Here's my
LD deck.
// Deck file for Magic Workstation (
http://www.magicworkstation.com)
// Lands
4 [FUT] Graven Cairns
4 [SHM] Mountain (4)
4 [SHM] Swamp (2)
4 [SHM] Reflecting Pool
4 [LRW] Auntie's Hovel
4 [MOR] Primal Beyond
// Creatures
4 [SHM] Kulrath Knight
4 [SHM] Ashenmoor Liege
4 [SHM] Emberstrike Duo
4 [SHM] Fulminator Mage
4 [MOR] Brighthearth Banneret
// Spells
4 [SHM] Poison the Well
4 [EVE] Drain the Well
4 [EVE] Puncture Blast
4 [EVE] Soul Reap
It seems to have worked pretty well. You see,
LD is there to beat the mana curve.
LD should be paired with heavy aggro, like, heavy, HEAVY aggro. Angelfire, anyone? Or I guess mega control. Disrupt, well...its conceivable to force a lockdown backed with counterspells, but the deck would be way too intricate to pull off reliably.
I also ran a t2 deck that rocked, and was kinda control-ish, but even so, it relied on blinking Akroma or banging with Lightning Angels to win.
// Deck file for Magic Workstation (
http://www.magicworkstation.com)
// Lands
4 [10E] Adarkar Wastes
4 [10E] Battlefield Forge
1 [TSP] Flagstones of Trokair
3 [TSP] Island (2)
4 [LRW] Mountain (1)
2 [LRW] Plains (2)
4 [10E] Shivan Reef
// Creatures
1 [PLC] Akroma, Angel of Fury
4 [TSB] Avalanche Riders
1 [PLC] Detritivore
4 [TSB] Lightning Angel
3 [LRW] Mulldrifter
1 [PLC] Numot, the Devastator
// Spells
4 [FUT] Coalition Relic
4 [TSP] Momentary Blink
4 [LRW] Oblivion Ring
2 [TSP] Prismatic Lens
4 [CS] Rune Snag
4 [10E] Wrath of God
2 [SHM] Poison the Well
// Sideboard
SB: 2 [PLC] Detritivore
SB: 1 [LRW] Mulldrifter
SB: 4 [10E] Remove Soul
SB: 4 [10E] Terramorphic Expanse
SB: 4 [SHM] Fulminator Mage
Even though it is kinda control-ish, its a denial deck, which again is designed to beat the mana curve, ramp up accelerators and drop big beaters. (Big, vigilant, flying beaters.
) Blinking Avalance Riders rocks massively.