Frodo And Ring
*The One Ring, Answer To All Riddles (
4R1)
*Frodo, Courteous Halfling (
4R301)
Sites
(1T)
Eastemnet Gullies (
4U325)
(2T)
Wold of Rohan (
4U336)
(3T)
Throne Room (
4U341)
(4T)
White Mountains (
4U345)
(5T)
Deep of Helm (
4U347)
(6T)
Great Hall (
4U353)
(7T)
King's Room (
4U357)
(8T)
Nan Curunir (
5U119)
(9T)
Palantir Chamber (
4U363)
Fellowship (33)
1x
*Guma, Plains Farmer (
4C277)
1x
*Hlafwine, Village Farmhand (
4C281)
1x
*Leod, Westfold Herdsman (
4U285)
1x
*Weland, Smith of the Riddermark (
4U295)
1x
*Eomer, Third Marshal of Riddermark (
4R267)
1x
*Eowyn, Daughter of Eomund (
5P122) (start)
1x
*Hama, Doorward of Theoden (
6R94)
1x
*Legolas, Elven Comrade (
4C74)
1x
*Sam, Samwise the Brave (
4C316) (start)
1x
*Theoden, Son of Thengel (
4C292)
2x
*Arrow-slits (
5U80)
2x
*Fortress Never Fallen (
4U276)
2x
Well Stored (
4U296)
3x
Fight for the Villagers (
4C273)
4x
Simbelmyne (
4R289)
1x *
Brego (
4U263)
1x
*Eomer's Spear (
4U268)
1x
*Eowyn's Sword (
4R272)
1x
*Firefoot (
4R274)
1x
*Herugrim (
4U280)
1x
*Sting, Baggins Heirloom (
5R116)
1x
Hobbit Sword (
4C306)
1x
Rider's Mount (
4C287)
2x
Rohirrim Shield (
5C91)
Shadow (33)
2x
*Devilry of Orthanc (
5R49)
2x
Siege Engine (
5U60)
4x
Weapons of Isengard (
4R211)
2x
Wounded (
4R215)
4x
Cloud of Arrows (
4C145)
3x
*Elite Crossbowmen (
4R150)
4x
*Ranged Commander (
4R169)
2x
*Unferth, Grima's Bodyguard (
4C178)
2x
Southron Veterans (
4R257)
4x
Uruk Crossbow Troop (
4U182)
4x
Uruk Crossbowman (
4C183)
FP StrategyThe strength of this fellowship is to be able to counter most TT block shadow strategies.
So at the start of the game, you bet 1 and start with Sam and Eowyn. If you win the bid, choose to start and play
Eastemnet Gullies. If you can play another unbound companion, you'll be able to grab Legolas. He is just here to support the main fellowship. One archery wound can be helpful with Eomer, TMotR and his ability can help with win a skirmish or two during the game. Once you know what shadow your opponent is playing, use
Simbelmyne to counter him.
VS Easterling and Corruption: You have Sam in your starting fellowship. Enough said.
VS Wounding: Eowyn can heal easily, the Rohan Allies will help you as well. If you are facing archery, just get your two
Rohirrim Shield out.
VS Beatdown: Get Eomer out ASAP.
VS Dunland or Raiders: Get Hama out to get rid of
War Club and
Mumak. Hama doesn't work well vs Wargs.
VS Site control: Get Théoden to liberate all the site you wants.
VS Swarm: Get
Firefoot out. You also have Sam who can save an overwhelmed Frodo. But swarm isn't really popular in TT Block.
I think that's pretty much it. If you don't need Sam and Hama, you can kill them eventually.
Shadow StrategyThis is a Uruk-Hai Archery deck. Before site 5, all you want to do is play work machines. Once you get
Devilry of Orthanc out, focus on adding your 8 tokens as soon as possible instead of using your archer's ability to wound unbound companions or
Cloud of Arrows. If you have
Siege Engine in play, the tokens will be added quickly. I suggest that you do not use your
Weapons of Isengard before site 7 unless you are sure to destroy your opponent's fellowship which can be possible at Helm's Deep with a nice shadow hand.
Once you are at site 7, you are supposed to have a fully loaded
Devilry of Orthanc and around 3
Weapons of Isengard. You can now use them all and do everything you can to try to kill your opponent.
I chose to put
Unferth in with
Wounded because about 90% of the fellowships in TT Block includes a Man. Southron Veteran is there to bring pain to the large fellowship. It's TT Block's
Ulaire Enquea, LoM. I normally do not really like
Elite Crossbowmen, but I've decided to add another one due to the lack of
Archers available (no
Orthanc Assassin and Lurtz). I agree that Berzerk Slayer can be helpful but it would require adding other cards like Siege Ladder to make sure he is fully healed.