Well, I've waited and I've waited and I've waited and now I've waited more than long enough, so I'm posting the entries that I have. Vote for your favourite 3 as usual.
#1 Meant to be Alone (V) Condition • Support Area
To play, spot a
Ring-bearer.
Each time the fellowship moves, add a burden or exert a Ring-bound companion.
The Ring-bearer is strength +1 and resistance +2.
"'I'm going to Mordor alone!'"3 V 109
Might of Númenor (V) Condition • Support Area
To play, spot a
Ring-bearer.
Each time the fellowship moves, add a burden or a threat.
The Ring-bearer is strength +2 and resistance +1.
"'But the lords of Minas Tirith still fight on....'"3 V 43
Coming for the Ring (V) Condition • Support Area
To play, exert an Uruk-hai minion.
Each time the fellowship moves, discard a card from hand or discard this condition.
Each of your Uruk-hai minions is strength +2.
"'The halfling has something of great value....'"3 V 51
They Will Never Stop Hunting You (V) Condition • Support Area
To play, exert a Nazgûl minion.
Each time the fellowship moves, heal a companion or discard this condition.
Each of your Nazgûl gains
hunter 2.
"'They are drawn to its power....'"3 V 84
#2 Storm of Argument (V) Event • Fellowship
Spot a Dwarf and discard X cards from hand to draw X cards.
"'I will be dead before I see the Ring in the hands of an Elf!'"3 V 6
Friends of Old (V) Event • Fellowship
Spot an Elf and discard X cards from hand to heal X Elves.
"'You have been summoned here to answer the threat of Mordor.'"3 V 16
Coming for the Ring (V) Event • Shadow
Spot an
minion and discard X cards from hand to heal X
minions.
Three days and nights without rest.3 V 51
Dangerous Gamble (V) Event • Shadow
Spot 2
minions and discard X cards from hand to add
.
"Almost they began to hope that they would escape."3 V 76
#3 His First Serious Check (V) Event • Manuever
Discard all Free Peoples cards from your hand. For each card discarded this way, take a
card into hand from your draw deck.
"'He is a moss-gatherer, and I have been a stone doomed to rolling.'"3 V 33
Meant to be Alone (V) Event • Regroup
Discard all non-
cards from your hand. For each companion discarded this way, discard a minion.
"'This is a serious journey, not a hobbit walking-party.'"3 V 109
Coming for the Ring (V) Event • Skirmish
Discard all
cards from hand. For each card discarded this way, make an Uruk-hai strength +1 or
damage +1.
"'A new Power is rising. Against it the old allies and policies will not avail us at all. There is no hope left in Elves or dying Numenor.'"3 V 51
They Will Never Stop Hunting You (V) Event • Shadow
Discard a card from hand for each burden you can spot. For each card discarded this way, take a
card into hand from your draw deck.
"'Run Frodo!'"3 V 84
#4 Storm of Argument (V) Event • Maneuver
Spot 2 Dwarves to shuffle this card into your draw deck face-up.
When this card is the top card of your draw deck, discard it to make each Dwarf strength +1 and
damage +1 until the end of the turn. If it is not your turn, shuffle this card instead back into your draw deck face-up.
"‘I will be dead before I see the Ring in the hands of an Elf!'"3 V 6
His First Serious Check (V) Event • Maneuver
Spot Gandalf to shuffle this card into your draw deck face-up.
When this card is the top card of your draw deck, discard it to make Gandalf strength +3 until the end of the turn and discard a Shadow card from play. If it is not your turn, shuffle this card instead back into your draw deck face-up.
"‘… a false turn now might be disastrous.'"3 V 33
Dangerous Gamble (V) Event • Maneuver
Spot 3
minions to shuffle this card into your draw deck face-up.
When this card is the top card of your draw deck, discard it to add 2 threats and play a
card from your discard pile. If it is your turn, shuffle this card instead back into your draw deck face-up.
"Almost they began to hope that they would escape."3 V 76
They Will Never Stop Hunting You (V) Event • Maneuver
Spot a Nazgûl to shuffle this card into your draw deck face-up.
When this card is the top card of your draw deck, discard it to play a Nazgûl from your hand at twilight cost -4 and make each Nazgûl
fierce until the end of the turn. If it is your turn, shuffle this card instead back into your draw deck face-up.
"‘They're looking for Baggins, and if they mean well, then I'm a Hobbit.'"3 V 84
#5 Friends of Old (V) Event • Fellowship
Spot an Elf and a non-Elf companion to reveal the top card of an opponent's draw deck. Heal up to X companions, where X is the twilight cost of the card revealed.
"‘Middle-Earth stands upon the brink of destruction. None can escape it. You will unite or you will fall.'"3 V 16
Storm of Argument (V) Event • Fellowship
Spot a Dwarf and a non-Dwarf companion to reveal the top card of an opponent's draw deck. Draw up to X cards (limit 4), where X is the twilight cost of the card revealed.
"‘And I suppose you think you're the one to do it?!'"3 V 6
The Dark Lord Advances (V) Event • Regroup
Exert a
minion to reveal the top card of the Free Peoples player's draw deck. Heal up to X
minions, where X is the twilight cost of the card revealed.
"‘The power of the Black Land grows and we are hard beset.'"3 V 87
They Will Never Stop Hunting You Event • Maneuver
Spot a Nazgûl to reveal the top card of the Free Peoples player's draw deck. Make a companion (except the Ring-bearer) resistance -X until the regroup phase, where X is the twilight cost of the card revealed.
"‘At all times they feel the presence of the Ring, drawn to the power of the One.'"3 V 84
AUTHOR'S NOTES: I tried to stay true to the theme of the originals while still making them something completely new...and hopefully more useful for their respective cultures. Dwarves are good at card drawing, Elves at healing, Nazgûl at thrashing low resistance companions, and
Orcs at exerting to do stuff...hence their healing here. I think these would all be very welcome additions to their respective cultures, though hopefully the fact that you likely have to get a little lucky with the revealing keeps them balanced enough.
#6 Friends of Old (V) Condition • Support Area
At the start of the fellowship phase, you may spot 2
archers and add
to reveal the top card of your draw deck; place it beneath your draw deck or replace it. Until the end of the turn, you need 1 less card in hand to retain initiative.
"'You have been summoned here to answer the threat of Mordor.'"3 V 16
Might of Numenor (V) Condition • Support Area
At the start of the fellowship phase, you may exert a
Man bearing a hand weapon and add
to reinforce a
token. Until the end of the turn, you need 1 less card in hand to retain initiative.
"But the lords of Minas Tirith still fight on..."3 V 43
They Will Never Stop Hunting You (V) Condition • Support Area
Shadow: Spot a Nazgûl and discard a Shadow card from hand. Until the end of the turn, the Free Peoples player must have 1 additional card in hand to retain initiative.
"'They're looking for Baggins, and if they mean well, then I'm a Hobbit.'"3 V 84
The Dark Lord Advances (V) Condition • Support Area
Shadow: Spot a
minion and remove
. Until the end of the turn the Free Peoples player must have 1 additional card in hand to retain initiative.
"A power was there that we have not felt before."3 V 87
#7 Meant to Be Alone (V) Event • Fellowship
Spot a Hobbit companion (except the Ring-bearer) to reveal a card at random from an opponent's hand. That opponent must remove
or place that card on top of their deck.
"I'm going to Mordor, alone!"3 V 109
Might of Númenor (V) Event • Maneuver
Spot a
companion to reveal a card at random from an opponent's hand. That opponent must heal two companions or place that card on top of their deck.
" 'The deeds of Man will outlast us, Gimli.' "3 V 43
Dangerous Gamble (V) Event • Shadow
Spot a
minion to reveal a card at random from the Free Peoples player's hand. You may play X
minions from your discard pile, where X is the twilight cost of the card revealed. For each minion you play in this way, the Free Peoples player may make you discard a card from hand.
The Mines of Moria were a dangerous yet necessary path.3 V 76
Coming for the Ring (V) Event • Regroup
Discard an
minion from play to reveal a card at random from the Free Peoples player's hand. Add X threats, where X is the twilight cost of the card revealed. The Free Peoples player may discard that card from hand.
"The halfling has something of great worth..."3 V 51