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Author Topic: Smeagol Solo - Free Peoples (Expanded)  (Read 449 times)

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August 15, 2025, 07:37:38 PM
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wrigh516

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Smeagol Solo - Free Peoples (Expanded)
« on: August 15, 2025, 07:37:38 PM »
As the physical cards are getting harder to find these days, I gathered a large physical collection of common and nostalgic decks to play with family and friends as a pre-built game.  I'm posting these decks as a reference and for feedback.
The decks are split into free peoples and shadow sides, all interchangeable at 35 (36 as I added more cycling and discard decks) cards each.  There are some obvious drawbacks to doing it this way, but it is 100% worth it to allow mixing/matching.  It allows enough combinations to keep each game unique and interesting.  The idea is to have thematic and fun strategies while maintaining a balance.  These are built with physical cards, so any in the $150+ range are not always going to make it in due to the costs and to maintain balance among the decks.  I follow the Expanded format and rules before errata, but some decks might also fit into other formats.  This is one of those decks:

[Gollum] Smeagol Solo - Free Peoples (Expanded)
This one works best when paired with the Ninja Gollum or a Ulaire Nelya site control shadow deck.

Starting:
The One Ring, Answer To All Riddles
Smeagol, Bearer of Great Secrets
Faramir, Captain of Gondor (Early damage sponge)
Ranger of Ithilien (Early damage sponge)

Possessions:
Fishing Boat

Events:
Naked Waste x4
Nasty x4
One Good Turn Deserves Another
Still Far Ahead x3
Not Listening x2
Clever Hobbits

Conditions:
Poor Wretch x4
There's Another Way x4
Follow Smeagol
Nice Fish x2
Don't look at Them x2
Come Away x2
Gladden Homestead x2
O Elbereth! Gilthoniel!


Strategy:
Faramir, Captain of Gondor and Ranger of Ithilien are only there to help get you set up.  They are cannon fodder later.
Use Dammed Gate-stream to get Follow Smeagol out early.  Then replace sites with low twilight ones from 2-6.  At sites 7-9, use There's Another Way to regain and replace the next site with Caras Galadhon each time.
The whole point is to choke hard as you set up for the last region.  Use Nasty to overwhelm or Poor Wretch and Clever Hobbits to kill on the first move of a turn, then take it in the face on the second.  Caras Galadhon is fantastic after that, but consider using Follow Smeagol or Still Far Ahead here to prevent Mount Doom from coming out.


I would love to hear any feedback/suggestions.
« Last Edit: March 19, 2026, 02:36:32 PM by wrigh516 »