Things seem a bit stagnant right now; despite the fact that I see folks poking in and around topics in the Chamber, reviews and comments seem rather sparse at the moment.
So, in an attempt to shake things up a bit, I am going to tease a mini-theme from my upcoming DC set,
The End Of All Things. This theme is tied to my other DCs, of course--and especially other DCs from
TEoAT--but it isn't really reliant on knowing the DC sets I have spoiled to date, so hopefully any and everyone can mosey in and immediately latch on. And reviews are most welcome, of course. 0:)
So, without further adieu, let's dive into...the Grey Company.
We'll start with two companions that are really central to the company both in Tolkien's novel and in my DC set: the Half-elven Sons of Elrond, Elladan and Elrohir. Enjoy!
I think everyone who has seen them loves
Elladan, Son of Elrond and
Elrohir, Son of Elrond, usually called simply "the brothers" or "the twins" in LOTR TCG circles. Their design is simple, yet elegant, and used properly they can completely frustrate and devastate nearly any opposing deck.
Trying to create new versions of such a popular and well-constructed pair of companions was an imposing task, but I knew I had to try if I was going to include the Grey Company in
TEoAT...and with that being a
Return of the King set, how could I not? So I decided to incorporate what made the brothers so popular (working with
skirmish events) with a new theme of making them crucial to the overall Grey Company, a group of multi-culture, multi-race companions (specifically
,
, and
cultures and the Man, Elf, Dwarf, and Wraith races). I tie all of these together through use of the
ranger and
hunter keywords and complimentary text.
Anyway, with the brothers, that means that while they again work best together, they can strike out on their own with other Grey Company members more easily than it is to split the Son of Elrond cards apart.
Let's break them down one at a time:
•
Elladan, Clad In Grey Companion • Elf
Strength: 7
Vitality: 3
Signet: Elrond
Ranger. While you can spot a ranger, Elladan's twilight cost is -1 (or -2 if that ranger is Elrohir).
At the start of each skirmish involving a ranger, you may exert Elladan or Elrohir to make each minion in that skirmish strength -1 for each skirmish event in your discard pile (limit -4). Then remove 2 skirmish events (or 1
skirmish event) in your discard pile from the game.
"‘Less sombre is their gear than the others', and they are fair and gallant as Elven-lords; and that is not to be wondered at in the sons of Elrond of Rivendell.'"First, you'll notice I kept the cost and stats the same, though there are slight differences you'll see before getting to the real meat of his gametext. First, he gains a signet, and an odd one at that. If you HAVE reviewed my cards before, you're likely familiar with the Elrond signet already. If not, just know that I view it as the main
signet, just as Aragorn is the main signet for
, Frodo is the main signet for
, Théoden is the main signet for
, etc. Not much else really needs to be said about that here.
Next, you'll notice the addition of a keyword:
ranger. As I mentioned earlier, this is a very common keyword for Grey Company-centric companions, and it makes perfect sense for those that know the history of the brothers. (And if you don't, you can find a terrific summary
here.)
Now, the real nitty-gritty. :hey: The first line of text, as you'll see in a second, still lets you start Elladan and Elrohir together. But it is no longer limited to them. You can start
Elladan, Clad In Grey with ANY
-cost ranger, opening up all kinds of potential. How about
Faramir, Ithilien Ranger, or better still,
Captain of Ithilien?
Or the myriad of true
-cost rangers, like
Watcher at Sarn Ford,
Duilin, Ranger from Blackroot Vale,
Madril, Ranger of Ithilien, or
Arwen, Maiden of Rivendell? Certainly some intriguing possibilities, especially in Expanded play.
Then you have the skirmish ability, which hearkens back to the Sons of Elrond. The original ability like this was awesome, but more limited - from the original
Elrohir, actually: "Each time you play an
event during a skirmish involving
Elrohir or
Elladan, each minion in that skirmish is strength -2." Here, we have a tradeoff: you must exert one of the brothers rather than just spotting them, but you get a potential
-4 strength reduction on each of those minions. It takes a little time to build up, as you have to have burned through some events already to get the full affect (and keep them coming, since they are removed from the discard pile [and the game] each time you use the ability).
•
Elrohir, Grey Rider Companion • Elf
Strength: 7
Vitality: 3
Signet: Elrond
Ranger. While you can spot a ranger, Elrohir's twilight cost is -1 (or -2 if that ranger is Elladan).
While you can spot Aragorn, Elrohir and Elladan gain the Aragorn signet.
Each time you play an
event during a skirmish involving a ranger or hunter companion, you may heal Elrohir or Elladan.
"‘...the brethren Elladan and Elrohir have ridden with us, desiring to go to the war.'"Similar beginnings: same cost and stats, same signet as
Clad In Grey, same keyword (
ranger), same cost reduction. Once again, there's other combo potential here as well. With other rangers costing
or less already in the fellowship,
Elrohir, Grey Rider costs only
as well, so you can start him with the same array of companions you could start
Elladan, Clad In Grey with. Fun, right?
The next line is something different, giving both of the brothers a signet that ALSO makes sense with them: Aragorn's. That means that both brothers can have two signets, which in and of itself is pretty nifty. Or, if you chose to combine this brother with the older (but equally fun and still very complimentary)
Elladan, Son of Elrond, you can give a card that was never designed as signet-capable one of the most powerful signets in the game.
Last but certainly not least, we have the skirmish ability. Here, I decided to break with the old (the original
Elladan reduced the cost of events) for what I decided might be even more useful: a simple and easy way to heal the brothers when you play events. This works very well on its own, but obviously has great combo potential with
Elladan, Clad In Grey's skirmish ability, healing the exerting that ability requires. That is what we call a powerful cycle, eh?
So, what do you think? Hopefully you like them, but if not, let me know and I'll be happy to make changes. After we get these guys settled, we'll dive into some other big-time companions from the famous Grey Company, including a certain group of "Three Hunters".