![Dwarven [Dwarven]](https://lotrtcgdb.com/forums/Smileys/classic/dwarven.png)
1) fellowship draw, mountain, conditions, mill, pumps, recursion, damage, tales, *valiant*
2) underground, search, foresight, tokens, maneuver wounding, maneuver draw, possessions
3) healing, choke, archery, pipeweed, discarding Shadow cards, regroup wounding, artifacts
I'd say possession should actually be in 1 and "post fellowship" drawing should be in 3. Well, the way the game is, not what I think it should be.
![Elven [Elven]](https://lotrtcgdb.com/forums/Smileys/classic/elven.png)
1) forest, sanctuary, events, direct wounding, adding threats for effects, shrinking minions, healing, stealth, tale, archery, foresight
2) river, artifacts, revealing, burden removal, liberating sites, spells, rangers, culture tokens, alliances, resistance, maneuver condition discard
3) conditions, discard from hand, moving, choke, twilight, The Ring, cancel skirmishes
You forgot that elves gained "post fellowship" drawing as a #2 from Kings onward. Spells should also be ** as is cancel skirmishes. I'd probably put rangers in #3.
![Gandalf [Gandalf]](https://lotrtcgdb.com/forums/Smileys/classic/gandalf.png)
1) battleground, events, adding burdens for effect, pumping, shrinking, sites, flood the pool, spells, alliances, condition discard, resistance
2) dwelling, mountain, followers, revealing, threats, healing, discarding minions, search, pipeweed, culture tokens, skirmish/maneuver wounding
3) underground, fetch, bounce, tales, foresight, burden removal, moving
i.e. Jack of all trades. :hey:
![Gollum [Gollum]](https://lotrtcgdb.com/forums/Smileys/classic/gollum.png)
1) marsh, events, skirmish wounding, burdens, threats, pumps, sites, moving, choke, search, stealth, *traitor*, Ring-bound, regroup actions, resistance, The Ring
2) revealing, fetch, recursion, healing, *ambush*, cancel skirmishes, cancel events/abilities
3) mountain, character discard, follower discard, twilight, possessions (for Shelob), Shadow/Free Peoples interaction
Not bad.
![Gondor [Gondor]](https://lotrtcgdb.com/forums/Smileys/classic/gondor.png)
1) battleground, possessions, maneuver wounding, healing, sites, regroup choke, defender, ranger/knight, culture tokens, fortifications
2) conditions, threat removal, cancel skirmishes, liberating, moving, damage, *valiant*, alliances, pumps, stealth
3) sanctuary, artifacts, fetch, archery, tales, pipeweed, Ring-bound/unbound
Gondor canceling skirmishes? Since when? If I assume moving to be +1 move limit, then it should be under 3 and artifacts should be in #2.
![Isengard [Isengard]](https://lotrtcgdb.com/forums/Smileys/classic/isengard.png)
1) battleground, events, condition discard, exerting, damage, search, spell, tracker, *besieger*, *traitor*, *engine*
2) conditions, revealing, mill, site control, bounce, archery, weather, foresight, The Ring, alliances, wound prevention
3) *dwelling*, discard, fierce, *pipeweed*, culture hate
Don't forget the regroup phase. (probably #2)
![Evil Men [Men]](https://lotrtcgdb.com/forums/Smileys/classic/men.png)
1) plains, events, skirmish wounding, threats, *fetch*, ambush, archery, *search*, raider keywords, *traitor*, culture tokens
2) battleground, possessions, pumps, site control, fierce, stealth, possession discard, mounts
3) *sanctuary*, damage, *engines*, resistance, *follower discard*, alliances
Evil men culture does seem a natural for anti-follower tech doesn't it? maybe even "stealing" followers to represent their corrupting influence?
![Orc [Orc]](https://lotrtcgdb.com/forums/Smileys/classic/orc.png)
1) underground, conditions, adding burdens, shrinking companions, recursion, flood pool, stealth, *besieger*, *engine*, swarm, condition discard
2) battleground, possessions, skirmish wounding, mill, damage, tracker, search, resistance
3) adding threats, sites, moving, archery, mounts
Shadow side needs more mount love!

![Rohan [Rohan]](https://lotrtcgdb.com/forums/Smileys/classic/rohan.png)
1) plains, possessions, events, liberation, moving, valiant, villagers, culture tokens, possession discard
2) battleground, healing, bounce, defender, *knight*, fortification, alliances, fetching
3) followers, regroup draw, discard, sites, direct wounding
I can't help but salivate at the idea of an Eowyn knight...
![Sauron [Sauron]](https://lotrtcgdb.com/forums/Smileys/classic/sauron.png)
1) *battleground*, conditions, discard from hand, direct wounding, burdens, mill, shrinking, site control, search, tracker, besieger, The Ring, *resistance*
2) *river*, events, shadow draw, fierce, *spells*, *traitor*, engine, swarm, condition discard
3) recursion, twilight, archery, revealing, assignment
I'd just like to say... I HATED the
![Orc [Orc]](https://lotrtcgdb.com/forums/Smileys/classic/orc.png)
culture and always thought Sauron should have never been removed from the game.
![Shire [Shire]](https://lotrtcgdb.com/forums/Smileys/classic/shire.png)
1) dwelling, followers, removing burdens, cancel skirmishes, healing, stealth, pipeweed, *villagers*, Ring-bound, The Ring, resistance
2) forest, removing threats, fetch, choke, tales, *valiant*, culture tokens, alliances, events
3) recursion, sites, twilight, revealing, assignment
Not much was ever done with the "villager" keyword. It would be interesting to see it on Hobbits.
![Uruk-hai [Uruk]](https://lotrtcgdb.com/forums/Smileys/classic/uruk.png)
1) battleground, conditions, wounds, site control, healing, damage, *search*, *trackers*, assignment, wound prevention
2) shadow draw, adding threats, mill, pumps, fierce, *besieger*, resistance
3) possessions, *engines*, culture tokens, follower discard
Eh, moving on.
![Wraith [Wraith]](https://lotrtcgdb.com/forums/Smileys/classic/wraith.png)
1) forest, conditions, burdens, sites, fierce, search, stealth, twilight, The Ring, resistance, follower discard
2) *marsh*, threats, recursion, healing, spell, Ring-bound, assignment, possession discard
3) artifacts, Shadow draw, *weather*, foresight
Why "marsh"? I know a Nazgul flew over one during TTT but... Dwelling seems more their style than any other (didn't some dwelling sites gives Nazgul their biggest boost?).
Hmm... I was thinking what if as a balancing mechanic, some cards got weaker at certain sites? i.e. Some Nazgul is strength -2 at a river. Hobbit exerts at a mountain. etc etc They had some of that in the past (mounts discarded at underground, or adding twilight when moving from something).