I will probably go for these updates
- Kili and Fili are strength 6.
- Fili has the ability of Eowyn, LoR (Response : If a companion is about to take a wound, exert Fili and add (1) to prevent that wound.)
- Gloin has a strength +3 bonus.
Proper strength to the Sons of Durin! Great!
- Gandalf, Friend of Thorin : If Gandalf is skirmishing, ...
As far as the card room allows, it might be a good addition. But I don't see it as a necessity.
- The word Resurrect is far better for the Nazguls (it's more thematic). We are not sure about the ability, here is an exemple
Resurrect - X : During the Shadow phase, you may exert a minion twice to play this minion from your discard pile; Its twilight cost is -X.
(But this is a 4 text-line on a card )
Hmmm, actually the "Retrieve" keyword to label that characteristic in Dissension and If He Loses
is completely unnecesary . So OK for it to be named Resurrect.
-
Resurrect - X .
(During the Shadow phase, you may exert a minion twice to play this minion from your discard pile; Its twilight cost is -X.)The problem with only
minions was described previously: you need to have a Nazgul in hand to play other Nazgul; there's not a single way of playing from discard a Nazgul if you lack one in play, so if you run out of Nazgul in hand you will have to wait until you draw another one IF there is any in draw deck (or play
Ring of Thrór, or be at site 9) to continue the game with the
culture.
Not viable. So I'd remove the culture specification.
Besides, it doesn't need to specify the Shadow phase, as non-events cards can only be played in that phase unless a card allows to do so in other phases.
-
Resurrect - X .
(You may exert a minion twice to play this minion from your discard pile; Its twilight cost is -X.)I'd prefer to exert X minions than to exert a minion twice. Small Nazgul should require only 1 exertion to be resurrected (and
-1 =
is a good cost), while big ones like the Witch King or Attea should reqire not less than 2. A fixed cost reduction of X independant of the number of exertions is in my opinion dangerous, the Witch King shouldn't really reduce his cost to
as in the current version. This shouldn't be a Swarm culture, but only Beatdown.
-
Resurrect - X .
(You may exert X minions to play this minion from your discard pile; Its twilight cost is -X.)That may be written in an even shorter way:
-
Resurrect - X .
(You may exert X minions to play this minion from your discard pile with twilight cost -X.)That's the shortest version I can suggest by now. And preserves the cost-effect-viability balance I try to include.
- The Orkish Marauder is great, and we don't want too many followers at the same time, maybe something like
When you play this minion, you may spot 4 followers to make the Free Peoples player exhaust a companion.
I still think the specific Aid cost will naturally limit the total transferrable followers, and most if not all of them will be needed at different times of the game. 3 only is too low, and renders the
followers to little use. I'd raise that punishment trigger from 4 to 5, adding the specification of
followers (the Orc pack was pursuing only the Dwarven Company, and actually got terrified when they knew Beorn was near)...
When you play this minion, you may spot 5 followers to exhaust a companion.The Shadow player chooses who gets exhausted. 4 or less
followers would be then the safe ground. Which still need a very specific and somewhat costly aid cost.