A long long LONG time ago, way back in Octber of last year, I began working on
the culture over at CC for my middle set
The Way Into Mordor. I kept bogging down and coming back, moving slowly through the culture in fits and spurts. But now, I resolve to do better. Or at least try really hard to do so. Maybe.
I've really struggled with giving this culture an identity in this set, and at least part of that is because I haven't really used it much in real life. I know very little about it, and while I'm trying to take a crash course, it's been tough.
But I WILL try to get some regular posts going for this culture again, even if it's just once or twice a week, and make some steady progress. I feel like I can't really move on to other cultures like
,
,
, and others until I finish
and another long-neglected culture (also begun in 2007):
the culture.
So, let's get back up to speed with all the cards I had posted at CC and see if that can light a fire under my butt to get moving with these guys again.
Feel free to review (or re-review) any of these you think need additional touching up, but these have all already been subject to reviewers' scrutiny, so it's not strictly necessary to review any of them...especially since there are so many! Any comments you want to toss in (or suggestions for other cards) ARE greatly appreciated, though.
Desert Bandit Minion • Man
Strength: 5
Vitality: 2
Site: 4
Southron. Hunter 1.While you can spot 2 other
Men, this minion is
fierce.
Each time the Free Peoples player assigns this minion a skirmish, they must add
or a threat.
Used to raiding in numbers, the Southron warriors were increasingly vicious in groups. Desert Brigand Minion • Man
Strength: 5
Vitality: 2
Site: 4
Southron. Hunter 2.At the start of each skirmish involving this minion, you may exert him to discard a possession borne by a character he is skirmishing.
"‘We have not seen Men like these before....'"•
Desert Lancers (reprint)
Minion • Man
Strength: 11
Vitality: 3
Site: 4
Southron. To play, spot a
Man.
Regroup: Exert
Desert Lancers twice to take control of a site.
"‘Always more people coming to Mordor. One day all the peoples will be inside.'" Desert Legionnaire Minion • Man
Strength: 7
Vitality: 2
Site: 4
Southron.While you can spot a
minion, this minion is twilight cost -1.
While you can spot another
hunter, this minion gains
hunter 2.
While you can spot another
minion with ambush, this minion gains
ambush .
"‘More Men going to Mordor. Dark faces.'" Desert Marauder Minion • Man
Strength: 7
Vitality: 2
Site: 4
Southron. Hunter 1.This minion is strength +1 for each possession borne by each character in his skirmish.
"He could hear plainly the ringing grate of steel on steel, the clang of sword on iron cap, the dull beat of blade on shield; men were yelling and screaming...." Desert Raider Minion • Man
Strength: 6
Vitality: 2
Site: 4
Southron. Hunter 2.While at a battleground site, this minion is
fierce.
Each time the Free Peoples player assigns this minion to a fierce skirmish, you may add
or a threat.
The warriors of the far east were ferocious in battle. Desert Wanderer Minion • Man
Strength: 8
Vitality: 2
Site: 4
Southron. Ambush .This minion gains
hunter 1 for each possession borne by a character in his skirmish.
"‘And some have red paint on their cheeks, and red cloaks....'" Southron Adherant Minion • Man
Strength: 10
Vitality: 3
Site: 4
Southron. To play, spot a
minion.
This minion is strength +1 for each
card you can spot.
"Presently the voices began to recede again, and then they slowly faded away. Far off a horn blew on the ramparts of the Morannon." Southron Hussars Minion • Man
Strength: 10
Vitality: 3
Site: 4
Southron. Archer.When you play this minion, you may remove a threat to play a
mount from your draw deck; the twilight cost of that mount is -2.
"‘Swertings we call 'em in our tales; and they ride on oliphaunts, 'tis said, when they fight.'" Southron Proselyte Minion • Man
Strength: 12
Vitality: 3
Site: 4
Southron. To play, spot a
card.
This minion's twilight cost is -1 for each
card you can spot.
"‘These cursed Southrons come now marching up the ancient roads to swell the hosts of the Dark Tower. Yea, up the very roads that craft of Gondor made.'"•
Southron Regiment Minion • Man
Strength: 13
Vitality: 3
Site: 4
Southron. Ambush . Hunter 1.Each time Southron Regiment wins a skirmish involving a Ring-bound companion, you may add a threat.
While you can spot 2 threats, each
Man gains ambush
.
While you can spot 4 threats, each
Man is an
archer.
"‘Not nice; very cruel wicked men they look.'"•
Sunland Legion Minion • Man
Strength: 11
Vitality: 3
Site: 4
Southron. Ambush . Hunter 1.While you can spot another Southron, the site number of each
Orc is -2.
While you can spot another
hunter, each
Orc gains
hunter 1.
While you can spot another
minion with ambush, each
minion gains
ambush .
"‘Sméagol thinks they have come out of the South beyond the Great River's end....They have passed on to the Black Gate....'"•
Voice of the Desert, Warriors of Far Harad Minion • Man
Strength: 11
Vitality: 3
Site: 4
Southron. To play, spot a Southron.
While the fellowship is in region 1, each Southron gains
ambush .
While the fellowship is in region 2, each Southron is an
archer.
While the fellowship is in region 3, each Southron gains
hunter 1.
"A new fear was upon them. They heard singing and hoarse shouting."•
Mûmak of Harad, Beast of Vast Bulk Minion • Mûmak
Strength: 15
Vitality: 4
Site: 4
Ambush . Enduring. Fierce.To play, spot a Southron or Mûmak.
Mûmak of Harad may not bear possessions.
At the end of each skirmish involving Mûmak of Harad, the losing character's owner must assign 2 wounds to their characters.
"On he came...his great legs like trees, enormous sail-like ears spread out, long snout upraised like a huge serpent about to strike, his small red eyes raging."•
Oliphaunt of Far Harad Possession • Mount
Strength +3
Vitality +1
Bearer must be a Southron.
Bearer is
fierce.
Each time bearer wins a skirmish, you make exert bearer to add a threat.
Each time a companion or ally is killed during a skirmish involving bearer, you may exert bearer to take control of a site.
"‘An Oliphaunt it was!'" Oliphaunt of War Possession • Mount
Strength +3
Bearer must be a Southron. Bearer is
fierce.
If bearer is unwounded, bearer is an
archer.
"‘They put houses and towers on the oliphauntses backs and all, and the oliphaunts throw rocks and trees at one another.'" Red-Tipped Spear Possession • Hand Weapon
Strength +2
Bearer must be a Southron.
When you play this possession, you may spot X threats and remove
to make bearer strength +X (limit +3) until the regroup phase.
"‘...and their flags are red, and the tips of their spears....'" Haradrim Bow Possession • Ranged Weapon
Bearer must be a Southron.
Bearer is an
archer and gains
hunter 1.
Archery: If bearer is mounted or you can spot 3 threats, discard this possession to make the minion archery total +2.
Unlike weapons of many western cultures, the bows made in the desert land of Harad were usually constructed of bone, horn, and metal rather than wood. Southron Shield Possession • Shield
Bearer must be a
Man.
The fellowship archery total is -1.
Skirmish: Remove a threat and discard this possession to discard a possession borne by a character skirmishing bearer. If that character does not bear a possession, exert him or her instead.
"‘...and they have round shields, yellow and black with big spikes.'"•
Cruel Wicked Men Condition • Support Area
Each time a Southron wins a fierce skirmish, you may exert that Southron to make him immediately participate in an additional assignment and skirmish phase; the Free Peoples player may assign that minion only to Ring-bound companions. The Free Peoples player may add 2 threats to prevent this.
Each time the fellowship moves, remove a threat or discard this condition.
"Hard fighting and long labour they had still...." Flight Was Impossible Event • Archery
Toil 1.Spot a
archer and remove X threats to make the minion archery total +X (limit +3).
"The voices and the clink of weapons and harness were very close...." Dark Faces Event • Shadow
Choose one: play a
minion at twilight cost -X, where X is the number of
minions you can spot; or play a
minion at twilight cost -X, where X is the number of
minions you can spot.
"‘Wicked men. Servants of Sauron. They are called to Mordor.'" Servants of the Dark Tower Event • Regroup
Exert a
minion and a
minion to take control of a site or discard a condition.
"...other evil eyes were abroad: Sauron had many servants." Singing and Hoarse Shouting Event • Maneuver
Spot a Southron to add a threat (or add 3 threats if you control a site).
"At first it seemed a long way off, but it drew nearer: it was coming towards them." Sense of Duty Event • Assignment
Toil 2.Remove 3 threats to assign a
minion to a companion. The Free Peoples player may discard a companion (except the Ring-bearer) to prevent this.
"‘War will make corpses of us all.'" Ringing Grate Event • Skirmish
Make a
Man strength +2. If that Man wins this skirmish, you may add
for each possession you can spot (limit
).
"‘It sounds like a hundred blacksmiths all smithying together.'" They Are Fierce Event • Archery
Discard your Southron with ambush
to make the minion archery total +X (limit +3).
"We have not seen men like these before, no, Sméagol has not."