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Minion Destruction - Fun to Play Fellowship
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Topic: Minion Destruction - Fun to Play Fellowship (Read 2723 times)
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February 25, 2017, 05:13:54 AM
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matthewb82
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Goblin
Posts:
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Minion Destruction - Fun to Play Fellowship
«
on:
February 25, 2017, 05:13:54 AM »
This is a fellowship I have been tweaking for Movie Block. It doesn't always win, but it is very fun to play and can be very frustrating to many Shadow strategies:
Boromir, Bearer of Council
The One Ring, Answer to All Riddles
Aragorn, King in Exile
(starting)
Faramir, Captain of Gondor
x2
Legolas, Greenleaf
Eowyn, Lady of Ithilien
Gondorian Merchant
Aragorn's Bow
x2
Faramir's Bow
x2
Blade of Gondor
Citadel of Minas Tirith
x4
Gondor Bowmen
x4
Stone Tower
x2
Citadel of the Stars
Second Level
x3
Sixth Level
What Are They?
x4
It is difficult for minions to get past the Maneuver and Archery phases.
What Are They?
is brutal with
Second Level
(I use
Sixth Level
to bring it back).
Gondorian Merchant
helps both
What Are They?
as well as hand clog. Companions rarely skirmish, and when they do there are numerous ways to get through it in a single move without a fight (opponents virtually never get a chance to use skirmish events or abilities). Eowyn is a monster against high-vitality minions that think they can soak up wounds.
Citadel of Minas Tirith
triggers virtually every turn.
So basic strategy is: discard minions in Maneuver, blast away in Archery, mop up in Skirmish, heal at end of turn.
Moving to Site 9 with unwounded Aragorn, Legolas, and Eowyn practically guarantees a win.
It has some weaknesses, namely
Saruman's Power
, but I don't see that often in Movie Block.
«
Last Edit: February 25, 2017, 05:17:54 AM by matthewb82
»
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February 27, 2017, 06:39:36 AM
Reply #1
ket_the_jet
Information
King
Administrator
Posts:
2062
He/Him/His
Re: Minion Destruction - Fun to Play Fellowship
«
Reply #1 on:
February 27, 2017, 06:39:36 AM »
I used to play something similar back in the day. I always thought
What Are They?
was such a cool card, particularly in the King Standard (1-7) theater. A few thoughts:
Tough to see the benefit of
Boromir, Bearer of Council
over
Isildur, Bearer of Heirlooms
or a utilitarian Frodo.
Blade of Gondor
is an almost useless addition, as his condition to fight leads to quick corruption or a lot of wounds--making him unable to defeat minions via the sword's text.
Blade of Gondor
is also
Corsair Marauder
fodder.
My version played with a heavy-cycling shadow to take advantage of
Gondorian Merchant
. My concern is that between the Merchant and just three copies of
Second Level
, you are going to run out of opportunities to make minions roaming. Keep in mind you can score an additional wound with
Hardy Garrison
via
Gondorian Merchant
.
The lack of companions (
Sam, Son of Hamfast
) would be a concern to me as well. I would consider running a flush of Aragorn and starting
Faramir, Captain of Gondor
and a
man--possibly
Denethor, Lord of Minas Tirith
. He can tutor your preferred cards and build a strong support area early.
Cheers,
-wtk
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