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Author Topic: gccg errors importing from zorbecs (and another error)  (Read 722 times)

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January 29, 2011, 07:55:29 AM
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Terwin

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gccg errors importing from zorbecs (and another error)
« on: January 29, 2011, 07:55:29 AM »
Hi guys,

I ran into some problems and was wondering whether you had seen the same problems and whether there are fixes.

I tried to import portico (15u67) from zorbecs and gccg couldn't handle it.

also, I was playing a three player game and we could see only 2 of the dead piles.

January 29, 2011, 04:50:57 PM
Reply #1

Kralik

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Re: gccg errors importing from zorbecs (and another error)
« Reply #1 on: January 29, 2011, 04:50:57 PM »
Hmm, I'll have to look into that one sometime. As for the 3P/4P games -- yes, there are known bugs. Very unfortunately, fixing them isn't easy for me to do since I need other players who are willing to constantly log in and out at the 3P/4P tables! It's on my "fix someday" list.

January 29, 2011, 05:30:15 PM
Reply #2

hrcho

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Re: gccg errors importing from zorbecs (and another error)
« Reply #2 on: January 29, 2011, 05:30:15 PM »
"Someday never comes"

On that note, when you decide to fix it, you can count on me to log in/out or help in any other way I can. Simply notify me. You don't have to do everything alone, Kralik.
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January 29, 2011, 08:10:39 PM
Reply #3

Kralik

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Re: gccg errors importing from zorbecs (and another error)
« Reply #3 on: January 29, 2011, 08:10:39 PM »
"Tomorrow never comes." ;)

Thanks for your help with the last testing session! I've been ridiculously busy the last few days--trying to make some key deadlines at work.
« Last Edit: January 30, 2011, 01:45:09 PM by Kralik »

January 30, 2011, 01:45:27 PM
Reply #4

Kralik

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Re: gccg errors importing from zorbecs (and another error)
« Reply #4 on: January 30, 2011, 01:45:27 PM »
Fixed Portico!

January 30, 2011, 03:00:59 PM
Reply #5

Terwin

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Re: gccg errors importing from zorbecs (and another error)
« Reply #5 on: January 30, 2011, 03:00:59 PM »
Thanks Kralik!