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Author Topic: Isengard Wargs - Shadow (Expanded)  (Read 347 times)

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August 15, 2025, 07:26:53 PM
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wrigh516

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Isengard Wargs - Shadow (Expanded)
« on: August 15, 2025, 07:26:53 PM »
As the physical cards are getting harder to find these days, I gathered a large physical collection of common and nostalgic decks to play with family and friends as a pre-built game.  I'm posting these decks as a reference and for feedback.
The decks are split into free peoples and shadow sides, all interchangeable at 35 (36 as I added more cycling and discard decks) cards each.  There are some obvious drawbacks to doing it this way, but it is 100% worth it to allow mixing/matching.  It allows enough combinations to keep each game unique and interesting.  The idea is to have thematic and fun strategies while maintaining a balance.  These are built with physical cards, so any in the $150+ range are not always going to make it in due to the costs and to maintain balance among the decks.  I follow the Expanded format and rules before errata, but some decks might also fit into other formats.  This is one of those decks:

[Isengard] Isengard Wargs - Shadow (Expanded)
It brings back memories of playing this game in the early 2000s.

Minions:
Saruman, Master of Foul Folk x2
Sharku, Warg-Captain x3
Foul Horde x3
Isengard Rider x4
Warg-Master x4
Isengard Scout Troop x4

Possessions:
Sharku's Warg x2
War-Warg x4
Warg x4
Isengard Scimitar x4

Conditions:
Wolves of Isengard x2


Strategy:
It mostly centers around Wolves of Isengard and sites like Ettenmoors.
These are high-vitality minions that don't go down easily.  You're less focused on winning skirmishes and more focused on wounding the fellowship after or preventing them from moving again.
Prioritize wargs on Isengard Scout Troop to get any sites you can.  That makes Isengard Scimitar better.


I would love to hear any feedback/suggestions.
« Last Edit: March 19, 2026, 01:37:27 PM by wrigh516 »