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Author Topic: Contest!!! "Shelob's Lair" ready for overall review.  (Read 32871 times)

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April 06, 2009, 03:51:27 AM
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Smeagollum

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Contest!!! "Shelob's Lair" ready for overall review.
« on: April 06, 2009, 03:51:27 AM »
On a lot of these cards there is no lore. Bring up the most suited lore for each of them. The best lore per card wins! Per card I reward a rare from the card's culture! The contest starts in a second ago and will last till the end of may 2009!

Ring [Ring]

[2]Betrayal of The One Ring. [Ring]
Str: +1
Res: +2
Condition
Plays on The One Ring.
Fellowship: Play this condition on your One Ring.
Shadow: Play this condition on opponent's One Ring.
The Ring-bearer is resistance -1 for each unoccupied site on the adventure path.
Regroup: If the Free Peoples Player can't spot a minion, discard this condition.
"The very desire of it corrupts the heart."
20P1

[2]Gollum's Fate. [Ring]
Condition
To Play, spot Frodo bearing the One Ring.
Plays on The One Ring.
Fellowship: Play this condition on your One Ring.
Shadow: Play this condition on opponent's One Ring.
Any site 9 gains the name Mount Doom. Sam's game text does not apply.
Response: If Frodo is about to die at site 9, you may make Gollum or Smeagol the Ring-bearer (resistance 5) to prevent this. If Gollum or Smeagol survives the skirmish phase, he's corrupted. If  Gollum or Smeagol die's, the Free Peoples Player wins the game.
"Out of the depths came his last wail Precious, and he was gone."
20P2

[Ring] The One Ring, Inherent Corruption of Madness.
Str: +2
Vit: +2
Res: +2
Each time the Fellowship moves during the Regroup phase add a burden.
Response: If the Ring-bearer is about to take a wound, he wears The One Ring until the regroup phase. While wearing The One Ring, each time he is a bout to take a wound, add 2 burdens instead.
Regroup: Remove from play an unbound companion from your dead pile to remove a burden.
"And into this Ring he poured his cruelty, his malice...and his will to dominate all life."
20P3

Dwarven [Dwarven]

[5]Don't Tell the Elf [Dwarven]
Event • Fellowship
Exert Gimli to place this card faced up in your opponents draw deck (limit 1 per deck).
Each time this card is drawn by an opponent, that player reveals it and shuffles it faced up into his or her draw deck. If it is that player's turn, he or she must discard the top 2 cards of his or her drawdeck.
"I cannot jump the distance....."
20P4

[1] Drinking Contest [Dwarven]
Condition • Support Area
To play, spot Legolas and Gimli.
Maneuver: Place any number of Free Peoples cards from your hand beneath your draw deck. Then you must choose a Shadow player who can place any number of Shadow cards from his or her hand beneath his or her draw deck. For each card you placed beneath your draw deck more than that Shadow player, you may place a token on this condition.
"It's the Dwarves that go swimming with little, hairy woman. "
20P5

[2]Orcrist [Dwarven]
Possesion • Hanweapon
Str. +2
Vit. +1
Bearer must be Thorin III.
Regroup:If an opponent's card is inserted in your draw deck you may discard a card from hand to discard the inserted card.
Bearer is strength +3 and damage +2 when skirmishing an orc.
"Gleamed ever in the dark if foes approached"
20P6


Dunlend [Dunland]

[2] Crebain, Saruman's Allies [Dunland]
Follower
Str. +1
Aid – Remove a threat or a burden. (At the start of the maneuver phase, you may remove a threat or a burden to transfer this to a [Dunland] minion.) Each time bearer wins a skirmish, you may heal a [Dunland] minion or [Dunland] ally.
"often used as servants and spies"...."
20P7

[2] Crebain, Saruman's Followers [Dunland]
Ally
5
2
3
Maneuver: Exert Crebain, Saruman's Followers to play a [Dunland] condition or [Dunland] Follower from your discard pile.
"...a flock of crebain searched for the Ring-bearer."
20P8

[1] Forgoil! [Dunland]
Event
Shadow: liberate a site you control to add [3] and play a [Dunland] man from your discard pile.
At the start of the regroup phase, if Forgoil! is in your discard pile, you may remove 4 other [Dunland] cards from the game to take control of a site.  Then remove this event from the game.
"Strawheads"
20P9

Elven [Elven]

[2]Arwen, Mostly Admired. [Elven]
9
3
7
To play spot Éowyn.
While you can spot Éowyn, Arwen is strength -3.
Skirmish: Exert Arwen make a minion skirmishing Aragorn strength -2 untill the regroup phase.
Regroup: Discard the top card of your draw deck to heal Arwen.
"For a moment Aragorn gazed in silence...."
20P10

[1] Game Over. [Elven]
Condition • Support Area
To play, spot Legolas and Gimli.
Regroup Remove a token from Drinking Contest to heal Legolas or Gimli.
"What did I say? He can't hold his liquor. "
20P11

[2]A Vision of Galadriël [Elven]
Condition Support Area
Condition • Support Area
+1 Strength
Aid – (2).  To play, spot Frodo.
While a companion bears this condition, this condition is a follower.  It is still a condition.
When this condition is transfered to the Ring-bearer, you may play an artifact or a possession from your discard pile.
"This task was appointed to you, Frodo of the Shire. If you do not find a way, no one will. "
20P12

Gandalf [Gandalf]

[5] Death is just a new path! [Gandalf]
ConditionSupport Area
To play spot Gandalf.
Assignment:  Play an enduring [Gondor] companion from your dead pile and assign a minion to skirmish it; its twilight cost is -5.  If no minion is assigned to a skirmish, place that companion in your dead pile.  Discard this condition.
"No, the journey doesn't end here."
20P13

[3] Things To Unsay. [Gandalf]
Event
Fellowship: Discard a [Gandalf] artifact to discard a shadow artifact.
Manouver: Discard a [Gandalf] condition to discard a shadow condition.
Skirmish: Discard a [Gandalf] possesion to discard a shadow possesion.
Regroup: Discard a [Gandalf] companion to discard a minion.
20P14

[2]The Elf of the Wand.[Gandalf]
Event  
Spell
To play spot a Wizard.
Maneuver: Exert an [Elven] companion to play a staff from your discard pile.
Skirmish: Exert Gandalf or Elrond to discard an unassigned minion bearing a possession or artifact.  Any shadow player may liberate a site to prevent this.
"Most thought they were Elves or wise Men."
20P15


Gollum [Gollum]

[4] Enemy in our midst [Gollum]
Event • Shadow
Exert Gollum (or Smeagol) to place this card faced up in your opponents draw deck (limit 1 per deck).
Each time this card is drawn by an opponent, that player reveals it and shuffles it faced up into his or her draw deck. If it is that player's turn, he or she must wound two companions.
"... and a green glint flickered under his heavy lids."
20P16

[1] No, Not Master. [Gollum]
Condition
Resistance: +1
Plays on Smeagol. Response: If a regroup special ability is used, discard Sam to cancel that action.
"Master is our friend!"
20P17

[3] Sollid Rock. [Gollum]
Str.: +1
Possesion  • Handweapon
Bearer gains damage +1
Bearer must be Smeagol or Gollum.
Bearer gains enduring.
Response: If bearer wins a skirmish you may discard a card from hand to heal bearer.
20P18

Gondor [Gondor]

[3]Beregond, first Captain of the White Company [Gondor]
7
3
7
CompanionKnight
If Beregond is in your starting fellowship, his twilight cost is -2.
Bergil is twilight cost -1.
Fellowship: Exert Beregond to make the first sentence of Denethor's game text not apply until the regroup phase.
20P19

[2]Bergil, Peregrin Took's Guide [Gondor]
5
3
7
Companion
If Bergil is in your starting fellowship, his twilight cost is -1.
At the start of your Fellowship phase you may exert Bergil twice to play Pippin from your draw deck or discard pile.
When you play Pippin you may heal Bergil or Beregond once.
20P20

[4]Bard, Slayer of Smaug.[Gondor]
8
4
6
CompanionRanger
Archer
Archery: Discard 2 cards from the top of your drawdeck to add 1 (limit 3) to the Archery total.
20P21

Isengard [Isengard]

[2] A Friendship Not Taken Lightly [Isengard]
Condition
To play spot an [Isengard] minion.
Each time a companion is killed or discarded during the skirmish or manouver phase, you may exert a minion to stack this companion here instead. The Free Peoples player may not play unique companions with the same title as a card stacked here.
"The guest who has escaped from the roof, will think twice before he comes back in by the door."
20P21

[2] I Hate It and You![Isengard]
Event
Skirmish: Exert Saruman to make an [Isengard] minion strength + x untill the regroup phase. Where x is the amount of Free People characters stacked on a condition, possession or Ally.
"You have robbed my revenge of sweetness, and now I must go hence in bitterness, in debt to your mercy."
20P22

[4]The Voice of Saruman! [Isengard]
Event
Skirmish: Exert Saruman twice to cancel all remaining assignments and assign a minion to skirmish a [Gandalf] companion or an  unbound companion with resistance 6 or less; This Minion is strength +4 and damage +1 untill the regroup phase.
"He's trying to bring down the mountain!"
20P23

Men [Men]

[2] Harad, where the stars are strange . [Men]
Condition
To Play spot a [men] minion and 2 sites you control.
Plays on a site you control.
Every time your minion wins a skirmish you may stack a card from hand here.
Regroup Discard a card stacked from here to wound an unbound companion. The Free People Player may add [3] to prevent this.
20P24

[3] Horsemen form Khand . [Men]
9
2
5
Minion
This minion may bear a [Wraith] Mount.
Skirmish: Exert this minion to play  a [Wraith] Mount from your discard pile.
Khand was under the influence of Mordor and supplied it with horses.
20P25

[2] Poisoned Southron Arrow. [Men]
Str.: -1
Possession
To Play spot a [men] minion.
Plays on an unbound companion. Limit 1 per character.
Every time Bearer loses a skirmish the Free People Player must reveal his or her hand and discard 1 card from hand. He or she may wound a ringbound companion to prevent this. Discard this possession when the ringbearer is exhausted.
20P26

Moria [Moria]

[6] Goblin King[Moria]
11
3
4
Minion • Orc
Shadow Exert this minion twice to play The Cave Troll of Moria from your discard pile. You may exert the The Cave Troll of Moria to play a possession from your discard pile on him or her for free.

[3] Goblin Drum[Moria]
Possesion • Support Area
Response If a [Moria] condition is about to be discarded you may discard this possession instead. Each [Moria] minion strength +1 until the regroup phase.
20P27

[3] Goblin Spider [Moria]
Possesion • Mount
4
1
Skirmish. Bearer must be a [Moria] Orc. Exert bearer to prevent The Free People Player using a skirmish event during this skirmish.
20P28

Orc [Orc]

[2] Orc Bow. [Orc]
  Possesion  • Ranged Weapon
Bearer must be an [Orc] Orc with strength 10 or more.
Bearer is an Archer.
Archery: You may play only one [Orc] Archery event in the archery phase.
20P29

[4]Snaga [Orc]
Minion • Orc
9
3
4
Hunter 3. The roaming penalty for each [Uruk] minion you play is -1.
Response: If the free peoples player is about to liberate a site exert this minion to prevent it.
"Decapitated by Uglúk and cannibalized by the Uruk-hai."
20P30

[3] Ufthak, Prey of Shelob. [Orc]
10
1
8
Minion  
When you play Ufthak you may exert Shelob to stack him on a [Gollum] possession.
Regroup: Discard Ufthak from a possession to exert a Ringbound Companion.
Ufthak is strength -4 while you can spot Shelob.
"....captured, poisoned, and then forgotten by Shelob."
20P31

Raider [Raider]

[2]Banner From Afar [Raider]
PossesionHandweapon
Str. +2
Vir. +1
Bearer must be a [Raider] minion.
Bearer is Fierce.
Skirmish: If the Shadow Player has initiative you may remove 2 burdens to shuffle a [Raider] Minion from your discard pile back into your draw deck.
20P32

[1]Power From Afar [Raider]
ConditionSupport Area
To play spot an Easterling
Maneuver: If you cannot spot 2 burdens and the Shadow Player has initiative you may discard 2 cards from the top of your draw deck to add a burden.
20P33

[5]Warior From Afar [Raider]
11
3
4
Minion • Easterling
Maneuver or Skirmish: Exert Warior From Afar and discard 2 cards from the top of your draw deck to add [2]. The Free People Player may discard a card from hand to prevent this.
20P34

Rohan [Rohan]

[3] Death! [Rohan]
Condition
Bearer must be a [Rohan] man or Merry.
Possesions and conditions on bearer may not be discarded by a shadowcard.
Skirmish: Dicard this condition and place bearer in your Death Pile to wound a minion another companion is skirmishing twice.
"Great horns of the North wildly blowing. Rohan had come at last!"
20P35

[2] Éowyn, Beacon Of A Heart In Flame. [Rohan]
9
3
7
To play spot Arwen.
While you can spot Arwen, Éowyn is strength -3.
Maneuver: Exert Éowyn to play a possession on her from your discard pile or exert her twice to play a mount from your draw deck or discard pile, on Aragorn.
"When I first looked on her and perceived her unhappiness..."
20P36

[3] Faramir, moved by pride. [Rohan]
7
3
7
While you can spot Éowyn, Faramir is vitality +1.
While you can spot Aragorn, Faramir is strength +1.
Skirmish: Exert Faramir to prevent a Ringbound Hobbit with the Frodo signet from being overwhelmed unless that Hobbit's strength is tripled.
"...still I should take those words as a vow, and be held by them."
20P37

Sauron [Sauron]

[4]Annatar, Bearer of Gifts [Sauron]
6
6
6 [Ring]
Companion • Maia • Wizard
Ringbound.
Annatar can not be in a Fellowship with an other character as Ringbearer.
While bearing the One Ring, discard each unbound companion.
Annatar is strength +1 and resistence +1 for each minion you can spot.
Regroup: Place a companion from play in the dead pile to remove a burden.
"Bereft of his lord... he fell into the folly of imitating him."
20P38

[2] Draugluin, Father of Werewolves [Sauron]
8
3
6
Minion • Werewolf •
Enduring.When Draugluin is played the shadowplayer names a (shadow) race he will represent.
Manouver: Exert Draugluin twice to wound an unbound companion with resistance 6 or less.
Response: If a player reconciles, return this minion back to hand.
"Bred from the wolves and inhabited with an evil spirit sent by Morgoth himself."
20P39

[2] Thuringwethil, Woman of the Secret Shadow [Sauron]
8
3
6
Minion • Maia
Enduring:
The shadow player my play Thuringwethil on an unbound companion with resistance 6 or less. Thuringwethil has changed form into that companion.
Every time Thuringwethil is assigned to a skirmish the free people player discards 3 cards from hand or add a Burden.
Discard  Thuringwethil at the end of the free people player's turn. Wounds on Thuringwethil transfers to the companion in which she changed form.
"Secret Sister"
20P40


Shire [Shire]

[3] • Archers of the Shire [Shire]
5
3
5
Companion • Hobbit
To play spot 2 unbound Hobbits.
Archer
When you play Archers of the Shire you may play an [Shire] Artifact from your drawdeck or discardpile.
Archery: You may exert Archers of the Shire twice to wound a minion. Archers of the Shire does not add to the fellowship archery total.
20P41

[2] Red Book of Westmarch, Book of the Periannath [Shire]
Artifact
Ringbound Hobbits gain the Frodo signet.
Response If a Tale is about to discarded you may place 2 cards from hand here to prevent this.
Every companion with the Frodo signet is strength +1.
"The last pages are for you, Sam."
20P41

[1] •Sam's Frying Pan [Shire]
Possession • Hand Weapon
Resistance: +1
Bearer must be Sam.
This weapon may be borne in addition to 1 other hand weapon. Sam is strength +2 and damage +1 while skirmishing a Troll.
Skirmish: Exert Sam to wound an Orc he is skirmishing. The shadowplayer may remove [2] to prevent this.
20P42

Sites (W)

(W) Shelob's Lair [1]
Site
Mountain. Underground.
Play Shelob from your Drawdeck or Discardpile. Shelob is not Roaming.
20P43

(W)High Terrace of  Thangorodrim.[1]
Site
Mountain.
When the Fellowship moves to here the Free Peoples player must add 1 Burden or choose an opponent who may take control of a site.
20P44

(W) The Void's Gate [4]
Site
Void
At the start of the maneuver phase the Free Peoples player may wound the Ringbearer to place a non-unique minion from the discard pile out of play. The Shadow Player may remove [3] to prevent this.
"There is no life in the void. Only death."
20P45

Uruk [Uruk]

[3] Light Does Not Stop Them [Uruk]
Condition
To play spot Saruman.
Bearer must be an [Uruk] minion. Bearer gains the [Isengard] culture.
Archery: Wound bearer twice to skip the assignment and  skirmish phases.
The Free Peoples player may heal Saruman to prevent this.
Regroup: Discard bearer to add a burden.
20P46

[3]Fallen Maiar [Uruk]
Condition
Bearer must be an [Uruk] minion. Bearer gains the [Sauron] culture.
Skirmish: Remove a burden to make bearer enduring] until the regroup phase.
Regroup: Discard bearer to make the Ring-bearer's resistance -1 until the end of turn.
20P47

(0)The Palantir of Orthanc, Saruman's Palantir [Uruk]
Artifact • Support Area
To play, spot an [Uruk] minion.
Regroup: Spot an [Isengard] minion or a [Sauron] minion and remove [2] to reveal the top card of any draw deck. You may discard the revealed card. The Free Peoples player may add a burden to prevent this and place that card beneath its owner's draw deck instead.
"Perilous to us all are the devices of an art deeper than we possess ourselves."
20P48

Ringwraith [Wraith]

[5] Baggins, Shire! [Wraith]
Condition
Search
Regroup: If the fellowship has moved more than once this turn, discard 3 Nazgûl and this condition from play to move the fellowship back 1 site on the adventure path (if that site is controlled by a player, it is liberated, returned to the adventure path and all cards stacked on it are discarded). The Free Peoples player may place an unbound companion in the dead pile to prevent this.
20P49

[5] Chased By Shadows. [Wraith]
Condition
Regroup: If the Ringbearer has less then 6 resistance Discard 2 Nazgûl and this condition to make the Free Peoples player choose to move again this turn (if the move limit allows).
20P50

[6]Khamul, The Black Easterling[Wraith]
12
4
3
MinionNazgul
Khamul, The Black Easterling counts as Ulaïre Atteä.
When you play this minion and spot an Easterling, you may place a [Raider] card from your discard pile out of play to play an Easterling from your discard pile. It's twilight cost is -2.
"Khamûl went to Hobbiton seeking someone by the name of Baggins."
20P51


[4]Annatar, Bearer of Gifts [Sauron]
6
6
6 [Ring]
Companion • Maia • Wizard
Ringbound.
Annatar can not be in a Fellowship with an other character as Ringbearer.
While bearing the One Ring, discard each unbound companion.
Annatar is strength +1 and resistence +1 for each minion you can spot.
Regroup: Place a companion from play in the dead pile to remove a burden.
"Bereft of his lord... he fell into the folly of imitating him."
20PO52

« Last Edit: January 23, 2010, 02:51:08 AM by Smeagollum »

April 06, 2009, 04:11:56 AM
Reply #1

Olorin

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #1 on: April 06, 2009, 04:11:56 AM »
interesting... but who is Annatar?
Mithrandir I am known to the Elves, Tharkun to the dwarves; Olorin was the name in my youth in the West which is forgotten, in the South Incanus, in the North Gandalf; into the East I will not go."

April 06, 2009, 04:22:28 AM
Reply #2

Smeagollum

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #2 on: April 06, 2009, 04:22:28 AM »
interesting... but who is Annatar?

Annatar = one of Sauron's names. In this case: How he was called in the beginning by the elves. See: http://en.wikipedia.org/wiki/Annatar

April 08, 2009, 06:58:39 AM
Reply #3

FingolfinFinwe

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #3 on: April 08, 2009, 06:58:39 AM »
hmm, I just can't see Sauron being the ringbearer, I mean it kinda kills the whole concept of the story of the game.  This is a very cool card idea though.  One thought I just had for Annatar... what if he was a Shadow Companion?  The Shadow player would play this companion on the Free Peoples side.  The Free People's player could use him to fight, but the ability may give the Shadow player some advantage.  Plus there could be other cards that could key off of Annatar being in the fellowship.  Any thoughts on this idea?

April 09, 2009, 01:07:34 AM
Reply #4

Smeagollum

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #4 on: April 09, 2009, 01:07:34 AM »
hmm, I just can't see Sauron being the ringbearer, I mean it kinda kills the whole concept of the story of the game.  This is a very cool card idea though.  One thought I just had for Annatar... what if he was a Shadow Companion?  The Shadow player would play this companion on the Free Peoples side.  The Free People's player could use him to fight, but the ability may give the Shadow player some advantage.  Plus there could be other cards that could key off of Annatar being in the fellowship.  Any thoughts on this idea?

Actually it really does fit in the story. It's part of the silmarillion.

I did thought of your idea a while ago but seemed to me very difficult. Still it would be fun... well maybe on a second Thuringwethil....???
« Last Edit: April 09, 2009, 01:27:10 AM by Smeagollum »

April 09, 2009, 04:24:07 AM
Reply #5

Smeagollum

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #5 on: April 09, 2009, 04:24:07 AM »
added:

[2] Thuringwethil, Sauron's Messenger [Sauron]
8
3
6
Minion • Maia • Vampire • Changeling
Enduring:The shadow player my play Thuringwethil on an unbound companion with resistance 6 or less. Thuringwethil has changed form into that companion.
Every time Thuringwethil is assigned to a skirmish the free people player discards 3 cards from hand or add a Burden.
Discard  Thuringwethil at the end of the free people player's turn. Wounds on Thuringwethil transfers to the companion in which she changed form.

On request;)

[5] O Yes, Right Through. [Gollum]
Condition
Regroup: If the Ringbeare has less then 6 resistance spot two [Gollum] minions and discard this condition to make the Free Peoples player choose to move again this turn (if the move limit allows).

I wanted a card that would make a nice and evil combo with "Baggins, Shire!"

[1] No, Not Master. [Gollum]
Condition
Resistance: +1
Plays on Smeagol. Response: If a regroup special ability is used, discard Sam to cancel that action.

Sam has "rare Good Ballast' as Smeagol-hate. So I thought, why not same abillity, but then with some Sam-hate. Also a great counter against 'O Yes, Right Through' and "Baggins, Shire!".

[3] Or Perhaps You Have Things To Unsay. [Gandalf]
Event
Fellowship: Discard a [Gandalf] artifact to discard a shadow artifact.
Manouver: Discard a [Gandalf] condition to discard a shadow condition.
Skirmish: Discard a [Gandalf] possesion to discard a shadow possesion.
Regroup: Discard a [Gandalf] companion to discard a shadow companion.

Here I'll not say anything as it should be clear or else it should be unsaid :D

Please place your comments. They're welcome :)
« Last Edit: April 09, 2009, 07:30:54 AM by Smeagollum »

April 10, 2009, 07:09:55 AM
Reply #6

Thranduil

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #6 on: April 10, 2009, 07:09:55 AM »
[2] Thuringwethil, Sauron's Messenger [Sauron]
8
3
6
Minion • Maia • Vampire • Changeling
Enduring:The shadow player my play Thuringwethil on an unbound companion with resistance 6 or less. Thuringwethil has changed form into that companion.
Every time Thuringwethil is assigned to a skirmish the free people player discards 3 cards from hand or add a Burden.
Discard  Thuringwethil at the end of the free people player's turn. Wounds on Thuringwethil transfers to the companion in which she changed form.
I don't think she needs that many races - let her text capture her changing nature and leave her race as Maia (which is probably what she is). Also, Vampires are very unclear in Tolkien just because they're a throwaway reference that only occurs with reference to Sauron and his servants in the Silmarillion and we know nothing about them!

I think this build is very interesting, but I think it's too complicated and I'm not sure it captures the story. After all, Thuringwethil did not change shape into Lúthien, it was the other way round. I think she should copy minions, maybe something like this:

[3]Thuringwethil, Sauron's Messenger [Sauron]
Minion • Maia
Str: 0
Vit: 0
Sit: 0
To play, spot a minion. Thuringwethil has the printed attributes, game text and race of that minion until the end of the turn.

That's clean, entertaining and has huge deckbuilding potential (two Lurtz's, two Mumak Commanders, two Saurons etc. :twisted: ). And I think you can justify her low cost because you have to have both her and the other minion to actually make her do anything!

[5] O Yes, Right Through. [Gollum]
Condition
Regroup: If the Ringbeare has less then 6 resistance spot two [Gollum] minions and discard this condition to make the Free Peoples player choose to move again this turn (if the move limit allows).
Tis cool. Probably doesn't need to cost [5], maybe [3] would do it.

[1] No, Not Master. [Gollum]
Condition
Resistance: +1
Plays on Smeagol. Response: If a regroup special ability is used, discard Sam to cancel that action.
I think I might want something else to go with this, I'm probably not likely to use it if it just cancels regroup abilities.

[3] Or Perhaps You Have Things To Unsay. [Gandalf]
Event
Fellowship: Discard a [Gandalf] artifact to discard a shadow artifact.
Manouver: Discard a [Gandalf] condition to discard a shadow condition.
Skirmish: Discard a [Gandalf] possesion to discard a shadow possesion.
Regroup: Discard a [Gandalf] companion to discard a shadow companion.
I'm not sure why you need different phases for these abilities. I would make it a maneuver event and have all of those as options (you know, of the "Choose one:..." build). Also, what's a Shadow companion? Presumably it should be minion.

Thranduil

April 14, 2009, 12:22:41 AM
Reply #7

Smeagollum

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #7 on: April 14, 2009, 12:22:41 AM »
yes it should be minion :D Actually I like it that you can do various things in different phases..

No Not master: Well maybe to discard a condition and a minion?

Saurons'messenger: That's not the idea.. the idea is that the freeps can use this minion as a companion.. Bassicly it looks a bit like "Desperate Defense of the Ring" only then cooler... In the story she transforms into a bat.. well this idea might be bloodsucking :twisted: as a bat and a vampire!

April 14, 2009, 01:15:13 AM
Reply #8

Smeagollum

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #8 on: April 14, 2009, 01:15:13 AM »
[2] A Friendship Not Taken Lightly [Isengard]
Condition
To play spot an [Isengard] minion.
Each time a companion is killed or discarded during the skirmish or manouver phase, you may exert a minion to stack this companion here instead.

A new idea.. kind of taken a prisoner...:) I think this card has a lot of potential like "Twisted Tales" from EOF. Just imagine an unique companion (a Merry or a Pipin is discarded and instead you stack it on this condition. The freep can't play this companion again, because it's still in play

April 14, 2009, 03:31:49 AM
Reply #9

Thranduil

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #9 on: April 14, 2009, 03:31:49 AM »
[2] A Friendship Not Taken Lightly [Isengard]
Condition
To play spot an [Isengard] minion.
Each time a companion is killed or discarded during the skirmish or manouver phase, you may exert a minion to stack this companion here instead.

A new idea.. kind of taken a prisoner...:) I think this card has a lot of potential like "Twisted Tales" from EOF. Just imagine an unique companion (a Merry or a Pipin is discarded and instead you stack it on this condition. The freep can't play this companion again, because it's still in play
That's a good theory, but unfortunately that doesn't work in the rules. Stacked cards are not in play and may not be spotted and therefore it does not affect which companions the FP player can and cannot play. If that's your intention, then you need to specify on the card "The Free Peoples player may not play unique companions with the same title as a card stacked here." And even then, why not just let them go to the dead pile which has the same effect but better because you get to use [Isengard] cards that care about the dead pile and you trigger threats?

I think you need something else to make this worthwhile. Maybe some kind of an ability something like: "Regroup: Discard this condition to exert a companion for each card stacked here." or something perhaps nastier.

It's a very cool idea though.

Thranduil

April 14, 2009, 03:41:28 AM
Reply #10

Smeagollum

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #10 on: April 14, 2009, 03:41:28 AM »
[2] A Friendship Not Taken Lightly [Isengard]
Condition
To play spot an [Isengard] minion.
Each time a companion is killed or discarded during the skirmish or manouver phase, you may exert a minion to stack this companion here instead.

A new idea.. kind of taken a prisoner...:) I think this card has a lot of potential like "Twisted Tales" from EOF. Just imagine an unique companion (a Merry or a Pipin is discarded and instead you stack it on this condition. The freep can't play this companion again, because it's still in play
That's a good theory, but unfortunately that doesn't work in the rules. Stacked cards are not in play and may not be spotted and therefore it does not affect which companions the FP player can and cannot play. If that's your intention, then you need to specify on the card "The Free Peoples player may not play unique companions with the same title as a card stacked here." And even then, why not just let them go to the dead pile which has the same effect but better because you get to use [Isengard] cards that care about the dead pile and you trigger threats?

I think you need something else to make this worthwhile. Maybe some kind of an ability something like: "Regroup: Discard this condition to exert a companion for each card stacked here." or something perhaps nastier.

It's a very cool idea though.

Thranduil

To my opinion it does work exactly as Twisted tales and I can remember that when by example sting was on twisted tales you were not allowed to play it again. That's why it was a very good card. But let's crystalize this out!

What you say about not in play and cannot be spotted doesn´t go up, because when it´s the shadows turn then the condition becomes active and the card stacked on the card will be spotted. Therefor an nunique card can not be played again.. unless it has been removed from the card on which it was stacked... or this one has been discarded.
« Last Edit: April 16, 2009, 02:37:03 AM by Smeagollum »

April 16, 2009, 02:33:34 AM
Reply #11

Smeagollum

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #11 on: April 16, 2009, 02:33:34 AM »
Newly added± [2] One way or another [Isengard]
Event
Skirmish: Exert Saruman to make an [Isengard] minion strength + x untill the regroup phase. Where x is the amount of Free People characters stacked on a condition, possession or Ally.

April 16, 2009, 03:50:30 AM
Reply #12

TheJord

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #12 on: April 16, 2009, 03:50:30 AM »
Thranduil is correct, you cannot spot stacked cards for the purposes of uniqueness or requirements. Some cards specifically require you to spot stacked cards, but you cannot choose to spot them.

Someone has misinformed you about Twisted Tales. Its strength comes from denying [Rohan] possession recursion.
"The rule of Gondor is mine!"

April 16, 2009, 03:58:18 AM
Reply #13

Smeagollum

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #13 on: April 16, 2009, 03:58:18 AM »
Don´t agree with you. I was informed about this by 3 different judges in that time: 2 Dutch, one Belgium. I recently asked it again to one of the same persons (Marc Hameleers) and he stated it again.

When an unique possesion is on twisted tales the freep can not play the same unique possesion.
This condition has actually the same text. So you will not be able to play an unique companion again.

April 16, 2009, 04:09:15 AM
Reply #14

Thranduil

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #14 on: April 16, 2009, 04:09:15 AM »
Don´t agree with you. I was informed about this by 3 different judges in that time: 2 Dutch, one Belgium. I recently asked it again to one of the same persons (Marc Hameleers) and he stated it again.

When an unique possesion is on twisted tales the freep can not play the same unique possesion.
This condition has actually the same text. So you will not be able to play an unique companion again.
Then your judges are wrong or the rules changed. Here is what the comprehensive rules say under "Stack":

Stacking a card is not playing a card. Stacked cards are placed face up and may be looked at by any player at any time.
Stacked cards are not in play and are not active. You cannot spot them. They do not count for uniqueness. A stacked unique card may be in play elsewhere. Multiple copies of the same unique card may be stacked together.


Thranduil

April 16, 2009, 04:38:15 AM
Reply #15

TheJord

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #15 on: April 16, 2009, 04:38:15 AM »
That rule was in the 2004 release of the rules, so perhaps before then it was different. However, your judge who said that you could spot these cards recently was mistaken.
"The rule of Gondor is mine!"

April 16, 2009, 05:01:56 AM
Reply #16

Smeagollum

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #16 on: April 16, 2009, 05:01:56 AM »
I´m reading the ruling document now as well and according to that you should be right.... strange.. will confront Mark with this.....

April 16, 2009, 05:07:07 AM
Reply #17

Smeagollum

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #17 on: April 16, 2009, 05:07:07 AM »
Well changed the text as suggested by Thranduil. Now it should work!

Also... What do you think about creating a card which will allow you to switch desk with your opponent?

April 16, 2009, 06:02:42 AM
Reply #18

Thranduil

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #18 on: April 16, 2009, 06:02:42 AM »
Also... What do you think about creating a card which will allow you to switch desk with your opponent?
Hilarious, but a bit nonviable. Firstly, in constructed tournaments, switching decks seems to take out a lot of the skill involved. Secondly, even in casual there's no guarantee you can actually play any of the cards in your opponent's deck!

Thranduil

April 16, 2009, 07:31:52 AM
Reply #19

Smeagollum

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #19 on: April 16, 2009, 07:31:52 AM »
Also... What do you think about creating a card which will allow you to switch desk with your opponent?
Hilarious, but a bit nonviable. Firstly, in constructed tournaments, switching decks seems to take out a lot of the skill involved. Secondly, even in casual there's no guarantee you can actually play any of the cards in your opponent's deck!

Thranduil

But neither can the opponent... Would be killing.... Hilarious indeed, but let´s speculate about it  ;D

April 17, 2009, 06:12:40 AM
Reply #20

Smeagollum

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #20 on: April 17, 2009, 06:12:40 AM »
Made an ajustment on the 2 thuringwethils.

April 20, 2009, 01:52:28 AM
Reply #21

Smeagollum

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #21 on: April 20, 2009, 01:52:28 AM »
A new site:

[2] High Terrace of  Thangorodrim.
Site
Mountain.
When the Fellowship moves to here the Free Peoples player must add 2 Burdens or choose an opponent who may take control of a site.

And another:

[4] The Void
Site
Void
At the start of the manouver phase the Free Peoples player may wound the Ringbearer to place a non-unique minion from the discardpile out of play. The Shadow Player may remove [3] to prevent this.

And an Orc...

[3]Snaga [Orc]
Minion • Orc
9
3
4
Hunter 3. The roaming penalty for each [Uruk] minion you play is -1. Response: Exert this minion to prevent a controlled site from being liberated.

And also one from Moria

[5] Goblin Spider [Moria]
Possesion • Mount
4
1
4
Skirmish. Exert bearer to prevent The Free People Player using a skirmish event during this skirmish.


And a ring!

[Ring] The One Ring, Inherent Corruption Of Madness.
Str: +2
Vit: +2
Res: +2
Each time the Fellowship moves during the Regroup phase add a burden.
Skirmish: Exert the Ringbearer to wear The One Ring until the regroup phase.
Response: If the Ring-bearer is about to take a wound, add 2 burdens instead.
While wearing The One Ring, the Ring-bearer gains hunter 1, and each time a companion is about to be killed in a skirmish, wound the Ringbearer instead.
Regroup: Place an unbound companion from your dead pile out of play to remove a burden.

Please feel free to comment :up:
« Last Edit: April 20, 2009, 05:39:34 AM by Smeagollum »

April 20, 2009, 09:36:09 AM
Reply #22

Thranduil

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #22 on: April 20, 2009, 09:36:09 AM »
[2] High Terrace of  Thangorodrim.
Site
Mountain.
When the Fellowship moves to here the Free Peoples player must add 2 Burdens or choose an opponent who may take control of a site.
I like this one. I think with adventure path manipulation, you might want to stick with 1 burden, but otherwise nice card. :up:

[4] The Void
Site
Void
At the start of the manouver phase the Free Peoples player may wound the Ringbearer to place a non-unique minion from the discardpile out of play. The Shadow Player may remove [3] to prevent this.
Now I don't get this. I understand the concept of the Void in Tolkien mythology, but no one can actually go there and so it seems to make little sense as a site in the game. You could make a [Sauron] card that represents Morgoth manipulating Middle Earth from his exile in the Void, or an [Elven] card which represents sending minions to the Void, but I think a site is pushing it.

[3]Snaga [Orc]
Minion • Orc
9
3
4
Hunter 3. The roaming penalty for each [Uruk] minion you play is -1. Response: Exert this minion to prevent a controlled site from being liberated.
Is Snaga a named character from the film? I say that because I know snaga as a general term for lesser Orcs. As a unique guy though, this one is cool. I think [4] might be a more appropriate cost, but it is a solid card.

[5] Goblin Spider [Moria]
Possesion • Mount
4
1
4
Skirmish. Exert bearer to prevent The Free People Player using a skirmish event during this skirmish.
Presumably the site number modification is not supposed to be there? Good, but I would word that as a response, so "Response: If a Free Peoples event is played during a skirmish involving bearer, exert bearer to cancel that event."

[Ring] The One Ring, Inherent Corruption Of Madness.
Str: +2
Vit: +2
Res: +2
Each time the Fellowship moves during the Regroup phase add a burden.
Skirmish: Exert the Ringbearer to wear The One Ring until the regroup phase.
Response: If the Ring-bearer is about to take a wound, add 2 burdens instead.
While wearing The One Ring, the Ring-bearer gains hunter 1, and each time a companion is about to be killed in a skirmish, wound the Ringbearer instead.
Regroup: Place an unbound companion from your dead pile out of play to remove a burden.
I think you might want a smaller subtitle. Maybe "Inherent Corrupter" or "Corrupter of Hearts" or something like that. Come to think of it, you could also lose some game text from the Ring, there's way too much going on there for me to fully comprehend the card.

Stat bonus + adding a burden for moving seems a strong and novel idea.

The response ability is misleading though because you don't need to be wearing The Ring, whereas on all others you do.

I've never understood the flavour of hunter on the Ring of Doom, and I think here it's a bit much, and so is saving all companions that are about to die, because that is quite insane.

Regroup ability very interesting.

Essentially, I think this card is doing far far too much. I like the stat bonus with the penalty for moving and I like taking 2 burdens instead of wounds when wearing the Ring, though exerting as well as all that to wear it might be a bit much. And, that could leave room for another minor ability, but I think it's better to leave it as simple as possible.

I think you might be pushed to fit that much text on a card, but I'd probably think it was still reasonably balanced if it had your regroup action as well, which I quite like. However, I'd prefer to see a simpler Ring and that regroup ability on another card instead.

Thranduil

April 21, 2009, 01:38:34 AM
Reply #23

Smeagollum

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #23 on: April 21, 2009, 01:38:34 AM »
b]High Terrace of  Thangorodrim[/b] One burden might be a good idea.

The Void will think about it...., maybe making a :gateway to the void?

Snaga According to wikipedia he is.

Goblin Spider Well at the start I was thinking making it as a minion and a possesion. And still thinking about this idea. Also Bearer must be a [Moria] minion. You're right Response might be better.

The One Ring, Inherent Corruption Of Madness. You wrote a lot here. I actually love the tittle...
The movebonus: I agee:)

Response: That was the idea. If you don't want to take a wound just add 2 burdens, just something similar like the great ring.

Hunter: Well it's anti hunterminions....

I think it's quite a reasonable cost you want to save a companion.. okay you'll need to wear the one ring. For that you''ll need to exert and then taking 2 burdens for it. Which is a high cost.
That combo with the regroupaction is in my opinion a very high cost. But let's think further instead of keeping a companion alive it could say to make it discard instead. What do you think? Then alter the regroupability into discardpile instead of deatpile and that would do it???

April 21, 2009, 11:36:11 AM
Reply #24

Thranduil

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #24 on: April 21, 2009, 11:36:11 AM »
I think it's quite a reasonable cost you want to save a companion.. okay you'll need to wear the one ring. For that you''ll need to exert and then taking 2 burdens for it. Which is a high cost.
That combo with the regroupaction is in my opinion a very high cost. But let's think further instead of keeping a companion alive it could say to make it discard instead. What do you think? Then alter the regroupability into discardpile instead of deatpile and that would do it???
These are all good ideas, but I think for another card, not a Ring which is already packed with text as it is.

Thranduil

April 21, 2009, 12:24:28 PM
Reply #25

sickofpalantirs

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #25 on: April 21, 2009, 12:24:28 PM »
A new site:

[2] High Terrace of  Thangorodrim.
Site
Mountain.
When the Fellowship moves to here the Free Peoples player must add 2 Burdens or choose an opponent who may take control of a site.
should cost 1 at most.

[4]  The Void
Site
Void
At the start of the manouver phase the Free Peoples player may wound the Ringbearer to place a non-unique minion from the discardpile out of play. The Shadow Player may remove [3] to prevent this.
discard pile.  need a space.. and maneuver is speled wrong.

And an Orc...

[3]Snaga [Orc]
Minion • Orc
9
3
4
Hunter 3. The roaming penalty for each [Uruk] minion you play is -1. Response: Exert this minion to prevent a controlled site from being liberated.
Up cost by 1, and methinks it should if the free peoples player is about to liberate a site exert this minion to prevent it.

[5] Goblin Spider [Moria]
Possesion • Mount
4
1
4
Skirmish. Exert bearer to prevent The Free People Player using a skirmish event during this skirmish.
a possession...cut cost to 3-4


And a ring!

[Ring] The One Ring, Inherent Corruption Of Madness.
Str: +2
Vit: +2
Res: +2
Each time the Fellowship moves during the Regroup phase add a burden.
Skirmish: Exert the Ringbearer to wear The One Ring until the regroup phase.
Response: If the Ring-bearer is about to take a wound he wears the one ring until the regroup phase.  While wearing the one ring each time he is a bout to take a wound add 2 burdens instead.
you get the rough idea, this is what I think would make a good rink.
and lower the subtitle to inherent corruption.
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April 22, 2009, 05:48:29 AM
Reply #26

Smeagollum

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #26 on: April 22, 2009, 05:48:29 AM »
Thx guys, will sleep about it and when I'm at work tomorrow I'll update the cards;)

April 23, 2009, 02:06:02 AM
Reply #27

Smeagollum

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #27 on: April 23, 2009, 02:06:02 AM »
[2] • Vision of Galadriël [Elven]
Condition • Support Area
To play spot Frodo.
At the start of the maneuver phase, you may add [2] to transfer this condition to a companion.
This condition becomes a  follower until the start of the regroup phase that has 3 strength. This card is still a condition. When you transfer this to the Ringbearer, you may play a Possesion or Artifact from your discard pile.
« Last Edit: April 23, 2009, 02:28:58 AM by Smeagollum »

April 23, 2009, 02:13:02 AM
Reply #28

Thranduil

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #28 on: April 23, 2009, 02:13:02 AM »
[2] • Vision of Galadriël [Elven]
Condition • Support Area
At the start of the maneuver phase, you may add [2] to transfer this condition to a companion.
This condition becomes a  follower until the start of the regroup phase that has 3 strength. This card is still a condition. When you transfer this to the Ringbearer, you may play a Possesion or Artifact from your discard pile.
The concept of a condition that becomes a follower is fairly cool, but what's the difference (mechanically) between this and a follower? It's a cool card, but you need some spotting requirement, like spotting Galadriel, and perhaps 3 strength is too much.

Thranduil

April 23, 2009, 02:28:25 AM
Reply #29

Smeagollum

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #29 on: April 23, 2009, 02:28:25 AM »
¨The difference is that it allow´s Galadiel to be played.... For instance the Follower Radagast: If he´s on table you can´t play the companion Radagast while the follower is in play. Making a condition that can become a follower will make it able that you still can play the companion. But you´re right about a spottingrequirement.. I ajust that.. Totally forgot to say: To play spot Frodo. It´s also in the storyline, just before get stanged by Shelob Frodo get´s a vision of Galadriel.

Actually in first instance I wanted a condition which could become a companion. But somehow when I thought of it I changed it into a follower.

I updated the sugestions to the v-crads. Still like the tittle for the ring though.... It feels like ATAR but then you can call it ICOM...
« Last Edit: April 23, 2009, 03:51:12 AM by Smeagollum »

April 23, 2009, 04:56:52 PM
Reply #30

sickofpalantirs

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #30 on: April 23, 2009, 04:56:52 PM »
[2] • Vision of Galadriël [Elven]
Condition • Support Area
To play spot Frodo.
At the start of the maneuver phase, you may add [2] to transfer this condition to a companion.
This condition becomes a  follower until the start of the regroup phase that has 3 strength. This card is still a condition. When you transfer this to the Ringbearer, you may play a Possesion or Artifact from your discard pile.
should it be has a bonus of 3 strength? I'd say 1 strength one resistance plus the ability is powerful enough...
Felipe Musco:
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April 24, 2009, 12:08:07 AM
Reply #31

Smeagollum

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #31 on: April 24, 2009, 12:08:07 AM »
Hey Power from Afar  ;D

I'll reduce the power to 1.

April 24, 2009, 04:08:54 AM
Reply #32

Smeagollum

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #32 on: April 24, 2009, 04:08:54 AM »
3x raider

[5]Warior From Afar [Raider]
11
3
4
Minion • Easterling
Maneuver or Skirmish: Exert Warior From Afar and discard 2 cards from the top of your draw deck to add [2]. The Free People Player may discard a card from hand to prevent this.

[1]Power From Afar [Raider]
ConditionSupport Area
To play spot an Easterling
Maneuver: If you cannot spot 2 burdens and the Shadow Player has initiative you may discard 2 cards from the top of your draw deck to add a burden.

[2]Banner From Afar [Raider]
PossesionHandweapon
Str. +2
Vir. +1
T
Bearer must be a [Raider] minion.
Bearer is Very ;D Fierce.
Skirmish: If the Shadow Player has initiative you may remove 2 burdens to shuffle a [Raider] Minion from your discard pile back into your draw deck.

Yes I like (B)Easterlings  :P
Some mechanic with Innitiative.
« Last Edit: April 27, 2009, 12:53:49 AM by Smeagollum »

April 24, 2009, 10:23:44 AM
Reply #33

Thranduil

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #33 on: April 24, 2009, 10:23:44 AM »
[5]Warior From Afar [Raider]
11
3
4
Minion • Easterling
Shadow: Exert Warior From Afar and discard 2 cards from the top of your draw deck to add [2]. The Free People Player may discard a card from hand to prevent this.
Seems to me that he could be non-unique, given that it's so easy to prevent. That said, I like the very subtle initiative support. I might prefer it, however, in the maneuver phase where [Raider] is known for adding twilight.

[2]Power From Afar [Raider]
ConditionSupport Area
To play spot an Easterling
Maneuver: If you cannot spot 2 burdens and the Shadow Player has initiative you may discard 2 cards from the top of your draw deck to add a burden.
Yeah, fair enough. Could cost [1].

[2]Banner From Afar [Raider]
Possesion
Str. +2
Vir. +1
To play spot an Easterling.
Bearer must be a [Raider] minion.
Bearer is Very ;D Fierce.
Skirmish: If the Shadow Player has initiative you may remove 2 burdens to shuffle a [Raider] Minion from your discard pile back into your draw deck.
Interesting. I think I'd want to see it as "Possession • Hand Weapon" like the other banners. I might also, to lose a bit of text, remove the Easterling requirement. Otherwise, fun and interesting card.

Thranduil

April 27, 2009, 12:51:43 AM
Reply #34

Smeagollum

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #34 on: April 27, 2009, 12:51:43 AM »
[5]Warior From Afar [Raider]
11
3
4
Minion • Easterling
Shadow: Exert Warior From Afar and discard 2 cards from the top of your draw deck to add [2]. The Free People Player may discard a card from hand to prevent this.
Seems to me that he could be non-unique, given that it's so easy to prevent. That said, I like the very subtle initiative support. I might prefer it, however, in the maneuver phase where [Raider] is known for adding twilight.
What would you think of Manouver or skirmish?

[2]Power From Afar [Raider]
ConditionSupport Area
To play spot an Easterling
Maneuver: If you cannot spot 2 burdens and the Shadow Player has initiative you may discard 2 cards from the top of your draw deck to add a burden.
Yeah, fair enough. Could cost [1].

[2]Banner From Afar [Raider]
Possesion
Str. +2
Vir. +1
To play spot an Easterling.
Bearer must be a [Raider] minion.
Bearer is Very ;D Fierce.
Skirmish: If the Shadow Player has initiative you may remove 2 burdens to shuffle a [Raider] Minion from your discard pile back into your draw deck
Interesting. I think I'd want to see it as "Possession • Hand Weapon" like the other banners. I might also, to lose a bit of text, remove the Easterling requirement. Otherwise, fun and interesting card..



In addition:

[6]Khamul, The Black Easterling[Wraith]
12
4
3
Minion • Nazgul
Khamul, The Black Easterling counts as Ulaïre Atteä.
When you play this minion and spot an Easterling, you may place a [Raider] card out of play to play an Easterling from your discard pile. It's twilight cost is -2.
« Last Edit: April 27, 2009, 01:09:45 AM by Smeagollum »

April 27, 2009, 01:49:38 AM
Reply #35

Thranduil

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #35 on: April 27, 2009, 01:49:38 AM »
I like Maneuver or Skirmish on that guy. :up:

Thranduil

April 27, 2009, 04:09:44 AM
Reply #36

Smeagollum

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #36 on: April 27, 2009, 04:09:44 AM »
added:

[6] Goblin King[Moria]
11
3
4
Minion • Orc
Shadow Exert this minion twice to play a [Moria] Cavetroll from your discardpile. You may exert the [Moria] Cavetroll to play a possession from your discard pile on him or her for free.

[3] Goblin Drum[Moria]
Possesion • Support Area
Response If a [Moria] condition is about to be discarded you may discard this possession instead.

[2]Red Book of the Periannath[Shire]
Artifact
Ringbound Hobbits gain the Frodo signet.
Response If a possesion is about to discarded you may place 2 cards from hand here to prevent this.
For every 2 cards you can spot here every companion with the Frodo signet is strength +1.
« Last Edit: April 27, 2009, 05:03:46 AM by Smeagollum »

April 27, 2009, 05:05:49 AM
Reply #37

Thranduil

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #37 on: April 27, 2009, 05:05:49 AM »
[6] Goblin King[Moria]
11
3
4
Minion • Orc
Shadow Exert this minion twice to play a [Moria] Cavetroll from your discardpile. You may exert the [Moria] Cavetroll to play a possession from your discard pile on him or her for free.
This ability currently doesn't work because there is no "[Moria] Cave Troll". It should either say "[Moria] Troll" or "The Cave Troll of Moria" depending on what your intentions are. Otherwise, this is is cool.

[3] Goblin Drum[Moria]
Possesion • Support Area
Response If a [Moria] condition is about to be discarded you may discard this possession instead.
This is very expensive. To do just that, I would not pay more than (0). You could have another ability, maybe something like "Each time a [Moria] Orc wins a skirmish, you may make each [Moria] minion strength +1 until the regroup phase" to capture the flavour of drums.

[2]Red Book of the Periannath[Shire]
Artifact
Ringbound Hobbits gain the Frodo signet.
Response If a possesion is about to discarded you may place 2 cards from hand here to prevent this.
For every 2 cards you can spot here every Ringbound Hobbit is strength +1
Surely this should be called "Red Book of Westmarch, Book of the Periannath" or some other subtitle? I love the first line and the 3rd line, but I don't see the second line fitting on this card. How about something like "Response: If a tale is about to be discarded, you may stack it here instead." That seems to make more flavour sense, or you could go with your current line but with tales instead of possessions.

Thranduil

April 27, 2009, 05:09:31 AM
Reply #38

Smeagollum

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #38 on: April 27, 2009, 05:09:31 AM »
[6] Goblin King[Moria]
11
3
4
Minion • Orc
Shadow Exert this minion twice to play a [Moria] Cavetroll from your discardpile. You may exert the [Moria] Cavetroll to play a possession from your discard pile on him or her for free.
This ability currently doesn't work because there is no "[Moria] Cave Troll". It should either say "[Moria] Troll" or "The Cave Troll of Moria" depending on what your intentions are. Otherwise, this is is cool.

[3] Goblin Drum[Moria]
Possesion • Support Area
Response If a [Moria] condition is about to be discarded you may discard this possession instead.
This is very expensive. To do just that, I would not pay more than (0). You could have another ability, maybe something like "Each time a [Moria] Orc wins a skirmish, you may make each [Moria] minion strength +1 until the regroup phase" to capture the flavour of drums.

[2]Red Book of the Periannath[Shire]
Artifact
Ringbound Hobbits gain the Frodo signet.
Response If a possesion is about to discarded you may place 2 cards from hand here to prevent this.
For every 2 cards you can spot here every Ringbound Hobbit is strength +1
Surely this should be called "Red Book of Westmarch, Book of the Periannath" or some other subtitle? I love the first line and the 3rd line, but I don't see the second line fitting on this card. How about something like "Response: If a tale is about to be discarded, you may stack it here instead." That seems to make more flavour sense, or you could go with your current line but with tales instead of possessions.

Thranduil

Allready changed the last card a bit. What do you think of Khamul?

Cards now changed: see headpost.
« Last Edit: April 27, 2009, 05:15:31 AM by Smeagollum »

April 28, 2009, 04:22:50 AM
Reply #39

Smeagollum

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #39 on: April 28, 2009, 04:22:50 AM »
Gondor added:


[3]Beregond, first Captain of the White Company [Gondor]
7
3
7
Companion
FellowshipKnight
If Beregond is in your starting fellowship, his twilight cost is -2.
Bergil is twilight cost -1.
Fellowship: Exert Beregond to make the first sentence of Denethor's game text not apply until the regroup phase.

[2]Bergil, Peregrin Took's Guide [Gondor]
5
3
7
Companion
Fellowship
If Bergil is in your starting fellowship, his twilight cost is -1.
At the start of your Fellowship phase you may exert Bergil twice to play Pipin from your draw deck or discard pile.
When you play Pipin you may heal Bergil or Beregond once.

I wanted to create a theme here. You'll be able to play Faramir (rb), Denethor, Beregond and Bergil as starting FS. You'll also be able to play Pipin from dd or dp. Making it faster to complete your FS. and is in the line of the book as well: Bergil is guiding the way to pipin. In this case to the table... But I also wanted it not that easy to get Pipin.
As Bergil is Faramir's protector he had to do something to prevent Faramir getting hurt by Denethor... which is in completely to the story: He's preventing burdens (if you use the correct Denethor's that is.


[4]Bard, Slayer of Smaug.[Gondor]
8
4
6
CompanionRanger
Archer
Archery: Discard 2 cards from the top of your drawdeck to add 1 (limit 3) to the Archery total.

« Last Edit: April 28, 2009, 04:25:27 AM by Smeagollum »

April 28, 2009, 04:32:26 AM
Reply #40

Thranduil

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #40 on: April 28, 2009, 04:32:26 AM »
I liked Khamûl, but wouldn't it be easier to just call him "Úlairë Attëa, Khamûl"? Also, he could be [Men] culture! ;)

[3]Beregond, first Captain of the White Company [Gondor]
7
3
7
Companion
FellowshipKnight
If Beregond is in your starting fellowship, his twilight cost is -2.
Bergil is twilight cost -1.
Fellowship: Exert Beregond to make the first sentence of Denethor's game text not apply until the regroup phase.
Very flavourful. I don't think he needs the Bergil cost reduction, but I like the flavour of the fellowship ability. I might want to make something more general though, something which exerts in the maneuver phase to make the first sentence of a card's game text not apply. Might be interesting...

[2]Bergil, Peregrin Took's Guide [Gondor]
5
3
7
Companion
Fellowship
If Bergil is in your starting fellowship, his twilight cost is -1.
At the start of your Fellowship phase you may exert Bergil twice to play Pipin from your draw deck or discard pile.
When you play Pipin you may heal Bergil or Beregond once.
I see where you're going. I think I'd make it exert him once to play Pippin and without the healing ability (after all, a [1] cost [Gondor] Man in your starting fellowship is very useful (Captain of Gondor)). I don't think fellowship makes sense on these cards, though, given that they're not of the Nine Walkers.

[4]Bard, Slayer of Smaug.[Gondor]
8
4
6
CompanionRanger
Archer
Archery: Discard 2 cards from the top of your drawdeck to add 1 (limit 3) to the Archery total.
Limit 3 is massive. I would make it happen once at the start of the archery phase.

Thranduil

April 28, 2009, 04:49:53 AM
Reply #41

Smeagollum

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #41 on: April 28, 2009, 04:49:53 AM »
I liked Khamûl, but wouldn't it be easier to just call him "Úlairë Attëa, Khamûl"? Also, he could be [Men] culture! ;)

[3]Beregond, first Captain of the White Company [Gondor]
7
3
7
Companion
FellowshipKnight
If Beregond is in your starting fellowship, his twilight cost is -2.
Bergil is twilight cost -1.
Fellowship: Exert Beregond to make the first sentence of Denethor's game text not apply until the regroup phase.
Very flavourful. I don't think he needs the Bergil cost reduction, but I like the flavour of the fellowship ability. I might want to make something more general though, something which exerts in the maneuver phase to make the first sentence of a card's game text not apply. Might be interesting...

[2]Bergil, Peregrin Took's Guide [Gondor]
5
3
7
Companion
Fellowship
If Bergil is in your starting fellowship, his twilight cost is -1.
At the start of your Fellowship phase you may exert Bergil twice to play Pipin from your draw deck or discard pile.
When you play Pipin you may heal Bergil or Beregond once.
I see where you're going. I think I'd make it exert him once to play Pippin and without the healing ability (after all, a [1] cost [Gondor] Man in your starting fellowship is very useful (Captain of Gondor)). I don't think fellowship makes sense on these cards, though, given that they're not of the Nine Walkers.

[4]Bard, Slayer of Smaug.[Gondor]
8
4
6
CompanionRanger
Archer
Archery: Discard 2 cards from the top of your drawdeck to add 1 (limit 3) to the Archery total.
Limit 3 is massive. I would make it happen once at the start of the archery phase.

Thranduil

Man You're fast.....

About the cost reduction well it depends which Denethor you use: If you use Denethor, On the Edge of Madness then you do need the costreduction. If you see a workaround, please tell.
About Beregond's abil.: that was my idea in first instance, but then I remembered the first rare and the last rare Denethor. In that case you'll need to do it in the fellowship.
Bergil: Oh no, don't want to do that. Because it would be to easy to get Pipin back if you use the discard Pipin's or when you discard Pipin after taking it back to hand. That's why I wanted that Bergil has to exert twice, but then he would be easily to kill. So that's why the healingabil is there.
They are in Pip's Fellowship. But can live with without fellowship keyword.. I'll figure something out for that keyword later:)

Brand: You think so? You'll have to discard 6 cards for that. And you don't know which it will be....

I was also making another card:

[2] • Orcrist [Dwarven]
Possesion • Hanweapon
Str. +2
Vit. +1
Bearer must be Thorin III.
If an opponent's card is inserted in your draw deck you may discard a card from hand to discard the inserted card.
Bearer is strength +3 and damage +2 when skirmishing an orc.
"Gleamed ever in the dark if foes approached"
« Last Edit: April 29, 2009, 01:40:39 AM by Smeagollum »

April 28, 2009, 05:45:05 AM
Reply #42

Smeagollum

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #42 on: April 28, 2009, 05:45:05 AM »
And while we're busy...

[2]Crebain, Saruman's Allies [Dunland]
Follower
Str. +2
Aid – Remove a threat or a burden. (At the start of the maneuver phase, you may remove a a threat or a burden to transfer this to a [Dunland] minion.) Each time bearer wins a skirmish, you may heal a [Dunland] minion or [Dunland] ally.

[2]Crebain, Saruman's Followers [Dunland]
Ally Support Area
5
2
3
Maneuver: Exert Crebain, Saruman's Followers to play a [Dunland] condition or [Dunland] Follower from your discard pile.

...Somehow, somewhere, I sense a joke :D


[1] Forgoil! [Dunland]
Event
Shadow: Release a site you control to add [3] and play a [Dunland] man from your discard pile.
Regroup : If this card is in your discard pile you may remove from the game 3 other [Dunland] cards in your discard pile to take control of a site. Then remove this event from the game.

I'm not sure about the cost here....
« Last Edit: April 28, 2009, 06:44:21 AM by Smeagollum »

April 28, 2009, 10:18:40 AM
Reply #43

sickofpalantirs

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #43 on: April 28, 2009, 10:18:40 AM »
And while we're busy...

[2]Crebain, Saruman's Allies [Dunland]
Follower
Str. +2
Aid – Remove a threat or a burden. (At the start of the maneuver phase, you may remove a a threat or a burden to transfer this to a [Dunland] minion.) Each time bearer wins a skirmish, you may heal a [Dunland] minion or [Dunland] ally
I'm skeptical with them in dunland.  Strikes me that they should belong in isengard. .

[2]Crebain, Saruman's Followers [Dunland]
Ally Support Area
5
2
3
Maneuver: Exert Crebain, Saruman's Followers to play a [Dunland] condition or [Dunland] Follower from your discard pile.
you don't need the subtitle included in the gametezt.


[1] Forgoil! [Dunland]
Event
Shadow: Release a site you control to add [3] and play a [Dunland] man from your discard pile.
Regroup : If this card is in your discard pile you may remove from the game 3 other [Dunland] cards in your discard pile to take control of a site. Then remove this event from the game.

I'm not sure about the cost here....
its liberate a site you control. I'd stick with the standard 4 dunlands cards.
Felipe Musco:
(after all, it's a CHARITY organization, I still have SOME principles, even having gone through Law School... :P),
Elf Lvr:
Bit of a scrawny Iowan kid with an unhealthy artifact obsession. Oh, and a God of Spam. In a good way.
Ahhh!!! SoP, you're a genius!!! :gp: ~Menace64
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April 28, 2009, 02:45:38 PM
Reply #44

Thranduil

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #44 on: April 28, 2009, 02:45:38 PM »
[1] Forgoil! [Dunland]
Event
Shadow: Release a site you control to add [3] and play a [Dunland] man from your discard pile.
Regroup : If this card is in your discard pile you may remove from the game 3 other [Dunland] cards in your discard pile to take control of a site. Then remove this event from the game.
This is quite entertaining. I think I agree with SoP, though.

Your Orcrist is interesting, but a bit limited. I'm sure it could do something else as well.

Thranduil

April 29, 2009, 01:43:37 AM
Reply #45

Smeagollum

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #45 on: April 29, 2009, 01:43:37 AM »
Release or liberate... just a small difference concidering my knowledge of english :D

... but okay I'll make it liberate..
Or should we release a site 10 hahahaha

April 29, 2009, 02:11:18 AM
Reply #46

Smeagollum

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #46 on: April 29, 2009, 02:11:18 AM »
And a special card:

[2] Betrayal of The One Ring. [Ring]
Str: +1
Res: +2
Condition
Shadow or Fellowship: Place this condition on The One Ring.
For every unoccupied site on the sitepath the Ringbearers resistance is -1.
Regroup: If the Free People Player can spot no minions, discard this condition.

Why is it special? It's neither a fellowship or a Shadowcard. So you'll be able to play this condition as FPP on your own ring or as shadow on your opponent's. And it has no race, either  creature or culture. Just to make things more interesting.

And another special one.. Only this one is a bit difficult. So you all have to help me out here! I want to have something that can make Smeagol or Gollum take over the ring.. well I think you know what the concept here is.

[2] Gollum's fate. [Ring]
Condition
To Play spot Frodo.
Shadow or Fellowship: Place this condition on The One Ring.
If the Fellowship is at site 9 the site is concidered to be Mount Doom.
Response: If Frodo is about to die at site 9, make Gollum or Smeagol the Ring-bearer instead. (resistance 5). If Gollum or Smeagol survives he's considered to be corrupted. If  Gollum or Smeagol is about to die he's considered to have fallen into Mount Doom and the Free People Player have accomplished their task and win the game.


And I am really anxious to hear your comments about these 2 cards!!!

Added a Rohancard; Well I guess you can guess the theme here  ;D

Yep, the ladies in conflict  :P


[2] Éowyn, Beacon Of A Heart In Flame. [Rohan]
9
3
7
To play spot Arwen.
While you can spot Arwen, Éowyn is strength -3.
Maneuver: Exert Éowyn to play a possession on her from your discard pile or exert her twice to play a mount from your draw deck or discard pile, on Aragorn.

[2] Arwen, Mostly Admired. [Elven]
9
3
7
To play spot Éowyn.
While you can spot Éowyn, Arwen is strength -3.
Skirmish: Exert Arwen make a minion skirmishing Aragorn strength -2 untill the regroup phase.

[3] Faramir, moved by sorrow, pride, and beauty. [Rohan]
7
3
7
While you can spot Éowyn, Faramir is vitality +1.
While you can spot Aragorn, Faramir is strength +1.
Skirmish: Exert Faramir to prevent a Ringbound Hobbit with the Frodo signet from being overwhelmed unless that Hobbit's strength is tripled.
« Last Edit: April 29, 2009, 06:50:12 AM by Smeagollum »

April 29, 2009, 10:42:03 AM
Reply #47

sickofpalantirs

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #47 on: April 29, 2009, 10:42:03 AM »
And a special card:

[2] Betrayal of The One Ring. [Ring]
Str: +1
Res: +2
Condition
Shadow or Fellowship: Place this condition on The One Ring.
For every unoccupied site on the sitepath the Ringbearers resistance is -1.
Regroup: If the Free People Player can spot no minions, discard this condition.
unoccupied? like no player token on it?

[2] Gollum's fate. [Ring]
Condition
To Play spot Frodo.
Shadow or Fellowship: Place this condition on The One Ring.
If the Fellowship is at site 9 the site is concidered to be Mount Doom.
Response: If Frodo is about to die at site 9, make Gollum or Smeagol the Ring-bearer instead. (resistance 5). If Gollum or Smeagol survives he's considered to be corrupted. If  Gollum or Smeagol is about to die he's considered to have fallen into Mount Doom and the Free People Player have accomplished their task and win the game.
site considered.  that is weird...Um lets see...so you have to kill frodo, than kill gollum in fierce? tad overpowered methinks...again, I'm flabbergasted IDK what to do...brain fries...


[2] Éowyn, Beacon Of A Heart In Flame. [Rohan]
9
3
7
To play spot Arwen.
While you can spot Arwen, Éowyn is strength -3.
Maneuver: Exert Éowyn to play a possession on her from your discard pile or exert her twice to play a mount from your draw deck or discard pile, on Aragorn.
Complicated, exert her to play a possession from the discard pile on her? IDK its confusing, but from the draw deck is a tad powerful.  Also I don't like that you can't run these together.  I'd say cut the spotting from one of them. I'm not sure...

[2] Arwen, Mostly Admired. [Elven]
9
3
7
To play spot Éowyn.
While you can spot Éowyn, Arwen is strength -3.
Skirmish: Exert Arwen make a minion skirmishing Aragorn strength -2 until the regroup phase.
Thats weird...I don't know what to say...probably OP, maybe 8?

[3] Faramir, moved by sorrow, pride, and beauty. [Rohan]
7
3
7
While you can spot Éowyn, Faramir is vitality +1.
While you can spot Aragorn, Faramir is strength +1.
Skirmish: Exert Faramir to prevent a Ringbound Hobbit with the Frodo signet from being overwhelmed unless that Hobbit's strength is tripled.
vitality bonus...OP! methinks. resistance bonus for eoqyn instead.  Moved by pride woul dbe fine, but all 3 in the subtitle is too much...The skirmish ability is conplicated, I'd just add while you can spot a ringbound hobbit, Faramir gains Valiant, or knight, or ranger or something kewl.
Felipe Musco:
(after all, it's a CHARITY organization, I still have SOME principles, even having gone through Law School... :P),
Elf Lvr:
Bit of a scrawny Iowan kid with an unhealthy artifact obsession. Oh, and a God of Spam. In a good way.
Ahhh!!! SoP, you're a genius!!! :gp: ~Menace64
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April 29, 2009, 02:19:54 PM
Reply #48

Thranduil

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #48 on: April 29, 2009, 02:19:54 PM »
[2] Betrayal of The One Ring. [Ring]
Str: +1
Res: +2
Condition
Shadow or Fellowship: Place this condition on The One Ring.
For every unoccupied site on the sitepath the Ringbearers resistance is -1.
Regroup: If the Free People Player can spot no minions, discard this condition.
It doesn't have a type, but then you call it a condition on the card! Either make the card's type condition, or say "card" in the text. Do you mean "uncontrolled site"? Or do you mean that there's no player counter on it? This card currently only works as a Shadow card because the opponent's Ring is not active during your FP turn, so the card can do nothing. Ah, also, you can always "spot no minions" (Chaotic Clash had to have errata).

[2] Gollum's fate. [Ring]
Condition
To Play spot Frodo.
Shadow or Fellowship: Place this condition on The One Ring.
If the Fellowship is at site 9 the site is concidered to be Mount Doom.
Response: If Frodo is about to die at site 9, make Gollum or Smeagol the Ring-bearer instead. (resistance 5). If Gollum or Smeagol survives he's considered to be corrupted. If  Gollum or Smeagol is about to die he's considered to have fallen into Mount Doom and the Free People Player have accomplished their task and win the game.
Flavour is good, but I think you're taking it a bit too literally. Flavourful cards also have to be mechanically straightforward to be really effective.

[2] Éowyn, Beacon Of A Heart In Flame. [Rohan]
9
3
7
To play spot Arwen.
While you can spot Arwen, Éowyn is strength -3.
Maneuver: Exert Éowyn to play a possession on her from your discard pile or exert her twice to play a mount from your draw deck or discard pile, on Aragorn.

[2] Arwen, Mostly Admired. [Elven]
9
3
7
To play spot Éowyn.
While you can spot Éowyn, Arwen is strength -3.
Skirmish: Exert Arwen make a minion skirmishing Aragorn strength -2 untill the regroup phase.
This is quite weird, seeing as Éowyn and Arwen were never in direct conflict throughout the story. If you want to represent this dilemma, I suggest you make an Aragorn that gets bonuses and/or penalties for spotting Arwen or Éowyn.

[3] Faramir, moved by sorrow, pride, and beauty. [Rohan]
7
3
7
While you can spot Éowyn, Faramir is vitality +1.
While you can spot Aragorn, Faramir is strength +1.
Skirmish: Exert Faramir to prevent a Ringbound Hobbit with the Frodo signet from being overwhelmed unless that Hobbit's strength is tripled.
I think the Hobbit text doesn't fit so well with the subtitle. I would make the Aragorn ability strength +2 and leave out the skirmish ability.

Thranduil

April 30, 2009, 04:42:29 AM
Reply #49

Smeagollum

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #49 on: April 30, 2009, 04:42:29 AM »
I'll react tomrrow on this. There were festivals over here.. Queensday, but there's probably been an assault on the royal family.. so I gonna follow this...

May 01, 2009, 07:37:49 AM
Reply #50

Smeagollum

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #50 on: May 01, 2009, 07:37:49 AM »
Betrayal of The One Ring.
SOP: You're correct
Thran: Never said it has no type.. It's a Condition. I only forgot to make it bold.

Gollum's fate
SOP: Yeah, it's a difficult one. That's why I asked you all to help out with this.
flabbergasted? What does that mean?

Thran: It's also something new.. so still crystalizing this out.

Éowyn, Beacon Of A Heart In Flame.
Arwen, Mostly Admired.

Thran & SOP: They were not in conflict and they are still not. But Eowyn has lesser change with Arwen around and Aragorn did felt something for Eowyn. So that's why the text is there. The only thing I can imagine I would like to change is:
Exert Éowyn to play a possession on her from your discard pile or discard a possesion from her to play a mount from your draw deck or discard pile, on Aragorn.

You still can run them together, but then they have normal strength. They just don't benefit from eachother.

Faramir, moved by sorrow, pride, and beauty.
SOP: I'll change the name later this week. But I still like the Vit. bonus rather then resistance.
Thran: I'll take out the hobbit part.

About queensday...: Well some idiot lost his job and did a suicide-attempt on our royal family during queensday. It was on live-television. There are 6 people dead, including the idiot, who died last night, because of his woundings. Still a bit sad... Also clumsy attempt on a big bus with just a suzuki-car.. and no explosives..So we were lucky that he was stupid as well as mad.



May 05, 2009, 08:36:12 AM
Reply #51

Smeagollum

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #51 on: May 05, 2009, 08:36:12 AM »
[2] Betrayal of The One Ring. [Ring]
Str: +1
Res: +2
Condition
Shadow or Fellowship: Place this condition on The One Ring.
For every unoccupied site on the sitepath the Ringbearers resistance is -1.
Regroup: If the Free People Player can spot no minions, discard this condition.
It doesn't have a type, but then you call it a condition on the card! Either make the card's type condition, or say "card" in the text. Do you mean "uncontrolled site"? Or do you mean that there's no player counter on it? This card currently only works as a Shadow card because the opponent's Ring is not active during your FP turn, so the card can do nothing. Ah, also, you can always "spot no minions" (Chaotic Clash had to have errata).

You can place it in your shadowturn on your opponent's ring and if you want to place it on your own ring you'll need to do it in your fellowship. Don't see the problem here.
Don't agree with you on spot no minions. See also http://lotrtcgwiki.com/pages/LOTR06109.html
if there are minions present in the regroup you'll not be able to do this. The minions go to your discard pile when the regroupphase ends.

May 06, 2009, 03:09:14 AM
Reply #52

Smeagollum

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #52 on: May 06, 2009, 03:09:14 AM »
Changed  "O.. Yes right trough[gollum]" into "Chased By Shadows" {wraith]. Reason.. I remembered the film and remembered Gollum striking Sam's head with a rock.. and then I visioned a card. But I already had 3 gollumcards and as I don't want more then 3 cards per race/culture/site/ring I decided to reimage the card.

Here is the new Gollumcard. Enjoy and shoot:)

[3] Sollid Rock. [Gollum]
Str.: +1
Possesion  • Handweapon
Damage +1
If this possession is played in the fellowship phase then bearer must be Smeagol.
If this possession is played in the shadow phase then bearer must be Gollum.
Bearer gains enduring.
Response: If bearer wins a skirmish you may discard a card from hand to heal bearer.

Also 2 Orc-cards:

[2] Orc Bow. [Orc]
  Possesion  • Ranged Weapon
Bearer must be an [Orc] Orc with strength 10 or more.
Bearer is an Archer.
Archery: You may play only one Archery event once.

[3] Ufthak, Eatened by Shelob. [Orc]
10
1
8
Minion 
When you play Ufthak you may exert Shelob to stack him on a [Gollum] possession.
Regroup: Discard Ufthak from a possession to exert a Ringbound Companion.
Ufthak is strength -4 while you can spot Shelob.

[2] Harad, where the stars are strange. [Men]
Condition
To Play spot 2 sites you control.
Plays on a site you control.
Every time your minion wins a skirmish you may stack a card from hand here.
Regroup Discard a card stacked from here to wound an unbound companion. The Free People Player may add [3] to prevent this.

[2] Southron Arrow. [Men]
Str.: -1
Possesion
Plays on an unbound companion.
Every time Bearer loses a skirmish the Free People Player must reveal his or her hand and discards all Free Peoples cards from hand that have a twilight cost of 1 or less. He or she may wound a ringbound companion to prevent this. Discard this possesion when the ringbearer is exhausted.
« Last Edit: May 06, 2009, 05:35:40 AM by Smeagollum »

May 06, 2009, 11:02:25 AM
Reply #53

sickofpalantirs

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #53 on: May 06, 2009, 11:02:25 AM »
Changed  "O.. Yes right trough[gollum]" into "Chased By Shadows" {wraith]. Reason.. I remembered the film and remembered Gollum striking Sam's head with a rock.. and then I visioned a card. But I already had 3 gollumcards and as I don't want more then 3 cards per race/culture/site/ring I decided to reimage the card.

Here is the new Gollumcard. Enjoy and shoot:)

[3] Sollid Rock. [Gollum]
Str.: +1
Possesion  • Handweapon
Damage +1
If this possession is played in the fellowship phase then bearer must be Smeagol.
If this possession is played in the shadow phase then bearer must be Gollum.
Bearer gains enduring.
Response: If bearer wins a skirmish you may discard a card from hand to heal bearer.
solid possession, hand weapon.  Title reminds me of the hymn.  wait so it can go either way? needs to have bearer gains Damage +1. 

Also 2 Orc-cards:

[2] Orc Bow. [Orc]
  Possesion  • Ranged Weapon
Bearer must be an [Orc] Orc with strength 10 or more.
Bearer is an Archer.
Archery: You may play only one Archery event once.
the archery ability confusese me.  Cut it, cut the strength requirement and your fine ;)

[3] Ufthak, Eatened by Shelob. [Orc]
10
1
8
Minion 
When you play Ufthak you may exert Shelob to stack him on a [Gollum] possession.
Regroup: Discard Ufthak from a possession to exert a Ringbound Companion.
Ufthak is strength -4 while you can spot Shelob.
fine. eaten. not eatened.

[2] Harad, where the stars are strange. [Men]
Condition
To Play spot 2 sites you control.
Plays on a site you control.
Every time your minion wins a skirmish you may stack a card from hand here.
Regroup Discard a card stacked from here to wound an unbound companion. The Free People Player may add [3] to prevent this.
is that a subtitle? I'm confused.  I think just plays on a site without the spotting 2 would be fine. needs cultural enforcement though.

[2] Southron Arrow. [Men]
Str.: -1
Possesion
Plays on an unbound companion.
Every time Bearer loses a skirmish the Free People Player must reveal his or her hand and discards all Free Peoples cards from hand that have a twilight cost of 1 or less. He or she may wound a ringbound companion to prevent this. Discard this possesion when the ringbearer is exhausted.
misspelled possession twice.  no cultural enforcement  [-X   the final discard text isn't really neccasary...I would just make it a straight -1 vitality, and have something like it transfer if a companion takes a wound in archery, but perhaps you have to exert a men minion and the freeps can add a threat or 2 or something to prevent it.  just an idea.
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May 06, 2009, 04:09:42 PM
Reply #54

Thranduil

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #54 on: May 06, 2009, 04:09:42 PM »
[3] Sollid Rock. [Gollum]
Str.: +1
Possesion  • Handweapon
Damage +1
If this possession is played in the fellowship phase then bearer must be Smeagol.
If this possession is played in the shadow phase then bearer must be Gollum.
Bearer gains enduring.
Response: If bearer wins a skirmish you may discard a card from hand to heal bearer.
Again, I think there's far too much going on there. I'd lose the response action, and it would probably be fine.

[2] Orc Bow. [Orc]
  Possesion  • Ranged Weapon
Bearer must be an [Orc] Orc with strength 10 or more.
Bearer is an Archer.
Archery: You may play only one Archery event once.
Do you not mean strength 10 or less? That is something that has been put on [Orc] cards before and makes mechanical sense. This way doesn't seem to make mechanical or flavour sense to me. And I don't understand that archery ability. What is the intention?

[3] Ufthak, Eatened by Shelob. [Orc]
10
1
8
Minion 
When you play Ufthak you may exert Shelob to stack him on a [Gollum] possession.
Regroup: Discard Ufthak from a possession to exert a Ringbound Companion.
Ufthak is strength -4 while you can spot Shelob.
I'll forgive you because you're not a native English-speaker, but if you were I would roast you for "eatened"! :twisted: He doesn't need the third line, but he is entertaining.

[2] Harad, where the stars are strange. [Men]
Condition
To Play spot 2 sites you control.
Plays on a site you control.
Every time your minion wins a skirmish you may stack a card from hand here.
Regroup Discard a card stacked from here to wound an unbound companion. The Free People Player may add [3] to prevent this.
As SoP points out, this has a weird title. I would call it either "Harad" or "Strange Stars" or something like that. What I don't like about this is the way you play this condition on a site and then stack cards on the condition - this is confusing gameplay. I think it should be a support area condition and as long as it had some requirement for the [Men] culture on it somewhere (either a simple play requirement or "Each time your [Men] minion..." but is otherwise fine.

[2] Southron Arrow. [Men]
Str.: -1
Possesion
Plays on an unbound companion.
Every time Bearer loses a skirmish the Free People Player must reveal his or her hand and discards all Free Peoples cards from hand that have a twilight cost of 1 or less. He or she may wound a ringbound companion to prevent this. Discard this possesion when the ringbearer is exhausted.
Surely you want "To play, spot a [Men] archer" or something similar, a) because it makes perfect flavour sense, and b) so that it is culturally reinforced. Yeah, does seem complicated, but it captures the idea of poison reasonably well. I think you should probably just discard 1 card from their hand, but perhaps any card.

Thranduil

May 07, 2009, 01:39:06 AM
Reply #55

Smeagollum

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #55 on: May 07, 2009, 01:39:06 AM »
sollid rock
Sop: I'll change it into beare gains damage + 1
T.:You think so? I liked the response-ability. For instance if gollum bears it and he kills a companion using Not This Time! he would be able to heal then when he's fierce he might be able to do it again. That's why I made the cost so high.

Orc bow
Sop + T: I really do mean that bearer must be stronger then 10. I actually don't like the card, but I  also don't like it that Decipher made a ruling on Frenzy of Arrows. Which actually is now unplayable. On the other side I also don't like Frenzy of Arrows. So that's why I limit it to play this event during the archery phase. I want to make it as difficult as possible to play Frenzy of Arrows, so that's why bearer must be stronger then 10. [Orc] Minions of str 10 or more mostly cost 4 or more. So it will cost at least 8 to make the combo with Frenzy of Arrows.

Ufthak:
Sop + T: eaten or eatened.. small step for english-natives, big step for this Dutchman :D
Will change it.

Harad, where the stars are strange.
Sop + t: Well I saw this sentence on wikipedia and loved it. So that's why I wanted to use this tittle:  http://en.wikipedia.org/wiki/Harad
T: I'll keep it on to be played on a site you control. If people play without conditiondiscard they will still be able to get it away from table if they use site-release. I agree with you on the cultural enforcement.

Southron Arrow
Sop + T: They should ban any word with ss in it :D But for you guys I'll change it. Agreed on cultural enforcement. But gentlemen you forgot something as well... It should be Poisened Southron Arrow :) Mr T.: Thx for suggestion without knowing of the suggestion :)
T: I gonna think about changing the discard ability as you suggested.

Moderations can be found on page 1!
« Last Edit: May 07, 2009, 02:11:27 AM by Smeagollum »

May 07, 2009, 04:10:12 AM
Reply #56

Smeagollum

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #56 on: May 07, 2009, 04:10:12 AM »
[3] Variag Wainrider, Horsemen form Khand . [Men]
9
2
5
Minion
This minion may bear Messenger's Mount.
While you spot this minion Messenger's Mount is non-unique.
Skirmish: Exert this minion to play Messenger's Mount from your discard pile.
Khand was under the influence of Mordor and supplied it with horses.


[3] Death! [Rohan]
Condition
Bearer must be a [Rohan] man or Merry.
Skirmish: Dicard this condition to replace bearer with a companion in your Death Pile.

[5] Death is just a new path! [Gandalf]
ConditionSupport Area
To play spot Gandalf.
Assignment: Discard this condition to assign a companion in your Death Pile to a Skirmish.
When the skirmish is resolved the companion returns to your Death Pile.

[2]The Elf of the Wand.[Gandalf]
EventSpell
Maneuver: Exert an [Elven] companion to play a staff from your discard pile or exert Gandalf and Elrond to discard a shadow possession or Artifact.
« Last Edit: May 08, 2009, 01:13:30 AM by Smeagollum »

May 07, 2009, 02:11:50 PM
Reply #57

Gil-Estel

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #57 on: May 07, 2009, 02:11:50 PM »
Wording isn't mine strong point either (long 'I' used here :D), but a few points first. It is Dead Pile, instead of death pile. Death is meer 'de dood' als in: ik ben niet (of wel) bang voor de dood, en Dead is dood als in: hij is dood. Sorry guys, had to explain something in dutch there.

First card:

Small note: Think it should be Horseman from Khand, for it is a single unit and men is plural (correct me if I'm wrong you native speaking people). Nice to see horse loving Easterlings here though, reminds me of a dreadfull movie I have once seen: All the Pretty Horses
Other than that, I like the card, nothing too strong or out of line...maybe introduce a few new horses.

Second card:

I think it is strong, I think too strong, but I could be wrong. With like On Your Doorstep you could get Death back all the time and you could cycle your dead pile over and over, no way anyone will really die, they just keep on changing with their buddies in the dead pile....

Third card:

I like the concept. I like it, allthough it seems more like Dark magic than something that Gandalf would do....summoning the Dead to appear and fight.

Fourth card:

First ability kinda cool, and promising, the second a tad disappointing. Roll of Thunder is the same, but cheaper. But maybe balanced because of the first ability....But than again, how many times do you get a staff in the discard pile? With Staff Assunder maybe :D
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May 07, 2009, 04:18:37 PM
Reply #58

Thranduil

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #58 on: May 07, 2009, 04:18:37 PM »
[3] Variag Wainrider, Horsemen form Khand . [Men]
9
2
5
Minion
This minion may bear Messenger's Mount.
While you spot this minion Messenger's Mount is non-unique.
Skirmish: Exert this minion to play Messenger's Mount from your discard pile.
Khand was under the influence of Mordor and supplied it with horses.
Yeah, GE is right. I would make this card "Horsemen of Khand" and then make another card "Variag Wainrider" - no point losing 2 great titles on 1 card. This seems really clunky to me - why make a card that has to rewrite another specific card in order to work? Much simpler idea: make the skirmish action play a [Men] mount from your discard pile, then make some mounts that he (and others) can bear.

[3] Death! [Rohan]
Condition
Bearer must be a [Rohan] man or Merry.
Skirmish: Dicard this condition to replace bearer with a companion in your Death Pile.
Weirdly hilarious, but exceedingly strong - probably too strong. I'd prefer "Place bearer in the dead pile to shuffle a companion in your dead pile into your draw deck" or something else which doesn't give you the companion straight away, then it might be okay.

[5] Death is just a new path! [Gandalf]
ConditionSupport Area
To play spot Gandalf.
Assignment: Discard this condition to assign a companion in your Death Pile to a Skirmish.
When the skirmish is resolved the companion returns to your Death Pile.
Now this is also insane. Reminds me of Makeshift Manikin from MTG. I also agree with GE that the flavour doesn't quite fit. In fact, I'd prefer if [Gandalf] got all of the dead pile interactions, not [Rohan] (given that it's already something he does, Sent Back, Well Met Indeed etc.) so I would not make that [Rohan] card Death! but make this card do what Death! did (well, a more balanced version of what Death! did).

[2]The Elf of the Wand.[Gandalf]
EventSpell
Maneuver: Exert an [Elven] companion to play a staff from your discard pile or exert Gandalf and Elrond to discard a shadow possession or Artifact.
I reckon you could have something like "Exert an [Elven] companion to play a [Gandalf] artifact from your draw deck or discard pile" which would be cool and simple. Then, you could also make a cycle of these cross-culture events, which would also be cool. You have put "spell" and "maneuver" in the wrong places though - "Maneuver" belongs as the event's subtype (after the •) and "spell" belongs in the text of the card.

Thranduil

May 08, 2009, 12:36:40 AM
Reply #59

Smeagollum

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #59 on: May 08, 2009, 12:36:40 AM »
1 card:
GE+T: Both thx. Yeah I like both titles as well. But there is where my problem started. In this set I only wanted to make 3 cards of each race/culture and I allready have 2 cards for evil men. So here I am with 2 great titles and only one card and then I decided to give the card both titles. Then another problem arose: I wanted the card to do something cool with horses. But with no room for more cards I could not make a new mount. The only horse in evil men culture is messenger's mount and then I saw this solution. I need to rethink this. Maybe I can use the wraith steeds instead... what do you think? Would this make it better?

[3] Horsemen form Khand . [Men]
9
2
5
Minion
This minion may bear a [Wraith] Mount.
Skirmish: Exert this minion to play  a [Wraith] Mount from your discard pile.
Khand was under the influence of Mordor and supplied it with horses.


2+3 card: First I designed Death. When I made Death is just a new path I was actually confronted with the follwing. Death is a card which doesn't belong in Rohan but in Gandalf. I could do 2 things merge the card into one gandalfcard or leave it and wait for your reactions to it. Strangely you almost say the same. I don't think it's to overpowered. The cards are unique and quite expensive. I disagree with you about the flavour: Doesn't Gandalf advise Aragorn to take the path of the dead?
Would this make it better?

[3] Death! [Rohan]
Condition
Bearer must be a [Rohan] man or Merry.
Possesions and conditions on bearer may not be discarded by a shadowcard.
Skirmish: Dicard this condition and place bearer in your Death Pile to wound a minion another companion is skirmishing twice.


[5] Death is just a new path! [Gandalf]
ConditionSupport Area
To play spot Gandalf.
Assignment: Discard this condition to assign an enduring [Gondor] companion in your Death Pile to a Skirmish.
When the skirmish is resolved the companion returns to your Death Pile.


4 card:
Ge: It's a combination of Roll of thunder and an action to make Staff Asunder more playable.
T.: hey I live in Amsterdam, which is a meltpot with a lot of cross-culture events. So there's where the inspiration came from.. haha

[2]The Elf of the Wand.[Gandalf]
Event 
Spell
To play spot a Wizard.
Maneuver: Exert an [Elven] companion to play a staff from your discard pile.
Skirmish: Exert Gandalf or Elrond to discard from play an unassigned minion, who's bearing a shadow possession or an artifact. The shadow player may liberate a site to prevent this.
« Last Edit: May 08, 2009, 01:23:56 AM by Smeagollum »

May 08, 2009, 02:25:24 AM
Reply #60

Smeagollum

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #60 on: May 08, 2009, 02:25:24 AM »
New:

[3] Light Does Not Stop Them.[Uruk]
Condition
To play spot Saruman.
Bearer must be an [Uruk] minion and gains the [Isengard] culture.
Archery: Wound bearer twice to skip the Assignment and the Skirmish phase. The free People Player may heal Saruman to prevent this.
Regroup: Discard this condition and it's bearer to add a burden.

[3]Fallen Maiar.[Uruk]
Condition
Bearer must be an [Uruk] minion and gains the [Sauron] culture.
Skirmish: Remove a burden to make bearer enduring until the regroup phase.
Regroup: Discard this condition and it's bearer to make the ringbearer's resistance -1 untill the end of turn.

(0)Saruman's Palantir.[Uruk]
Artifact
To play, spot an [Uruk] minion.
Plays to your support area.
Regroup: Spot an [Isengard] minion or a [Sauron] minion and remove [2] to reveal the top card of any draw deck. You may discard the revealed card. The Free People Player may add a burden to prevent this and place the card benaeth owner's draw deck.
« Last Edit: May 08, 2009, 03:11:26 AM by Smeagollum »

May 08, 2009, 09:56:56 AM
Reply #61

sickofpalantirs

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #61 on: May 08, 2009, 09:56:56 AM »
New:

[3] Light Does Not Stop Them.[Uruk]
Condition
To play spot Saruman.
Bearer must be an [Uruk] minion and gains the [Isengard] culture.
Archery: Wound bearer twice to skip the Assignment and the Skirmish phase. The free People Player may heal Saruman to prevent this.
Regroup: Discard this condition and it's bearer to add a burden.
Hmmm...seems like its doing a lot and the freeps has to do next to nothing to stop.  Both of these condition could be 1-2 methinks, make it the freeps may add a burden or something to prevent.

[3]Fallen Maiar.[Uruk]
Condition
Bearer must be an [Uruk] minion and gains the [Sauron] culture.
Skirmish: Remove a burden to make bearer enduring until the regroup phase.
Regroup: Discard this condition and it's bearer to make the ringbearer's resistance -1 untill the end of turn.
Regroup, just discard bearer would do the trick, discarding the condition as well...misspelled until

(0)Saruman's Palantir.[Uruk]
Artifact
To play, spot an [Uruk] minion.
Plays to your support area.
Regroup: Spot an [Isengard] minion or a [Sauron] minion and remove [2] to reveal the top card of any draw deck. You may discard the revealed card. The Free People Player may add a burden to prevent this and place the card benaeth owner's draw deck.
The Palantir of Orthanc is the standard title.  misspelled beneath.  your spotting uruk minion to play but requiring isengard or sauron minions to use the ability? ah I see the top card...still..
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May 08, 2009, 11:42:18 AM
Reply #62

DáinIronfoot

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #62 on: May 08, 2009, 11:42:18 AM »
Quote from: Smeagollum
[3] Light Does Not Stop Them.[Uruk]
Condition
To play spot Saruman.
Bearer must be an [Uruk] minion and gains the [Isengard] culture.
Archery: Wound bearer twice to skip the Assignment and the Skirmish phase. The free People Player may heal Saruman to prevent this.
Regroup: Discard this condition and it's bearer to add a burden.
Some rewording and grammar tweaking, first off:

[3] Light Does Not Stop Them [Uruk]
Condition
To play, spot Saruman.
Bearer must be an [Uruk] minion. Bearer gains the [Isengard] culture.
Archery: Wound bearer twice to skip the assignment and all skirmish phases. The Free Peoples player may heal Saruman to prevent this.
Regroup: Discard this condition and its bearer to add a burden.

I think I'd like this better if it wounded the bearer twice and prevented JUST the bearer from being assigned to skirmishes. Then it seems balanced, and the cost could come down to [2] (or even [1] if it exerted Saruman to enter play).

Oh, and there's no need to discard this condition AND its bearer. Just discard the bearer, and the condition goes with it.

Quote from: Smeagollum
[3]Fallen Maiar.[Uruk]
Condition
Bearer must be an [Uruk] minion and gains the [Sauron] culture.
Skirmish: Remove a burden to make bearer enduring until the regroup phase.
Regroup: Discard this condition and it's bearer to make the ringbearer's resistance -1 untill the end of turn.
Quick fixes again....

[3]Fallen Maiar [Uruk]
Condition
Bearer must be an [Uruk] minion. Bearer gains the [Sauron] culture.
Skirmish: Remove a burden to make bearer enduring] until the regroup phase.
Regroup: Discard bearer to make the Ring-bearer's resistance -1 until the end of turn.

Other than that, this actually seems alright, though I don't get the connection between [Uruk] and [Sauron] aside from Saruman himself. Perhaps the bearer should be limited to Saruman and maybe Grima?

Quote from: Smeagollum
(0)Saruman's Palantir.[Uruk]
Artifact
To play, spot an [Uruk] minion.
Plays to your support area.
Regroup: Spot an [Isengard] minion or a [Sauron] minion and remove [2] to reveal the top card of any draw deck. You may discard the revealed card. The Free People Player may add a burden to prevent this and place the card benaeth owner's draw deck.
One more time....

(0)The Palantir of Orthanc, Saruman's Palantir [Uruk]
Artifact • Support Area
To play, spot an [Uruk] minion.
Regroup: Spot an [Isengard] minion or a [Sauron] minion and remove [2] to reveal the top card of any draw deck. You may discard the revealed card. The Free Peoples player may add a burden to prevent this and place that card beneath its owner's draw deck instead.

Very palantir-like, and quite evil. :twisted: I think I'd exert the [Isengard] or [Sauron] minion instead of just spotting it, or else this could potentially be TOO evil. Other than that, I like it! :up:

Nice ideas overall, Smeagollum. (Love that name, by the way! ;)) Just a few little tweaks and I think you're on your way!
Best regards,
Dáin


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May 09, 2009, 04:46:24 AM
Reply #63

Smeagollum

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #63 on: May 09, 2009, 04:46:24 AM »
thx SOP & Dain,

Thx for correcting the grammar. Will correct it tomorrow, when I've bit more time.

card 1: I actually don't see the problem in skipping those phases. It gives the shadow a bit more potential to do use the regroupactions, but these are not that massive. It will only stop a 2nd move.

card 2: Well there are uruks in both cultures, there is the connection & alliance to the 2 towers and some of Saruman's uruk's fled to mordor.

card 3: Wil make it exert.

May 10, 2009, 07:30:41 AM
Reply #64

Smeagollum

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Re: "Shelob's Lair" ready for overall review
« Reply #64 on: May 10, 2009, 07:30:41 AM »
See page 1 for all the cards. Please review them all before I finnish this set.

May 10, 2009, 02:09:07 PM
Reply #65

BattleWarg

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Re: "Shelob's Lair" ready for overall review
« Reply #65 on: May 10, 2009, 02:09:07 PM »
Let's see here...

[Ring] - Betrayal of The One Ring; Gollum's Fate
Assuming a specific mention allowing [Ring] culture cards to be played by either player, both these cards should be able to be worded "Bearer must be The One Ring".  It hasn't been done before, but should be possible.  On second thought, perhaps it should be "Bearer must be the Ring-bearer."  Obviously that adds a drawback that it could be discarded by the cards that only discard cards on a character (or if Frodo gets it and Sam takes it).  If you don't mind that, then it's much easier.

For Betrayal, I would need to check (just to be sure) what type of site does not reduce the Ring-bearer's resistance.  As I understand it, sites that any fellowship is at don't, but what about controlled sites?  Currently they do not.
If they shouldn't, then I think it should be worded "The Ring-bearer is resistance -1 for each unoccupied site on the adventure path." (although the other way around might be true as well) - otherwise, I'd add "controlled site or" in front of unoccupied.
First - this should almost definitely be unique.  If you're the Shadow player, all you have to do is cycle through until you get 4 of these in hand, ideally at site 9.  Unless your opponent's controlling the sites and staying barely ahead of you, he's in big trouble.  If 1 site qualifies, -4 resistance; 2 = -8; 3 = -12...
The regroup action brings up another point.  Unless they are Free Peoples cards after being played, this one would probably be "At the start of the regroup phase, if you can not spot a minion, discard this condition."  If it does become one, you can make it a regroup action, removing "At the start of the regroup phase" and replacing it with "Regroup:" instead (or leave it) - depending if you want it to be optional or not.

Gollum's Fate - I love this idea.  However, when doing things like this, you need to keep alternate Ring-bearers in mind (and the fact there's a non-ring-bearer Frodo).  So the to play ability should be something like "To play, spot Frodo bearing The One Ring." followed by "Bearer must be..." as mentioned above.
This should probably be alright to be non-unique.
For the rest...  although it's slightly different, you can go with the wording of Final Strike - "Any site 9 is named Mount Doom" if you want to change the name or "Any site 9 gains the name Mount Doom" so it's a combination of both.  Flavor-wise, I think the second's a little better - the Ring-bound companions are at Mount Doom, unbound as the regular version.  Also, adding the name allows any references to the site name to work fine without any clarification.  If you want it to be changed into the actual card, that's a little more complicated.  If that's your intention I've got wording for that, though.
As for the response ability - the Free Peoples player will always trigger it if possible, the Shadow player will never trigger it if it's their choice - unless a Sam that can take the ring is in play, most likely for both.  So, unless I'm mistaken on intention, it should be mandatory as well.  In either case, though, while I love the flavor, as text it makes it a little more complicated than needed.
Unless you have methods to prevent the Free Peoples player from losing when corrupted, I'd suggest simplifying it a bit.  Still it's a bit difficult.  Since we know that the Ring-bearer is Frodo with this card, maybe have a single line "While the Ring-bearer is not Frodo or Sam, his printed resistance is 5 and gains "If this companion is killed, you win the game."" with a seperate line for "If Frodo is about to be killed at Mount Doom, the Free Peoples player may spot Gollum or Smeagol to attach The One Ring to that character."

The One Ring, Inherent Corruption of Madness - first note is that I believe the 'o' of 'of' should be lower-case.  Still, relatively minor and I'm not 100% sure on it.  However, being unique is almost definitely a must...
Major benefits, for a very strong disadvantage (burdens for double-moving) - note:  very strong is weaker than major...
First off, a very common mistake - the conversion of wounds to burdens should be a seperate line, outside a response unless it's by itself and you intend for it to be optional.
I'm curious as to the need for the skirmish ability - He can exert to wear the Ring, but gets no benefits for doing so (only adding multiple burdens when he would take wounds), while the response triggers on the only thing wearing the Ring affects (taking wounds) at no cost.
My main concern is that the regroup ability seems way too strong.  I realize it's limited (and perfect for RB Smeagol - love that bit), but you effectively remove the rule of 9 limit with this Ring.  Even adding 2 burdens per wound seems a bit weak for this - even more so that you can pick who, so even if a character's killed they're not out of the fight.  I mean Smeagol, Merry and Pippin are known for their discarding tricks (or at least have decent) - this adds Sam, Frodo, Smeagol and others that get the majority of their abilities from cards that don't have to be attached to get fun tricks with dying.

Plus a combination I just spotted (that you may or may not have noticed)-
This ring + Gollum's Fate (even with my suggested changes):  Start with the ring on Frodo, have Sam, Smeagol and 2 more points of companions.  Get Gollum's Fate on Frodo, then kill him off and transfer the Ring to Sam.  Let Sam build up burdens and/or wounds and play the non-Ring-bearer Frodo.  When you get to site 9, if Frodo dies, then Smeagol steals the Ring from Sam...


[Dwarven]-
Don't Tell the Elf - Pretty sure 'tell' should be capitalized.  As an event it shouldn't be unique - not going to be in play and it already has the limit of 1 per deck.
Playing the card should be "place this card face-up in an opponent's draw deck" - I think it's normally deck, but then you'ld have people argue to put it into a player's adventure deck.  Then that player argue to try to put it out as a site...
Like the ability, but it's a bit odd to word...  First is if you want to deny them the card draw or not - if so, do they reduce the size of their hand when reconciling?  (I'm not sure if they would or not, so I'm asking what your intention is)
I'd probably word it "Whenever a player would draw this card face-up, that player shuffles it face-up into his draw deck.  If it is that player's turn, he puts the top 2 cards of his draw deck into their owner's discard pile."  If you want to deny the card draw, add 'instead' after 'shuffles it face-up into his draw deck'.  Also, the wording if it's that player's turn allows for one of those two cards to be Don't Tell the Elf.
Balance issues - If it replaces the draw, the problem is that it's a recurring issue, especcially late game, that a cost of [5] doesn't quite work.  Maybe have it cost [3] or [4], but add [1] whenever it would be drawn?  If it replaces it and reduces the cost of reconcile...  same but maybe that player may reinforce a culture token?  Should probably have something more than just the twilight, but I'm not quite sure what wouldn't be too much and make it a weak card.  If they can replace the draw - you run the additional risk that they keep getting the card while 'redrawing', but they also don't lose the card.  So if that's the case - [3] cost and exert an unbound companion?  Admittedly, this opens it up more for multi-player...

Drinking Contest - Not much to say here.  I think it works right, the only comment would be a slightly different wording that wouldn't affect the effect.  (Namely, changing the token manipulation from a single line with an optional effect to a two-part effect that are both mandatory - add a token for each card you put under, then remove a token for each card your opponent puts under)
Balance-wise, I think it's actually pretty well done - however, I think you should have some reinforcement of some type (I'd say culture, but that might not fit).  Right now, as long as you have Gimli and Legolas when you play it, all you need is enough to keep your fellowship alive - then you can set up an all Shadow hand during the Maneuver phase.

Orcrist - First thing is the card type.  Hand Weapon, rather than Hanweapon (Easy mistake to make :))
The boost effect should be under the bearer line, and switched around "While skirmishing an Orc, bearer is strength +3 and damage +2."
Another common mistake made - When does the effect trigger?  Is it a response, so you can only discard it if you have Orcrist out when the card's played?  If so "Response:  If a card you do not own is put into your draw deck, you may discard a card from hand to discard that card."  Otherwise, "Timing:  Discard a card from hand to discard a card in your draw deck that you do not own." - Timing being whatever phase you want to be able to use the ability.  If you can do it at any time...
As for balance - it depends on the timing of the ability and how many cards you have that go into other decks, really.  Vitality bonuses are major effects, but the fact that only one companion can use it provides a significant drawback (mostly because he doesn't have much that requires him - for Aragorn it's a minor drawback).  At worst, you have (for 4 twilight) an 11/4/6 Damage +3 that mills a card for each minion he's skirmishing if he wins.  That's if he's skirmishing an Orc.  Honestly, I don't think it's too bad, and the ability's so far a relatively minor one (although it's fairly powerful against the decks that work with it).  Maybe have Thorin III exert to discard the card and/or making it just strength +2 and damage +1 while skirmishing an Orc?


I'll try and get the rest at 2 cultures per post - and try for a post (roughly) every 12 to 6 hours (or sooner if there are multiple posts between mine), but I can't guarantee it as I started this one about 3 hours ago (admittedly I got called away a couple times)
So, if you have cultures you want reviewed sooner, let me know and I'll switch them in (or if I notice anything in particular).

May 11, 2009, 12:38:41 AM
Reply #66

Smeagollum

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Re: "Shelob's Lair" ready for overall review
« Reply #66 on: May 11, 2009, 12:38:41 AM »
What I maily try to do is to develop some new gameplay into lotr so that people can live out there new fantasy. You actually did so: Plus a combination I just spotted (that you may or may not have noticed)-
This ring + Gollum's Fate (even with my suggested changes):  Start with the ring on Frodo, have Sam, Smeagol and 2 more points of companions.  Get Gollum's Fate on Frodo, then kill him off and transfer the Ring to Sam.  Let Sam build up burdens and/or wounds and play the non-Ring-bearer Frodo.  When you get to site 9, if Frodo dies, then Smeagol steals the Ring from Sam...
I love this kind of strategy.  But to be honest I did not spot it. And I forgot something you mentioned (Frodo has to be the ringbearer).

Betrayal of The One Ring: The Ring-bearer is resistance -1 for each unoccupied site on the adventure path. Correct the controlled sites doesn't count as you can not spot them.
He's unique. Or did I forgot the dot?

Gollum's Fate: I'm still not out of this one. It's a difficult one. And actually still in developing.
To play, spot Frodo bearing The One Ring. Any site 9 is named Mount Doom.
Any site 9 gains the name Mount Doom. Good suggestions. I'm event thinking about altering it a bit that when the fs reach site 9 the ring automaticly goes to Smeagol On the other hand I also want some reversal in it. So that when Smeagol get's the ring. The shadow wants to do everything to keep smeagol alive, but when Gollum get's the ring the shadow wants Gollum to be killed. Maybe it also need the text that sam can't take the ring over.

The One Ring, Inherent Corruption of Madness
Actually I think this sentence can be dropped: Skirmish: Exert the Ringbearer to wear The One Ring until the regroup phase.

Don't Tell the Elf
It has the same working as a card from star wars ccg, which name I can't remember. It's intention is to slow down opponents developping.

Orcrist
Tricker requirement. Should be Fellowship. Although… In the regroup would be more interesting. I'll come back on that one.

May 11, 2009, 01:39:14 AM
Reply #67

Thranduil

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #67 on: May 11, 2009, 01:39:14 AM »
[3] Light Does Not Stop Them.[Uruk]
Condition
To play spot Saruman.
Bearer must be an [Uruk] minion and gains the [Isengard] culture.
Archery: Wound bearer twice to skip the Assignment and the Skirmish phase. The free People Player may heal Saruman to prevent this.
Regroup: Discard this condition and it's bearer to add a burden.

[3]Fallen Maiar.[Uruk]
Condition
Bearer must be an [Uruk] minion and gains the [Sauron] culture.
Skirmish: Remove a burden to make bearer enduring until the regroup phase.
Regroup: Discard this condition and it's bearer to make the ringbearer's resistance -1 untill the end of turn.
There are some very good ideas here, but as I normally find myself complaining about, there's too much going on in them. I understand that you're only making 3 cards per culture and so you're trying to cram as much stuff as you can onto cards, but I'm a big fan of simplicity. Cards should, in general, do 1 thing so that it's completely clear and obvious what it does. I'd prefer these two conditions to lose one of their special abilities and the special abilities that they have to fit the flavour of the card and the strengths of the [Uruk] (or [Isengard] / [Sauron]) cultures. For example, Uruk-hai have only had a very little to do with burdens and the Ring-bearer in the past, and that was mainly in fellowship block when everyone had it.

(0)Saruman's Palantir.[Uruk]
Artifact
To play, spot an [Uruk] minion.
Plays to your support area.
Regroup: Spot an [Isengard] minion or a [Sauron] minion and remove [2] to reveal the top card of any draw deck. You may discard the revealed card. The Free People Player may add a burden to prevent this and place the card benaeth owner's draw deck.
This card is great, good job. Seems like it belongs better in the [Isengard] culture, but otherwise this is a good card.

Thranduil

May 11, 2009, 01:51:14 AM
Reply #68

Smeagollum

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Re: "Shelob's Lair" ready for overall review
« Reply #68 on: May 11, 2009, 01:51:14 AM »
[3] Light Does Not Stop Them.[Uruk]
Condition
To play spot Saruman.
Bearer must be an [Uruk] minion and gains the [Isengard] culture.
Archery: Wound bearer twice to skip the Assignment and the Skirmish phase. The free People Player may heal Saruman to prevent this.
Regroup: Discard this condition and it's bearer to add a burden.

[3]Fallen Maiar.[Uruk]
Condition
Bearer must be an [Uruk] minion and gains the [Sauron] culture.
Skirmish: Remove a burden to make bearer enduring until the regroup phase.
Regroup: Discard this condition and it's bearer to make the ringbearer's resistance -1 untill the end of turn.
There are some very good ideas here, but as I normally find myself complaining about, there's too much going on in them. I understand that you're only making 3 cards per culture and so you're trying to cram as much stuff as you can onto cards, but I'm a big fan of simplicity. Cards should, in general, do 1 thing so that it's completely clear and obvious what it does. I'd prefer these two conditions to lose one of their special abilities and the special abilities that they have to fit the flavour of the card and the strengths of the [Uruk] (or [Isengard] / [Sauron]) cultures. For example, Uruk-hai have only had a very little to do with burdens and the Ring-bearer in the past, and that was mainly in fellowship block when everyone had it.

(0)Saruman's Palantir.[Uruk]
Artifact
To play, spot an [Uruk] minion.
Plays to your support area.
Regroup: Spot an [Isengard] minion or a [Sauron] minion and remove [2] to reveal the top card of any draw deck. You may discard the revealed card. The Free People Player may add a burden to prevent this and place the card benaeth owner's draw deck.
This card is great, good job. Seems like it belongs better in the [Isengard] culture, but otherwise this is a good card.

Thranduil

:) Well maybe:

[3] Light Does Not Stop Them.[Uruk]
Condition
To play spot Saruman.
Bearer must be an [Uruk] minion and gains the [Isengard] culture.
Archery: Wound bearer twice to skip the Assignment and the Skirmish phase. The free People Player may heal Saruman to prevent this.

and

[3] Light Does Not Stop Them.[Uruk]
Condition
To play spot Saruman.
Bearer must be an [Uruk] minion and gains the [Isengard] culture.
Archery: Wound bearer twice to skip the Assignment and the Skirmish phase. The free People Player may heal Saruman to prevent this.
Regroup: Discard this condition and it's bearer to add a burden.

[3]Fallen Maiar.[Uruk]
Condition
Bearer must be an [Uruk] minion and gains the [Sauron] culture.
Regroup: Discard this condition and it's bearer to add a burden.

Had no room in [Isengard] :(


May 12, 2009, 09:43:19 AM
Reply #69

BattleWarg

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Re: "Shelob's Lair" ready for overall review
« Reply #69 on: May 12, 2009, 09:43:19 AM »
[Dunland]
Crebain - I like these, although I think you could get away with making them non-unique.
For the follower, at most, I'd say either only +1 strength or removing a burden or 2 threats for the aid - and that's if it's non-unique.
For the ally, you don't need to put Support Area into the typeline as that's where allies usually go.  Instead would be a race (Bird?) or just leave it as 'Ally'.  The only other note is just to make sure you realize that if you leave them unique, then this card can't use its ability with cards from only this set.

Forgoil! - Borrowing from the Bloodlines events (like EBmB), rather than a Regroup action, I think it needs to be "At the start of the regroup phase, if Forgoil! is in your discard pile, you may remove 4 other [Dunland] cards from the game to take control of a site.  Then remove this event from the game."
That way you can move the timing keyword into the typeline like the events have become.  Unless you want it to be optional, liberating a site should be an additional cost to play (which won't limit its ability to take control of sites from the discard).  Otherwise, it should start with "Liberate a site.  If you do, " - then the effect "Add [3] and you may play a [Dunland] Man from your discard pile."


[Elven]
Arwen - Personally, I'm not a big fan of companions that are useless without other companions, but it seems balanced if a bit weak.
Game Over - Why's this unique?  It would probably be fine non-unique.  The effect seems really strong, but I can't think of a Gimli or Legolas with a regroup ability that would break that (Aragorn maybe).
Vision of Galadriel - I like this, but I think it could be worded a bit easier...

[2] •A Vision of Galadriël [Elven]
Condition • Support Area
+1 Strength
Aid - [2].  To play, spot Frodo.
While a companion bears this condition, this condition is a follower.  It is still a condition.
When this condition is transfered to the Ring-bearer, you may play an artifact or a possession from your discard pile.

May 12, 2009, 10:30:09 AM
Reply #70

sickofpalantirs

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Re: "Shelob's Lair" ready for overall review
« Reply #70 on: May 12, 2009, 10:30:09 AM »
I'd actually think it should skip the manuever or archery phase, with the light thing...
Felipe Musco:
(after all, it's a CHARITY organization, I still have SOME principles, even having gone through Law School... :P),
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May 13, 2009, 01:26:12 AM
Reply #71

Smeagollum

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Re: "Shelob's Lair" ready for overall review
« Reply #71 on: May 13, 2009, 01:26:12 AM »
Ajustments made on the first 12 cards!

Thx BW (and others) for the advise  :up:

Oh! And people! I was thinking to make this set more interesting to you: Let's bring in some contest!

On a lot of these cards there is no lore. Bring up the most suited lore for each of them. The best lore per card wins! Per card I reward a rare from the card's culture! The contest starts in a second ago and will last till the end of may 2009!
« Last Edit: May 13, 2009, 02:08:54 AM by Smeagollum »

May 13, 2009, 06:39:05 AM
Reply #72

FM

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Re: "Shelob's Lair" ready for overall review + contest
« Reply #72 on: May 13, 2009, 06:39:05 AM »
Pointing the necessary format corrections as an example so it's an easier read:

Ring [Ring]

[2]Betrayal of The One Ring. [Ring]
Str: +1
Res: +2
Condition
Shadow or Fellowship:Plays on The One Ring.
The Ring-bearer is resistance -1 for each unoccupied (what does this means?) site on the adventure path.
Regroup:[/b] If the Free Peoples Player can't spot a minion, discard this condition.
20P1

[2]Gollum's Fate. [Ring]
Condition
To Play, spot Frodo bearing the One Ring.
Plays on The One Ring.
Fellowship: Play this condition on your One Ring.
Shadow: Play this condition on opponent's One Ring.
Any site 9 gains the name Mount Doom. Sam's game text does not apply.
Response: If Frodo is about to die at site 9, you may make Gollum or Smeagol the Ring-bearer (resistance 5) to prevent this. If Gollum or Smeagol survives the skirmish phase, he's corrupted. If  Gollum or Smeagol die's, the Free Peoples Playerwins the game. 20P2

[Ring] The One Ring, Inherent Corruption of Madness.
Str: +2
Vit: +2
Res: +2
Each time the Fellowship moves during the Regroup phase add a burden.
Response: If the Ring-bearer is about to take a wound, he wears The One Ring until the regroup phase. While wearing The One Ring, each time he is a bout to take a wound, add 2 burdens instead.
Regroup: Remove from play an unbound companion from your dead pile to remove a burden.
20P3

May 13, 2009, 07:12:22 AM
Reply #73

Smeagollum

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Re: "Shelob's Lair" ready for overall review + contest
« Reply #73 on: May 13, 2009, 07:12:22 AM »
Felipe,

Thx, corrections ajusted.

Unoccupied sites are the sites on the adventurepath (so no controlled sites) where are no movetokens on.

May 13, 2009, 02:23:35 PM
Reply #74

FM

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Re: "Shelob's Lair" ready for overall review + contest
« Reply #74 on: May 13, 2009, 02:23:35 PM »
Btw if I have some spare time, would you like me to correct the formatting DIRECTLY on the main post?

May 15, 2009, 01:13:18 AM
Reply #75

Smeagollum

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Re: "Shelob's Lair" ready for overall review + contest
« Reply #75 on: May 15, 2009, 01:13:18 AM »
Btw if I have some spare time, would you like me to correct the formatting DIRECTLY on the main post?

Oh Yes, please do!

May 15, 2009, 05:56:17 AM
Reply #76

BattleWarg

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Re: "Shelob's Lair" ready for overall review + contest
« Reply #76 on: May 15, 2009, 05:56:17 AM »
[Gandalf]-

Death is just - Except for (I believe) it being the dead pile, the idea's interesting.  I think it should just go ahead and play the companion from the dead pile, rather than assign - just a little easier.  If it's a matter of cost, I think saying that its cost is -5 should cover almost all cases.
In other words, I'd put the ability as "Assignment:  Play an enduring [Gondor] companion from your dead pile and assign a minion to skirmish it; its twilight cost is -5.  If no minion is assigned to a skirmish, place that companion in your dead pile.  Discard this condition."
I'd be a bit worried about the power level if it wasn't unique, but as it is seems fine unless I can find a way to discard the [Gondor] Wraiths during skirmishes...  Even then it might not be too bad.

Things to Unsay - Other than the length of the name, it's pretty good.  I think you could remove the "shadow"s from the text and it would still be alright.  After all, it just gives the additional ability to discard [Gandalf] cards to discard your own stuff.  At the least, remove it from the regroup action - unless you can show a non-shadow minion.  ;)

Elf of the Wand - I think the skirmish ability could be worded a little better.  Maybe "Exert Gandalf or Elrond to discard an unassigned minion bearing a possession or artifact.  Any shadow player may liberate a site to prevent this."


[Gollum]-
Enemy in our midst - Similar to the [Dwarven] version, except it doesn't get rid of itself...  The only issue I have with these types of cards is that you would be able to see them coming.   It makes it tougher to play them right, but possible.  If you could set up a really effective mill and play this late-game, they could be killed while reconciling.

No, Not Master - I like it, although that may be because I like the Smeagol/Frodo/Sam fellowship with non-RB Frodo... (ideally, I'd want to use all of their ringed resistance versions, but all of Frodo's are Ring-bearers)  So with a Ring-bearer Smeagol, you lose out on his discard abilities.  This gives some back.  :)

Solid Rock - Why not just "Bearer must be Smeagol or Gollum." - with a note that you can play it as a FP or Shadow card (like a [Ring] culture card).  Remember that card templates tell you which side they're for (moreso for [Gollum]) - so Solid Rock (right now) couldn't be played during either the fellowship or shadow phase, just one.  Otherwise it seems pretty good.

May 15, 2009, 06:31:34 AM
Reply #77

Smeagollum

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Re: Contest!!! "Shelob's Lair" ready for overall review.
« Reply #77 on: May 15, 2009, 06:31:34 AM »
Thx BG! Advises  inserted ;)