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Author Topic: Wounding orcs (Shadow)  (Read 5151 times)

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December 28, 2010, 12:40:36 PM
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Haszor

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Wounding orcs (Shadow)
« on: December 28, 2010, 12:40:36 PM »
The purpose of this deck is to wound enemy companions using the minions effects.

4x Scouting Orc
4x Black Gate Sentry
4x Veteran War Chief
4x Relentless Warg
4x Goblin Hordes
3x Threatening Warg
2x Vicious Warg
2x Black Land Chieftain
2x Orkish Invader
2x Orkish Lackey
« Last Edit: February 08, 2011, 10:14:49 AM by Haszor »

December 28, 2010, 02:00:20 PM
Reply #1

TheJord

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Re: Wounding orcs (Shadow)
« Reply #1 on: December 28, 2010, 02:00:20 PM »
"The rule of Gondor is mine!"

December 29, 2010, 06:38:33 AM
Reply #2

Haszor

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Re: Wounding orcs (Shadow)
« Reply #2 on: December 29, 2010, 06:38:33 AM »
Yeah those would probably work... I was thinking about using freeps side that has underground sites like dwarf so i wouldnt need to have the Unforgiving depths.

December 29, 2010, 12:01:21 PM
Reply #3

TheJord

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Re: Wounding orcs (Shadow)
« Reply #3 on: December 29, 2010, 12:01:21 PM »
And this is Standard legal
"The rule of Gondor is mine!"

December 29, 2010, 12:23:15 PM
Reply #4

leokula

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Re: Wounding orcs (Shadow)
« Reply #4 on: December 29, 2010, 12:23:15 PM »
I'd suggest finding room for:

2x Orkish Invader
4x Orkish Lackey
4x Black Land Overlord
2x Lemenya, ET

This way you'll add more threats and then use the threats as you want before you kill someone with black land overlord. Orkish invader is ace in this deck, obviously, and the lackey finishes off companions very easily.

December 29, 2010, 03:23:21 PM
Reply #5

TheJord

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Re: Wounding orcs (Shadow)
« Reply #5 on: December 29, 2010, 03:23:21 PM »
How did I forget Orkish Invader! He is the perfect decoy. No one knows if you have the cards in hand to use him, so they usually don't take the risk.
"The rule of Gondor is mine!"

December 29, 2010, 03:46:44 PM
Reply #6

Haszor

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Re: Wounding orcs (Shadow)
« Reply #6 on: December 29, 2010, 03:46:44 PM »
So if I add those I'd need more conditions than what I currently have.  Also I don't really think the nazgul would work well as most people I play with have only 1 freeps culture.

December 29, 2010, 04:10:24 PM
Reply #7

TheJord

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Re: Wounding orcs (Shadow)
« Reply #7 on: December 29, 2010, 04:10:24 PM »
They only play mono-culture? Always having a RB with the same culture?
"The rule of Gondor is mine!"

December 29, 2010, 06:03:00 PM
Reply #8

TheHobbit13

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Re: Wounding orcs (Shadow)
« Reply #8 on: December 29, 2010, 06:03:00 PM »
I'd suggest finding room for:

2x Orkish Invader
4x Orkish Lackey
4x Black Land Overlord
2x Lemenya, ET

This way you'll add more threats and then use the threats as you want before you kill someone with black land overlord. Orkish invader is ace in this deck, obviously, and the lackey finishes off companions very easily.

I also think Gats would be useful in this deck. Also I think you should cut down on your wargs so that you can add more condition for lackey and company.

December 30, 2010, 07:08:14 AM
Reply #9

Haszor

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Re: Wounding orcs (Shadow)
« Reply #9 on: December 30, 2010, 07:08:14 AM »
Gats might work but I would prefer to have vitality boosting possessions/conditions which is why the wargs are there, so I'd rather not get rid of them as that would mean my minions could only wound a companion once instead of three times.  And yea must people I know have the R RBs so Lemenya wouldn't be of much help.