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Author Topic: Mono Red (LDC)  (Read 3205 times)

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June 18, 2008, 04:08:33 PM
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TheJord

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Mono Red (LDC)
« on: June 18, 2008, 04:08:33 PM »
4 Fire-Lit Thicket
17 Mountain
4 Mutavault
4 Murderous Redcap
4 Demigod of Revenge
4 Fulminator Mage
 3 Poison the Well
4 Lash Out
4 Tarfire
4 Incendiary Command
4 Firespout
4 Flame Javelin

Seems more like what NB is suggesting
« Last Edit: June 19, 2008, 01:14:16 PM by TheJord »
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June 18, 2008, 07:43:54 PM
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SomeRandomDude

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Re: Mono Red
« Reply #1 on: June 18, 2008, 07:43:54 PM »
Love it. A cool idea would be to ramp up mana with green for faster Demigods, Garruk and Fertile Ground wouldmake the deck way more potent. And the additional green mana makes Firespout more potent. I'd cut the commands and maybe add some forests and Reflecting Pools.
NB- 4 year veteran of CC/TLHH

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June 19, 2008, 09:53:03 AM
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FM

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Re: Mono Red
« Reply #2 on: June 19, 2008, 09:53:03 AM »
Is it supposed to be Lorwyn Block?

June 19, 2008, 01:08:14 PM
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TheJord

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Re: Mono Red
« Reply #3 on: June 19, 2008, 01:08:14 PM »
Yes sorry I thought I put that
"The rule of Gondor is mine!"

June 20, 2008, 08:26:56 AM
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FM

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Re: Mono Red (LDC)
« Reply #4 on: June 20, 2008, 08:26:56 AM »
Well, if it's monored, I'd take it the Sligh/Burn route, with cheap, efficient spells. I'd probably drop the LD package, and run a tiny bit less lands, and play stuff like Shard Volley, Tattermunge Maniac, Boggart Ram-Gang and Countryside Crusher, for starters.

June 20, 2008, 02:33:45 PM
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FM

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Re: Mono Red (LDC)
« Reply #5 on: June 20, 2008, 02:33:45 PM »
And probably Vexing Shusher might be a good idea, as well. At least 2 main and 1-2 in the board.