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March 29, 2009, 06:29:17 AM
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Snazzy

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Some Dream Cards
« on: March 29, 2009, 06:29:17 AM »
 Here's some dream cards of mine:

  [5] •Durin, The Deathless [Dwarven]
  Companion•Dwarf
  Strength: 6
  Vitality: 4
  Resistance: 6
  Damage +1. Enduring.
  While you can spot another Dwarf, Durin is twilight cost -1
  Durin is strength +1 for each Dwarf you can spot.
  -1 R 1

  [2] Hobbit Archer [Shire]
  Companion•Hobbit
  Strength: 4
  Vitality: 3
  Resistance: 8
  Archery: Exert this companion to add 1 to the fellowship archery total. (Limit +1.)
  -1 R 2

  [6] •Sauron, The Great Eye [Sauron]
  Minion•Maia
  Strength: 6
  Vitality: 4
  Site: 4
  Sauron cannot be assigned to skirmishes or be wounded by the free peoples player in any way.
  Shadow: Exert Sauron to play a [Sauron] or [Wraith] minion, that minion's twilight cost is -2.
  Maneuver: Exert Sauron to make a minion strength +2 until the regroup phase.
  Maneuver: Exert Sauron to make a minion Damage +1 until the regroup phase.
  Maneuver: Exert Sauron to make a minion Fierce until the regroup phase.
  -1 R 3

 Update! More cards.

  [3] •Beorn [Gandalf]
  Companion
  Strength: 8
  Vitality: 4
  Resistance: 7
  At the start of each skirmish involving Beorn, you may exert him to play a [Gandalf] event from your
  draw deck or discard pile.
  -1 R 4

  [8] • Band of Evil Dwarves [Orc]
  Minion•Dwarf
  Strength: 12
  Vitality: 3
  Site: 5
  Damage +1. Fierce.To play, spot an [Orc] minion.
  Each [Orc] minion is Strength +1.
  -1 R 5

 Ok, this one's just for fun:

  [4] •The Energizer Bunny
  Companion•Bunny
  Strength: 12
  Vitality: 8
  Resistance: 9
  Defender +4 The move limit is + 6
  "Keeps on going, and going, and going."
  -2 R 1
« Last Edit: April 27, 2009, 04:04:21 PM by Snazzy »
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March 29, 2009, 06:52:07 AM
Reply #1

TheJord

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Re: Some Dream Cards
« Reply #1 on: March 29, 2009, 06:52:07 AM »
Here's some dream cards of mine:

  [3] •Durin, The Deathless [Dwarven]
  Companion•Dwarf
  Strength:    6
  Vitality:      4
  Resistance: 6
  Damage +1.
  Durin is strength +1 for each Dwarf you can spot.

  This Durin is too much weaker than his counterpart. He has no twilight reduction, has weaker base strength and an ability that is counterproductive to most small Dwarf beatdown fellowships

  [2] Hobbit Archer [Shire]
  Companion•Hobbit
  Strength:    4
  Vitality:      4
  Resistance: 8
  Archer.
  Exert this companion to add 1 to the fellowship archery total. (Limit +1.)

  Interesting. Dont see the flavour of this card, and having 4 of these out means a guaranteed 8 wounds each fellowship archery phase, given Hobbits healing ability. Maybe lose the archer keyword.

  [6] •Sauron, The Great Eye [Sauron]
  Strength: 4
  Vitality:   5
  Site:        4
  Sauron cannot be assigned to skirmishes or be wounded by the free peoples player in any way.
  Exert Sauron to play a [Sauron] or [Wraith] minion, that minion's twilight cost is -2.
  Exert Sauron to make a minion strength +2 until the regroup phase.
  Exert Sauron to make a minion Damage +1 until the regroup phase.
  Exert Sauron to make a minion Fierce until the regroup phase.

  This card has potential, but I am worried that it has potential to be broken. For 12, I get the Witch-king out, and he can be pumped +6 or damage +3, seems OP
« Last Edit: March 29, 2009, 11:36:53 AM by TheJord »
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March 29, 2009, 10:23:48 AM
Reply #2

GarrisonofGondor

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Re: Some Dream Cards
« Reply #2 on: March 29, 2009, 10:23:48 AM »
 I say Hobbit archer is much to good. Lose the archer keyward.
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March 29, 2009, 11:38:12 AM
Reply #3

TheJord

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Re: Some Dream Cards
« Reply #3 on: March 29, 2009, 11:38:12 AM »
Ignore my comment on weaker base strength, as he can spot himself :x
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March 29, 2009, 11:55:02 AM
Reply #4

Snazzy

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Re: Some Dream Cards
« Reply #4 on: March 29, 2009, 11:55:02 AM »
Here's some dream cards of mine:

  [3] •Durin, The Deathless [Dwarven]
  Companion•Dwarf
  Strength:    6
  Vitality:      4
  Resistance: 6
  Damage +1.
  Durin is strength +1 for each Dwarf you can spot.

  This Durin is too much weaker than his counterpart. He has no twilight reduction, has weaker base strength and an ability that is counterproductive to most small Dwarf beatdown fellowships

  [2] Hobbit Archer [Shire]
  Companion•Hobbit
  Strength:    4
  Vitality:      4
  Resistance: 8
  Archer.
  Exert this companion to add 1 to the fellowship archery total. (Limit +1.)

  Interesting. Dont see the flavour of this card, and having 4 of these out means a guaranteed 8 wounds each fellowship archery phase, given Hobbits healing ability. Maybe lose the archer keyword.

  [6] •Sauron, The Great Eye [Sauron]
  Strength: 4
  Vitality:   5
  Site:        4
  Sauron cannot be assigned to skirmishes or be wounded by the free peoples player in any way.
  Exert Sauron to play a [Sauron] or [Wraith] minion, that minion's twilight cost is -2.
  Exert Sauron to make a minion strength +2 until the regroup phase.
  Exert Sauron to make a minion Damage +1 until the regroup phase.
  Exert Sauron to make a minion Fierce until the regroup phase.

  This card has potential, but I am worried that it has potential to be broken. For 12, I get the Witch-king out, and he can be pumped +6 or damage +3, seems OP
Ok, I got rid of the archer part and lowered Sauron's vitality to 3. And I didn't know there was another Durin.
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March 29, 2009, 04:57:24 PM
Reply #5

Thranduil

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Re: Some Dream Cards
« Reply #5 on: March 29, 2009, 04:57:24 PM »
  [3] •Durin, The Deathless [Dwarven]
  Companion•Dwarf
  Strength:    6
  Vitality:      4
  Resistance: 6
  Damage +1.
  Durin is strength +1 for each Dwarf you can spot.
Why not actually make him deathless? I'd make him [5] or [6] (he is, after all, the greatest lord of the Dwarves throughout history) and give him some kind of enduring or a clause that can prevent wounds to him maybe by discarding cards from the top of your deck, or something. I think that would fit the flavour and the subtitle awesomely.

  [2] Hobbit Archer [Shire]
  Companion•Hobbit
  Strength:    4
  Vitality:      4
  Resistance: 8
  Exert this companion to add 1 to the fellowship archery total. (Limit +1.)
This guy is unfortunately stupidly good even now and seems like a weird card to appear in the [Shire] culture. Give him vitality 3 and it would probably be fine. You also need a phase on this guy, like: "Archery:"

  [6] •Sauron, The Great Eye [Sauron]
  Strength: 4
  Vitality:   3
  Site:        4
  Sauron cannot be assigned to skirmishes or be wounded by the free peoples player in any way.
  Exert Sauron to play a [Sauron] or [Wraith] minion, that minion's twilight cost is -2.
  Exert Sauron to make a minion strength +2 until the regroup phase.
  Exert Sauron to make a minion Damage +1 until the regroup phase.
  Exert Sauron to make a minion Fierce until the regroup phase.
This guy definitely needs some phases attached to those abilities, but is otherwise awesome. :up:

Thranduil

March 31, 2009, 09:51:22 PM
Reply #6

tim1247

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Re: Some Dream Cards
« Reply #6 on: March 31, 2009, 09:51:22 PM »
To me, hobbit archer seems weird, does hobbits use bows and arrows? I thought they prefer throwing stones :)

April 01, 2009, 11:12:55 AM
Reply #7

Gate Troll

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Re: Some Dream Cards
« Reply #7 on: April 01, 2009, 11:12:55 AM »
At the end of RotK, during the Scouring of Shire, many of the hobbits are said to be excellent archers. ;)