
These are of gandalf culture, and includes potent spells and cool flashy artifacts. I also play tested the cards with a friend.
Spells:
(3) Dispel
![Gandalf [Gandalf]](https://lotrtcgdb.com/forums/Smileys/classic/gandalf.png)
Event • Maneuver
Spell.Spot Gandalf and add (x) to spot a shadow card, where X is its twilight cost. That card loses all its game text until the end of the regroup phrase.
Rarity: U
Play test: A great splash card to replace Roll of Thunder. Despite its temporary power of disabling a card, it targets beyond possessions and artifacts. Minions with creepy abilities can be tamed.(4) Istari Light
![Gandalf [Gandalf]](https://lotrtcgdb.com/forums/Smileys/classic/gandalf.png)
Event • Maneuver
Spell.Spot Gandalf and exert him twice to spot a minion. That minion cannot be assigned to skirmishes until the start of the regroup phrase.
Play test: The cost may deter you, while its effect isn't too satisfying. I would put 1 copy into my deck and save it for a really big minion like the witchking or sauron.
People:
(5) •Gandalf, of the Istari
Companion • Wizard
Strength: 8
Vitality: 4
Signet: Gandalf
At the start of each of your fellowship phrase, you may exert him to give him the following text until the end of the regroup phrase:
Shadow players may not use any special abilities.
Play test: Absolutely powerful, i think this is what gandalf should be like. He is Maia after all.(2) •Dunedain bow
![Gondor [Gondor]](https://lotrtcgdb.com/forums/Smileys/classic/gondor.png)
Possession • Ranged Weapon
Strength: +1
Bearer may be a ranger.
Archery: Exert bearer and add a threat to exert a minion.
Haven't tested. 