the
toil, she obviously pairs especially well with Gollum himself.
•
Torech Ungol Condition • Support Area
Each
minion at a mountain or underground site gains
ambush (or
ambush if roaming).
Shadow: If the fellowship is in region 3, play Shelob from your hand or discard pile; her twilight cost is -1 for each threat you can spot. Discard this condition.
"‘But there is some dark terror that dwells in the passes above Minas Morgul.'"Always thought Gollum, Shelob, and
ambush seemed like a match made in heaven. Or in...someplace else.
•
Dreadful and Perilous Condition • Support Area
Each time a
minion is played, you may discard a tale or stealth card.
"Its name was Cirith Ungol, a name of dreadful rumour. Aragorn could perhaps have told them that name and its significance: Gandalf would have warned them. But they were alone...."Not much to say here except to remind folks that there are several potent
stealth conditions scattered throughout my sets (and over half a dozen in this set alone), so that part might not be as worthless as it appears at first glance. Of course, this already hurts old favorites like
A Talent For Not Being Seen and
Escape anyway, so maybe I didn't need to say anything at all.