OK, so i've been playing LOTR for a while now, and i'm not a top notch player, but i've seen my share of decks in the past 8 years or so. i've always been fascinated with synergy between freeps and shadow, but outside of discard and dwarf/swarm nothing ever really caught my eye.
but the other day i stumbled across the card
It's Mine and i figured it could be really useful. i saw that it could give the 9 cards in hand needed to pull a big kill with
they stole it. there really are two main conditions needed to make this card useful. the first is a shadow completely out of gollum/wraith cards, and a freeps that doesn't mind MASSIVE discarding with
they stole it /
it's mine. so i went to old faithful
merry swordthain for advice. and i wound up with a freeps that is pure comps and possessions.
like i said in the title, this deck could use some work. granted i've only tested it 4 times and against the worst possible decktypes. knights twice, ents once, and a wounding deck that wouldn't let gollum reach skirmish. here is the complete deck list i've used for the last 2 games, knights and wounding.
i think the idea is interesting.
Ring-bearer
10P121 •
Frodo, Resolute HobbitThe One Ring
4R1 •
The One Ring, Answer To All RiddlesAdventure Deck
1
7U333 Sleeping Quarters2
7U337 West Road3
7U339 Hall of the Kings4
10U118 Pelennor Prairie5
10U119 Steward's Tomb6
7U347 Minas Tirith First Circle7
8U120 Osgiliath Channel8
7U359 Northern Ithilien9
7U360 DagorladFree Peoples Draw Deck
Free Peoples Total 34
1x
7R321 •
Merry, Swordthain1x
7R324 •
Pippin, Wearer of Black and Silver1x
7C229 • Éowyn,
Restless Maiden4x
8C87 • Éomer,
Keeper of Oaths4x
5R82 •
Gamling, Warrior of Rohan2x
4U263 •
Brego2x
7R230 • Éowyn's Sword,
Dernhelm's Blade2x
4R274 •
Firefoot3x
5R89 Rohirrim Helm3x
7C248 Rohirrim Javelin3x
5C91 Rohirrim Shield1x
7C253 Swift Steed3x
4C278 Heavy Chain1x
4C288 Rider's Spear1x
4U268 • Éomer's Spear
2x
7C319 Hobbit SwordShadow Draw Deck
Shadow Total 34
4x
7C62 It's Mine4x
8C74 Morgul Ambusher3x
8C75 Morgul Creeper2x
8C76 Morgul Lurker4x
7C53 Captured by the Ring1x
7R57 •
Fat One Wants It3x
8C30 Web1x
10R23 •
Shelob, Her Ladyship2x
8R25 •
Shelob, Eater of Light1x
10R21 •
Gollum, Mad Thing1x
5R25 •
Gollum, Stinker4x
6R46 They Stole It4x
8R24 •
Promise KeepingFreeps:
This freeps is scrappy. it has a lot of tricks up its sleeve and doesn't mind getting discarded. i've gone head to head with enduring nazzies, grima, all sorts of stuff. the freeps usually carries me to site 8, even site 9. basically, eowyn is superwoman, load her up with goodies (save her sword until skirmish obviously) make sure
brego gets on her, then in the skirmish you can use her texts to make her really strong, use merry to bring back some possessions. by doing this, she basically can keep healing, she can dish out heaps of wounds, by replaying the sword, she can cancel skirmishes. the helms are key. if i minion exerts at the start, has to exert again for a helm, and then the helm is replayed by merry and discarded, a lot of minions just have to resign. save gamling's stuff for skirmish phase obviously, this is great for double moving. once he is set up, basically just leave him and let him take all the minions he can. eomer is just a tank and defender +1 with
firefoot, so keep him alive until the end. pippin in there for early protection and then as cannon fodder. the shields give nice archery protection, and can provide healing, just replay with merry. it comes in at 11 comps 23 possessions. i laugh every time i see that.
of course having only possessions has its drawbacks... but so far this deck has done well.
shadow: pretty simple, if you have 8 cards in hand. play gollum, 7 cards, exert 3 times for
its mine hopefully 2 of those are shadow cards and then with
promise keeping and
they stole it in play... you can hypothetically take down a vitality 5 companion like its a piece of cake. the orcs provide some great wounding, punishment for adding too many threats or burdens, and then, they can be staked up on web for shelob. shelob is quite a dangerous aspect here, if you don't keep your eye on her, she can get quite strong with all those orcs piling up.
so basically, the freeps is good for any shadow that wants to discard heaps of cards. its proven to be quite respectable, but the problem remains that it hasn't won a game. i'm thinking maybe i would do better if i went second instead of starting all the time. almost every game goes like this:
freeps cruses along taking setbacks in stride, double moving easily until site 6-7. then it gets a little dicey. sometimes i plug away one site at a time, sometimes i'll double and take some losses. and then at site 8 or 9 i get killed.
on the shadow, like i said, i've been playing tough match-ups, but basically it shows promise in region 1, they heal up, and i have no power during region 2, and then i might pull a trick or 2 and start getting some momentum just before me freeps gives out. again i might be better off going second instead of starting.
anyways, i think the idea has potential, but i seem to be lacking the killer blow on the shadow side of things. if i could find a way to deal a hefty hit at site 5 or something, i might be in business.