Probably hard to remember since it's been so long now, but prior to CC going down (for good...sniff
), I was working through the last "culture" for my
Fellowship of the Ring-centric set
The Road Ahead. Since I'd already DONE all the actual cultures, the only thing that was left was the site "culture".
I'd gotten through Site 5 before the Great Crash of 2008, so here are all the sites I had spoiled thus far.
The Ivy BushSite 1
Dwelling. At the start of the fellowship phase, you may exert a Hobbit to play a
follower or
tale from your draw deck.
Bagshot RowSite 1
Dwelling. When the fellowship moves from this site, remove
for each Hobbit you can spot.
Party TreeSite 1
Fellowship: Play a
or
condition to draw a card.
Bucklebury FerrySite 1
River. Fellowship: Exert 2 Hobbits to play the fellowship's next 2 sites (replacing opponent's sites if necessary). Each player may draw a card for each dwelling or forest site played in this way.
BamfurlongSite 1
Dwelling. Plains. Fellowship: Play a
companion to make an opponent discard a card from his or her hand.
CrickhollowSite 1
Dwelling. While you can spot 2 Hobbits, the next companion played is twilight cost -1. Limit once.
Great East Road Site 2
Forest. Stealth cards are twilight cost +1. Search cards are twilight cost -1.
The Old Forest Site 2
Forest. Each Tree and
weather card is twilight cost -1.
High Hay Site 2
When the fellowship moves from here, heal each Hobbit and ranger and exert each other companion.
Barrow-downs Site 2
Plains. Each companion bearing a Shadow condition is strength -1 and resistance -2.
Village of Bree Site 2
Dwelling. Nazgûl are not roaming.
West-gate of Bree Site 2
Dwelling. Shadow: Play a
or
Man to make the Free Peoples player discard a card from hand.
Amon Sûl Site 2
Skirmish: Exert a Nazgûl (except an enduring Nazgûl) to make a Nazgûl gain
twilight or
fierce until the regroup phase.
Midgewater Marshes (reprint)
Site 2
Marsh. Each time a Hobbit moves to
Midgewater Marshes, that Hobbit must exert.
Bridge of Mitheithel Site 2
River. While you can spot a ranger or an Elf, the move limit is +1 for this turn.
Coldfells Site 2
Plains. Each hunter is strength +1.
Each mounted character is strength +1.
Bombadil's Country Site 3
Forest. River. Sanctuary. Tom Bombadil and
Goldberry are twilight cost -2.
Rivendell Courtyard Site 3
Sanctuary. When the fellowship moves from here, remove
for each Free Peoples culture you can spot.
Rivendell Hall Site 3
Sanctuary. Fellowship: Play a tale to remove a threat. If you cannot spot a threat, you may remove
instead.
Ford of Rivendell Site 3
River. Sanctuary. The twilight cost of each hunter played at Ford of Rivendell is -1 (or -2 if a Nazgûl).
Chamber of Heirlooms Site 3
Sanctuary. Fellowship: Play an artifact or tale to remove
. Each player may draw a card.
Gilraen's Memorial Site 3
Sanctuary. Each time a character exerts, you may heal that character. Limit once per turn.
House of Elrond (reprint)
Site 3
Sanctuary. When the fellowship moves to
House of Elrond, the Free Peoples player may spot 2 Elves to remove a burden.
Hills of Hollin Site 4
Plains. Each time an opponent makes you draw a card or discard a card from hand, exert one of your characters. If you do not, that opponent may add or remove
.
Redhorn Gat Site 4
Mountain. When the fellowship moves to this site, wound each Hobbit companion or add
.
Pass of Caradhras (reprint)
Site 4
Mountain. Shadow: Spot an
minion to play a weather card from your draw deck (limit one per turn).
Hollin Gate Site 4
River. Marsh. Watcher in the Water may be spotted here (even if not in play).
The Black Pit Site 4
Underground. The twilight cost of each
minion played here is -1 (to a minimum of 1).
Mines of Moria Site 4
Underground. Possessions and artifacts may be played from your discard pile as if played from hand.
Chamber of Records Site 4
Underground. Maneuver: Discard your tale or artifact from play or from hand to heal a character of that card's culture.
Twenty-First Hall Site 4
Underground. When the fellowship moves to this site, each player must discard a card from hand.
Moria Crossroads Site 4
Underground. When the fellowship moves to this site, you may spot a Dwarf to draw a card (or 2 cards if you can also spot a Wizard).
The Bridge of Khazad-dûm (reprint)
Site 5
Battleground. Underground. Shadow: Play The Balrog from your draw deck or hand; The Balrog's twilight cost is -6.
Old Moria Site 5
Battleground. Underground. While you can spot a Dwarf or Wizard here, each minion is roaming.
Second Hall Site 5
Underground. Each
and
character is strength +1.
Azanulbizar Site 5
Regroup: Spot 2
minions to make the fellowship move again this turn (if the move limit allows).
Dimrill Stair Site 5
Mountain. When the fellowship moves to this site during the regroup phase, the Free Peoples player may heal a companion of each culture.
My next post below this will get us going again, starting (where else?) at Site 6.