Ring-bearer and the One Ring:Galadriel, Bearer of WisdomThe One Ring, The Great RingAdventure Path Buckland Homestead Courtyard Parapet(1)
Expanding Marshland(1)
Neekerbreekers' Bog(1)
Slag Mounds(2)
*Stables(2)
Westfold Village(3)
Harrowdale(4)
Sirannon RuinsFree Peoples (30):1
Legolas, Woodland Emissary (starting)
1
Eowyn, Lady of Ithilien (starting)
3
Elven Guardian1
Orophin, Silvan Elf2
Rumil, Silvan Elf1
Dinendal, Mirkwood Archer1
Brego1
Coif4
Elven Bow1
Legolas' Bow1
Nenya, Ring of Adamant1
Spear of the Mark2
Namarie1
Farewell to Lorien2
Final Shot3
For the Mark4
NockedThe Free Peoples is probably stepping through well-tread territory, but here goes anyway. Play
Stables if you go first, exerting and then healing Eowyn with
Brego. After that, run! At its height that's 6-7 undirected archery, but I'd class this more as a direct wounding deck with
Woodland Emissary,
Nocked, and Rumil/Orophin SE paving the way for Eowyn.
Farewell to Lorien heals across the board during the fellowship phase, and
Nenya RoA can heal during double moves.
For the Mark removes annoying possessions like Easterling Polearms;
Take Up the Bow can work here as well.
Not really sure which Ring to choose. Galadriel is hardly overflowing with resistance, but if she gets a surprise assignment I don't want to count on having
Final Shot in hand.
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As an alternative tweak I've also been trying out Smeagol with
Follow Smeagol to move into plains (or a timely
Mithlond/Imladris) to make use of
Rohirrim Mount, and
Secret Paths to triple move:
+1
Smeagol, Poor Creature (starting)
+1
Rohirrim Mount+1
Follow Smeagol+1
Secret Paths-1
Brego-2
Final ShotIt's not quite as sturdy, especially at the start, but there it is.
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Shadow (30):1
Gollum, Old Villain1
Gollum, Stinker2
Shelob, Her Ladyship4
Ulaire Enquea, Lieutenant of Morgul4
Ulaire Nertea, Dark Horseman2
Web4
Black Breath1
Evil-smelling Fens2
Fat One Wants It2
Not Easily Destroyed1
Out of Sight and Shot2
All Blades Perish4
Captured by the RingThe Shadow is designed to be a throwaway stopper that cycles reasonably well and doesn't require many cards in hand while most of the focus is on the running fellowship.
For cycling in a hurry, use
Old Villain to dump cards that aren't needed. There's also a good bit of low-cost conditions and possessions so not too many Shadow cards will sit in hand.
The stopping portion is mostly done with
Dark Horseman attacking the Ring-bearer. Gollum and Shelob can act as pincushions in case of mass archery, and
Not Easily Destroyed and
All Blades Perish further defend against wounding. The threats added by
Fat One Wants It and
Captured by the Ring can also interfere with some of the popular direct wounding cards like
Aragorn's Bow RL and Rumil/Orophin SE. Enquea can work in concert with
NED to cut down large fellowships. With four copies of each Nazgul as well as
Evil-smelling Fens and
Out of Sight and Shot, either one can be played often and as needed.
The way it potentially kills is by smacking the Ring-bearer enough times with
Dark Horseman to get to 5 burdens (
Black Breath prevents burdens and wounds from being removed). It's much quicker with some alternate Ring-bearers when the threats added by the Shadow can block that
escape route. Then Enquea comes out and this time combos with
NED at will. Shelob can sidestep troublesome companions who remain, and if the Ring-bearer is close to corruption, a timely
Stinker drop can provide the final push.
Thanks for looking and for any suggestions.