My job gives me plenty of time to think and rattle ideas around in my head, so tonight I came up with a few cards you might like:
(10) *
Smaug, The Golden [Smaug]
Minion - Dragon
STR 18 VIT 4 SIT 6
Damage +1. Fierce.No more than 1 wound token may be placed on Smaug during any phase.
While skirmishing a Dwarf, Smaug is strength +3 and
damage +1.
"'No blade can pierce me.'"This card represents both Smaug's toughness and his hatred of the Dwarves. By not allowing multiple wound tokens per phase, this prevents him from being an archery sponge, but it also means you're not likely to kill him unless you can find multiple avenues of damage.
(10) *
Smaug, Fire-Drake of the North [Smaug]
Minion - Dragon
STR 10 VIT 5 SIT 6
Damage +1. Fierce.Smaug is strength +1 for each card in all player's support areas (even if inactive).
"The dragon's ire, more fierce than fire."Here is a first for this game: a card that can spot inactive cards. Representing Smaug's insatiable
greed, there is no theoretical limit to how strong he can get. This would really make gameplay interesting from both sides of your deck.
*Dragon's Hoard [Smaug]
Artifact - Support Area
Each site on the adventure path is a
mountain.Each time Smaug wins a skirmish, you may stack a card from the Free People's player's discard pile here. While you can spot 2 cards stacked here, Smaug is not roaming.
Shadow: Spot 4 cards stacked here to play Smaug from your discard pile.
"...filled with a great wealth that could not be guessed."Not only does this card help the second version of Smaug get stronger (remember, even the inactive stacked cards boost his strength!), but it will let you replay him every turn once he's stolen enough loot!