Are you suggesting all cards should require no effort to play and making a "couple of card" tactical focus is pointless? Doesnt that mean you want all cards to be splashable and easy to play?
I understand with cards such as weight of legacy etc... But thats because you dont know what youre facing. Here you know youre playing the shards and it isnt too much to use that to get a card or 2 out.
No; he didn't say that cards should never require to spot other cards, he said that cards that reference specific card titles restrict deck-building.
I have changed
Still Sharp, though, so hopefully it's an acceptable compromise.
Now we also come to some slightly weird cards, in the virtual sense. Basically, it all came about from ML's
One Whom Men Would Follow which references
followers and I realised there were no
followers in the set, so I took these cards instead!
Gondor Bowmen (V) Follower
Aid - .
Bearer must be a
Man.
Archery: Exert bearer twice to add +2 to the fellowship archery total. Transfer this follower to your support area.
3 V 41
Some Who Resisted (V) Follower
Str: +1
Aid - remove a
token.
Response: If bearer is about to take a wound in a skirmish, transfer this follower to your support area to prevent that wound.
"'In the South the realm of Gondor long endured; and for a while its splendour grew…'"3 V 45
And this one will lead us nicely into the final few
cards:
Blood of Númenor (V) Condition • Support Area
Tale.Skirmish: Remove a
card in your discard pile from the game to make an unique
companion strength +1.
Regroup: Remove this condition from the game to remove
.
"'I do not know what strength is in my blood, but I swear to you - I will not let the White City fall…'"2 V 31