Isengard Insurrectionist
Minion • Man
Strength: 8
Vitality: 2
Site: 3
To play, spot an
man.
Maneuver: If you cannot spot 3 Free Peoples cultures, you may add 1 to the number of Free Peoples cultures that any player can spot until the end of the turn to play an
condition from your discard pile.
"'It is not to be wondered at: webs of deceit were ever woven in Dwimordene.'"I always thought the multi-cultural hate introduced in BoHD and continued in EoF was an extremely short-sighted design decision by Decipher. The "rainbow fellowships" seen in the FotR and early TTT metas were largely a function of the limited card pools available at the time. The game was always destined to shift to more homogeneous fellowships as the card pool expanded, since fellowships with fewer cultures tend to be inherently superior due to the ability to use the full supporting card pool (possessions, conditions, and events) on a greater number of eligible companions. If anything, the design philosophy should have encouraged decks with
greater cross-cultural diversity, rather than less.
Isengard Insurrection is intended to still work within the existing
man framework of targeting Free Peoples cultures but with a twist: instead of punishing the Free Peoples players for using more cultures, it instead only activates against fellowships with fewer cultures - with the added bonus of making the largest
man (
Agents of Orthanc) viable against these fellowships.