Indeed, I already benefit from
Sleeping Quarters very often.
Regarding your worry about hand clogging, you are right:
- this kind of "lone" ring-bearer deck clogs a lot, especially because it is based on events that you cannot reconcile
- the shadow side I chose (big minions to prevent double moves from my opponent) also clogs too much. Ideally, Moria swarm would be a better fit. But I find Moria swarm less funny to play (everyone has the same Moria swarm deck, more or less)
However, I tried this configuration 3 times and it was not really a problem. Agreed, 3 times is not enough and
I will go on testing.
Agreed as well, I lost twice (once without drawing
Consorting with wizards and once against Besiegers and
Grond, Hammer of the Underworld, which is NPE anyway
), and when I won, it was against a shadow side that is particularly weak against this deck (max 1 or 2 minions at a time).
But I felt there was something better in my fellowship than in previous games. In particular, the way I play it has changed: before, when I had to choose between 2 burdens and 3 twilight, I chose the twilight option early in the game, the burdens later. It resulted in giving my opponent quite a lot of twilight and forced me to use cards like
Chance Observation early in the game when I wanted to keep them for the end. With bouncing
Sam, SoH, I can choke much more, especially between site 1 and 3.
Master Proudfoot, Distant Relative of Bilbo is also not needed anyway (I used him essentially to add enough twilight to prevent Bilbo special ability to be triggered) and it can be replaced by an additionnal
Birthday present or another Home 1
ally, like
Rosie Cotton, Hobbiton Lass or the Gaffer (to benefit from
Hobbit Party Guest ability that I clearly don't use anymore in this news configuration).
Regarding Sam's death, the idea is that Sam should not participate in skirmishes (or he can be save with
Hobbit Intuition or
Chance Observation for instance).
I will keep testing and see if the win ratio increases or not.
But what I liked about
Make Haste is the possibility to get rid of minions. Because with this deck, I seldom win skirmishes and it can be tough to survive. Now that I have a second
companion, I can also explore the possibility to use
Narrow Escape to the same end.
Thanks for your feedback, it's nice to see that this deck rises other player's interest