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Author Topic: Movement procedure  (Read 9810 times)

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February 09, 2012, 06:54:19 AM
Reply #15

MarcinS

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Re: Movement procedure
« Reply #15 on: February 09, 2012, 06:54:19 AM »
The "When you move to..." text working anyway might just be one of those cracks in the rules, same as some stacked cards still having active (or at least usable) text.

Even "After you have completed any moving actions and have added twilight tokens to the twilight pool, the fellowship has moved to the new site (and the game text there can be used)" seems to contradict being able to use "When you move to..." site text, but I doubt that was the intention.

Anyway, I think Bill the Pony should work as before, and the fellowship shouldn't be at the new site until the point mentioned above, based on existing rules. Maybe make an exception for "When you move to..." text, or suspend text like the Balrog's "Discard... if not..." if there's a transition stage, etc.

Why not just make the rules simpler, instead of even more complicated?
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February 09, 2012, 08:23:39 AM
Reply #16

bibfortuna25

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Re: Movement procedure
« Reply #16 on: February 09, 2012, 08:23:39 AM »
Because we still have to take into account the rules that Decipher wrote. I know we as human beings know how Bill and the Balrog work when moving between sites, but the hard part is programming that into the computer.
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February 09, 2012, 08:40:37 AM
Reply #17

MarcinS

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Re: Movement procedure
« Reply #17 on: February 09, 2012, 08:40:37 AM »
Because we still have to take into account the rules that Decipher wrote. I know we as human beings know how Bill and the Balrog work when moving between sites, but the hard part is programming that into the computer.
Ok, so essentially, you want the player to be able to play "when moves to..." actions from an inactive non-underground site, where FP player marker is actually on that site, but still with Balrog alive and kicking in play? Like that will not spawn lots of people reporting bugs...
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February 09, 2012, 08:53:51 AM
Reply #18

MarcinS

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Re: Movement procedure
« Reply #18 on: February 09, 2012, 08:53:51 AM »
Ok, before I start working on this.

If I have Skulking Goblin and Safe Passage (chosen Underground) in play and FP player is moving in regroup phase to Anduin Confluence. Anduin Confluence will be used (discard all allies), but Safe Passage will not allow me to remove the twilight tokens, correct?

...and all of this because of one card, which was ruled in 2002 against common sense?
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February 09, 2012, 09:10:40 AM
Reply #19

MarcinS

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Re: Movement procedure
« Reply #19 on: February 09, 2012, 09:10:40 AM »
I got a better example:
FP player is moving to Valley of the Silverlode (sanctuary) with a Hobbit bearing You Bring Great Evil. The hobbit can heal due to the site's text, because... it's not yet at this site yet.

Is there any point of actually moving the player marker to the site, before the end of the movement then? It would make much more sense, if the player marker moved when the FP actually moved to the new site.
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February 11, 2012, 01:57:48 PM
Reply #20

Tbiesty

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Re: Movement procedure
« Reply #20 on: February 11, 2012, 01:57:48 PM »
I think this is a way to explain how it works in detail (based on existing rulings and what I found to be logical).

Hopefully this helps.

Here is the key distinction:
A) "current site" refers to where the site marker is (i.e. the site the fellowship is "closest to" during the movement process). Therefore, this always applies and controls which site's game text is active.
B) "at" refers to the current site when the fellowship is not in the process of moving to or from it.  Therefore, anything that checks where the fellowship or a minion is "at" does not apply while the fellowship is moving.

<Fellowship or Regroup phase begins>
   ...
   ...
   Free Peoples player announces they are moving.

   ------------------------The fellowship is "at" the old site until this point.----------------------
   (So anything that checks the site the fellowship is currently "at" does not apply after this point.)


   1) A Shadow player places the next site card, if needed.
   2) Perform "When you move from..." actions.
   3) Perform "When the fellowship moves..." actions.
   4) Move your player marker to the next site. (The fellowship's "current site (and region)" changes at this point).
   5) Perform "When you move to..." actions.
   6) Add twilight tokens equal to the new site's Shadow number.
   7) Add 3 twilight tokens if the new site is in region 2; or 6 if it is in region 3.
   8) Add 1 twilight token for each companion.

   ------------------------The fellowship is "at" the new site from this point on.----------------------
   (So anything that checks the site the fellowship is currently "at" only applies after this point.)


<Fellowship or Regroup phase ends>
« Last Edit: February 11, 2012, 02:14:56 PM by Tbiesty »