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Hunters direct damage
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Topic: Hunters direct damage (Read 3404 times)
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February 26, 2009, 10:29:13 PM
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Olorin
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Marksman
Posts:
510
You shall not pass!
Hunters direct damage
«
on:
February 26, 2009, 10:29:13 PM »
Hi guys,
I thought on a Hunters direct damage deck... my thoughts were using:
Rumil, Silvan Elf
Orophin, Silvan Elf
Legolas, Otwr
Aragorn Thorongil
Gimli Sprinter
Gil-Galad High-king of the Noldor
Dinedal
Aragorn's Bow, ranger's longbow
Gimli's Battleaxe,
trusted weapon
Weapons of Lothlorien
still needed
Forth the three hunters
Spied from afar
Namarie
into the west
Take up the bow
...what would be the best ringbearer? Galadriel I guess?
...any Idea how to approach?
I guess this deck could rise up to an unstoppable deck... normally EVERYTHING should be killed in the archery phase or just discarded... and if something survives... we have got Aragorn and Gil-Galad who can fight... so any idea?
I prefer to have nearly each companion archer without
elven bow
... so Legolas is an Archer, as it is Rumil... Gimli makes Archery total +1 with his axe... Gil-Galad gain archer with dinedal... Aragorn gain Archer with his bow... so what else?
Perhaps
Faramir CoI
and his bow?
Garrison of Gondor
would also be an archer... but I am not quite sure if this would make sense... perhaps one
elven bow
for Orophin... and one for Galadriel Ringbearer?
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Mithrandir I am known to the Elves, Tharkun to the dwarves; Olorin was the name in my youth in the West which is forgotten, in the South Incanus, in the North Gandalf; into the East I will not go."
February 27, 2009, 12:10:12 AM
Reply #1
legolas3333
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King
Posts:
2152
Re: Hunters direct damage
«
Reply #1 on:
February 27, 2009, 12:10:12 AM »
here you go
Galadriel, BoW
The One Ring, RoR
Rumil, Silvan elf
(starting)
Gil-galad High-King of the Noldor x2
Legolas, OtWR
(starting)
Gimli, Sprinter
x2
Aragorn Thorongil
x2
Aegnor, Elven Escort
Elven bow
x3
aragorn's bow, ranger's longbow
x2
Gimli's Battle-Axe,
Trusted Weapon
x2
Weapons of Lothlorien
x2
Many miles
x2
Reckless we rode
x2
Mighty Shot
x2
Let Fly
x2
Forth the three hunters
Namarie
x2
take up the Bow
x3
elven marksmanship
x2
I know it's got a lot of little cards in it but i'll explain, firt the companions and possessions for the obvious reasons 3 elven bows for
aegnor
, gil-galad and galadriel,
aegnor
is a great help if any minions survive the archery phase and is reusable unlike of
spied from afar
, the events i didn't add any threat removel thats why ony 2
weapons of lothlorien
,
reckless we rode
for direct wounding
mighty shot
to help with swarms and
let fly
for multiple opponents, (if you usually play 1 on 1 add another
many miles
and
forth the three hunters
insted)
forth the three hunters
for the wounding and skirmish abilities,
take up the bow
to discard high vitality minions i.e. most nazgul, the balrog, sauron, and
elven marksmanship
as a safe gaurd, i couldn't add any threat removel or healing so those are the biggest problems with it right now...
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Hunters direct damage