So I've given codenames for the sets. Though this may change, I'm pretty sure the first set is going to be called
The Road Ahead.
And because it's a site block, that's where I'm going to start: with sites!
First, let's see the reprints:
•
Anduin Banks (reprint)
River.The minion archery total is +2 for each companion you can spot over 4.
A S 224
•
Dammed Gate-stream (reprint)
Marsh.At the start of your fellowship phase, you may play a
Free Peoples card from your draw deck. Shuffle your draw deck.
A S 227
•
East Road (reprint)
Forest.Each companion is twilight cost +2.
A S 232
•
Heights of Isengard (reprint)
Battleground.Each time your
companion wins a skirmish, you may discard a condition from play.
A S 239
•
Moria Stairway (reprint)
Underground.Each character bearing a hand weapon is
damage +1.A S 242
•
The Prancing Pony (reprint)
Dwelling.At the start of your fellowship phase, you may add a burden to play a ranger card from your draw deck. Shuffle your draw deck.
A S 245
As you can see, all the reprinted sites are in the starter decks. This stops you opening them in boosters which could be quite annoying. I think I said in another thread that more sites would also be reprinted in
Light & Shadow block, again as starter cards.
Do you want to see some more starter sites? I'm sure you do! (A quick note: I think that virtually every single site title I have used for this set has already been another movie block site, and only a few of them have anything like the same text. So don't go by the original as a guide to what the card does).
•
Crashed Gate Battleground.At the start of the maneuver phase, you may exert your besieger minion to discard a Free Peoples possession.
A S 226
•
Deeping Wall Battleground. Plains.Shadow: Exert your
minion to play an engine condition or engine possession from your draw deck. Shuffle your draw deck. Limit once per player per turn.
A S 228
•
Dimrill Dale Plains.Shadow: Exert your
minion to play a Shadow condition from your discard pile. Limit once per player per turn.
A S 230
•
Gates of Argonath River.Maneuver events may not be played.
A S 234
•
Golden Hall Dwelling.When the fellowship moves to this site in region 1 or 2, discard all weapons from play.
A S 235
•
The Great River River.Cards may not be played from draw decks or discard pile.
A S 236
•
Meduseld Dwelling.Fellowship: If the fellowship is in region 1, spot 2
companions to make the move limit +1 until end of turn. Limit once per turn.
A S 241
•
Osgiliath Crossing Battleground. River.Each knight character is strength +1.
A S 244
•
The Riddermark Plains.At the start of your fellowship phase, you may exert your companion to play a Free Peoples mount card from your draw deck. Shuffle your draw deck.
A S 246
•
Saruman's Laboratory Shadow: Exert your minion to search your draw deck for a Shadow spell or Shadow weather card and put it into your hand. Shuffle your draw deck. Limit once per player per turn.
A S 247
•
Tol Brandir River.Shadow: Play a tracker card from your discard pile. Limit once per player per turn.
A S 248
•
Tower of Ecthelion Mountain. cards may not be discarded from play (except by Free Peoples cards).
A S 249