Batch 4: I made these for pure fun, as well as to counter the brokeness of
IB decks. They also tie in with some of the earlier cards I made.
Griefer [all shadow cultures]
Minion • Noob
Strength: 4
Vitality: 2
Site Number: 4
Persistant (This minion may not take wounds or be discarded during the maneuver phase).
Fierce
When you play this minion, the fellowship must exert a companion.
Maneuver: Exert this minion to make the free people's player exert a companion.
Assignment: If the fellowship assigns this minion to a skirmish, exert a companion.
"
l0l n00b!"
Spammer [all shadow cultures]
Minion • Noob
Strength: 5
Vitality: 2
Site Number: 4
Persistant (This minion may not take wounds or be discarded during the maneuver phase).
Fierce
When you play Spammer, you may play another Spammer of a different culture from your draw deck.
Assignment: Exert this minion to assign him to an unbound companion. That companion may exert to prevent this.
"hjklfslkdjafaaslfdkj;asldkkkkkkkkk" •
Haxor [all shadow cultures]
Minion • Noob
Strength: 1
Vitality: 1
Site Number: 5
To play, spot two Noobs.
At the start of the maneuver phase, the free people's player must wound a companion.
At the start of the assignment phase, the free people's player must exert a companion.
At the start of the skirmish phase, the free people's player must add two threats or discard two cards from hand.
"01001101010110" •Cheater [all shadow cultures]
Minion • Noob
Strength: 6
Vitality: 3
Site Number: 4
To play, spot a Noob.
Persistant (This minion may not take wounds or be discarded during the maneuver phase).
When you play this minion, you may remove a burden to take any card from your draw deck into hand.
Maneuver: Exert Cheater twice to add a threat for each burden.
"Pwnt!" •Disturber of the Peace [all shadow cultures]
Minion • Noob
Strength (if any): 8
Vitality (if any): 3
Site Number: 4
Persistant (This minion may not take wounds or be discarded during the maneuver phase).
When you play this minion, exert a companion.
Maneuver: Exert this minion twice to add a threat for each companion over 4.
Response: If a companion loses a skirmish involving this minion, you may remove a threat to add a burden.
"
Second only to NB."
Trolled[all shadow cultures]
Event • Response
If a Noob wins a skirmish, heal a minion.
Spammed [all shadow cultures]
Event • Response
If a Noob loses a skirmish, remove a threat to heal a minion.
Empty Threats [all shadow cultures]
Condition
Shadow: Remove X burdens to add
.
Maneuver: Remove X threats to add
.
Skirmish: Exert a Noob twice to make him strength +X, where X is the amount of twilight in the twilight pool.
If a Noob loses a skirmish, discard this condition.
•
NBarden, King of Spammers Minion • Evil Genius Noob
Strength: 10
Vitality: 3
Site Number: 5
Persistant (This minion may not take wounds or be discarded during the maneuver phase).
Fierce
To play, spot two Noobs.
Maneuver: Exert NBarden to make the free peoples player exert a companion.
Assignment: Exert NBarden twice to assign him to an unbound companion.
Response: Each time NBarden wins a skirmish, you may remove a threat to add a burden.
"
I'm in ur house eating ur food."
•
SomeRandomDude, Reformed Companion • Law-Abiding Citizen (for now)
Strength: 6
Vitality: 3
Resistance: 6
While you can spot a Noob, SomeRandomDude is strength +4 and Damage +1.
NBarden is strength +5.
Maneuver: Exert SomeRandomDude twice and spot a minion. That minion may not use special abilites till the regroup phase.
Skirmish: Exert SomeRandomDude to wound a minion.
"
I will get you all...some day"