I really like the Southrons shadow side, especially the Ambush ones. Sad part is that Southrons are one of the most potential shadowsides in the LOTR even they were created for 2 blocks. They have a lot of the potential strategies:
1. Archery
2. Skirmish phase wounding
3. Threat Archery
4. Iniative wounding
5. Site control
6.
Mumakil7. Ambush stategy
Except Skirmish wounding and Archery, other strategies arent consistent and depends only on the luck (like site controling).
In this topic I would like to show cards that expanding TT and/or King Standart formats. Mostly strategy for the Site Control and tricks with twilight accumulated by Ambush keyword. I hope you will like it. Later I can start to create the images for the cards, so please, tell me your opinion about this cards.
•More Comming Every Day
Condition
Plays to your support area
Each time a Southron is killed, you may play a Southron from your discard pile. That minion is
fierce untill the regroup phase.
Desert Scavenger
Minion • Man
Str: 6
Vit: 1
Site: 4
Southron. Ambush 2.Skirmish: Spot 3 Southrons and remove
to make a Southron strength +2 (limit +6).
Arrows from the Haradrim
Event
Archery: Exert a
archer minion to make the minion archery total +1 for each site you control (limit +3).
Haradrim Arrows
Event
Response: If a companion is killed during the archery phase, spot a Southron to take control of a site.
Beast of Harad
Possession • Mount
Str: +4
Bearer must be a Southron
Bearer is
fierce.
Each time bearer wins a fierce skirmish, you may remove
to take control of a site. The Free Peoples player may discard a condition to prevent that.
• Serpent Leader
Str: 9
vit: 2
Site: 4
Minion • Man
Southron. Archer.Archery: Exert this minion and spot another Southron to make the minion archery total +1 for each site you control (limit +2).
Ready for War
Event
Regroup: Spot 2 Southrons to take control of a site.
•
Mumakil from Harad
Condition
Plays to your support area.
Response: Each time you play a
mount, you may exert a Southron to draw a card.
• Harad Chieftan
Str: 11
Vit: 4
Site: 4
Minion • Man
Southron.While this minion is mounted, each other Southron is strength +1.
Beasts from the Desert
Condition
Plays to your support area.
Regroup: Remove
and exert a Southron to shuffle a
mount from your discard pile into your draw deck.
Desert Skirmisher
Str: 7
Vit: 3
Site: 4
Southron. Ambush 1.Skirmish: Remove
to make a mounted
Man strength +2.
Haradrim Spearman
Str: 8
Vit: 2
Site: 4
Site Number: 4
Minion • Man
Southron.While this minion bears a
Southron Spear, he gains
Ambush 3.
•Harad Legions
Str: 13
Vit: 3
Sit: 4
Minion • Man
Southron. Ambush 1.While you can spot 2 sites you control, this minion is an archer.
While you can spot 3 sites you control, this minion is strength +3.
While you can spot 4 sites you control, Southrons are fierce.
0 •Harad Road
Condition
To play spot a Southron.
Plays to your support area.
If the fellowship is at site 7[Towers], 8[Towers] or 9[Towers], each Southron gains
Ambush 1.
Skirmish: Discard this condition to make a Southron strength +2.
•Black Serpent Army
Str: 16
Vit: 4
Site: 4
Minion • Man
Southron. Archer.To play, spot a Southron.
This minion is twilight cost -1 for each site you control.
Archery: Liberate a site you control to make the minion archery total +1 for each other
archer minion you spot (limit once per phase).
Mumakil Archers
Event
Regroup: Spot X Southrons and a site you control to exert X companions.
Abaddon (GEMP).