248 cards
Lands (120)32 Multicolor Lands
City of Brass x 4
Forbidden Orchard x 4
Forsaken City x 4
Gemstone Mine x 4
Glimmervoid x 4
Grand Coliseum x 4
Tarnished Citadel x 4
Tendo Ice Bridge x 4
24 Painlands
WU Adarkar Wastes x 4
GU Yavimaya Coast x 4
BU Underground River x 4
BW Caves of Koilos x 4
BG Llanowar Wastes x 4
GW Brushland x 4
24 Pay 2 Life to Untap
WU Hallowed Fountain x 4
GU Breeding Pool x 4
BU Watery Grave x 4
BW Godless Shrine x 4
BG Overgrown Tomb x 4
GW Temple Garden
8 Other Duals
UB River of Tears x 4
UB Waterveil Cavern x 4
17 Island
15 Swamp
Accelerators (32):Prismatic Lens x 4
Pentad Prism x 4
Azorius Signet x 4
Dimir Signet x 4
Golgari Signet x 4
Orzhov Signet x 4
Selesnya Signet x 4
Simic Signet x 4
Getting Battle of Wits In Play (64)Battle of Wits x 4
Tutors:
<5
Diabolic Tutor x 4
Idyllic Tutor x 4
Sterling Grove x 4
5 (turn late)
Liliana Vess x 4
Demonic Collusion x 4
Beseech the Queen x 4
Transmute for
BoW:
Brainspoil x 4
Transmute for Diabolic Tutor:
Clutch of the Undercity x 4
Dimir House Guard x 4
Transmute for Idyllic Tutor:
Dimir Machinations x 4
Drift of Phantasms x 4
Perplex x 4
Transmute for Sterling Grove:
Dimir Infiltrator x 4
Muddle the Mixture x 4
Shred Memory x 4
Rearrange the Top of Your Deck (16 cards):Ponder x 4
Sage of Epityr x 4
Sage Owl x 4
Sage Aven x 4
Keeping Your Deck Big Enough (8):Wheel of Sun and Moon x 4
Mnemonic Nexus x 4
Misc (8):Pact of Negation x 4
Counterspell x 4
This deck should be reliably able to score a turn 5 or 6 win. The point is to transmute for one of 3 different mana costed tutors. After transmuting for them on turn 3, you drop the tutor on turn 4, and Battle of Wits on turn 5, win turn 6. Or you can hope to accelerate once, draw a tutor and drop Battle of Wits on turn 4 for a turn 5 win. Rearranging the top of your deck (3 to 5 times) triples to quintuples your chance of nabbing one of 68 tutors fast. The deck can even do some removal with its transmuter cards, Clutch of the Undercity, Brainspoil, or with the Bouncers.
Any advice?