Arent all your isengard hunters trackers?
Not necessarily. The majority of trackers are also hunters, yes, but not all. And there are a few hunters that are
not trackers.
But we'll get to them later. For now, we stick with our trackers, and finally get to some of the promised
search cards. Old-school LOTR TCG players will probably remember these from the Tower block, though Big D didn't do as much with them as they could have, and thus it was only a moderately effective strategy (much like
Men and their conditons that played on companions, which we covered at the start of this culture over at CC). I hope to make it a little more painful--and thus more viable--without being overpowered. Let's see how I do...enjoy!
First, we'll get a couple reprints out of the way....
Weary (reprint)
Condition
Search. Plays on a Free Peoples character. Limit 1 per bearer.
Each time the Free Peoples player assigns bearer to skirmish an
tracker, bearer must exert.
"‘There is some will that lends speed to our foes and sets an unseen barrier before us....'" Many Riddles (reprint)
Condition
Strength -1
Search. To play, exert an
tracker. Plays on a companion (except the Ring-bearer).
Assignment: Exert an
tracker and remove
to assign that tracker to bearer. Bearer may exert to prevent this.
"‘Aragorn and his companions searched far and wide about the field of battle, but the light faded, and evening soon drew down, dim and misty.'"Hopefully you can tell what I'm going for with
search by these two cards I've brought back: exerting and some direct assigning. To me, these concepts make the most sense with trackers, as they're after specific targets and those targets have to work hard to stay away from the rabid Uruks on their tail.
Here's a new one in this same vein....
Wasted on Cross-Country Condition
Strength -1
Search. To play, exert an
tracker. Plays on an unbound companion. Limit 1 per bearer.
Each time the fellowship moves during the regroup phase, the Free Peoples player must add
or wound bearer.
"‘Three days and nights pursuit. No food, no rest, no sign of our quarry but what bare rock can tell.'"You can try to run away down the sitepath, but if you do, you have to work extra hard (wound) or make it easier on your pursuers to harass you (adding twilight). Not a very pleasant choice, eh? Perhaps it's better to take a
rest while you can and NOT try double-moving, eh?