Ok, I've come to the end, that I will post my 'Dream card Set' here bit for bit.
This set will be about the things happening in The War of the Ring, being followed by some smaller side sets, as well as a ' Hobbit Block' and a ...- Block (We will have to see what the Tv-series will reveal to us).
The set has to be seen in a vacuum and is not supposed to work with any prior sets, but will contain reprints of older cards for each culture.
One card for each of the first cultures for now! You've already seen The One Ring, but I will post him here anyway.
•T
he One Ring, A Waking Power Strength +2; Mettle +1
Maneuver: Discard a card from hand to make the bearer wear The One Ring until the regroup phase.
While wearing The One Ring, each time the Ring-bearer is about to take a wound, add 2 burdens instead. Then, if the Shadow has the initiative, draw a card.
"'...when he washed the mud away, there in his hand lay a beautiful golden ring...'" Dunlending Barbar Minion • Edoras (4) • Man
Strength 6 Vitality 1 Mettle 4
Hide 1.(Place this card in into your support area during the shadow phase (This card does still count as in your hand). During the shadow phase (except the turn you set this card) play this card wit twilight cost - )If this minion wins a skirmish, add a threat.
Dunlands work with threats this set and this is a basic minion for that.
Hide was understandable? It is supposed to make you set it and hold onto it for at least one turn, but play it then cheaper. 'It does still count as in your hand' means that you have to count it if reconciling your hand.
NOTE: Recognized Edoras (4)? That means, that I removed the site number and put it in the Race bar. It is for every kind of characters, but for minions it is most important.
Minions are roaming until a site is behind the fellowship, which features the unloaded keyword
Edoras (in this case).
That means that theoretically minions could be roaming at side 9 if the Fellowship didn't pass
Edoras.
I don't know how to prevent that(If you have an idea please share it with me!), but for now there is a number behind
Edoras that works like:
This minion stops being roaming if there is a site with the unloaded keyword Edoras in the site path behind the fellowship or if the fellowship passed site 4 •
Durins Stone, Kheledzâram Possession • Support Area
Every Dwarf with mettle 5 or less is strength +1.
Every Dwarf with mettle 3 or less gains
Battlecry 1 (At the start of the maneuver phase, exert this Dwarf to make every minion mettle -1 until the regroup phase).
"'I cannot pass without turning aside for a moment to look at the wonder of the dale!'"Turins Stone and another new keyword. Battlecry is at the moment specific to the Dwarven culture and shows what they do in this set: manipulating the mettle stud.
•
Bombur, Now to Fat to Move Ally • Erebor • Dwarf
Strength 4 Vitality 4 Mettle 5
Toil 2. (For each character you exert when playing this, its twilight cost is -2)Fellowship: Stack a Free People event from hand on a
condition in your support area, to either reduce or up the mettle of a Dwarf by 1.
Regroup: Exert Bombur and pay
to take a
event stacked on a
condition into hand.
"... and Bombur. Bombur was now so fat that he could not move himself from his couch to his chair at table, and it took six young dwarves to lift him"A second on for the Dwarven Culture! Bombur is... massive :lol:I feel he does a lot and maybe he's broken with other cards going to be made, but then I will come back to Bombur then.
NOTE:
Erebor means that this ally is only at home if the fellowship is at a site with the
Erebor keyword.
Bruinen, Loudwater Event • Fellowship
Make the fellowships next site gain
Rivendell until the end of the turn.
Straight forward. I will try to add lore to all these cards that don't have some already, but that might take some time.
Is there anyone who wants to see more?
Set List:
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