Curubethion - Dáin Ironfoot (currently)CHARACTER WITH STATS AND ABILITIES:•
Curubethion, Northern Dúnedain w/ Dagmor, Slayer of Darkness, Curubethion's Bow, Longbow of the North, and Curubethion's Cloak, Gray MantleCompanion • Man
Strength: 9
Vitality: 4
Resistance: 9
Ranger. Hunter 2. Damage +1. Archer.While the fellowship is at a forest or battleground, at the start of each archery phase, you may choose one: make the fellowship archery total +1; or make Curubethion not add to the fellowship archery total to wound a minion.
While the fellowship is at a forest site, each minion skirmishing a
ranger is site number +2.
Each roaming minion skirmishing Curubethion loses all
hunter bonuses.
Each time Curubethion wins a skirmish, you may exert him to discard a Shadow condition. Limit once per turn.
Each time Curubethion wins a fierce skirmish, you may exert a minion skirmishing a ranger.
At the start of each regroup phase, if Curubethion did not lose a skirmish this turn, you may heal another companion.
Long a defender of the Free Peoples of the north, Curubethion rode as quickly as he could to aid those in the south as the war for Middle-earth began in earnest.DCs:•
Curubethion, Northern Dúnedain Companion • Man
Strength: 7
Vitality: 4
Resistance: 8
Ranger. Hunter 2.Each time Curubethion wins a fierce skirmish, you may exert a minion skirmishing a ranger.
At the start of each regroup phase, if Curubethion did not lose a skirmish this turn, you may heal another companion.
Long a defender of the Free Peoples of the north, Curubethion rode as quickly as he could to aid those in the south as the war for Middle-earth began in earnest.•
Dagmor, Slayer of Darkness Possession • Hand Weapon
Strength +2
Bearer must be Curubethion.
He is
damage +1.
Each time Curubethion wins a skirmish, you may exert him to discard a Shadow condition. Limit once per turn.
Named after the weapon of the legendary Beren Erchamion, Curubethion's blade has slain nearly as many foes as its namesake in the defense of Middle-earth.•
Curubethion's Bow, Longbow of the North Possession • Ranged Weapon
Bearer must be Curubethion.
He is an
archer.
While the fellowship is at a forest or battleground, at the start of each archery phase, you may choose one: make the fellowship archery total +1; or make Curubethion not add to the fellowship archery total to wound a minion.
"‘He doesn't show it often, but I hear there are few with steadier aim than Curubethion.'"•
Curubethion's Cloak, Gray Mantle Possession • Cloak
Resistance +1
Bearer must be Curubethion.
While the fellowship is at a forest site, each minion skirmishing a
ranger is site number +2.
Each roaming minion skirmishing Curubethion loses all
hunter bonuses.
Always shrouded in mystery, Curubethion was also often shrouded in shadows when he did not want to be seen.•
Healing Fragrance Possession • Support Area
To play, spot a
ranger.
When you play this possession, add a
token here for each ranger you can spot (limit 4).
Regroup: Add
(or
if you can spot Aragorn or Curubethion) and either remove a
token from here or discard this possession to heal a companion.
"‘Athelas. Curubethion brought some from the north.'"•
A Strange Company Condition • Support Area
To play, spot Treebeard or Gandalf.
When you play this condition, add a token here of each Free Peoples culture you can spot.
At the start of each fellowship and regroup phase, you may remove a Free Peoples token from here to heal an unbound companion of a different culture than that token.
Skirmish: Remove X Free Peoples tokens from here (where X is the current region number) to make an unbound companion strength +1 for each race you can spot in the fellowship.
"‘Elves and Men, good, good. And a Dwarf!'"