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Author Topic: Lands of Shadow Complete Spoiler.  (Read 6619 times)

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December 06, 2008, 10:10:38 PM
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menace64

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Lands of Shadow Complete Spoiler.
« on: December 06, 2008, 10:10:38 PM »
Even though I'm not quite done with this set, I'd like to take a time out and give you all a chance to look at finished cultures as a whole. The cards listed below have already been through the reviewing process, so there shouldn't be any obvious errors. Cards that haven't been posted for review are shown here just as titles.

[Dwarven] Dwarven Culture (2 Cards):
Gimli, Champion of Many Battles
M1U1

[2] •The Honor of Gimli [Dwarven]
Condition • Support Area
Alliance: [Elven] (You may replace [Dwarven] with [Elven] anywhere in this card's gametext). To play, spot a Dwarf. While you can spot Gimli and Legolas, this card is twilight cost -2.
Each time a [Dwarven] companion is assigned to a skirmish, you may exert a Dwarf to make that companion strength +1 for each Free Peoples alliance you spot (limit +3).
"‘I will go with you even on the Paths of the Dead, and to whatever end they may lead,' said Gimli."
M1C2

[Elven] Elven Culture (6 Cards):
The Compassion of Legolas
M1C3

Elladan, Of the Grey Company
M1R4

Elrohir, Of the Grey Company
M1R5

Legolas, Champion of Many Battles
M1U6

News from Rivendell
M1U7

Sure-sight of the Elves
M1U8
« Last Edit: December 06, 2008, 10:38:47 PM by menace64 »

December 06, 2008, 10:11:27 PM
Reply #1

menace64

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Re: Lands of Shadow Complete Spoiler.
« Reply #1 on: December 06, 2008, 10:11:27 PM »
[Gandalf] Gandalf Culture (4 Cards):
[4] •Gandalf, Guardian of All Free Folk [Gandalf]
Companion • Wizard
Strength 7
Vitality 4
Resistance 7
For each Free Peoples alliance you spot, Gandalf is strength +1 (limit +3).
At the start of the fellowship phase, if you can spot a Free Peoples alliance, you may exert Gandalf to take a Free Peoples condition or event of the same culture into hand from your draw deck.
"There waiting, silent and still in the space before the Gate, sat Gandalf upon Shadowfax... 'You cannot enter here,' said Gandalf, and the huge shadow halted. 'Go back to the abyss prepared for you! Go back! Fall into the nothingness that awaits you and your Master!'"
M1R9

[2] •Glamdring, Blade of the Istar [Gandalf]
Possession • Hand Weapon
Strength +2
Bearer must be Gandalf. He gains dominate (A character skirmishing this companion may not be exerted by that character's owner).
Maneuver: Exert Gandalf and spot 2 Free Peoples alliances to discard a Shadow alliance. That alliance's owner may heal 2 wounds from other companions to prevent this.
"‘For I have not ridden hither from Isengard, one hundred and fifty leagues, with the speed of wind, only to bring you one small warrior, however courteous. It is naught to you that Théoden has fought a great battle, and that Isengard is overthrown, and that I have broken the staff of Saruman?'"
M1R10

[2] •In Stead of the Steward [Gandalf]
Condition
Bearer must be Gandalf.
While Gandalf is not exhausted, each unbound Man is resistance +1.
Maneuver: Spot X [Gondor] Men and exert Gandalf to shuffle X [Gondor] cards from your discard pile into your draw deck. Discard this condition.
"Wherever he came men's hearts would lift again, and the winged shadows pass from memory. Tirelessly he strode from Citadel to Gate, from north to south upon the wall..."
M1U11

(0) Passed From My Sight [Gandalf]
Event • Fellowship
Exert Gandalf to heal the Ring-bearer (and, if the fellowship is in region 3, remove a burden).
"'We have not the Ring. In wisdom or great folly it has been sent away to be destroyed, lest it destroy us. Without it we cannot by force defeat his force. But we must at all costs keep his Eye from his true peril. We cannot achieve victory by arms, but by arms we can give the Ring-bearer his only chance, frail though it be.'"
M1C12

[Gollum] Gollum Culture (6 Cards):
(0) •Beyond the Black Border [Gollum]
Condition • Support Area
To play, spot Sméagol.
Each time the fellowship moves, exert Sméagol or discard this condition.
At the start of each regroup phase, heal each Ring-bound companion that did not skirmish at this site.
Regroup: Spot Frodo, Sam, and Sméagol to play the fellowship's next site (if it is a mountain). Discard this condition.
"…and passing through found themselves on the very edge of the last fence of Mordor… Still far away, forty miles at least, they saw Mount Doom, its feet founded in ashen ruin…"
M1U13

(0) Crazed by Fell Longing [Gollum]
Event • Response
If the Ring-bearer wears The One Ring, spot Gollum and cancel all skirmishes (if any). Suspend the current phase and assign Gollum to skirmish the Ring-bearer. Gollum is strength +6 during this skirmish. Both Gollum and the Ring-bearer gain dominate. If the Ring-bearer wins the skirmish, Gollum is killed; Gollum's owner discards his or her hand and the suspended phase resumes. If Gollum wins the skirmish, the Ring-bearer is killed and Gollum reclaims The One Ring.
M1R14

[2] •Gollum, Desperate for The Ring [Gollum]
Minion
Strength 5
Vitality 4
Site Number 3
Flanking (If this minion is not assigned to a skirmish, at the start of another of your character's skirmishes, you may exert this minion to replace that character in the skirmish).
At the start of Gollum's skirmish, if he is skirmishing the Ring-bearer, the Ring-bearer wears The One Ring.
"He was a leaned, starved, haggard thing, all bones and tight-drawn sallow skin. A wild light flamed in his eyes, but his malice was no longer matched by his old griping strength."
M1C15

(0) •Sméagol, Traveler in a Dark Land [Gollum]
Companion
Strength 3
Vitality 4
Resistance 5
Ring-bound. To play, add a burden.
While in region 2, minions skirmishing Ring-bound companions are strength -1 for each Ring-bound companion (limit -4).
While in region 3, at the end of each fellowship phase, each Shadow player may take a Shadow card into hand from his or her discard pile.
"‘It's not good worrying about him now,' said Frodo. ‘We couldn't have got so far, not even within sight of the pass, without him, and so we'll have to put up with his ways. If he's false, he's false.'"
M1U16

(0) •Sméagol's Promise [Gollum]
Condition
To play, spot Frodo as the Ring-bearer. Bearer must be Sméagol.
While Frodo has resistance 6 or more, Sméagol is resistance +2.
Regroup: Discard this condition to take 2 [Gollum] cards into hand from your discard pile.
"‘We're in sight of the pass, of a way in, and if we can find it now, then I suppose our agreement can be said to be over. You have done what you promised, and you're free: free to go back to food and rest, wherever you wish to go…'"
M1U17

[2] Uneasiness [Gollum]
Event •Response
If a Shadow card (except a minion) is played, exert Sméagol to cancel it (and draw a card if he has resistance 5 or more).
"‘It's tomorrow,' said Gollum, ‘or this was tomorrow when hobbits went to sleep. Very foolish, very dangerous – if poor Sméagol wasn't sneaking about to watch.'"
M1R18
« Last Edit: December 06, 2008, 10:34:05 PM by menace64 »

December 06, 2008, 10:13:37 PM
Reply #2

menace64

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Re: Lands of Shadow Complete Spoiler.
« Reply #2 on: December 06, 2008, 10:13:37 PM »
[Gondor] Gondor Culture (14 Cards):
•Andúril, Blade of the Coming King
M1R19

•Aragorn, The King Returned
M1R20

•Aragorn, Of the Grey Company
M1C21

Black Banners
M1C22

Great Need of Aid
M1C23

•Halbarad, Northern Kinsman
M1U24

Headbutt
M1U25

The Hour of Men
M1R26

Let Justice Be Done Upon Him!
M1R27

The Path of Prophecy
M1U28

Raising of the Grey Host
M1U29

Ranger of the Grey Company
M1U30

Soldier of the West
M1C31

The Tide is Broken
M1U32

December 06, 2008, 10:17:22 PM
Reply #3

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Re: Lands of Shadow Complete Spoiler.
« Reply #3 on: December 06, 2008, 10:17:22 PM »
[Raider] Raider Culture (26 Cards):
(0) Broad-shield [Raider]
Possession • Shield
Bearer must be a Wainrider.
Bearer may not take wounds (except during a skirmish).
Skirmish: Remove [2] to make a companion skirmishing bearer strength -1 (limit -3).
Only the strongest, most hardy of warriors could bear such a shield.
M1U33

[8] •Chariot Company [Raider]
Minion • Man
Strength 17
Vitality 3
Site Number 5
Wainrider. Dominate. When you play Chariot Company, you may play a [Raider] mount on it from your discard pile.
For each mounted Wainrider you spot, Chariot Company gains pillage [1] (Each time this minion wins a skirmish, add [1]).
"‘Many of those that we pursued had reached the havens before us, and brought their fear with them…'"
M1U34

[5] Chariot Lord [Raider]
Minion • Man
Strength 13
Vitality 3
Site Number 5
Wainrider. To play, spot a Wainrider.
Skirmish: Exert this minion and spot X [Sauron] alliances to make a Wainrider strength +X.
"For a strong force of Orcs and Easterlings attempted to take their leading companies in an ambush…"
M1R35

[6] •Chariot Master [Raider]
Minion • Man
Strength 13
Vitality 3
Site Number 5
Wainrider.
While bearing a [Raider] mount, Chariot Master gains dominate and flanking, and each time he wins a skirmish, the Free Peoples player must exert 2 companions.
"‘…bearded like dwarves, wielding great axes.'"
M1R36

[2] Chariot Shielder [Raider]
Minion • Man
Strength 6
Vitality 3
Site Number 5
Wainrider.
Skirmish:
Remove [2] to transfer a possession borne by this minion to another eligible bearer.
Riding at the front of each chariot was a pair of dark-hearted shield-bearers. Their strength and courage brought other riders safely into battle.
M1C37

[8] •Chieftain of Rhûn, Lord of the Tribes [Raider]
Minion • Man
Strength 15
Vitality 3
Site Number 5
Wainrider. Dominate. Pillage [3].
Each time you play a [Raider] mount, draw a card.
Response: If another Wainrider wins a skirmish, exert Chieftain of Rhûn to play a [Raider] possession from your discard pile; it is twilight cost -2.
Taught the potency of Voice by Saruman, this lord of Men is a cunning leader, able to bend both mind and man.
M1R38

[3] Eastern Scimitar [Raider]
Possession • Hand Weapon
Strength +2
Bearer must be a Wainrider.
Response: If bearer wins a skirmish, remove [3] to make the Free Peoples player exert a companion.
From the harsh lands of the East came all manner of cruel and vicious weapons.
M1R39

(0) •From Lands of the White Sun [Raider]
Condition • Support Area
Each time your [Raider] mount is discarded, you may exert a Wainrider to stack that mount here.
While there are 3 cards stacked here, each Wainrider gains pillage [1].
Shadow: Discard a card from hand to play a card stacked here.
"'Out of some savage land in the wide East they come, we deem.'"
M1U40

[2] Great Chariot [Raider]
Possession • Mount
Strength +3
Bearer must be a Wainrider.
Bearer may not take wounds during the archery phase and gains dominate (A character skirmishing this minion may not be exerted by that character's owner).
"‘The new host that we had tidings of has come first, from over the River by way of Andros, it is said.'"
M1C41

[1] Great Horse [Raider]
Possession • Mount
Strength +2
Bearer must be a Wainrider. Bearer gains flanking (If this minion is not assigned to a skirmish, at the start of another of your character's skirmishes, you may exert this minion to replace that character in the skirmish).
"For horsemen went wide about westward and came up on the flank of the enemy from behind, and they were destroyed or driven east into the hills."
M1C42

[2] Heavy-armored Horse [Raider]
Possession • Mount
Strength +1
Vitality +1
Bearer must be a Wainrider. When you play this possession, bearer gains dominate or flanking until the start of the regroup phase.
Decorated after the fashion of the Eastern tribes, the companies of armored cavalry were a disheartening sight on the plains of the Pelennor.
M1U43

[3] In Service [Raider]
Condition • Support Area
Alliance: [Sauron] (You may replace [Raider] with [Sauron] anywhere in this card's gametext). To play, spot a Corsair, Easterling, Southron, or Wainrider.
At the end of each of your shadow phases, you may exert a [Raider] minion to play a Corsair, Easterling, Southron, or Wainrider from your draw deck.
Regroup: Return your [Raider] minion to your hand to heal a [Sauron] minion.
"Dust rose smothering the air, as from nearby there marched up an army of Easterlings that had waited for the signal in the shadows of Ered Lithui beyond the further Tower."
M1C44

[1] Riding Axe [Raider]
Possession • Hand Weapon
Strength +2
Bearer must be a Wainrider.
Shadow: Exert bearer to play a [Raider] possession on him from your discard pile.
Countless enemies of the Red Eye were hewn down by the axes of the White Sun.
M1C45

[1] Stampeding [Raider]
Condition • Support Area
To play, spot a mounted Wainrider. Discard this condition at the start of the regroup phase.
Each Wainrider with dominate gains pillage 1.
Each Wainrider with flanking gains pillage 1.
"And now the fighting waxed furious on the fields of the Pelennor; and the din of arms rose upon high… but the horsemen rode eastward…"
M1U46

(0) Swift Raid [Raider]
Event • Response
If the fellowship moves, reveal your hand and the Free Peoples player's hand. Count the number of Wainriders in your hand and the number of Free Peoples cards in the Free Peoples player's hand. For each card counted in your hand more than the cards counted in his or her hand, discard a card from his or her hand.
"'And even as they fell they heard the rush of horsemen sweeping over the bridge...'"
M1R47

[1] Tempest of Hooves [Raider]
Event • Skirmish
Make a Wainrider strength +2 for each mounted Wainrider you spot.
"‘…countless companies of Men of a new sort that we have not met before.'"
M1U48

[1] Tribute of Horses [Raider]
Event •Regroup
Discard X [Raider] mounts and spot a [Sauron] alliance to add twice X.
In exchange for the protection offered by the Dark Lord – and for the honor of serving him – the tribes of Rhûn gladly gave up their coveted horses as tribute.
M1U49

[2] •Under Sway [Raider]
Condition • Support Area
Alliance: [Sauron]. To play, spot a Corsair, Easterling, Southron, or Wainrider.
At the start of each skirmish involving a [Raider] minion, you may exert a Corsair, Easterling, Southron, or Wainrider to make that minion strength +2.
Response: If a [Raider] minion is assigned to a skirmish, discard this condition to make a [Raider] minion gain flanking until the end of that skirmish.
"‘The greatest weapon of the Enemy still, and always has been, its dark mastery of deception. It seems more men serve the Dark Lord now than orcs.'"
M1U50

[2] •United by Hate [Raider]
Condition • Support Area
To play, spot a Wainrider.
Each time a Wainrider takes a wound (except during a skirmish), you may remove [2] to heal another Wainrider.
Regroup: Spot 3 mounted Wainriders and remove [1](0) to make the Free Peoples player choose to move again this turn (if the move limit allows). Discard this condition.
"‘…the tribes of the Eastlands are against us. What hope have we now?'"
M1R51

[3] Variag Assaulter [Raider]
Minion • Man
Strength 9
Vitality 2
Site Number 5
Wainrider. When you play this minion, you may play a [Raider] mount on him from your discard pile.
"'...and they laughed when they looked on us...'"
M1C52

[4] Variag Charger [Raider]
Minion • Man
Strength 10
Vitality 2
Site Number 5
Wainrider. When you play this minion, you may play a [Raider] mount on him from your discard pile.
"'...being now driven to the brink, turned at bay... for they were a great army still.'"
M1C53

[2] Variag Rider [Raider]
Minion • Man
Strength 8
Vitality 2
Site Number 5
Wainrider. When you play this minion, you may play a [Raider] mount on him from your discard pile.
"Some now hastened up behind the Rohirrim, others held westward to hold off the forces of Gondor and prevent their joining with Rohan."
M1C54

[3] Wainrider Scout [Raider]
Minion • Man
Strength 8
Vitality 2
Site Number 5
Wainrider.
Each mount played on this minion is twilight cost -2.
M1U55
« Last Edit: December 06, 2008, 10:37:50 PM by menace64 »

December 06, 2008, 10:18:18 PM
Reply #4

menace64

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Re: Lands of Shadow Complete Spoiler.
« Reply #4 on: December 06, 2008, 10:18:18 PM »
[Rohan] Rohan Culture (13 Cards):
[3] Answering the Call [Rohan]
Condition • Support Area
Alliance: [Gondor]. (You may replace [Rohan] with [Gondor] anywhere in this card's gametext). To play, spot 3 valiant Men.
Each time the fellowship moves during the regroup phase, you may spot 5 [Rohan] companions to make each Shadow player wound a minion. Then, if you can spot 4 valiant companions, discard a minion.
"‘Dark tidings,' said Théoden, ‘yet not all unguessed. But say to Denethor that even if Rohan itself felt no peril, still we would come to his aid… We will come.'"
M1U59

[1] •Courage and Legacy [Rohan]
Condition • Support Area
To play, exert a [Rohan] companion (or spot a valiant [Rohan] Man).
Assignment: Assign a minion to skirmish a [Rohan] companion of lower strength. If that companion wins the skirmish, discard this condition to reconcile your hand.
"And straightway all the horns in the host were lifted up in music, and the blowing of the horns of Rohan in that hour was like a storm upon the plain and a thunder in the mountains."
M1C60

[2] Death-wielding Rider [Rohan]
Companion • Man
Strength 5
Vitality 3
Resistance 6
Valiant. To play, spot a [Rohan] Man.
While this companion is wounded, he gains flanking (If this companion is not assigned to a skirmish, at the start of another of your character's skirmishes, you may exert this companion to replace that character in the skirmish).
While this companion is exhausted, he is strength +2.
"Doom drove them on. Darkness took them, / horse and horseman; hoofbeats afar / sank into silence: so the songs tell us."
M1C61

[3] •Éomer, Unscathed in Battle [Rohan]
Companion • Man
Strength 7
Vitality 3
Resistance 6
Flanking. Valiant. While you can spot a [Rohan] Man, Éomer is twilight cost -1.
For each [Gondor] alliance you can spot, Éomer is strength +1.
Response: If Éomer wins a skirmish, exert him to heal another companion.
"For once more lust of battle was on him; and he was still unscathed, and he was young, and he was king: the lord of a fell people."
M1R62

(0) For Lord and Land [Rohan]
Event • Regroup
Play 3 [Rohan] companions from your discard pile to reveal the top 10 cards of your draw deck. Play any [Rohan] possessions revealed and shuffle the rest into your draw deck.
"‘Now is the hour come, Riders of the Mark, sons of Eorl! Foes and fire are before you, and your homes far behind. Yet, though you fight upon an alien field, the glory that you reap there shall be your own for ever. Oaths ye have taken: now fulfil them all, to lord and land and league of friendship!'"
M1R63

[2] •Gúthwinë, Blade of the Riddermark [Rohan]
Possession • Hand Weapon
Strength +2
Bearer must be a valiant [Rohan] Man (or Éomer).
Each time you play a [Rohan] or [Gondor] alliance, if bearer is Éomer, you may remove a Shadow culture token or heal a companion of another culture.
"And so at length Éomer and Aragorn met in the midst of the battle, and they leaned on their swords and looked on one another and were glad."
M1R64

[3] •Herugrim, Blade of the First Line [Rohan]
Possession • Hand Weapon
Strength +2
Vitality +1
Bearer must be Théoden. He is damage +1.
Maneuver: Exert Théoden twice and spot 2 Shadow alliances of different cultures to discard both of them.
"Right through the press drove Théoden Thengel's son… Out swept his sword, and he spurred to the standard, hewed staff and bearer; and the black serpent foundered."
M1U65

[1] Let Hammer Fall [Rohan]
Event • Skirmish
Make a [Rohan] Man strength +2 (or +3 and gain flanking until the regroup phase if he or she is valiant).
"‘Arise, arise, Riders of Théoden! / Fell deeds awake: fire and slaughter! / spear shall be shaken, shield be splintered, / a sword-day, a red day, ere the sun rises! / Ride now, ride now! Ride to Gondor!'"
M1C66

(0) On the Wind [Rohan]
Event • Response
If the fellowship moves during the regroup phase, make each [Rohan] Man gain flanking until the end of the turn (If this companion is not assigned to a skirmish, at the start of another of your character's skirmishes, you may exert this companion to replace that character in the skirmish).
"Behind him his banner blew in the wind, white horse upon a field of green, but he outpaced it. After him thundered the knights of his house, but he was ever before them."
M1U67

[3] •Rallied All Horse and Man [Rohan]
Condition • Support Area
Alliance: [Gondor] (You may replace [Rohan] with [Gondor] anywhere in this card's gametext). To play, spot 3 [Rohan] companions.
Fellowship: Play X [Rohan] companions to play X [Rohan] mounts from your draw deck.
"Merry wondered how many Riders there were. He could not guess their number in the gathering gloom, but it looked to him like a great army, many thousands strong."
M1C68

[2] Such Fury Unseen [Rohan]
Event • Skirmish
Make a valiant [Rohan] Man strength +1 for each other valiant companion you spot. If that Man wins that skirmish, make him or her damage +1 for each other valiant companion you spot.
"…and darkness was removed, and the hosts of Mordor wailed, and terror took them, and they fled, and died, and the hoofs of wrath rode over them. And then all the host of Rohan burst into song, and they sang as they slew, for the joy of battle was on them…"
M1U69

[3] Sweep the Field [Rohan]
Event • Regroup
If you can spot 4 valiant companions, you may play this event anytime you could play a maneuver event.
Exert 2 mounted [Rohan] Men to discard each exhausted minion.
"Well nigh all the northern half of the Pelennor was overrun, and there camps were blazing, orcs were flying towards the River like herds before the hunters; and the Rohirrim went hither and thither at their will."
M1R70

[3] •Théoden, Lord of the Horse-realm [Rohan]
Companion • Man
Strength 7
Vitality 3
Resistance 6
Flanking. Valiant. While in your starting fellowship, Théoden is twilight cost -1.
At the start of your fellowship phase, you may exert Théoden to take a [Gondor] or [Rohan] alliance into hand from your draw deck.
"‘Long years in the space of days it seems since I rode west; but never will I lean on a staff again. If the war is lost, what good will be my hiding in the hills? And if it is won, what grief will it be, even if I fall, spending my last strength?'"
M1C71
« Last Edit: December 06, 2008, 10:41:33 PM by menace64 »

December 06, 2008, 10:23:12 PM
Reply #5

menace64

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Re: Lands of Shadow Complete Spoiler.
« Reply #5 on: December 06, 2008, 10:23:12 PM »
[Sauron] Sauron Culture (27 Cards):
[3] All Powers Assembled [Sauron]
Condition • Support Area
Alliance: [Gollum] or [Raider] (You may replace [Sauron] with [Gollum] or [Raider] anywhere in this card's gametext). To play, spot 3 [Sauron] Orcs.
Shadow: Play a [Sauron] minion to reveal the top card of your draw deck. If that card is a minion, you may play it; it is twilight cost -1.
"…but Gothmog the lieutenant of Morgul had flung them into the fray; Easterlings with axes, and Variags of Khand, Southrons in scarlet…"
M1C72

(0) Descent [Sauron]
Event • Regroup
Spot a companion of resistance X and spot X [Sauron] minions to exhaust that companion.
"With a last struggling effort Frodo raised himself on his hands, and struggled on for maybe twenty yards. Then he pitched down into a shallow pit that opened unexpectedly before them, and there he lay like a dead thing."
M1R73

[2] •Durthang [Sauron]
Condition • Support Area
Each time a [Sauron] Orc wins a skirmish, add a [Sauron] token here.
While you can spot more tokens here than races in the fellowship, your other [Sauron] conditions may not be discarded by Free Peoples cards.
Assignment: Remove 3 tokens here to make a [Sauron] Orc gain dominate until the start of the regroup phase.
"A few miles north, high up in the angle where the western spur branched away from the main range, stood the old castle of Durthang, now one of the many orc-holds that clustered about the dale of Udûn."
M1R74

[5] •Durthang Lieutenant [Sauron]
Minion • Orc
Strength 11
Vitality 3
Site Number 6
Dominate.
Each time you play a [Sauron] Orc, you may spot a Man or Elf companion to make Durthang Lieutenant is strength +2 until the start of the regroup phase.
Skirmish: Exert Durthang Lieutenant to make it strength +1.
"Beside them, running up and down the line, went two of the large fierce uruks, cracking lashes and shouting."
M1R75

(0) Durthang Long-sword [Sauron]
Possession • Hand Weapon
Strength +1
Bearer must be a [Sauron] minion.
Each time a companion loses a skirmish involving bearer, the Free Peoples player must wound a companion of another race.
"‘Ho la! You up there, you dunghill rat! Stop your squeaking, or I'll come and deal with you. D'you hear?'"
M1C76

[2] •Durthang Seeker [Sauron]
Minion • Orc
Strength 8
Vitality 2
Site Number 6
When you play Durthang Seeker, name a race you can spot in the fellowship. Each time the Free Peoples player assigns a companion of another race to skirmish a [Sauron] minion, make a [Sauron] minion strength +2 until the start of the regroup phase.
"..it was of a small breed, black-skinned, with wide and snuffling nostrils: evidently a tracker of some kind."
M1R77

[1] Durthang Sentry [Sauron]
Minion • Orc
Strength 6
Vitality 2
Site Number 6
While skirmishing a Man, this minion is strength +6.
"But as they went his soldiers blew their horns in signal long arranged; and even before they came to the gate Sauron sprang his trap.'"
M1C78

(0) The Footsteps of Doom [Sauron]
Event • Response
If the fellowship just moved to a site in region 2, exert a [Sauron] minion to add [3].
If the fellowship just moved to a site in region 3, exert a [Sauron] minion to add [3] and add a burden.
"All this last day Frodo had not spoken, but had walked half-bowed, often stumbling, as if his eyes no longer saw the way before his feet. Sam guessed that among all their pains he bore the worst, the growing weight of the Ring, a burden on the body and a torment to his mind."
M1U79

[1] •Forges of War [Sauron]
Condition • Support Area
To play, spot 3 [Sauron] Orcs.
Each [Sauron] minion with dominate is strength +2.
Response: If a [Sauron] minion is about to take a wound, exert a minion of another culture to prevent that wound.
"Here in the northward regions were the mines and forges, and the musterings of long-planned war; and here the Dark Power, moving its armies like pieces on the board, was gathering them together."
M1U80

(0) •From Lands of the Stricken [Sauron]
Condition • Support Area
To play, spot 3 [Sauron] Orcs.
Each time a [Sauron] minion is killed during a skirmish, you may add a [Sauron] token here.
Assignment: Remove 3 [Sauron] tokens here to make a [Sauron] minion gain flanking until the start of the regroup phase.
"Eastward Sam could see the plain of Mordor vast and dark below, and the burning mountain far away. A fresh turmoil was surging in its deep wells, and the rivers of fire blazed so fiercely that even at this distance of many miles the light of them lit the tower-top with a red glare."
M1U81

[6] Gorgoroth Battalion [Sauron]
Minion • Orc
Strength 12
Vitality 4
Site Number 6
Dominate (A character skirmishing this minion may not be exerted by that character's owner). To play, spot a [Sauron] minion.
"‘…great forces arrayed against him in Mordor, and more still being gathered…'"
M1C82

[4] Gorgoroth Mutilator [Sauron]
Minion • Orc
Strength 9
Vitality 2
Site Number 6
Dominate (A character skirmishing this minion may not be exerted by that character's owner).
Each time this minion wins a skirmish, spot another [Sauron] Orc to make the Free Peoples player exert a companion.
"He sprang on the fallen body, and stamped and trampled it in his fury, stooping now and again to stab and slash it with his knife. Satisfied at last, he threw back his head and let out a horrible gurgling yell of triumph. Then he licked his knife, and put it between his teeth…"
M1C83

[7] •Gorgoroth Warlord [Sauron]
Minion • Orc
Strength 13
Vitality 3
Site Number 6
Dominate.
Gorgoroth Warlord may not take wounds during a skirmish.
Response: If a companion loses a skirmish involving Gorgoroth Warlord, exert Gorgoroth Warlord to make the Free Peoples player wound a companion of another race.
"In the red glare Sam, cowering behind the stair-door, caught a glimpse of his evil face as it passed: it was scored as if by rending claws and smeared with blood; slaver dripped from its protruding fangs; the mouth snarled like an animal."
M1R84

[8] Great Garrison [Sauron]
Minion • Orc
Strength 20
Vitality 4
Site Number 6
Dominate. To play, spot 3 [Sauron] cards.
Free Peoples cards with flanking lose flanking and may not gain flanking.
Each time a companion loses a skirmish to this minion, the Free Peoples player must exert a companion.
"‘Hardly had our strength sufficed to beat off the first great assault. The next will be greater. This war then is without final hope, as Denethor perceived. Victory cannot be achieved by arms…'"
M1R85

[3] •Grond, Wrought of Malice [Sauron]
Artifact • Support Area
To play, spot 3 [Sauron] Orcs.
At the end of each of your shadow phases, you may exert 2 [Sauron] Orcs (or exert a [Sauron] Troll twice) to reveal 3 cards at random from the Free Peoples player's hand. Discard any revealed Free Peoples cards.
Each unbound companion is resistance -1 for each race you spot in the fellowship.
"Grond crawled on."
M1R86

(0) In Deepest Dark [Sauron]
Event • Skirmish
Make a companion skirmishing a [Sauron] Orc strength -1 (-2 if you can spot 5 burdens or cannot spot a Free Peoples alliances; -3 if both).
"But far worse than all such perils was the ever-approaching threat that beat upon them as they went: the dreadful menace of the Power that waited, brooding in deep thought and sleepless malice behind the dark veil about its Throne. Nearer and nearer it drew, looming blacker, like the oncoming of a wall of night at the last end of the world."
M1C87

[2] Join With Him [Sauron]
Condition • Support Area
Alliance: [Isengard] or [Raider] (You may replace [Sauron] with [Isengard] or [Raider] anywhere in this card's gametext). To play, spot 3 [Sauron] Orcs.
Shadow: Play a [Sauron] minion to play an Orc; that Orc is twilight cost -1.
Man, monster, and Wizard responded to the Dark Lord's call.
M1U88

(0) •Land is Emptied [Sauron]
Condition • Support Area
Each time a [Sauron] Orc is discarded from your hand, you may stack it here.
Shadow: Spot no minions and at least 5 cards here to play all minions stacked here; each is twilight cost -2. Discard this condition and end your shadow phase.
"Down from the hills on either side of the Morannon poured Orcs innumerable… forces ten times and more than ten times their match would ring them in a sea of enemies. Sauron had taken the proffered bait in jaws of steel."
M1R89

(0) Monumental Works [Sauron]
Event • Shadow
Exert a [Sauron] Orc to play a [Sauron] condition from your discard pile.
"North amid their noisome pits lay the first of the great heaps and hills of slag and broken rock and blasted earth, the vomit of the maggot-folk of Mordor; but south and now near loomed the great rampart of Cirith Gorgor, and the Black Gate amidmost, and the two Towers of the Teeth tall and dark upon either side… The two vast iron doors of the Black Gate under its frowning arch were fast closed."
M1C90

[1] Mordor Battleaxe [Sauron]
Possession • Hand Weapon
Strength +2
Bearer must be a [Sauron] Orc.
For each race you spot in the fellowship over 1, bearer is strength +1.
By darkest power is designed darkest tool.
M1C91

[2] Quakes of New War [Sauron]
Condition • Support Area
To play, spot 3 [Sauron] Orcs.
At the start of the assignment phase, add [1] for each of your unwounded [Sauron] minions.
Regroup: Discard each of your non-exhausted [Sauron] Orcs to draw a card for each Orc discarded in this way.
"Along all the roads troops were moving; for the Captains of the West were advancing and the Dark Lord was speeding his forces north."
M1U92

(0) Slaves of Núrn [Sauron]
Event • Shadow
Spot a [Sauron] minion and exert a minion of another culture to make that [Sauron] minion strength +3 and gain dominate until the regroup phase (A companion skirmishing this minion may not be exerted by that companion's owner).
"Neither he nor Frodo knew anything of the great slave-worked fields away south in this wide realm, beyond the fumes of the Mountain by the dark sad waters of Lake Núrnen; nor of the great roads that ran away east and south to tributary lands, from which the soldiers of the Tower brought long waggon-trains of goods and booty and fresh slaves."
M1C93

[5] •Udûn Prowler [Sauron]
Minion • Orc
Strength 11
Vitality 3
Site Number 6
For each race you spot in the fellowship over 1, Udûn Prowler's twilight cost is -1.
Skirmish: Exert Udûn Prowler to wound a companion it is skirmishing.
"They passed the hours of night in wakefulness and they were aware of many things half-seen that walked and prowled all about them…"
M1R94

[4] Udûn Sentinel [Sauron]
Minion • Orc
Strength 10
Vitality 2
Site Number 6
For each race you spot in the fellowship over 1, this minion's twilight cost is -1.
"‘…and he has not built up his power by waiting until his enemies are secure, as we have done.'"
M1C95

[3] Udûn Servitor [Sauron]
Minion • Orc
Strength 9
Vitality 2
Site Number 6
For each race you spot in the fellowship over 1, this minion's twilight cost is -1.
"In that dale behind the Morannon were the tunnels and deep armouries that the servants of Mordor had made for the defense of the Black Gate of their land…"
M1C96

[2] Udûn Watchman [Sauron]
Minion • Orc
Strength 8
Vitality 2
Site Number 6
When you play this minion, reveal X cards at random from the Free Peoples player's hand, where X is the number of races you spot in the fellowship.
"Upon the battlement nothing could be seen. All was silent but watchful."
M1U97

(0) Where the Shadows Lie [Sauron]
Condition • Support Area
To play, spot 3 [Sauron] Orcs.
Each time the fellowship moves to a site in region 2 or region 3, add a [Sauron] token here.
At the start of your shadow phase, you may remove X [Sauron] tokens here to reinforce X culture tokens on another condition.
Regroup: Remove 2 culture tokens (each of a different culture) to add a burden. Discard this condition.
"…the red light in the sky seemed stronger; though they could not tell whether a dreadful morning were indeed coming to this place of shadow, or whether they saw only the flame of some great violence of Sauron in the torment of Gorgoroth beyond."
M1R98
« Last Edit: December 06, 2008, 10:43:48 PM by menace64 »

December 06, 2008, 10:24:32 PM
Reply #6

menace64

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Re: Lands of Shadow Complete Spoiler.
« Reply #6 on: December 06, 2008, 10:24:32 PM »
[Shire] Shire Culture (8 Cards):
(0) •Frodo, Traveler in a Dark Land [Shire]
Companion • Hobbit
Strength 3
Vitality 4
Resistance 10
Ring-bearer. Ring-bound.
While in region 1, Frodo is resistance +2.
While in region 2, Frodo is strength +1 for each other Ring-bound companion (limit +4).
While in region 3, Frodo may not wear The One Ring.
"‘I don't like anything here at all,' said Frodo, ‘step or stone, breath or bone. Earth, air and water all seem accursed. But so our path is laid.'"
M1C99

(0) •Frodo's Test [Shire]
Condition
Bearer must be Frodo (if he is the Ring-bearer).
Each time the fellowship moves to a site in region 2 or 3, add a burden.
Each time the fellowship moves from a site in region 2 or 3, remove 2 burdens.
"And sometimes his right hand would creep to his breast, clutching, and then slowly, as the will recovered mastery, it would be withdrawn."
M1U100

(0) I'm So Sorry [Shire]
Event • Fellowship
If Frodo is the Ring-bearer, add 3 burdens to heal all wounds from another companion.
"‘What have I said? What have I done? Forgive me! After all you have done. It is the horrible power of the Ring. I wish it had never, never, been found. But don't mind me, Sam. I must carry the burden to the end. It can't be altered. You can't come between me and this doom.'"
M1R101

[2] A Part Yet to Play [Shire]
Event • Maneuver
Spot Frodo as the Ring-bearer and add X burdens, where X is his resistance minus 1. Any player that can spot Gollum (or can play Gollum) must do so to suspend the current phase and assign Gollum to skirmish Frodo. If you can spot Sam, Frodo is strength +2 for this skirmish. Gollum is strength +1 for each burden. If Gollum wins the skirmish, Frodo is corrupted and Gollum reclaims The One Ring. If Frodo wins the skirmish, Gollum is killed and Gollum's owner reveals the top 10 cards of his or her draw deck. If more Free Peoples cards are revealed than Shadow cards, The One Ring is destroyed.
M1R102

[2] •Sam, Traveler in a Dark Land [Shire]
Companion • Hobbit
Strength 3
Vitality 4
Resistance 9
Ring-bound.
While Sam bears The One Ring, he is resistance -4.
While in region 1 or region 2, if Frodo is the Ring-bearer, Sam is strength +1 for each burden.
Response: If in region 3 and the Ring-bearer dies, make Sam the Ring-bearer.
"…he knew in the core of his heart that he was not large enough to bear such a burden, even if such visions were not a mere cheat to betray him. The one small garden of a free gardener was all his need and due, not a garden swollen to a realm; his own hands to use, not the hands of others to command."
M1C103

(0) •Sam's Choice [Shire]
Condition
Bearer must be Sam.
While Sam is the Ring-bearer, he is resistance +2, and each time he wins a skirmish, you may play the fellowship's next site.
Response: If the Ring is transferred to Sam, discard this condition to reconcile your hand.
"‘No chance to go back with It and get advice or permission. No, it's sit here till they come and kill me over master's body, and gets It; or take It and go.' He drew a deep breath. ‘Then take It, it is!'"
M1U104

[2] •Sting, Blade of the Chosen [Shire]
Possession • Hand Weapon
Strength +2
Bearer must be Frodo.
At the start of each skirmish involving Frodo, you may exert Sam to make Frodo strength +2.
Response: If Frodo dies, transfer Sting to Sam. He is strength +3 until the start of the regroup phase.
"Sam did not wait to wonder what was to be done, or whether he was brave, or loyal, or filled with rage. He sprang forward with a yell, and seized his master's sword in his left hand. Then he charged."
M1R105

[2] •Sword of Samwise, Blade of the Brave [Shire]
Possession • Hand Weapon
Strength +2
Bearer must be Sam.
Assignment: Assign a minion of higher strength to skirmish Sam to heal him.
Response: If Sam is about to be overwhelmed, exert him twice to make him strength +6.
"No onslaught more fierce was ever seen in the savage world of beasts, where some desperate small creature armed with little teeth, alone, will spring upon a tower of horn and hide that stands above its fallen mate."
M1R106

December 06, 2008, 10:28:19 PM
Reply #7

menace64

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Re: Lands of Shadow Complete Spoiler.
« Reply #7 on: December 06, 2008, 10:28:19 PM »
I think I need to redo the FP side of this culture, which is why none of those cards appear here.

[Wraith] Wraith Culture (22 Cards):
Brought Terror Before Them
M1R107

Cursed Warrior
M1U108

Dwimorberg Phantom
M1C109

[2] Feast on His Flesh [Wraith]
Event • Regroup
Spot a mounted Nazgûl and a companion (except the Ring-bearer) with 2 or more wounds. If that Nazgûl has at least twice the strength of that companion, that companion is killed.
"Down, down it came, and then, folding its fingered webs, it gave a croaking cry, and settled upon the body of Snowmane, digging in its claws, stooping its long naked neck."
M1R110

•Forgotten Fortress
M1R111

Hour of Need
M1C112

Insurmountable Will
M1R113

•King of the Dead, Unliving Lord
M1R114

No Escape
M1U115

Oaths Fulfilled
M1C116

[2] •The Pale Blade, The Abhorrer [Wraith]
Possession • Hand Weapon
Strength +3
Bearer must be a Nazgûl. He gains dominate (A character skirmishing this minion may not be exerted by that character's owner).
Shadow: If bearer is The Witch-king, exert him and spot a companion with resistance 3 or less. That companion and all companions of the same culture lose a keyword of your choice (and cannot gain that keyword) until the start of the regroup phase.
"In rode the Lord of the Nazgûl. A great black shape against the fires beyond he loomed up, grown to a vast menace of despair. In rode the Lord of the Nazgûl, under the archway that no enemy ever yet had passed, and all fled before his face."
M1R117

•Seek the Dimholt Road
M1C118

So Shall They Stand Again
M1R119

Spectral Banner
M1C120

Spectral Horse
M1U121

Spectral Spear
M1C122

•Sword of the Dead
M1R123

•Twilight Host
M1R124

•Unrelenting Spirit
M1U125

[8] •The Witch-king, The Undoing of Man [Wraith]
Minion • Nazgûl
Strength 14
Vitality 4
Site Number 3
Fierce. Unliving (When this minion is discarded from play or killed, you may discard a card from hand to shuffle it into your draw deck instead).
Each minion assigned to skirmish a Man gains pillage 2.
Each time a Nazgûl wins a skirmish, you may exert The Witch-king to return a Free Peoples card (except a companion) to its owner's hand.
"He bent over her like a cloud, and his eyes glittered…"
M1R126

[2] •The Witch-king's Beast, The Devourer [Wraith]
Possession • Mount
Strength +2
Bearer must be The Witch-king. When you play The Witch-king's Beast, discard a Free Peoples mount.
The Witch-king gains flanking, and each time he wins a skirmish, you may return a [Wraith] card in your discard pile to your hand.
"Suddenly the great beast beat its hideous wings, and the wind of them was foul. Again it leaped into the air, and then swiftly fell down upon Éowyn, shrieking, striking with beak and claw."
M1R127

Wraith of the Twilight City
M1C128
« Last Edit: December 06, 2008, 10:45:40 PM by menace64 »

December 06, 2008, 10:31:47 PM
Reply #8

menace64

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Re: Lands of Shadow Complete Spoiler.
« Reply #8 on: December 06, 2008, 10:31:47 PM »
(W) Adventure Path (10 Cards):
(W) Ashen Plains [1]
Each Orc is strength +1 for each race in the fellowship over 2.
M1U129

Bitter-fought Field
M1U130

Dwimorberg
M1C131

Far Harad
M1C132

Linhir
M1U133

The Mouth of Gilrain
M1U134

Pelargir
M1U135

Sea of Núrnen
M1C136

Sea of Rhûn
M1C137

Stone of Erech
M1C138

...and there you have it!