WHITE: [18/40 - 5/11R, 8/9U, 5/20C]
Annointment Enchantment - Aura
Enchanted creature gets +2/+2 and first strike.
U
Blade Barrier Creature - Wall
Defender, flash, flying.
3/3
C
Elite Vanguard Creature - Human Soldier
2/1
U
Hamper Instant
Hamper is green.
As an additional cost to play Hamper, sacrifice a land.
Exile target attacking creature.
U
Knight Exemplar Creature - Human Knight
First strike
Other Knight creatures you control get +1/+1 and are indestructible.
2/2
R
Lyn, Ascending Planeswalker - Lyn
-1: Creatures you control get +1/+1 until end of turn.
-2: Destroy target tapped creature.
Loyalty: 3
U
Lyn, the Enthralling Planeswalker - Lyn
+1: Gain 3 life.
-2: Gain control of target creature.
-7:
Exile all creatures you don't control.
Loyalty: 4
R
Lyn's Accolite Creature - Human Spellshaper
, discard a card,
: Counter target spell unless its owner pays
.
, discard a card,
: Lyn's Accolite deals 3 damage to target red or green creature.
1/1
U
Lyn's Skyhunter Creature - Human Knight
Flying
2/2
C
Lyn's Wrath Sorcery
Destroy all creatures with converted mana cost 3 or higher.
R
Pure-hearted Shrine Legendary Enchantment - Shrine
At the start of your upkeep, put a 1/1 white soldier creature token onto the battlefield for each shrine you control.
: Search your library for a shrine with mana cost X and put it onto the battlefield. Play this ability only as a sorcery.
R
Reinforcements Tribal Instant - Human Soldier
Kicker 1
Put a 2/2 white human soldier creature token onto the battlefield.
If Reinforcements was kicked, put another 2/2 white human soldier creature token onto the battlefield.
C
Seasoned Commander Creature - Human Soldier
Vigilance.
Other soldier creatures you control get +1/+1.
,
: Regenerate target soldier.
3/3
R
Second-rank Vanguard Creature - Human Soldier
Pay 1 life: Switch Second-rank Vanguard's power and toughness until the end of turn.
1/2
C
Silver Knight Creature - Human Knight
First strike, protection from red.
2/2
U
Trained Griffin Creature - Griffin Soldier
Flying
3/3
U
White Knight Creature - Human Knight
First strike, protection from black.
2/2
U
Youth Knight Creature - Human Knight
2/1
C
BLUE: [15/40 - 5/11R, 4/9U, 6/20C]
Abel the Treacherous Planeswalker - Abel
Chroma - As Abel enters the battlefield, put a loyalty counter on him for each blue mana symbol among the costs of permanents you control
(Abel counts itself).
+1: Look at the top 3 cards of your library. Put them back in any order or shuffle your library.
+1: Destroy target creature. You lose 4 life.
-11: Gain control of all permanents.
Loyalty: 0
R
Abel's Wrath Instant
Destroy all creatures. For each creature destroyed this way, its controller put a 3/3 green ape creature token onto the battlefield.
R
Ancestral Feelings Instant
Each player draws 3 cards. Any player may pay 3 life. If a player does, Ancestral Feelings is countered.
R
Avian Aggressor Creature - Bird Soldier
Flying.
3/1
C
Avian Scout Creature - Bird Soldier.
Flying, vigilance.
1/1
C
Avian Troops Creature - Bird Soldier
Flying
4/4
U
Compulsive Research Sorcery
Draw three cards, then discard two cards unless you discard a land card.
C
Duplicate Instant
Put a token onto the battlefield that is a copy of target creature.
Exile it at the beggining of your next end step.
U
Forcecage Enchantment - Aura
When Forcecage is attached to a creature, draw a card.
Enchanted creature can't attack or block and loses all abilities.
C
Lord of the Skies Creature - Bird Lord
Other Bird creatures you control get +1/+1 and can only be blocked by creatures with flying.
2/2
R
Mental Shock Instant
Mental Shock deals 2 damage to target creature or player. When you cast Mental Shock, each opponent may discard a card from hand to copy it. If they do, they can choose new targets for the copies.
U
Presence-ridden Shrine Legendary Enchantment - Shrine
At the start of your upkeep, you may return a target permanent to its owner's hand for each shrine you control.
: Search your library for a shrine with mana cost X and put it onto the battlefield. Play this ability only as a sorcery.
R
Squandered Resources Sorcery
Target player discards two cards. Draw a card.
C
Summon Flock Tribal Instant - Bird Soldier
Put 3 1/1 blue bird soldier creature tokens with flying onto the battlefield.
U
Spellbind Instant
Kicker - Return a land you control to its owner's hand.
Counter target spell unless its controller pays
. If Spellbind was kicked, counter target spell instead.
C
BLACK: [15/40 - 5/11R, 3/9U, 7/20C]
Baal the Corrupted Planeswalker - Baal
-1: Draw a card. You lose 1 life.
-2: Return target creature card from your graveyard to the battlefield.
-5: Return all creature cards from all graveyards to the battlefield under your control. Those creatures gain haste. At end of turn,
exile them.
Loyalty: 4
R
Baal's Wrath Sorcery
Destroy all creatures. They can't be regenerated. For each creature destroyed this way, you lose 2 life and put a 2/2 black zombie creature token onto the battlefield under your control.
R
Banishment Instant
Banishment is blue.
Destroy target creature.
C
Black Breath Sorcery
Target creature gets -1/-1 until the end of the turn.
Target creature gets -1/-1 until the end of the turn.
C
Decaying Corpse Creature - Zombie Rogue
Shadow.
2/1
C
Ground-disturbing Shrine Legendary Enchantment - Shrine
At the start of your upkeep, you may return target creature card with converted mana cost X or less from a graveyard to the battlefield under your control, where X is the number of shrines you control.
: Search your library for a shrine with mana cost X and put it onto the battlefield. Play this ability only as a sorcery.
R
Mummy Rot Instant
Destroy target non-black, non-zombie creature.
C
Nest of Horrors Tribal Enchantment - Horror
, pay 3 life: Put a 4/2 black Horror creature token onto the battlefield under your control.
U
Plague Sorcery
All creatures get -3/-3.
R
Reanimated Corpse Creature - Zombie
3/2
C
Recycle Flesh Instant
Sacrifice a creature to put a token onto the battlefield that is a copy of it. You lose life equal to the sacrificed creature's power.
U
Skittering Horror Creature - Horror
Trample3/2
C
Stress Out Sorcery
Target player discards two cards.
C
Unspeakable Horror Legendary Creature - Angel Horror
First strike, flying,
intimidate, lifelink, persist, protection from white.
6/6
R
Withered Wretch Creature - Zombie Cleric
:
Exile target card from a graveyard
U
RED: [18/40 - 8/11R, 3/9U, 7/20C]
Anger-filled Shrine Legendary Enchantment - Shrine
At the start of your upkeep,
Anger-filled Shrine deals 1 damage to each creature for each shrine you control.
: Search your library for a shrine with mana cost X and put it onto the battlefield. Play this ability only as a sorcery.
R
Crackling Elemental Creature - Elemental Rogue
Trample.
At the start of your upkeep,
exile Crackling Elemental.
Pay 2 life: Crackling Elemental gains haste until the end of the turn.
3/3
C
Fervorous Goblin Creature - Goblin Shaman
You may sacrifice Fervorous Goblin any time you could play an instant.
When Fervorous Goblin is put in the graveyard from the battlefield, you may have it deal 1 damage to target creature or player.
1/1
U
Flame Knight Creature - Elemental Knight
Split Second.
First strike, protection from blue.
2/2
U
Flaming Fencer Creature - Elemental Warrior
First strike.
3/1
C
Goblin Gnawer Creature - Goblin Rogue
Haste.
When Goblin Gnawer enters the battlefield, you may have it deal 1 damage to target creature.
1/1
C
Goblin Piker Creature -
Goblin Warrior2/1
C
Goblin Reinforcements Tribal Sorcery - Goblin
Put a 1/1 red goblin creature token with haste onto the battlefield. If a goblin was put in a graveyard this turn, put 2 more 1/1 red goblin creature tokens with haste onto the battlefield.
C
Goblin Swarm Tribal Sorcery - Goblin
Replicate
Put 2 1/1 red goblin creature tokens with haste onto the battlefield.
R
Goblin Torch Tribal Instant - Goblin
Goblin Torch deals 3 damage to target creature or player. If you control a Goblin, you may add
to your mana pool.
U
Iceburn Sorcery
Multikicker
.
Iceburn is blue.
Choose target creature or player. Then, choose another target creature or player for each time Iceburn was kicked.
Iceburn deals X damage to target creature or player. If a creature was dealt damage by Iceburn, that creature doesn't untap during its controller's untap steps. If a player was dealt damage by Iceburn, draw a card.
R
Lightning Bolt Instant
Lightning Bolt deals 3 damage to target creature or player.
C
Morwen the Furious Planeswalker - Morwen
+1: Morwen deals 2 damage to target player.
-2: Change the target of target spell with a single target. You may play this ability any time you could play an instant.
(If you play this ability during your turn, it still counts as your Planeswalker ability played for the turn if you haven't already played one).
-5: Put 3 6/1 red elemental creature tokens into the battlefield. They have haste,
trample and "at end of turn, sacrifice this creature".
Loyalty: 2
R
Morwen's Wrath Instant
Morwen's Wrath can't be countered.
Choose one - Morwen's Wrath deals 3 damage to each creature and player; or destroy target land.
R
Raining #$&*@! Sorcery
Destroy six target lands.
R
Siege-Gang Leader Creature -
Goblin WarriorWhen Siege-Gang Leader enters the battlefield, put 2 1/1 red goblin creature tokens with haste onto the battlefield.
, sacrifice a goblin: Siege-Gang Leader deals 1 damage to target creature or player.
2/2
R
Sparkling Creature - Elemental Warrior
: Change the target of target spell with a single target that targets Sparkling.
: Target creature gains haste untill the end of the turn.
, put a -1/-1 counter on Sparkling: Sparkling deals 1 damage to target creature or player.
: Remove a -1/-1 counter from Sparkling.
5/5
R
Stone Rain Sorcery
Destroy target land.
C
GREEN: [12/40 - 5/11R, 3/9U, 4/20C]
Aalistair the Violent Planeswalker - Aalistair
Split Second.
+1: Sacrifice an untapped land to put a 3/3 green elephant creature token onto the battlefield.
-2: Aalistair the Violent deals 2 damage to target creature.
-6: Creatures you control gain +1/+1,
trample and double-strike until end of turn.
Loyalty: 5
R
Aalistair's Wrath Sorcery
Destroy all lands. For each land destroyed this way, its controller searches his or her library for a basic land card and puts it onto the battlefield tapped. Lands put onto the battlefield this way do not untap during their controller's next untap step.
R
Call of the Herd Tribal Sorcery - Elephant
Put a 3/3 green Elephant creature token onto the battlefield.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then
exile it.)
R
Elephant Guide Tribal Enchantment - Elephant Aura
Enchanted creature gets +3/+3.
When enchanted creature dies, put a 3/3 green Elephant creature token onto the battlefield.
U
Enraged Elephant Creature - Elephant
Trample3/3
C
Exploding Growth Sorcery
Search your library for 2 non-forest basic land cards and put them onto the battlefield tapped. Shuffle your library afterwards.
C
Goldenwood Armor Enchantment - Aura
As an aditional cost to cast Goldenwood
Armor, sacrifice a Forest.
Enchanted creature gets +1/+1 for each forest on the battlefield.
U
Goldenwood Elite Creature - Elf Warrior
3/3
C
Goldenwood Herd Creature - Elephant
Split second.
Trample.
If Goldenwood Herd would be destroyed, put a -1/-1 counter on it instead.
(Damage on this creature wears off if its replacement effect takes place.)6/6
R
Mossfire Barrage Creature - Plant
Defender.
When Mossfire
Barrage enters the battlefield, destroy target nonbasic land.
0/5
U
Overrun Shrine Legendary Enchantment - Shrine
At the start of your upkeep, creatures you control get +1/+1 until the end of the turn for each shrine you control.
: Search your library for a shrine with mana cost X and put it onto the battlefield. Play this ability only as a sorcery.
R
Trained Armodon Creature - Elephant
3/3
C
MULTICOLORED: (10/10 - 3C, 2U, 5R)
Brilliant Ultimatum Sorcery
Exile the top five cards of your library. An opponent separates those cards into two piles. You may cast any number of cards from one of those piles without paying their mana costs.
R
Chance Strike (U/R)(U/R)
Instant
Flip a coin and call "heads" or "tails" while its in the air. If you win, Chance Strike deals 3 damage to target creature or player. If you lose, Chance Strike deals 1 damage to target creature or player.
U
Clarion Ultimatum Sorcery
Choose five permanents you control. For each of those permanents, you may search your library for a card with the same name as that permanent. Put those cards onto the battlefield tapped, then shuffle your library.
R
Cruel Ultimatum Sorcery
Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.
R
Flux (U/G)
Sorcery
Reveal the top 3 cards of your library. Put all basic land cards revealed this way into your hand and the rest on the bottom of your library in any order.
U
Infiltrated Agent Creature - Human Rogue
At the start of your upkeep, you may have each player lose 2 life.
1/1
C
Rotting Elf Creature - Elf Zombie
When Rotting Elf enters the battlefield, you lose 2 life.
3/3
C
Titanic Ultimatum Sorcery
Until end of turn, creatures you control get +5/+5 and gain first strike, lifelink, and
trample.
R
Violent Ultimatum Sorcery
Destroy three target permanents.
R
War Call Instant
Untap all creatures you control.
C
COLORLESS: [5/19 - 1/6R, 2/9U, 2/4C]
Field Golem Artifact Creature - Golem
3/3
U
Fieldbreaker Artifact Creature - Golem
Trample.
Fieldbreaker attacks each turn if able.
4/3
C
Icy Manipulator Artifact
,
: Tap target permanent.
U
Loxodon Warhammer Artifact - Equipment
Equipped creature gets +3/+0,
trample and lifelink.
Equip
.
R
Relic of Old Artifact
When Relic of Old enters the battlefield, choose a color. Whenever you cast a spell of the chosen color, you may gain 1 life.
C
LANDS: (20/20 - 13C, 5U, 2R)
Barren MinesBasic Land - Mountain
Barren Mines can't add red mana to a mana pool.
: Add
to your mana pool.
C
Enchanted ForestLand - Forest
Enchanted Forest enters the battlefield tapped.
Whenever Enchanted Forest becomes tapped, you may discard a card. If you do, add one mana of any color to your mana pool and Enchanted Forest deals 1 damage to you.
U
ForestBasic Land - Forest
: Add
to your mana pool.
C
Gemstone MineLand
Gemstone Mine enters the battlefield with three mining counters on it.
, Remove a mining counter from Gemstone Mine: Add one mana of any color to your mana pool. If there are no mining counters on Gemstone Mine, sacrifice it.
R
Insular SanctuaryBasic Land - Island
Insular Sanctuary can't add blue mana to a mana pool.
: Add
to your mana pool.
C
IslandBasic Land - Island
: Add
to your mana pool.
C
Liquen-covered GroveBasic Land - Forest
Liquen-covered Grove can't add green mana to a mana pool.
: Add
to your mana pool.
C
Lost ParadiseLand - Island
Lost Paradise enters the battlefield tapped.
Whenever Lost Paradise becomes tapped, you may discard a card. If you do, scry 2 and Lost paradise deals 1 damage to you.
U
MountainBasic Land - Mountain
: Add
to your mana pool.
C
Murky HighlandsBasic Land - Swamp
Murky Highlands can't add black mana to a mana pool.
: Add
to your mana pool.
C
New WorldLegendary Land
At the beginning of your upkeep, you lose 1 life.
: Add one mana of any color to your mana pool.
R
Overgrown FieldsBasic Land - Plains
Overgrown Fields can't add white mana to a mana pool.
: Add
to your mana pool.
C
PlainsBasic Land - Plains
: Add
to your mana pool.
C
Putrid ExpanseLand - Swamp
Putrid Expanse enters the battlefield tapped.
Whenever Putrid Expanse becomes tapped, you may discard a card. If you do, target creature gets -1/-1 until end of turn and Putrid Expanse deals 1 damage to you.
U
Sanctified WoodsBasic Land - Forest
Sanctified Woods can't add green mana to a mana pool.
: Add
to your mana pool.
C
Sulfuric FountainBasic Land - Island
Sulfuric Fountain can't add blue mana to a mana pool.
: Add
to your mana pool.
C
SwampBasic Land - Swamp
: Add
to your mana pool.
C
Swarming CavesLand - Mountain
Swarming Caves enters the battlefield tapped.
Whenever Swarming Caves becomes tapped, you may discard a card. If you do, put a 1/1 red goblin creature token onto the battlefield and Swarming Caves deals 1 damage to you.
U
Training GroundsLand - Plains
Training Grounds enters the battlefield tapped.
Whenever Training Grounds becomes tapped, you may discard a card. If you do, put a +1/+1 counter on it and Training Grounds deals 1 damage to you.
Graft 0.
(This card comes into play with 0 +1/+1 counters on it. Whenever a creature comes into play, you may move any number of +1/+1 counters on this card to it).U
Washed-over MarshBasic Land - Swamp
Washed-over Marsh can't add black mana to a mana pool.
: Add
to your mana pool.
C