•Ishtar, Queen of Dale
Companion • Man
Strength: 5
Vitality: 3
Resistance: 6
Brand is twilight cost -1
While the fellowship is at a Forest site, Brand cannot be overwhelmed unless his strength is tripled.
...Beautiful as the Moon...
I'm not a big fan of just making up characters for DCs (especially as you're shamelessly using the name of a Babylonian goddess - at least find a Tolkienesque Lake-town name!
) because Tolkien's universe is so unbelievably rich there's no reason at all to be doing this as there are so many places from which to draw ideas. Also, if you're going to make up lore texts you don't need to surround them with ellipses ("..." is an ellipsis, by the way) as this makes it look like you've taken them from LotR in the middle of a sentence. Also, why forest sites? What to the Dalemen have to do with forests? If any terrain at all, surely "river"? That said, I don't think it would be too good if it happened at every site.
Dale Longsword
Possesion • Hand Wepon
Strength: +2
Bearer must be a Man
While bearer is at a Forest site, bearer is Damage +1
Dale men could also fight hand to hand.
See my point on forests above.
Quiver
Possesion • Quiver
Resistance: +1
Bearer must be a Man
Fellowship: Exert bearer to reinforce a token.
Dale Archers prefered shoulder quivers.
It's a quiver, and therefore I feel it should have abilities during the archery phase. So, I would probably change it to an archery action. Then, because it seems very strong, I would either up the cost to
or make it an "At the start of the archery phase" action so that you can only use it once per turn.
Rage Fire
Event • Archery
Archery: Make the fellowship archery total -X ( to a maximum of 0 ), to rienforce X tokens.
Fury made them do incredible things...
What does "Rage Fire" mean? I'm sure you could think of a better title! You also mean "minimum of 0", but never mind. This I feel should cost about
, and you also don't need the bolded phase in the text - that's already part of the subtype.
Tree Cover
Condition • Support Area
While the fellowship is in region 1, the fellowship archery total is +1
While the fellowship is in region 2, the fellowship archery total is +2
While the fellowship is in region 3, the fellowship archery total is +3
Discard this condition during the regroup phase.
Dale Archers used all cover.
Firstly, this should clearly be unique - otherwise, I save all 4 copies in my hand until region 3 and triple for the win with +12 archery. Secondly, it certainly needs to spot some
Men to play. Thirdly, this card is a BA9 (Bad At 9) which means that it's simply too good at site 9 and therefore should not exist. To remedy this, I would invert the archery bonuses so that you got the least in region 3. Fourthly, even unique, spotting
Men and inverting the bonuses, this card
still needs to cost more, about
I reckon.
•Full Quiver
Condition • Support Area
When you play this condition, add a token here for each Quiver you can spot.
Archery: Remove 2 tokens from this condition or dicard this condition to make the fellowship archery total +1
With their quivers full they set off.
I would actually add tokens for ranged weapons, or perhaps better: "add a
token for each
archer you can spot" which I think makes the most sense. Other than that, seems an interesting card. It should probably cost more though (at least
) and maybe exert a
Man or 2 to play.
Thranduil