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Author Topic: Random Uruk-hai DCs!  (Read 9508 times)

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May 22, 2009, 08:53:32 AM
Reply #15

Thranduil

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Re: Random Uruk-hai DCs!
« Reply #15 on: May 22, 2009, 08:53:32 AM »
[3]Bring Them to Me [Uruk]
Condition • Support Area
To play, discard an [Uruk] minion from play.
Regroup:  Spot 3 exhausted companions, 5 burdens, and 2 [Uruk] minions to corrupt the Ring-bearer.
I like alternate win conditions, and this one seems fairly doable, so I think it's good.

[2] Foul Drink [Uruk]
Event • Shadow
Spot an [Uruk] condition borne by companion to make the Free Peoples player choose one: exert that companion or add a burden.
I think I might rather make this a maneuver event, so that spotting a minion is implicit.

[3]White Hand Squad [Uruk]
Minion • Uruk-hai
Strength: 12
Vitality: 2
Site Number: 5
Damage +1.  This minion is twilight cost +1 for each of the following you cannot spot: an exhausted companion, 3 burdens, another [Uruk] minion, an [Uruk] condition borne by a companion.
I agree with lem0n, seems very weird as written. I'd prefer a cleaner build though, like "+1 for each unwounded companion" or "-1 for each exhausted companion" or something that takes fewer words.

[3] Uruk Blade-Bearer [Uruk]
Minion • Uruk-hai
Strength: 8
Vitality: 2
Site Number: 5
Damage +1.  When you play this minion, you may play an [Uruk] hand weapon from your discard pile.
This seems very [Orc]. I think I would make it from your draw deck instead.

[1] White Hand Sword [Uruk]
Possession • Hand Weapon
Bearer must be an [Uruk] minion.
Skirmish:  Remove any number of burdens.  For each burden removed, make bearer strength +2.
Lem0n's right about the wording. Otherwise, it's fair enough.

Thranduil

May 22, 2009, 10:39:04 AM
Reply #16

sickofpalantirs

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Re: Random Uruk-hai DCs!
« Reply #16 on: May 22, 2009, 10:39:04 AM »
Thanks again guys!  I just may be inspired to start my own DC set! :mrgreen:  But I'll stick to this a bit more since you guys are still so helpful on revising DCs just as you were on the cobra website. :up:  Once again, another hot batch of [Uruk] cards hot off the press!

[3]Bring Them to Me [Uruk]
Condition • Support Area
To play, discard an [Uruk] minion from play.
Regroup:  Spot 3 exhausted companions, 5 burdens, and 2 [Uruk] minions to corrupt the Ring-bearer.
kewl

[2] Foul Drink [Uruk]
Event • Shadow
Spot an [Uruk] condition borne by companion to make the Free Peoples player choose one: exert that companion or add a burden.
could cost 1

[3]White Hand Squad [Uruk]
Minion • Uruk-hai
Strength: 12
Vitality: 2
Site Number: 5
Damage +1.  This minion is twilight cost +1 for each of the following you cannot spot: an exhausted companion, 3 burdens, another [Uruk] minion, an [Uruk] condition borne by a companion.
Shouldn't it cost more and be -1 isntead?

[3] Uruk Blade-Bearer [Uruk]
Minion • Uruk-hai
Strength: 8
Vitality: 2
Site Number: 5
Damage +1.  When you play this minion, you may play an [Uruk] hand weapon from your discard pile.
kewl

[1] White Hand Sword [Uruk]
Possession • Hand Weapon
Bearer must be an [Uruk] minion.
Skirmish:  Remove any number of burdens.  For each burden removed, make bearer strength +2.
why not just, remove a burden to make bearer strength +2
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May 22, 2009, 10:53:37 AM
Reply #17

DáinIronfoot

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Re: Random Uruk-hai DCs!
« Reply #17 on: May 22, 2009, 10:53:37 AM »
Quote from: Foresight
Thanks again guys!  I just may be inspired to start my own DC set! :mrgreen:
THAT would be awesome. We could use some more sets around here. Keeps things moving. :up:

Quote from: Foresight
[3]Bring Them to Me [Uruk]
Condition • Support Area
To play, discard an [Uruk] minion from play.
Regroup:  Spot 3 exhausted companions, 5 burdens, and 2 [Uruk] minions to corrupt the Ring-bearer.
Seems fair enough, though with all your burden adding it's not too hard to pull off. Balanced, I think.

Quote from: Foresight
[2] Foul Drink [Uruk]
Event • Shadow
Spot an [Uruk] condition borne by companion to make the Free Peoples player choose one: exert that companion or add a burden.
"...borne by a companion...", but seems okay otherwise.

Quote from: Foresight
[3]White Hand Squad [Uruk]
Minion • Uruk-hai
Strength: 12
Vitality: 2
Site Number: 5
Damage +1.  This minion is twilight cost +1 for each of the following you cannot spot: an exhausted companion, 3 burdens, another [Uruk] minion, an [Uruk] condition borne by a companion.
Like the others have said, it seems odd that he doesn't cost more and get a cost reduction. I THINK you're trying to make him easier to get early on, and then harder to bring back out once you start wearing the FP player down...is that what you were going for?

Quote from: Foresight
[3] Uruk Blade-Bearer [Uruk]
Minion • Uruk-hai
Strength: 8
Vitality: 2
Site Number: 5
Damage +1.  When you play this minion, you may play an [Uruk] hand weapon from your discard pile.
Neat!

Quote from: Foresight
[1] White Hand Sword [Uruk]
Possession • Hand Weapon
Bearer must be an [Uruk] minion.
Skirmish:  Remove any number of burdens.  For each burden removed, make bearer strength +2.
The others have got the wording down. I think it would be okay to make this strength +1 by default, too, then add the additional with the ability. That way it's not utterly useless if you draw it when you're not ready.
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

May 23, 2009, 05:01:39 PM
Reply #18

Foresight

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Re: Random Uruk-hai DCs!
« Reply #18 on: May 23, 2009, 05:01:39 PM »
Guys, thank you for your reviews, but I may put this thread "on hold" so that I can start my new DC set!  It's great to have a warm welcome back after a timely absence.
Like a force of nature, the Uruks are Unstoppable. [Uruk]