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Author Topic: Dunland Two-Site - Shadow (Expanded)  (Read 344 times)

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August 15, 2025, 04:58:34 PM
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wrigh516

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Dunland Two-Site - Shadow (Expanded)
« on: August 15, 2025, 04:58:34 PM »
As the physical cards are getting harder to find these days, I gathered a large physical collection of common and nostalgic decks to play with family and friends as a pre-built game.  I'm posting these decks as a reference and for feedback.
The decks are split into free peoples and shadow sides, all interchangeable at 35 (36 as I added more cycling and discard decks) cards each.  There are some obvious drawbacks to doing it this way, but it is 100% worth it to allow mixing/matching.  It allows enough combinations to keep each game unique and interesting.  The idea is to have thematic and fun strategies while maintaining a balance.  These are built with physical cards, so any in the $150+ range are not always going to make it in due to the costs and to maintain balance among the decks.  I follow the Expanded format and rules before errata, but some decks might also fit into other formats.  This is one of those decks:

[Dunland] Dunland Two-Site - Shadow (Expanded)
A classic Dunland, and the only one that can stand up for itself in this format.

Minions:
Freca x3
Wulf x3
Hillman Tribe x4
Hill Chief x3
Dunlending Elder x4
Hillman Horde
Saruman, Rabble-Rouser x3

Possesions:
Hides x4
War Club x4

Events:
Burn Every Village x4

Conditions:
Ready to Fall x2
Bound by Rage


Strategy:
Control two sites as fast as you can.  Protect Freca with Hides and Bound by Rage early on to do it.
Once you have two sites, use Ready to Fall to pull Dunlending Elders over and over each turn.


I would love to hear any feedback/suggestions.
« Last Edit: March 19, 2026, 11:02:35 AM by wrigh516 »