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Author Topic: GoG's DC Thread ( The Dale Archers! )  (Read 11352 times)

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October 04, 2008, 03:20:08 PM
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GarrisonofGondor

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GoG's DC Thread ( The Dale Archers! )
« on: October 04, 2008, 03:20:08 PM »
 I am soooooo new at this so here is what I have so far.

 [3] •Oimun, Dwarven Lord  [Dwarven]
 Companion • Dwarf
 Strength: 7
 Vitality: 3
 Resistance: 7
 Damage +1
 While a Dwarf is Damage + [X]
 That Dwarf is Twilight cost -  [X]
 Oimun is strength +1 for each Orc you can spot
 The only Dwarf to use a Buckler, Oimun is Fierce in battle.

 [3] Oimun's Buckler  [Dwarven]
 Possesion • Shield
 Vitality +1
 Toil 1
 Bearer must be Oimun
 The Minion archery total is -1
 Made of wood, but extremely sturdy.
 
 So this is the new guy's card thread. Go ahead and criticize it. #-o
« Last Edit: October 07, 2008, 03:54:15 PM by GarrisonofGondor »
"Never Again, will the land of my people, fall into enemy hands! For Gondor! For Gondor! For Gondor!

https://lotrtcgwiki.com/forums/index.php?topic=426.120

October 04, 2008, 05:28:05 PM
Reply #1

Gate Troll

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Re: GoG's DC Thread
« Reply #1 on: October 04, 2008, 05:28:05 PM »
I am soooooo new at this so here is what I have so far.

We need more DC'ers and every little is a gain. Join the club.
 
[3] •Oimun, Dwarven Lord  [Dwarven]
 Companion • Dwarf
 Strength: 7
 Vitality: 3
 Resistance: 7
 Damage +1
 While a Dwarf is Damage + [X]
 That Dwarf is Twilight cost -  [X]
 Oimun is strength +1 for each Orc you can spot
 The only Dwarf to use a Buckler, Oimun is Fierce in battle.

Great, I'd probably just re-word it as such:
[3] •Oimun, Dwarven Lord  [Dwarven]
 Companion • Dwarf
 Strength: 7
 Vitality: 3
 Resistance: 7
 Damage +1
 Spot a Damage + [X] dwarf to make its Twilight cost -  [X].
 Oimun is strength +1 for each Orc you can spot
 The only Dwarf to use a Buckler, Oimun is fierce in battle.


 [3] Oimun's Buckler  [Dwarven]
 Possesion • Shield
 Vitality +1
 Toil 1
 Bearer must be Oimun
 The Minion archery total is -1
 Made of wood, but extremely sturdy.
 
I could easily see this costing [2] or even [1] without the Toil.  :up:

 So this is the new guy's card thread. Go ahead and criticize it. #-o
I'm just trying to help!  :vader:

October 04, 2008, 05:54:21 PM
Reply #2

Thranduil

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Re: GoG's DC Thread
« Reply #2 on: October 04, 2008, 05:54:21 PM »
[3] •Oimun, Dwarven Lord  [Dwarven]
 Companion • Dwarf
 Strength: 7
 Vitality: 3
 Resistance: 7
 Damage +1
 While a Dwarf is Damage + [X]
 That Dwarf is Twilight cost -  [X]
 Oimun is strength +1 for each Orc you can spot
 The only Dwarf to use a Buckler, Oimun is Fierce in battle.
Who is Oimun? Where did you get the name? Presumably he's one of the Seven Dwarf-Lords, right? I would word it, actually, as:

"Each Dwarf's twilight cost is -X, where X is that Dwarf's damage bonus."

Though this does raise some weird timing issues, like with Dwarven Embassy or Lord of Moria and I'm not sure whether you would get the bonus or not. If you do, this seems crazy as you could make each of your Dwarves twilight -8 at least! :o Perhaps better would be:

"Each Dwarf with a damage bonus is twilight cost -1."

+1 for each Orc also seems a bit restrictive - rubbish against most people, but perhaps too good against Orcs. I might replace both lines with a test something like:

"Each Dwarf with a damage bonus is strength +1 (or +2 if skirmishing an Orc)."

[3] Oimun's Buckler  [Dwarven]
 Possesion • Shield
 Vitality +1
 Toil 1
 Bearer must be Oimun
 The Minion archery total is -1
 Made of wood, but extremely sturdy.
Yep, I agree with GT - this could cost [1] without toil. But it might be more interesting to have another ability on it to justify its high cost.

I had a lot to say about these cards, but that's always a good sign - it means I like your ideas! And :gp: for joining the DC makers! =D>

Thranduil

October 04, 2008, 06:55:14 PM
Reply #3

GarrisonofGondor

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Re: GoG's DC Thread
« Reply #3 on: October 04, 2008, 06:55:14 PM »
 Good comments thank you. The point of the Damage bonas - Twighlight cost thing was to make dwarfs cost less in the Starting Fellowship.
"Never Again, will the land of my people, fall into enemy hands! For Gondor! For Gondor! For Gondor!

https://lotrtcgwiki.com/forums/index.php?topic=426.120

October 04, 2008, 07:06:17 PM
Reply #4

Gate Troll

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Re: GoG's DC Thread
« Reply #4 on: October 04, 2008, 07:06:17 PM »
Good comments thank you. The point of the Damage bonas - Twighlight cost thing was to make dwarfs cost less in the Starting Fellowship.

Thats what I thought. It's a neat idea. Oh, and have another :gp:.

October 04, 2008, 09:22:28 PM
Reply #5

menace64

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Re: GoG's DC Thread
« Reply #5 on: October 04, 2008, 09:22:28 PM »
I am soooooo new at this so here is what I have so far.

 [3] •Oimun, Dwarven Lord  [Dwarven]
 Companion • Dwarf
 Strength: 7
 Vitality: 3
 Resistance: 7
 Damage +1
 While a Dwarf is Damage + [X]
 That Dwarf is Twilight cost -  [X]
 Oimun is strength +1 for each Orc you can spot
 The only Dwarf to use a Buckler, Oimun is Fierce in battle.

*Actually* guys, his wording is correct, but could use a bit of nitpicking on spacing:
"While a Dwarf is damage +X, that Dwarf is twilight cost -X."
Also (this is another nitpick), the strength +1 sentence should go before the twilight reduction bit.

[3] Oimun's Buckler  [Dwarven]
 Possesion • Shield
 Vitality +1
 Toil 1
 Bearer must be Oimun
 The Minion archery total is -1
 Made of wood, but extremely sturdy.

Should be unique! Toil 1 should have a period after it, as should both sentences in the gametext, and minion shouldn't be capitalized.

If you haven't yet noticed, I'm the resident nitpicker.

October 05, 2008, 10:19:25 AM
Reply #6

GarrisonofGondor

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Re: GoG's DC Thread
« Reply #6 on: October 05, 2008, 10:19:25 AM »
 Here is some Gondor stuff I came up with. The new keyward is Shadow. Shadow means that while that character is at a Forest site, he is strength + x.

 [3] •Halberad, Chief ShadowRanger
 Companion • Man
 Strength: 6
 Vitality: 3
 Resistance: 7
 Ranger. Shadow 2.
 Halberad is strength +1 for each other Shadow Companion you can spot.
Leader ot the Northern Rangers.....

 [3] •Socanu, Halberad's Second
 Companion • Man
 Strngth: 6
 Vitality: 3
 Resistance: 6
 Ranger. Shadow 1.
 While you can spot a Shadowranger, Socanu is twighlight cost - [X] where [X] is that Ranger's shadow bonus.
 Tall and Muscular, Swift and Deadly.

 [2] Northern Ranger
 Companion • Man
 Strength: 5
 Vitality: 3
 Resistance: 6
 Ranger. Shadow 1.
 Silent as Shadows...

 [1] Blackened Blade
 Possesion • Hand Wepon
 Strngth: +2
 Bearer must be a Ranger.
 Bearer gains Shadow 1.
 Fire-Smoked blades make for more stealth.

 [1] Shadow Cloak
 Possesion • Cloak
 Vitality: +2
 Bearer must be a Shadowranger
 Each time bearer moves to a Plains site, beare must exert.
 ...... Light yet Sturdy.

 [2] Master's of the Shadow's
 Condition • Suppot Area
 To play spot a  [Gondor] man.
 While you can spot 3 Shadowrangers, the move limit is +1.

 What do you think???
 
« Last Edit: October 05, 2008, 10:23:54 AM by GarrisonofGondor »
"Never Again, will the land of my people, fall into enemy hands! For Gondor! For Gondor! For Gondor!

https://lotrtcgwiki.com/forums/index.php?topic=426.120

October 05, 2008, 03:09:59 PM
Reply #7

Gate Troll

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Re: GoG's DC Thread ( The Shadowrangers )
« Reply #7 on: October 05, 2008, 03:09:59 PM »
Here is some Gondor stuff I came up with. The new keyward is Shadow. Shadow means that while that character is at a Forest site, he is strength + x.

I'd probably change 'Shadow' to 'Stealth'.
Also Btw, Shadowranger brings to mind someone wrangling a shadow.  :lol:


 [3] •Halberad, Chief Ranger
 Companion • Man
 Strength: 6
 Vitality: 3
 Resistance: 7
 Ranger. Shadow 2.
 Halberad is strength +1 for each other Shadow Companion you can spot.
Leader of the Northern Rangers.....

Dude, where is his culture? Oh, and you don't need to capitalize so much in the lore.

 [3] •Socanu, Halberad's Second
 Companion • Man
 Strngth: 6
 Vitality: 3
 Resistance: 6
 Ranger. Shadow 1.
 While you can spot a Shadowranger, Socanu is twighlight cost - [X] where [X] is that Ranger's shadow bonus.
 Tall and Muscular, Swift and Deadly.

Mostly just spelling errors. And the nouns in the lore do not need capitalization.

 [2] Northern Ranger
 Companion • Man
 Strength: 5
 Vitality: 3
 Resistance: 6
 Ranger. Shadow 1.
 Silent as Shadows...

Ditto my above comment about the lore.

 [1] Blackened Blade
 Possesion • Hand Wepon
 Strength: +2
 Bearer must be a Ranger.
 Bearer gains Shadow 1.
 Fire-Smoked blades make for more stealth.

Instead of 'gains Shadow 1.' I would put 'is Shadow +1.'

 [1] Shadow Cloak
 Possesion • Cloak
 Vitality: +2
 Bearer must be a Shadowranger
 Each time bearer moves to a Plains site, bearer must exert.
 ...... Light yet Sturdy.

You haven't yet given ShadowRanger to anyone so unless you change it it's pretty useless. The Vitality bonus should probably be toned down as well.

 [2] Masters of the Shadow's
 Condition • Support Area
 To play spot a  [Gondor] man.
 While you can spot 3 Shadowrangers, the move limit is +1.

Good, thought it could probably be [1] and you don't need an apostrophe in 'Masters'.

 What do you think???
 
#1: You really need more synergy to this than plain old strength bonuses with a few twilight reductions. #2: They definitely need a culture. #3: ShadowRanger as all one word looks cheesy and since you haven't given it to anyone it is pointless. #4: The keyword looks good, but needs to be refined a little.  :up:
« Last Edit: October 05, 2008, 03:13:18 PM by Gate Troll »

October 05, 2008, 04:24:09 PM
Reply #8

Thranduil

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Re: GoG's DC Thread
« Reply #8 on: October 05, 2008, 04:24:09 PM »
Here is some Gondor stuff I came up with. The new keyward is Shadow. Shadow means that while that character is at a Forest site, he is strength + x.
It's fair enough as a keyword, but I want something more stealthy and shadowy like "Each event you play during a skirmish involving this character is twilight cost -X" or "Each opponent's event played during a skirmish involving this character is twilight cost +X" or something about forests like "While at a forest site, this character cannot be targetted by opponents' cards [unless they remove [X] ]" the last one either as variable or invariable.

[3] •Halberad, Chief ShadowRanger
 Companion • Man
 Strength: 6
 Vitality: 3
 Resistance: 7
 Ranger. Shadow 2.
 Halberad is strength +1 for each other Shadow Companion you can spot.
Leader ot the Northern Rangers.....
It seems to me that with Pathfinder and other site path manipulation this card is [3] for 8/3/7, which is really quite good especially as he gets even stronger in a devoted deck. I'm not sure that rangers should be out to get huge strength - they should be trying to defeat minions in more subtle ways rather than charging forward with fury.

[3] •Socanu, Halberad's Second
 Companion • Man
 Strngth: 6
 Vitality: 3
 Resistance: 6
 Ranger. Shadow 1.
 While you can spot a Shadowranger, Socanu is twighlight cost - [X] where [X] is that Ranger's shadow bonus.
 Tall and Muscular, Swift and Deadly.
Needs to be a space in between "shadow" and "ranger", but other than that he looks nicely balanced.

[2] Northern Ranger
 Companion • Man
 Strength: 5
 Vitality: 3
 Resistance: 6
 Ranger. Shadow 1.
 Silent as Shadows...
Comparing this to many other [2] cost non-unique guys, this one would not be used. He would have to have strength 6 or Shadow 2 or another ability.

[1] Blackened Blade
 Possesion • Hand Wepon
 Strngth: +2
 Bearer must be a Ranger.
 Bearer gains Shadow 1.
 Fire-Smoked blades make for more stealth.
Yeah, fair enough. I might take the strength down to +1 for more Shadow.

[1] Shadow Cloak
 Possesion • Cloak
 Vitality: +2
 Bearer must be a Shadowranger
 Each time bearer moves to a Plains site, beare must exert.
 ...... Light yet Sturdy.
"Shadowy Cloak" makes more sense - this is not a cloak made of shadows! ;) And presumably you mean a "shadow ranger" which doesn't need capitals nor to be bold and needs to be 2 words as I mentioned above. Vitality +2 from a single card does also seem exceedingly over the top. I also feel like that this needs to add more to stealth rather than power, following my points from before.

[2] Master's of the Shadow's
 Condition • Suppot Area
 To play spot a  [Gondor] man.
 While you can spot 3 Shadowrangers, the move limit is +1.
Title should be "Masters of the Shadows", it should be "Man" and it should spot "3 shadow rangers". Ah, and also the keyword name "shadow" i've just realised could be misleading - "Shadow ranger" would by default be a Shadow card with the ranger keyword - and so it would be better if it had a different name to avoid confusion (it's like having a loaded keyword "Minion" on a companion). Other than that, it should be unique or have a penalty for moving on, but is otherwise a solid card.

Thranduil

October 05, 2008, 06:58:18 PM
Reply #9

Elf_Lvr

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Re: GoG's DC Thread ( The Shadowrangers )
« Reply #9 on: October 05, 2008, 06:58:18 PM »
Six DC's. I like your style.

[3] •Halberad, Chief ShadowRanger
 Companion • Man
 Strength: 6
 Vitality: 3
 Resistance: 7
 Ranger. Shadow 2.
 Halberad is strength +1 for each other Shadow Companion you can spot.
Leader ot the Northern Rangers.....

First of all, I'd like to say that I like the keyword. It's a lot more balanced than hunter rangers. At least you have to work to manipulate the site path.

Since Halberad seems like the central guy for the Shadow strategy, I might give him some sort of reduction text so you could start him.

Quote
[3] •Socanu, Halberad's Second
 Companion • Man
 Strngth: 6
 Vitality: 3
 Resistance: 6
 Ranger. Shadow 1.
 While you can spot a Shadowranger, Socanu is twighlight cost - [X] where [X] is that Ranger's shadow bonus.
 Tall and Muscular, Swift and Deadly.

Huh. Well, maybe I spoke too soon about Halbarad, as these guys can start together. So long as you don't have a way to give a companion a ton of Shadow, he's fine.

 
Quote
[2] Northern Ranger
 Companion • Man
 Strength: 5
 Vitality: 3
 Resistance: 6
 Ranger. Shadow 1.
 Silent as Shadows...

Maybe up to Shadow 2, or give him some sort of ability. Path control would fit nicely.

 
Quote
[1] Blackened Blade
 Possesion • Hand Wepon
 Strngth: +2
 Bearer must be a Ranger.
 Bearer gains Shadow 1.
 Fire-Smoked blades make for more stealth.

Fine.

 
Quote
[1] Shadow Cloak
 Possesion • Cloak
 Vitality: +2
 Bearer must be a Shadowranger
 Each time bearer moves to a Plains site, beare must exert.
 ...... Light yet Sturdy.

I'd second Thran's comments on the phrase Shadowranger. Bearer is misspelled, by the way. I'd drop the vitality bonus down to 1 and remove the exert text, but add some other ability. Something to do with skirmish events or path control, I think.

 
Quote
[2] Master's of the Shadow's
 Condition • Suppot Area
 To play spot a  [Gondor] man.
 While you can spot 3 Shadowrangers, the move limit is +1.

"Masters of the Shadows."

Needs unique. Otherwise, awesome.

Don't these cards need cultures?

Keep up the DC's! Maybe you could start up a set soon, eh? And drop by and make some reviews yourself, if you have the time.

 :gp: for the new DC'er, at any rate. How'd you feel about a DC contest? I really miss those, and I'd like to start one...

 
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October 05, 2008, 07:42:35 PM
Reply #10

GarrisonofGondor

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Re: GoG's DC Thread ( The Shadowrangers )
« Reply #10 on: October 05, 2008, 07:42:35 PM »
  :-[ Forgot Culture. I would love to do a DC contest. Just explain how to do one???
"Never Again, will the land of my people, fall into enemy hands! For Gondor! For Gondor! For Gondor!

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October 06, 2008, 01:33:46 AM
Reply #11

lem0nhead

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Re: GoG's DC Thread ( The Shadowrangers )
« Reply #11 on: October 06, 2008, 01:33:46 AM »
Start a thread explaining your contest. I.e. What you will be asking of us, how to vote and other miscellaneous like prize support if any and deadlines etc....

Then ask for contestants and wait for those to post.

Once you have enough to start post a request and we have until your specified date to go away and make your DC(S) and PM it you. At which time you post the entries you have and then set a deadline for everyone to vote. It helps to make contestant votes compulsary (and state they cant vote for themselves!) as people are lazy when it comes to voting, this is the biggest problem with DC contestant; lacklustre effort. Used to be great now its like pulling teeth.
And also get used to sending reminders to people that they owe you an entry as certain people *cough* DI & SOP *cough* can often forget or just miss the deadline.

Then once the vote deadline arrives tally the votes. If you are eliminating the lowest then do so or if youre running something else like cumulative points then do a running total etc...

The post the next challenge and deadline.

Rinse lather repeat.
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October 06, 2008, 12:23:29 PM
Reply #12

GarrisonofGondor

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Re: GoG's DC Thread ( The Shadowrangers )
« Reply #12 on: October 06, 2008, 12:23:29 PM »
 Got som more stuff.

 [2] •Gardu, Cunning Spy  [Gondor]
 Follower
 Strength: +1
 Aid- [2]
 When you transfer this to a Ranger you may add a burden to replace the fellowships current site with a site from you adventure deck.
 The Rangers often bought his information.

 [2] Choice of a Ranger  [Gondor]
 Condition
 Bearer must be a Ranger
 Chose one: bearer gains Hunter 1, bearer gains Muster or bearer gains Shadow 2.
 A Rangers choice is not made in haste.
 
 [1] Furious  [Gondor]
 Event • Skirmish
 Exert a Ranger to chose one: make a Ranger strength +3 or replace the current site with one from your adventure deck.
 Furious with Sauron, furious with Saruman.

 [1] United  [Gondor]
 Condition • Support Area
 Each Ranger gains Shadow 1
 Each time a minion is played you may exert a Ranger to exert that minion.
 The greater the enemy, the greater the fury.

 What do you think?
"Never Again, will the land of my people, fall into enemy hands! For Gondor! For Gondor! For Gondor!

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October 06, 2008, 12:40:59 PM
Reply #13

Gate Troll

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Re: GoG's DC Thread ( The Shadowrangers )
« Reply #13 on: October 06, 2008, 12:40:59 PM »
Got som more stuff.

 [2] •Gardu, Cunning Spy  [Gondor]
 Follower
 Strength: +1
 Aid- [2]
 When you transfer this to a Ranger you may add a burden to replace the fellowships current site with a site from you adventure deck.
 The Rangers often bought his information.

Cool card. His name is pretty cool as well. BTW, where are you getting the Ranger's names from?  :)


 [2] Choice of a Ranger  [Gondor]
 Condition
 Bearer must be a Ranger
 Chose one: bearer gains Hunter 1, bearer gains Muster or bearer gains Shadow 2.
 A Rangers choice is not made in haste.
 
Sweet. ;D

 [1] Furious  [Gondor]
 Event • Skirmish
 Exert a Ranger to chose one: make a Ranger strength +3 or replace the current site with one from your adventure deck.
 Furious with Sauron, furious with Saruman.

You're on a roll.  =D>

 [1] United  [Gondor]
 Condition • Support Area
 Each Ranger gains Shadow 1
 Each time a minion is played you may exert a Ranger to exert that minion.
 The greater the enemy, the greater the fury.

The second ability is insane. Try making it [4] or removing the second ability.  :-k


 What do you think?

Keep it up.  :up:

October 06, 2008, 03:01:58 PM
Reply #14

Thranduil

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Re: GoG's DC Thread ( The Shadowrangers )
« Reply #14 on: October 06, 2008, 03:01:58 PM »
[2] •Gardu, Cunning Spy  [Gondor]
 Follower
 Strength: +1
 Aid- [2]
 When you transfer this to a Ranger you may add a burden to replace the fellowships current site with a site from you adventure deck.
 The Rangers often bought his information.
I think I would make it not add a burden but only replace the current site with a forest from your adventure deck.

[2] Choice of a Ranger  [Gondor]
 Condition
 Bearer must be a Ranger
 Chose one: bearer gains Hunter 1, bearer gains Muster or bearer gains Shadow 2.
 A Rangers choice is not made in haste.
The ability needs to be a bit clearer: "When you play this condition, choose one of the following for the condition to confer to its bearer: hunter 1; muster; or shadow 2." But that's messy - this is hard to word. And those three bonuses are not equivalent - in no sense is hunter 1 the same power level as muster, and shadow 2 seems better than both of them. I would make it shadow 1 but i suppose leave muster.
 
[1] Furious  [Gondor]
 Event • Skirmish
 Exert a Ranger to chose one: make a Ranger strength +3 or replace the current site with one from your adventure deck.
 Furious with Sauron, furious with Saruman.
The first one ain't worth it - look at Noble Intentions, A Marvel, For Gondor! which are all bad skirmish pumps. The whole card I think can spot instead, and maybe should only play forest sites.

 [1] United  [Gondor]
 Condition • Support Area
 Each Ranger gains Shadow 1
 Each time a minion is played you may exert a Ranger to exert that minion.
 The greater the enemy, the greater the fury.
Yes, this is crazy - anything like this desperately needs to be unique. I would make it unique, cost [2] and apply the exertions only at forest sites (or maybe, for something quite unusual, one of your sites not your opponent's).

Thranduil
« Last Edit: October 06, 2008, 03:08:43 PM by Thranduil »