I was recently looking for a shadow to pair with a free people side that I made. I needed something that could dump cards and still provide a little scare so this id what I came up with. Granted not yet tested, but seems ok in theory.
Shadow (35):Minions (28):4x
Shelob, Eater of Light2x
Isengard Marauder2x
Orkish Lackey4x
Scurrying Goblin4x
Skulking Goblin3x
Watchful Orc3x
Black Gate Sentry2x
Chamber Patrol4x
Gothmog, Morgul LeaderPossessions (7):4x
Web3x
LarderStrategy:As you guessed play shelob get a web or
larder. Use
Larder to dump all the orcs for tokens and make Shelob stronger later. As I was coming up with this deck I was wondering how can you get the most out of
Web's bonus by stacking and at the same time discard the orcs from hand to get those tokens as well. I saw Gothmog and that was the answer. I run
Anduin River to counter gothmog's text against you so if he is the only minion in play he doesn't just kill himself. What you do is play
Anduin River then you can just play Gothmog and save your twilight. Hope he survives til regroup phase then you can toss the orcs from hand (to cycle and get tokens on
Larder) use Gothmog's Text to play a
Watchful Orc (to replace the site with an underground site) or a
skulking Goblin whichever you have the twilight for (i'd prefer Watchful so you can get
Anduin River back for later). Next play your Scurrying Goblins to get some twilight back and get as many orcs back into play as possible. Now you got your tokens from clearing your hand of shadow minions and now you can stack them all on web for that bonus
. I know Lackey can't use his ability in this deck, but he is the only other
cost
minion aside from
Scurrying Goblin that can be grabbed with Gothmog and cheap is more important here than a power minion since you won't be fighting with them and just wanna get them into your discard pile.
Isengard Marauder is just a way to dump 3 cards you don't need to have a decent minion to get to the regroup phase for web.
Black Gate Sentry is just to annoy and maybe finish off a minion the gothmog has put holes in with his arrows.
Chamber Patrol is here as a way to change a site to underground in region 2 and give a little extra strength in region 3 to help things survive that you play.
As mentioned I just wanted a deck to help cycle and provide a hint of doubt to my opponent and trying to outrun me to site 9. Here is the
fellowship that I was wanting a shadow like this for. It can jump the move limit up and I just needed something to help set it up by emptying my hand of cards for a better chance to draw for it and also prevent the opponent from running along with me
.
Let me know what you think and if there is anything that would fit better than what I may have here.
NK