Didn't spend much time thinking about favorites, but here are five (and also I'm sure some of these have been played):
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Desert Legion. When I think of a "win more" card, I think of this. Regardless, at 5 burdens I'd sooner choose Enquea.
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Elven Defender. If you can spot an
token, Elf at death's door... takes half a step back. Meanwhile, Glorfindel is cruising at a solid 9. I think there are equivalents in other cultures, too. Basically, why go through the trouble of pumping a companion to still-laughable standards, when there are stronger companions to be had? Unless it's for thematic reasons.
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Sauron's Might. I keep thinking there's some crazy combo with it. Removing a token from
Namarie is good... until you see that there are three left.
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Scintillating Bird. Great opportunity to let your opponent mess with your deck.
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Shelob, Menace. She's up against the ever-useful
Her Ladyship, and the beatdown machine that is
Eater of Light, so it's a tough field. Still, it seems like the first Shelob since MD could've been much more powerful. Her abilities are keyed to winning her skirmish, but she's only 8 strength and not even enduring. Her first ability depends on burdens, so that's another thing to worry about. Her second ability seems like a shaky way to give Gollum an extra skirmish if he was killed in the first (or wasn't even played). I'd love to see a deck that uses her, though--because hey, it's Shelob.