I think I'm starting to understand a little better now.
I think my problem is I wasn't thinking
too literally, outside of the practical application of the cards.
Let me know if this is kind of the situation.
For
Events (excluding game text of characters, conditions, and sites):
1. When an event is played, apply the snapshot rule.
2. It will be clear right away if the event is taking a "snapshot", applying to cards that are already in play (
Eregion's Trails,
Pursuit Just Behind, etc).
3. If this is the case, apply all modifiers at the moment the event is played. Circumstances may be modified further to change the modifiers put in place, possibly negating their effect (example: if I play
Lightfootedness while the minion archery total is 0, just to get it out of my hand, and then my opponent plays
Elevated Fire after me, the minion archery total should be 3, and not 2, right?)
4. If this is not the case, then the event applies to either things that will eventually happen ("If the fellowship moves more than once", etc), or card that will eventually be played like
WMGW.
Is this the correct deduction, more or less?
Lightfootedness kind of helped me grasp this whole thing a little better. If you play it when the minion archery total is 0, it stays at 0 (you can't make it -1). If the minion archery total is then raised, you shouldn't apply the -1 from
Lightfootedness. At least I don't think so...Anyway if I was applying the whole "global" rules for events that I initially believed everything functioned on, then you
should in fact apply the -1 from
Lightfootedness throughout the rest of the archery phase, and that is almost definitely wrong I think...
Altogether, thank you both very much for helping explain these a little more. Here's some gold for each of your posts that gave me the most profound revelations about it all, so to speak, haha.
At face value, I was a little confused regarding the "global" versus "snapshot" rules thing. I think I understand events a little bit better now