// Deck file for Magic Workstation (http://www.magicworkstation.com)
// Lands
4 [ZEN] Arid Mesa
4 [APL] Island (2)
4 [B] Plateau
4 [B] Tundra
4 [U] Volcanic Island
4 [[card=02082]TE[/card]] Wasteland
// Creatures
4 [PLC] Numot, the Devastator
4 [TSB] Lightning Angel
4 [TSB] Avalanche Riders
// Spells
4 [WWK] Jace, the Mind Sculptor
4 [FUT] Coalition Relic
4 [AL] Force of Will
4 [CS] Rune Snag
4 [FNM] Remand
4 [DS] Trinisphere
// Sideboard
SB: 3 [M10] Pithing Needle
SB: 4 [IA] Pyroblast
SB: 4 [10E] Wrath of God
SB: 4 [CS] Cryoclasm
Just like Ravnica.
So, you can do several things with the deck.
The first is counter- a lot. I used Remand over Counterspell because I like the card-drawing ability, and they probably won't get to recast their spell fairly easily. And Rune Snags just rock when you're sucking your opponent's mana away.
Okay, so free spells begone, thanks to Trinisphere, now you have land destruction. If you want to be able to operate your FoWs and Remands and Rune Snags and such uninhibited, just play Trinisphere later. In fact, Trinisphere dropped in conjunction with Numot is the most effective lockdown I've seen (cept vs Ichorid, but that's mana-based in Legacy too so...)
Finishers- well, 12 crits should suffice.
I'm not packing Wrath maindeck, though I probably should be, just because I can't figure out what to cut for it.
SB is U hate, mostly, Needle for various misc uses and Wrath to wipe out token spammers or other crits that get dropped down the first couple turns (freakin' Nimble Mongoose).