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Author Topic: shadows-and-beyond-site-region-theme-draft-thoughts....  (Read 8215 times)

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January 16, 2010, 03:13:13 PM
Reply #15

ununtrium

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Re: shadows-and-beyond-site-region-theme-draft-thoughts....
« Reply #15 on: January 16, 2010, 03:13:13 PM »
many thanks for the link, smeagollum! I don't have the time right now to look too much into it, but it looks many of my questions will be answered :-)

I also really like to concept of a longer site path. Makes me think of STCCG-days with 24-mission spacelines and such...gotta love those 3-4-hour games ;)
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January 16, 2010, 11:06:40 PM
Reply #16

5tein

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Re: shadows-and-beyond-site-region-theme-draft-thoughts....
« Reply #16 on: January 16, 2010, 11:06:40 PM »
With the new site path I found it made sense only if you took away the cards' titles. So instead the sites became variable situations or environs that the fship found itself.

BTW, because we have a few Fship block players here I have been adding in some of the newer sites that would fit in with the original site path and giving them site/TL numbers. It's adding some interesting variety to the Fship block (including two alternate site 6s). As much as I dislike the idea of Vcards for LOTR right now, within a block I think there is some room for fun, limited remixing.

January 17, 2010, 02:22:15 PM
Reply #17

Smeagollum

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Re: shadows-and-beyond-site-region-theme-draft-thoughts....
« Reply #17 on: January 17, 2010, 02:22:15 PM »
Actually this map system looks a lot like what Middle earth ccg (which actually is a bettter game then lotr) used.

Oftopic: I know from Arco (cardexchange) that before decipher launched lotr the company that made meccg was testing a betaversion what almost was simular to lotr. Maybe we can ask him how that betaversion looked like and how the gamemechanic worked and use that (with some adjustments) for lotr. In that case we created a new product and don't need any aproval from decipher. We could even make new cards! I'm walking in the clouds again......