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Author Topic: Light & Shadow - Complete Card List  (Read 145911 times)

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May 18, 2009, 02:00:42 PM
Reply #375

Thranduil

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Re: Light & Shadow - Wraith
« Reply #375 on: May 18, 2009, 02:00:42 PM »
Well, it seems like those are all the reviews I'm going to get, and so it appears that this is the last post for this set! :'( :'( I will post all the cards for any final reviews that anyone would like to add, and any themes or holes in the set itself.

But, I look in my card document and discover that there are 2 Nazgûl remaining. I was struggling with Cantëa, and I'm not sure if this is a good build for him or not. He certainly likes doing stuff with possessions, and I wanted him to do something either for wearing the Ring or taking advantage of it being worn, and so this seemed fairly natural. But is it good?

[5]Úlairë Cantëa, Drawn to Its Power [Wraith]
Minion • Nazgûl
Str: 10
Vit: 3
Sit: 3
Fierce.
When you play Úlairë Cantëa, you may foresee 2 (look at the top 2 cards of your draw deck; place any number of those cards on top of or beneath your draw deck).
While the Ring-bearer is wearing The One Ring, companions do not gain strength bonuses or keywords from possessions.
"‘Open in the name of Mordor."'
L U 193

Remember I said I had a flashy rare? Well, this guy's a rare, and he's a little bit flashy I suppose. Again, though, I have no idea whether this is any good...

[6]Úlairë Attëa, Drawn to Its Power [Wraith]
Minion • Nazgûl
Str: 12
Vit: 3
Sit: 3
Fierce.
When you play Úlairë Attëa, you may foresee 2.
Companions with resistance 2 or less cannot be assigned to Úlairë Attëa.
"Frodo was stricken dumb. He felt his tongue cleave to his mouth, and his heart labouring."
L R 192

I said at some point earlier that if this were to become a block, the second set would definitely be called The Twilight World and it would bring in a lot of twilight stuff, and lot of Ring-related things as well as triggering off resistance 0 in a big way. It would be a Shadow heavy set with a healthy number of splahy [Sauron] and [Isengard] cards, and it would deal with characters very much in terms of their cultures (which is something I've been doing throughout this set, and it is for a reason, you might be interested to know!). This would all pave way to a (so far unnamed) third Free Peoples heavy set which would feature a big theme of "culture-shifted" cards, á la Defender of Rohan and more resistance stuff. But that's another story. ;)

I haven't thought that much about these future sets, only enough to make a handful of cards, but I thought I might give you a taster of what may or may not be to come:

[3]The Great Eye [Sauron]
Condition • Support Area
Twilight.
Each time the Ring-bearer puts on The One Ring and you cannot spot Sauron, this condition becomes a fierce, damage +1 Maia minion entitled "Sauron" until the start of the regroup phase that has strength 12 and vitality 5 and cannot take wounds or bear cards. This card is still a condition.
"‘I see you!'"
T R

(or in this case:

"'Watch this space!'")

And of course, thank you all for having the patience to read through my cards and give me the criticism I deserved! =D>
« Last Edit: May 19, 2009, 12:26:52 PM by Thranduil »

May 18, 2009, 02:31:10 PM
Reply #376

FM

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Re: Light & Shadow - Wraith
« Reply #376 on: May 18, 2009, 02:31:10 PM »
[5]Úlairë Cantëa, Drawn to Its Power [Wraith]
Minion • Nazgûl
Str: 10
Vit: 3
Sit: 3
Fierce.
When you play Úlairë Cantëa, you may foresee 2 (look at the top 2 cards of your draw deck; place any number of those cards on top of or beneath your draw deck).
While the Ring-bearer is wearing The One Ring, companions do not gain strength bonuses or keywords from possessions.
"‘Open in the name of Mordor."'
L U 193

I like him.

[6]Úlairë Attëa, Drawn to Its Power [Wraith]
Minion • Nazgûl
Str: 12
Vit: 3
Sit: 3
Fierce.
When you play Úlairë Attëa, you may foresee 2.
Companions with resistance 2 or less cannot be assigned to Úlairë Attëa.
"Frodo was stricken dump. He felt his tongue cleave to his mouth, and his heart labouring."
L R 192

I don't know... Kinda "meh" for "a flashy rare".

May 19, 2009, 07:48:03 AM
Reply #377

Anvar

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Re: Light & Shadow - Wraith
« Reply #377 on: May 19, 2009, 07:48:03 AM »
Cantea is good and a neat build of the card.

Attea is awesome! In most decks that means you only need 4 burdens before Attea has to go on the Ringbearer! Very powerful indeed and I can see this being the backbone of a new deck.

Anvar
"There are worlds out there where the sky is burning, and the sea's asleep, and the rivers dream; people made of smoke and cities made of song. Somewhere there's danger, somewhere there's injustice, somewhere else the tea's getting cold. Come on, Ace. We've got work to do."
-Doctor Who

May 19, 2009, 07:58:12 AM
Reply #378

DáinIronfoot

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Re: Light & Shadow - Wraith
« Reply #378 on: May 19, 2009, 07:58:12 AM »
Quote from: Thranduil
[5]Úlairë Cantëa, Drawn to Its Power [Wraith]
Minion • Nazgûl
Str: 10
Vit: 3
Sit: 3
Fierce.
When you play Úlairë Cantëa, you may foresee 2 (look at the top 2 cards of your draw deck; place any number of those cards on top of or beneath your draw deck).
While the Ring-bearer is wearing The One Ring, companions do not gain strength bonuses or keywords from possessions.
"‘Open in the name of Mordor."'
L U 193
Good enough for an uncommon.

Quote from: Thranduil
[6]Úlairë Attëa, Drawn to Its Power [Wraith]
Minion • Nazgûl
Str: 12
Vit: 3
Sit: 3
Fierce.
When you play Úlairë Attëa, you may foresee 2.
Companions with resistance 2 or less cannot be assigned to Úlairë Attëa.
"Frodo was stricken dump. He felt his tongue cleave to his mouth, and his heart labouring."
L R 192
"...stricken dumb" in the lore. I don't recall Frodo being struck by some...digestion problem. :P Like Anvar said, he has serious potential. :up:

Quote from: Thranduil
[3]The Great Eye [Sauron]
Condition • Support Area
Twilight.
Each time the Ring-bearer puts on The One Ring, this condition becomes a fierce, damage +1 Maia minion entitled "Sauron" until the start of the regroup phase that has strength 12 vitality 5 and cannot take wounds or bear cards. This card is still a condition.
"‘I see you!'"
I don't see any reason to change the title, especially since that becomes a potential conflict if the actual Sauron is on the table. Also need slight rewording: "...that has 12 strength and 5 vitality...". Always was a fan of the Deceived Wizard conditions (even if I never could get them to work right for me), so this is okay in my book. :up:
« Last Edit: May 19, 2009, 08:01:40 AM by DáinIronfoot »
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

May 19, 2009, 11:13:18 AM
Reply #379

sickofpalantirs

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Re: Light & Shadow - Wraith
« Reply #379 on: May 19, 2009, 11:13:18 AM »
shouldn't it have vitality one like the wizards?
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May 19, 2009, 12:25:12 PM
Reply #380

Thranduil

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Re: Light & Shadow - Wraith
« Reply #380 on: May 19, 2009, 12:25:12 PM »
shouldn't it have vitality one like the wizards?
But it's not a Wizard - that's the point! He has vitality 5 because that's the vitality of Sauron, and he has strength 12 because 24 would be too much for a [3] cost condition, so I gave him half Sauron's strength. And also I want him to conflict with Sauron, because the eye is Sauron. I will make a slight change in that respect so that it's clearer, though.

And we all know that Frodo was struck dump! I mean, come on, DI, did you not read the book? :P

Thanks all! :gp:

Thranduil

EDIT: Below is now the complete card list for the set. Like I said, if you happen to have a spare few minutes and take a look at this stuff and anything jumps out at you, then let me know.

(Had to put this here because there wasn't room in the next post!)

GLOSSARY OF SET KEYWORDS
Unyielding - (an unyielding companion's resistance is not modified by the number of burdens).
Foresee X - (to foresee X, look at the top X cards of your draw deck; place any number of those cards on top of or beneath your draw deck).
Aggressor - (for each aggressor assigned to a skirmish, each Shadow card's twilight cost is -1).
Corrupted - (companions with resistance 0 are corrupted).
« Last Edit: May 19, 2009, 04:13:07 PM by Thranduil »

May 19, 2009, 04:09:03 PM
Reply #381

Thranduil

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Re: Light & Shadow - Wraith
« Reply #381 on: May 19, 2009, 04:09:03 PM »
The One Ring, The Doom of All [Ring]
Str: +1
Vit: +1
Response: If the Ring-bearer is about to take a wound in a skirmish, exert another companion to make him or her wear The One Ring until the regroup phase.
While the Ring-bearer is wearing The One Ring, each time he or she is about to take a wound, add a burden instead.
"'It is a strange fate we should suffer so much fear and doubt over so small a thing...'"
L R 1

The One Ring, The Ruling Ring [Ring]
Str: +1
Response: If the Ring-bearer is about to take a wound in a skirmish, make him or her wear The One Ring until the regroup phase.
While the Ring-bearer is wearing The One Ring, each time he or she is about to take a wound, add a burden instead.
"‘One Ring to rule them all…'"
L C 2

[2] Ancient Halls [Dwarven]
Event • Fellowship
Tale.
Spot a [Dwarven] companion to foresee 1 (look at the top card of your draw deck; you may place it on top of or beneath your draw deck), then draw 2 cards.
"‘… of old it was not darksome, but full of light…'"
L C 3

[2]Durin's Valour [Dwarven]
Condition • Support Area
Tale.
While you can spot a [Dwarven] companion, each companion with resistance 4 or more is damage +1.
"‘A king he was on carven throne / In many-pillared halls of stone…'"
L R 4

[1] Dwarven Poleaxe [Dwarven]
Possession • Hand Weapon
Str: +2
Bearer must be a [Dwarven] companion.
While bearer has resistance 4 or more, he is damage +1.
L C 5

[2]Farin, Dwarven Delegate [Dwarven]
Companion • Dwarf
Str: 6
Vit: 3
Res: 6
Valiant.
At the start of each skirmish involving Farin, you may reveal the top card of your draw deck. If it is a [Dwarven] card, Farin is strength +2 and damage +1.
"‘Heavy have the hearts of our chieftains been since that night.'"
L U 6

[2]Frór, Dwarven Delegate [Dwarven]
Companion • Dwarf
Str: 6
Vit: 3
Res: 6
Valiant.
At the start of each skirmish involving Frór, you may draw a card. If you do, you may then place a [Dwarven] card from hand on top of your draw deck.
"‘… we, who sit here, and none others, must now find counsel for the peril of the world.'"
L U 7

[2]Gimli, Dwarven Delegate [Dwarven]
Companion • Dwarf
Str: 6
Vit: 3
Res: 6
Damage +1. Valiant.
While Gimli has resistance 6 or more, he is strength +2.
"‘… and Gimli, son of Glóin, for the drwarves.'"
L C 8

[2]Gimli, Goldentongue [Dwarven]
Companion • Dwarf
Str: 6
Vit: 3
Res: 6
Damage +1. Unyielding.
Gimli may use his resistance to resolve skirmishes instead of his strength.
"‘It is said that the skill of the Dwarves is in their hands rather than in their tongues… yet that is not true of Gimli.'"
L R 9

[2]Glóin, Dwarven Delegate [Dwarven]
Companion • Dwarf
Str: 6
Vit: 3
Res: 6
Valiant.
Each other [Dwarven] companion is resistance +1.
Each time Glóin wins a skirmish, you may place a [Dwarven] card from your discard pile on top of your draw deck.
"Next to Frodo on his right sat a dwarf of important appearance, richly dressed."
L R 10

[1] Steadfast Companions [Dwarven]
Event • Skirmish
Spot a [Dwarven] companion to make an unbound companion strength +2 (and damage +1 if that companion has resistance 4 or more).
"‘Faithless is he that says farewell when the road darkens.'"
L U 11

(0) Strength Renowned [Dwarven]
Condition • Support Area
Tale.
Skirmish: Spot a [Dwarven] companion and discard this condition to make that companion strength and resistance +1 and draw a card.
L C 12

[1] Agility Renowned [Elven]
Condition • Support Area
Tale.
Skirmish: Discard this condition to make an [Elven] companion strength +1 and resistance +2.
L C 13

[2]Arwen, The Fairest [Elven]
Companion • Elf
Str: 6
Vit: 3
Res: 7
While Arwen is assigned to a skirmish, each other Elf (and Aragorn) is resistance +2.
While you can spot 5 companions with resistance 7 or more (except in the Shadow phase), each Shadow card is twilight cost +1.
"… the light of stars was in her bright eyes, grey as a cloudless night…"
L R 14

[2]Arwen, Maiden of Rivendell [Elven]
Companion • Elf
Str: 6
Vit: 3
Res: 7
Ranger. Unyielding.
When you play Arwen, you may foresee 2 (look at the top 2 cards of your draw deck; you may place any number of them above or below your draw deck in any order).
L C 15

[2]Asfaloth, Steed of Rivendell [Elven]
Possession • Mount
Str: +1
Res: +1
Bearer must be an [Elven] companion.
Maneuver: If bearer is Arwen or Glorfindel, exert him or her and discard 2 cards from hand to remove a burden.
"Suddenly into view below came a white horse, gleaming in the shadows, running swiftly."
L C 16

[4]Círdan, Lord of Mithlond [Elven]
Companion • Elf
Str: 7
Vit: 4
Res: 7
Unyielding.
To play, spot an [Elven] card.
Each time you foresee a Free Peoples card, you may reveal it to make Círdan strength and resistance +1 until the regroup phase.
"‘What power still remains lies with us, here in Imladris, or with Círdan at the havens, or in Lórien.'"
L U 17

[4]Elrond, Lord of Imladris [Elven]
Companion • Elf
Str: 8
Vit: 4
Res: 7
Each other [Elven] companion is resistance +1.
At the start of the maneuver phase, you may foresee 2 (look at the top 2 cards of your draw deck; place any number of them on top of or beneath your draw deck).
"‘Now, therefore, things shall be openly spoken that have been hidden from all but a few until this day.'"
L U 18

[1] Elven Sword [Elven] (reprint)
Possession • Hand Weapon
Str: +1
Bearer must be an Elf.
Skirmish: Exert bearer or discard 2 cards from hand to make a minion skirmishing bearer strength -1.
L C 19

[2] Enchanting Songs [Elven]
Event • Fellowship
Spell. Tale.
Spot an [Elven] companion to heal up to 2 companions with resistance 7 or more.
"… he wandered long in a dream of music that turned into running water, and then suddenly into a voice."
L C 20

[2] Expert Marksmanship [Elven]
Event • Archery
Exert an [Elven] archer to add +1 to the fellowship archery total (or +2 if that Elf has resistance 7 or more).
"Legolas shot two through the throat."
L U 21

[3]Galadriel, Lady of the Noldor [Elven]
Companion • Elf
Str: 3
Vit: 3
Res: 7
To play, spot an [Elven] card.
At the start of the fellowship phase, you may search your draw deck for a Free Peoples card, reveal it, then shuffle your draw deck and place that card on top of it.
"‘… ere the fall of Nargothrond or Gondolin I passed over the mountains, and together through ages of the world we have fought the long defeat.'"
L R 22

[4]Glorfindel, Lord of the Noldor [Elven]
Companion • Elf
Str: 9
Vit: 3
Res: 7
Ranger. Unyielding.
While Glorfindel is assigned to a skirmish, each other companion with resistance 7 or more is strength +2.
"‘Ai na vedui Dúnadan! Mae govannen!'"
L R 23

[2]Haldir, Warrior of Lórien [Elven]
Companion • Elf
Str: 6
Vit: 3
Res: 6
Ranger.
At the start of the archery phase, you may reveal the top card of your draw deck. If it is an [Elven] card, you may make Haldir an archer and unyielding until the regroup phase.
"‘… we dwell now in the heart of the forest, and do not willingly have dealings with any other folk.'"
L U 24

[2]Legolas, Elven Delegate [Elven]
Companion • Elf
Str: 6
Vit: 3
Res: 6
Archer. Valiant.
While Legolas has resistance 6 or more, the fellowship archery total is +1.
"‘The tidings that I was sent to bring must now be told.'"
L C 25

[2]Legolas, Hawkeye [Elven]
Companion • Elf
Str: 6
Vit: 3
Res: 6
Archer. Unyielding.
Archery: Exert Legolas to wound a minion whose strength is lower than his resistance.
"‘He stands not alone,' said Legolas, bending his bow and fitting an arrow with hands that moved quicker than sight. ‘You would die before your stroke fell.'"
L R 26

[2]The Mirror of Galadriel, Guide for the Wise [Elven]
Artifact • Support Area
To play, spot Galadriel.
At the start of the maneuver phase, you may exert a companion with resistance 7 or more to foresee 3. Then you may draw a card.
"‘What shall we look for, and what shall we see?'"
L R 27

[1] Staunch Companions [Elven]
Event • Skirmish
Spot an [Elven] companion to make a minion skirmishing an unbound companion strength -2 (or -3 if that companion has resistance 7 or more).
"‘There are few even in Rivendell that can ride openly against the Nine…'"
L U 28

[2] Dazzling Flash [Gandalf]
Event • Skirmish
Spell.
Make a [Gandalf] Wizard strength +2. If he wins that skirmish, you may remove a burden.
"It flared with a sudden white radiance like lightning; and his voice rolled like thunder."
L C 29

[4]Gandalf, Defender of Middle-Earth [Gandalf]
Companion • Wizard
Str: 7
Vit: 4
Res: 8
Unyielding.
Each other unbound companion is resistance +2.
"They came therefore in the shape of Men, though they were never young and aged only slowly, and they had many powers of mind and hand."
L C 30

[4]Gandalf, Mover of All [Gandalf]
Companion • Wizard
Str: 7
Vit: 4
Res: 8
While the number of twilight tokens is equal to Gandalf's strength, Shadow skirmish events may not be played.
While the number of twilight tokens is equal to Gandalf's vitality, he cannot take wounds.
While the number of twilight tokens is equal to Gandalf's resistance, burdens may not be added by Shadow cards.
"'For... this is his victory.'"
L R 31

[2]Gandalf's Staff, Wizards' Device [Gandalf]
Artifact • Staff
Vit: +1
Bearer must be Gandalf.
At the start of the maneuver phase, you may add [2] to take a [Gandalf] spell into hand from your discard pile.
"'I once knew every spell in all the tongues of Elves or Men or Orcs...'"
L R 32

[2]Glamdring, Lightning Brand [Gandalf] (reprint)
Possession • Hand Weapon
Str: +2
Bearer must be Gandalf.
He is damage +1.
Each time you play a spell during a skirmish, you may make Gandalf damage +1 until the end of that skirmish.
"'Thunder they heard, and lightning... smote upon Celebdil, and leaped back broken into tongues of fire.'"
L R 33

(0) Go Back to the Shadow! [Gandalf]
Event • Response
If a Shadow event is played, exert a [Gandalf] Wizard to cancel that event.
You may play this event from your discard pile. If you do, then place the Wizard you exerted in the dead pile.
"With a terrible cry the Balrog fell forward, and its shadow plunged down and vanished."
L R 34

[3] His Voice Boomed [Gandalf]
Event • Maneuver
Spell.
Exert a [Gandalf] Wizard and add a burden to return a non-fierce minion to its owner's hand.
"‘Fly, if you value your foul skin! I will shrivel you from tail to snout, if you come within this ring.'"
L U 35

[2] Intimidate [Gandalf] (reprint)
Event • Response
Spell.
If a companion is about to take a wound, spot Gandalf to prevent that wound.
"There was a ringing clash and a stab of white fire. The Balrog fell back, and its sword flew up in molten fragments."
L C 36

[1] Kindled Hearts [Gandalf]
Condition • Unbound Companion
Res: +2
Spell.
To play, spot a [Gandalf] Wizard. Limit 1 per bearer.
"‘With Dwarf and Hobbit, Elves and Men, / with mortal and immortal folk, / with bird on bough and beast in den, / in their own secret tongues he spoke.'"
L C 37

[9] The Last Race [Gandalf]
Event • Regroup
When you play this event, you may remove up to [X], where X is the number of companions with resistance 6 or more.
Spot a [Gandalf] Wizard to make the move limit +1 and foresee 3. Each Shadow player may immediately reconcile.
L U 38

[2] Lighting the Way [Gandalf]
Event • Maneuver
Spell.
Exert a [Gandalf] Wizard twice to make each companion (except the Ring-bearer) unyielding until the regroup phase.
L U 39

(0)Narya, Hidden Fire [Gandalf]
Artifact • Ring
Vit: +1
Bearer must be Gandalf.
Response: If a Shadow card is about to add any number of twilight tokens, discard a [Gandalf] card from hand to prevent that.
"'I am the servant of the Secret Fire, wielder of the flame or Anor.'"
L R 40

[2] The Path of Wisdom [Gandalf]
Condition • Support Area
When you play this card, you may foresee 2 (look at the top 2 cards of your draw deck; you may replace them on top of or beneath your draw deck in any order).
Maneuver: Exert a [Gandalf] Wizard to reveal the top card of your draw deck. If it is a Free Peoples card, remove [2]. If it is a Shadow card, add [2].
"‘… he that breaks a thing to find out what it is has left the path of wisdom.'"
L U 41

[4]Radagast, Traveller in Great Need [Gandalf]
Companion • Wizard
Str: 8
Vit: 4
Res: 6
Unyielding. Unhasty.
While you can spot a [Gandalf] companion, Radagast's twilight cost is -2.
Each time you play a [Gandalf] event, Radagast loses unhasty until the regroup phase.
"‘Gandalf!' he cried. ‘I was seeking you. But I am a stranger in these parts.'"
L U 42

[1] Strength of Spirit [Gandalf] (reprint)
Event • Response
Spell.
If a companion is about to exert, spot Gandalf to place no token for that exertion.
"‘He cannot stand alone!'"
L C 43

(0)A True Company [Gandalf]
Condition • Support Area
To play, exert a [Gandalf] Wizard and remove 2 burdens.
If a companion is killed, remove this condition from the game and add 3 burdens.
"‘Then it has all been in vain! The Fellowship has failed.' ‘Not if we hold true to each other.'"
L R 44

[1] Wisdom Renowned [Gandalf]
Condition • Support Area
Tale.
Skirmish: Discard this condition to make a [Gandalf] Wizard strength and resistance +2.
L C 45

[1] Wise Companions [Gandalf]
Event • Skirmish
Spot a [Gandalf] Wizard to make a companion strength +2 (or strength +3 if that companion has resistance 6 or more).
L U 46

[2] Wizard's Staff [Gandalf] (reprint)
Possession • Staff
Str: +1
Bearer must be a Wizard.
Skirmish: Exert bearer twice to make a minion strength -3.
"At that moment Gandalf lifted his staff, and crying aloud he smote the bridge before him."
L C 47

[2] Word of Command [Gandalf]
Event • Fellowship
Spell.
Spot a [Gandalf] Wizard to discard a condition.
"‘The door burst in pieces… All the wall gave way, and the roof of the chamber as well, I think.'"
L C 48

[1] Cruel Little Hobbitses [Gollum] (SH)
Spot Gollum to make a minion strength +2 (or +4 if the Ring-bearer is exhausted).
"‘But that would kill us, kill us…'"
L U 49

(0) A Dramatic Change [Gollum] (FP)
Event • Skirmish
Make Sméagol strength +2 (or strength +3 if the Ring-bearer is not wearing The One Ring).
"‘No, no!' said Gollum. ‘Sméagol promised.'"
L C 50

[2] Filthy Little Thieves [Gollum] (SH)
Event • Maneuver
Search.
Spot Gollum to exert the Ring-bearer (or exert the Ring-bearer twice if he or she has resistance 6 or less).
L C 51

[2]Gollum, Corrupted by the Ring [Gollum] (SH)
Minion
Str: 5
Vit: 4
Sit: 3
While the Ring-bearer is wearing The One Ring, Gollum is strength +5 and fierce.
"‘Where iss it, where iss it: my Precious, my Precious? It's ours, it is, and we wants it.'"
L R 52

[2]Gollum, Duplicitous Creature [Gollum] (SH)
Minion
Str: 5
Vit: 4
Sit: 3
Each time Gollum wins a skirmish, you may exert Gollum to wound the Ring-bearer.
"‘Throttle us in our sleep, that's his plan.'"
L C 53

(0) Grisly Ambitions [Gollum] (SH)
Event • Response
When you play this card, you may foresee 2 (look at the top 2 cards of your draw deck; you may replace them on top of or beneath your draw deck in any order).
If the Ring-bearer is about to take a wound (or a burden in place of a wound), exert Gollum or Sméagol to add a burden.
"‘But if we was master, then we could help ourselfs, yes, and still keep promises.'"
L U 54

[1]My Precious [Gollum] (SH)
Condition • Support Area
To play, spot Gollum.
While you can spot a [Shire] Ring-bearer, Gollum is an aggressor.
Skirmish: Discard this condition and exert Gollum twice to make the Ring-bearer wear The One Ring until the regroup phase.
"‘The thieves, the filthy little thieves. Where are they with my Precious? Curse them! We hates them.'"
L R 55

[1] Nice Little Hobbitses [Gollum] (FP)
Event • Skirmish
Spot Sméagol to make a Ring-bound companion strength +2 (or +3 if the Ring-bearer is unwounded).
"‘They won't hurt us will they…'"
L U 56

[2] Off We Go! [Gollum] (FP)
Event • Maneuver
Stealth.
Spot Sméagol to heal the Ring-bearer (or heal the Ring-bearer twice if he or she has resistance 6 or more).
L C 57

(0) Serving the Master [Gollum] (FP)
Event • Response
When you play this card, you may foresee 2 (look at the top 2 cards of your draw deck; you may replace them on top of or beneath your draw deck in any order).
If the Ring-bearer is about to take a wound (or a burden that is in place of a wound), exert Sméagol or Gollum to prevent that wound.
"He would cackle with laughter and caper, if any jest was made, or even if Frodo spoke kindly to him, and weep if Frodo rebuked him."
L U 58

(0)Sméagol, Slippery Creature [Gollum] (FP)
Companion
Str: 3
Vit: 4
Res: 5
Ring-bound.
To play, add a burden.
Response: If a minion uses a special ability, exert Sméagol and add a burden to cancel its effects.
"‘Don't hurt us! Don't let them hurt us, precious!'"
L R 59

(0)Sméagol, Sworn to the Precious [Gollum] (FP)
Companion
Str: 3
Vit: 4
Res: 5
Ring-bound.
To play, add a burden.
While the Ring-bearer is not wearing The One Ring, Sméagol is strength and resistance +2.
"‘We'll be nice to them, very nice, if they'll be nice to us…'"
L C 60

[1]Sméagol's Promise [Gollum] (FP)
Condition • Support Area
To play, spot Sméagol.
While you can spot a [Shire] Ring-bearer, Sméagol is resistance +2.
Skirmish: Discard this condition and exert Sméagol twice to make the Ring-bearer take off The One Ring.
"‘I will serve the master of the Precious.'"
L R 61

(0) We Wants It! [Gollum] (SH)
Event • Skirmish
Make Gollum strength +2 (or strength +4 if the Ring-bearer is wearing The One Ring).
"‘Lord Sméagol? Gollum the Great? The Gollum?'"
L C 62

[1] Wickedness [Gollum] (SH)
Condition • Support Area
Search.
When you play this condition, you may reveal the top card of your draw deck. If it is a [Gollum] event, you may take it into hand.
While the Ring-bearer has resistance 6 or less, Gollum's twilight cost is -2.
L U 63

[1] Wretchedness [Gollum] (FP)
Condition • Support Area
Stealth.
When you play this condition, you may reveal the top card of your draw deck. If it is a [Gollum] event, you may take it into hand.
While your [Shire] Ring-bearer has resistance 6 or more, Sméagol cannot be overwhelmed unless his strength is tripled.
L U 64

[3]Andúril, Sign of the King [Gondor]
Artifact • Hand Weapon
Str: +1
Vit: +1
Res: +1
Bearer must be Aragorn.
While Aragorn is resistance 9 or more, he is strength +2.
While Aragorn is resistance 7 or more, he is defender +1.
While Aragorn is resistance 5 or more, he is damage +1.
L R 65

[4]Aragorn, Last of His Line [Gondor]
Companion • Man
Str: 8
Vit: 4
Res: 8
Valiant. Unyielding.
Maneuver: Exert Aragorn to make a companion (except the Ring-bearer) resistance X until the regroup phase, where X is Aragorn's resistance.
"‘I do not want that power. I have never wanted it.'"
L R 66

[4]Aragorn, Longshanks [Gondor]
Companion • Man
Str: 8
Vit: 4
Res: 8
Ranger.
While Aragorn has resistance 7 or more, the move limit is +1.
"You may meet a friend of mine on the Road: a Man, lean, dark, tall, by some called Strider."
L C 67

[3]Boromir, Steward's Heir [Gondor]
Companion • Man
Str: 7
Vit: 3
Res: 5
Defender +1. Ranger. Unyielding. Valiant.
While the Ring-bearer is wearing The One Ring, Boromir loses all gametext keywords.
"‘My father is a noble man, but his rule is failing. And now our… our people lose faith. He looks to me to make things right and I would do it.'"
L R 68

[3]Boromir, Steward's Son [Gondor]
Companion • Man
Str: 7
Vit: 3
Res: 5
Knight. Ranger.
While you can spot Faramir, Boromir's twilight cost is -2.
Each time Boromir wins a skirmish, you may make another [Gondor] companion strength +2 until the regroup phase.
"‘Remember today, little brother. Today, life is good!'"
L C 69

(0) Elendil! Elendil! [Gondor]
Event • Maneuver
Tale.
Exert a [Gondor] companion with resistance 5 or more to remove all game text keywords and special abilities on a minion until the regroup phase.
"Drawing his bright sword and crying Elendil! Elendil! he crashed through the trees."
L U 70

(0) Elendil's Valor [Gondor] (reprint)
Event • Maneuver
Make a [Gondor] companion defender +1 until the regroup phase.
"‘You have your own choice to make, Aragorn. To rise above the height of all your fathers since the days of Elendil, or to fall into with all that is left of your kin.'"
L C 71

[3]Faramir, Steward's Heir [Gondor]
Companion • Man
Str: 7
Vit: 3
Res: 7
Unyielding. Valiant
Skirmish: Exert Faramir twice to make a companion strength +X, where X is Faramir's resistance.
"‘I would not use the Ring. Not if Minas Tirith were falling in ruin and I alone could save her.'"
L R 72

[3]Faramir, Steward's Son [Gondor]
Companion • Man
Str: 7
Vit: 3
Res: 7
Knight. Ranger.
While you can spot Boromir, Faramir's twilight cost is -2.
Each time Faramir wins a skirmish, you may make another [Gondor] companion resistance +2 until the regroup phase.
"‘If there is need to go to Rivendell, send me in his stead.'"
L C 73

(0) Moving Swiftly [Gondor]
Event • Regroup
Stealth
Exert a [Gondor] companion to foresee 3. For each Free Peoples card you foresee, you may reveal it to remove [2].
"‘Gentlemen, we do not stop till nightfall.'"
L C 74

[1] Noble Companions [Gondor]
Event • Skirmish
Spot a [Gondor] companion to make an unbound companion strength +2 (and heal that companion if he or she has resistance 5 or more).
"‘Yes, there is weakness, there is frailty. But there is courage also, and honour to be found in Men.'"
L U 75

[1] Shield of Minas Tirith [Gondor]
Possession • Shield
Res: +1
Bearer must be a [Gondor] companion.
Bearer wins draws in skirmishes.
L U 76

[1] Sword of Minas Tirith [Gondor]
Possession • Hand Weapon
Str: +2
Bearer must be a [Gondor] companion.
Each time bearer wins a skirmish, you may exert him or her to heal another companion with resistance 5 or more.
"Boromir had a long sword, in fashion like Andúril but of less lineage…"
L C 77

(0) Valour Renowned [Gondor]
Condition • Support Area
Tale.
Skirmish: Discard this condition to make a [Gondor] companion strength and resistance +1.
"‘By the blood of our people are your lands kept safe!'"
L C 78

[4]Saruman, Blinded by Greed [Isengard]
Minion • Wizard
Str: 8
Vit: 4
Sit: 4
Traitor.
While you can spot 2 Shadow cultures, Saruman's twilight cost is -2.
When you play Saruman, you may foresee 3. If you foresee a Shadow artifact, you may play it.
"‘Saruman is coming for the Ring.'"
L C 79

[4]Saruman, Fallen Istar [Isengard]
Minion • Wizard
Str: 8
Vit: 4
SIt: 4
Traitor.
While skirmishing a companion with resistance 6 or more, Saruman is strength +3 and damage +1.
Any Phase: Exert Saruman to make a companion (except the Ring-bearer) resistance +2 or -2.
"‘Our list of allies grows thin.'"
L R 80

[2]Bill Ferny, Man of Bree [Men]
Minion • Man
Str: 4
Vit: 1
Sit: 2
Traitor.
While you can spot a companion with resistance 5 or less, Bill Ferny cannot be assigned to a skirmish by the Free Peoples player.
Each companion skirmishing Bill Ferny (except the Ring-bearer) is resistance -3.
"‘They will no all the news now, for they have visited Bill Ferny...'"
L R 81

[2] Breeland Herald [Men]
Minion • Man
Str: 6
Vit: 1
Sit: 2
Traitor.
At the start of each skirmish involving this minion, you may reveal the top card of your draw deck. If it is a [Wraith] card, you may make each companion (except the Ring-bearer) resistance -2 until the regroup phase.
"The Men of Bree were brown-haired, broad, and rather short…"
L U 82

[3] Breeland Rogue [Men]
Minion • Man
Str: 8
Vit: 1
Sit: 2
Traitor.
While skirmishing a companion with resistance 5 or less, this minion is strength +2.
"He wondered why the man was so suspicious, and whether anyone had been asking for news of a party of hobbits."
L C 83

[2] Breeland Scoundrel [Men]
Minion • Man
Str: 6
Vit: 2
Sit: 2
Traitor.
When you play this minion, you may discard a possession borne by a companion with resistance 5 or less.
"‘A poor old half-starved creature it is,' said Bob; ‘but he won't part with it for less than thrice its worth, seeing how you're placed...'"
L C 84

[X] Breeland Spy [Men]
Minion • Man
Str: 6
Vit: 2
Sit: 2
Traitor.
This minion's twilight cost is X, where X is the current region number.
"‘But you'll find maybe that more folk than old Harry at the gate will be asking you questions. There's queer folk about.'"
L R 85

[4] Breeland Traitor [Men]
Minion • Man
Str: 9
Vit: 2
Sit: 2
Traitor.
This minion is strength +1 for each Shadow culture you can spot.
"… they belonged to nobody but themselves..."
L C 86

[1] Cunning Men [Men]
Condition • Support Area
When you play this condition, you may foresee 1.
Skirmish: Discard this condition to make a [Men] minion strength +2 (and add [3] if you can spot 6 companions).
"The strangers, especially those that had come up the Greenway, stared at them curiously."
L C 87

[4] Dunland Ambusher [Men]
Minion • Man
Str: 10
Vit: 2
Sit: 4
Tracker.
When you play this minion, you may spot another [Men] minion to make an unbound companion resistance -3.
Skirmish: Exert a minion to play this minion from your hand.
L C 88

[3] Dunland Herald [Men]
Minion • Man
Str: 8
Vit: 2
Sit: 4
At the start of each skirmish involving this minion, you may reveal the top card of your draw deck. If it is a [Men] card, you may make each minion strength +1 until the regroup phase.
L U 89

[4] Dunland Outrider [Men]
Minion • Man
Str: 9
Vit: 3
Sit: 4
Tracker. Aggressor (for each aggressor assigned to a skirmish, each Shadow card is twilight cost -1).
Each time you play a tracker minion, you may foresee 1.
L U 90

[3] Dunland Runner [Men]
Minion • Man
Str: 9
Vit: 2
Sit: 4
Tracker.
While you can spot a companion with resistance 5 or less, this minion is an aggressor (for each aggressor assigned to a skirmish, each Shadow card is twilight cost -1).
L C 91

[2] Forgetful of Danger [Men]
Condition • Unbound Companion
Res: -2
To play, spot a [Men] minion. Limit 1 per bearer.
Skirmish: Play this condition from your hand on a companion skirmishing a [Men] Man.
"‘… if I were you, I should stop your friends from talking too much.'"
L C 92

[3]Harry Goatleaf, Gate-warden [Men]
Minion • Man
Str: 6
Vit: 2
Sit: 2
Traitor.
To play, spot a [Men] or [Wraith] card.
Each minion is site number -2.
"‘What do you want, and where do you come from?'"
L R 93

[5] Savage Strength [Men]
Event • Skirmish
Spot a [Men] minion to wound a skirmishing companion. If that companion has resistance 5 or less, wound that companion again.
L C 94

[1] Sinister Inquiries [Men]
Condition • Support Area
Search.
Maneuver: Discard this condition and spot a companion with resistance 5 or less to take into hand a [Men] event from your draw deck.
"‘What may your names be, might I ask?'"
L U 95

[1] Spies Everywhere [Men]
Condition • Support Area
Stealth.
Response: If a [Men] minion is played, remove [1] to make that minion gain the [Wraith] culture and traitor until the regroup phase.
"‘The Enemy has many spies in his service...'"
L R 96

(0) Spies From the South [Men]
Event • Response
Search.
If the Ring-bearer puts on The One Ring, spot a [Men] minion to discard the Free Peoples player's hand or the top 5 cards of their draw deck.
"‘There's a party that came up the Greenway from down South last night - and that was strange enough to begin with.'"
L U 97

[1] Under the Ringwraiths' Sway [Men]
Event • Shadow
If the fellowship is in region 1, spot a [Men] card to take into hand a Shadow card from your draw deck.
If the fellowship is in region 2 or 3, spot a [Men] card to make an unbound companion resistance -2 until the regroup phase.
"‘… already some in Bree are in their clutch.'"
L U 98

[8] The Wrong Attention [Men]
Event • Skirmish
This event's twilight cost is -1 for each Shadow culture you can spot.
Discard a companion with resistance 5 or less skirmishing a [Men] minion.
"‘Why did you do that? Worse than anything your friends could have said! You have put your foot in it! Or should I say your finger?'"
L R 99

[4]Wulf, Warrior of Dunland [Men]
Minion • Man
Str: 10
Vit: 2
Sit: 4
Fierce.
While you can spot a [Men] minion, Wulf's twilight cost is -2 during the skirmish phase.
Response: If a minion wins a skirmish, play Wulf from your hand; he is damage +1 until the regroup phase.
L C 100

(0) Awoken in the Darkness [Moria]
Event • Shadow
Discard any number of minions to play The Balrog from your draw deck. Its twilight cost is -1 (or -2 if the current site is underground) for each minion discarded in this way.
L U 101

[1][2]The Balrog, Demon of the Ancient World [Moria]
Minion • Balrog
Str: 17
Vit: 5
Sit: 4
Fierce.
Discard all other minions.
While skirmishing a companion with resistance 4 or less, The Balrog is strength +3 and damage +1.
L C 102

[1][2]The Balrog, Nameless Fear [Moria]
Minion • Balrog
Str: 17
Vit: 5
Sit: 4
Damage +1. Fierce.
When you play The Balrog, you may play a [Moria] artifact from your draw deck or discard pile.
Each companion with resistance 4 or less cannot use special abilities.
L R 103

[1]The Balrog's Sword, Weapon of Shadow [Moria]
Artifact • Hand Weapon
Str: +3
Bearer must be The Balrog.
Each time The Balrog wins a skirmish, you may exert a companion with resistance 4 or less.
Regroup: Discard this artifact to add a burden.
L R 104

[1]Whip of Many Thongs, Weapon of Flame [Moria]
Artifact
Res: -3
Bearer must be The Balrog.
Skirmish: Exert The Balrog to transfer this artifact to a companion skirmishing The Balrog.
L R 105
« Last Edit: November 12, 2009, 01:02:08 PM by Thranduil »

May 19, 2009, 04:38:26 PM
Reply #382

Thranduil

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Re: Light & Shadow - Complete Card List
« Reply #382 on: May 19, 2009, 04:38:26 PM »

[4] Abandon Hope [Orc]
Event • Skirmish
Spot an [Orc] minion to add a burden.
L C 106

[4]Ancient Chieftain, Goblin of Moria [Orc]
Minion • Orc
Str: 11
Vit: 2
Sit: 4
Each time Ancient Chieftain wins a skirmish, you may place a Shadow card from your discard pile on top of your draw deck (or 2 Shadow cards if skirmishing a companion with resistance 4 or less).
L R 107

(0) Cruel Scimitar [Orc]
Possession • Hand Weapon
Str: +2
Bearer must be an [Orc] minion.
When you play this possession, you may spot a companion with resistance 4 or less to draw a card.
L C 108

[9] The Darkness of Moria [Orc]
Event • Skirmish
This event's twilight cost is -1 for each burden.
Exert an [Orc] minion to exert each companion.
L R 109

[1] Endless Host [Orc]
Event • Shadow
Play an [Orc] minion with strength 9 or less from your discard pile.
L C 110

[2] Filled with Malice [Orc]
Condition • Support Area
When you play this condition, you may foresee 1.
While you can spot 6 companions, each [Orc] minion is strength +1.
L C 111

[1] Goblin Mail [Orc]
Possession • Armor
Bearer must be an [Orc] minion.
Each time bearer loses a skirmish, you may make the Free Peoples player add [3] or a burden.
Skirmish: Exert bearer to make him strength -2.
L R 112

[5]Gorbag, Quarrelsome Captain [Orc]
Minion • Orc
Str: 11
Vit: 3
Sit: 6
Traitor.
Skirmish: Exert Gorbag to play a minion from your hand; that minion comes into play exhausted and is fierce until the regroup phase.
L C 113

(0) Hopeless Dark [Orc]
Event • Shadow
Spot an [Orc] card and remove a burden to make each companion (except the Ring-bearer) resistance -2 until the regroup phase.
L U 114

[2]Muzgash, Orc of Cirith Ungol [Orc]
Minion • Orc
Str: 7
Vit: 2
Sit: 6
Aggressor. Traitor.
Muzgash is strength +2 for each wounded minion you can spot.
L R 115

[1] Orkish Assailant [Orc]
Minion • Orc
Str: 5
Vit: 1
Sit: 4
To play, spot an [Orc] card.
While you can spot a companion with resistance 4 or less, this minion is an aggressor.
L C 116

[5] Orkish Chaser [Orc]
Minion • Orc
Str: 10
Vit: 3
Sit: 4
Tracker.
While skirmishing a companion with resistance 4 or less, this minion is strength +2 and damage +1.
L C 117

(0) Orkish Domain [Orc]
Condition • Support Area
Shadow: Discard an [Orc] minion to skip the maneuver and archery phases. The Free Peoples player may add a burden to prevent this. Discard this condition.
L R 118

[3] Orkish Herald [Orc]
Minion • Orc
Str: 7
Vit: 1
Sit: 4
At the start of each skirmish involving this minion, you may reveal the top card of your draw deck. If it is an [Orc] card card, add a burden and place that card beneath your draw deck.
L U 119

(0) Orkish Hunt [Orc]
Event • Response
Search.
If an [Orc] minion wins a skirmish, play a minion from your discard pile.
L U 120

(0) Orkish Mining [Orc]
Condition • Support Area
Engine.
Each time you play an [Orc] possession, foresee 1.
Response: If an [Orc] possession is about to be discarded from play, discard this condition to prevent it.
L U 121

[3] Orkish Pursuer [Orc]
Minion • Orc
Str: 5
Vit: 2
Sit: 4
Tracker.
When you play this minion, you may add [1] for companion with resistance 4 or less.
L U 122

[3] Orkish Stalker [Orc]
Minion • Orc
Str: 8
Vit: 1
Sit: 4
Aggressor. Tracker.
L C 123

[4] Quarrelsome Orc [Orc]
Minion • Orc
Str: 9
Vit: 3
Sit: 6
Traitor.
When this minion is played, choose up to 3 minions from your discard pile and stack them faceup beneath this minion.
This minion gains all the gametext keywords of minions stacked beneath it.
L R 124

[4] Sentry of Cirith Ungol [Orc]
Minion • Orc
Str: 8
Vit: 3
Sit: 6
Traitor.
This minion's twilight cost is -1 for each Shadow culture you can spot.
L C 125

[2] Swarms of Orcs [Orc]
Event • Skirmish
Spot an [Orc] minion to make minion strength +2 (or +1 for each minion you can spot if that minion is skirmishing a companion with resistance 4 or less).
L C 126

[2] Torment [Orc]
Condition • Companion
To play, spot an [Orc] minion.
Bearer is resistance -1 for each minion he or she is skirmishing.
Skirmish: Play this condition on a companion skirmishing an [Orc] minion.
L U 127

[1] Courage Renowned [Rohan]
Condition • Support Area
Tale.
Skirmish: Discard this condition to make a [Rohan] companion strength +2 and resistance +1.
L C 128

[3]Éomer, Éadig [Rohan]
Companion • Man
Str: 7
Vit: 3
Res: 7
Each other [Rohan] companion's twilight cost is -1.
While Éomer is assigned to a skirmish, each other [Rohan] companion with resistance 3 or more is strength +1.
L C 129

[3]Eomer, Forthwith Banished [Rohan]
Companion • Man
Str: 7
Vit: 3
Res: 7
Unyielding. Valiant.
While you can spot a [Rohan] companion, Éomer's twilight cost is -1.
Each time Éomer wins a skirmish, you may wound a minion with strength less than his resistance.
L R 130

[2]Éowyn, Defender of the People [Rohan]
Companion • Man
Str: 6
Vit: 3
Res: 7
Unyielding. Valiant (Éowyn's resistance is not modified by the number of burdens).
Éowyn is resistance +1 for each possession she bears.
L C 131

[2]Éowyn, Warrior of Rohan [Rohan]
Companion • Man
Str: 6
Vit: 3
Res: 7
Knight. Valiant.
At the start of each skirmish involving Éowyn, you may return a [Rohan] possession to your hand to wound a minion she is skirmishing.
L R 132

[2]Grimbold, Warrior of Rohan [Rohan]
Companion • Man
Str: 6
Vit: 3
Res: 6
Knight.
At the start of each skirmish involving Grimbold, you may reveal the top card of your draw deck. If it is a [Rohan] card, you may exert each minion Grimbold is skirmishing.
L U 133

[2] Horse of Rohan [Rohan]
Possession • Mount
To play, spot a [Rohan] Man.
Bearer must be a Man, Elf, or Wizard.
At the start of each skirmish involving bearer, each minion skirmishing bearer must exert.
L C 134

[3] A Long Road [Rohan]
Event • Regroup
Spot 2 [Rohan] companions to foresee 2 (look at the top 2 cards of your draw deck; place any number of them above or below your draw deck). Then, if those companions have resistance 3 or more, you may draw 2 cards.
L U 135

[1] Rohirrim Armor [Rohan]
Possession • Armor
Res: +1
Bearer must be a [Rohan] companion.
Skirmish: Play this possession from your hand on a [Rohan] companion with resistance 3 or more to prevent all wounds to that companion.
L U 136

[3]Théoden, Lord of the Rohirrim [Rohan]
Companion • Man
Str: 7
Vit: 3
Res: 6
Each other [Rohan] companion is resistance +1.
Response: If another companion with resistance 3 or more is about to take a wound, exert Théoden to prevent that wound.
L C 137

[3]Théoden, Strength Renewed [Rohan]
Companion • Man
Str: 7
Vit: 3
Res: 6
Unyielding. Valiant.
While you can spot a [Rohan] companion, Théoden's twilight cost is -1.
Théoden's strength may not be reduced.
L R 138

[2] Valiant Companions [Rohan]
Event • Skirmish
Spot a [Rohan] companion to make an unbound companion strength +2 (and exert a minion that companion is skirmishing if he or she has resistance 3 or more).
L U 139

[1]Last Desperate Race [Sauron]
Condition • Support Area
When you play this condition, you may spot a minion to foresee 2.
The Free Peoples player wins the game only if the Ring-bearer survives until the end of the regroup phase.
"From all his policies and webs of fear and treachery, from all his stratagems and wars his mind shook free..."
L R 140

[1][6]Sauron, Always Searching [Sauron]
Minion • Maia
Str: 24
Vit: 5
Sit: 6
Damage +1. Fierce.
Response: If the Ring-bearer puts on The One Ring, play Sauron from your hand; his twilight cost is -8.
When you play Sauron, you may foresee 3.
L R 141

(0)Sceptre of the Dark Lord, Weapon of Despair [Sauron]
Artifact • Support Area
Each time you play a unique minion, you may add a [Sauron] token here.
Any phase: Remove X tokens from here to make a companion (except the Ring-bearer) resistance -X.
L R 142

[2]Bilbo, Contented Hobbit [Shire]
Companion • Hobbit
Str: 3
Vit: 4
Res: 8
Ring-bound.
To play, spot a [Shire] card.
Each time the fellowship moves, you may reveal the top card of your draw deck. If it is a Free Peoples card, you may heal a companion that shares a culture with it.
"‘I was very comfortable here, and getting on with my book.'"
L R 143

[1]Bond of the Fellowship [Shire]
Condition • Support Area
Tale.
To play, spot a [Shire] companion.
Maneuver: Discard this condition to make each companion with resistance 8 or more strength +2 until the regroup phase.
"‘You'd have to send us home tied up in a sack to stop us!'"
L U 144

[1] Brace of Rabbits [Shire]
Possession
Bearer must be a [Shire] companion.
Fellowship: Discard this possession to remove a burden.
L C 145

[1] Daring Renowned [Shire]
Condition • Support Area
Tale.
Skirmish: Discard this condition to make a [Shire] companion strength and resistance +1 until the regroup phase.
L C 146

[1] Faithful Companions [Shire]
Event • Skirmish
Spot a [Shire] companion to make a companion strength +2 (and remove a burden if he or she has resistance 8 or more).
L U 147

[2] Fear of Discovery [Shire]
Event • Response
Twilight.
If the Ring-bearer is about to put on The One Ring, exert 2 [Shire] companions to remove 2 burdens. Then, if those companions have resistance 8 or more, the Ring-bearer does not put on The One Ring.
"He hardly dared to breathe, and yet the desire to get it out of his pocket became so strong that he began slowly to move his hand."
L R 148

[2]Frodo, Chosen by Fate [Shire]
Companion • Hobbit
Str: 3
Vit: 4
(Res): 10
Ring-bound.
Skirmish: If Frodo is the Ring-bearer, exert him X times to take off The One Ring, where X is the current region number.
"'Bilbo was meant to find the Ring, in which case you also were meant to have it. And that is an encouraging thought.'"
L R 149

[2]Frodo, Mr. Underhill [Shire]
Companion • Hobbit
Str: 3
Vit: 4
(Res): 10
Ring-bound.
In region 1, Frodo is strength +2.
In region 2, Frodo is strength +1.
"‘You'll have to leave the name of Baggins behind you, for that name is not safe outside the Shire.'"
L C 150

(0) Get Out of Sight! [Shire]
Event • Response
Stealth.
If a Shadow event is played, spot a [Shire] companion and add a burden to cancel that event.
L U 151

[1] Hobbit Sword [Shire]
Str: +2
Bearer must be a Hobbit.
L C 152

[1]Merry, The Magnificent [Shire]
Companion • Hobbit
Str: 3
Vit: 4
Res: 8
Unyielding. Valiant.
While you can spot 4 companions with resistance 8 or more, Merry is strength +3 and defender +1.
L U 153

[1]Pippin, Thain of the Shire [Shire]
Companion • Hobbit
Str: 3
Vit: 4
Res: 8
Unyielding. Valiant.
While you can spot 4 companions with resistance 8 or more, Pippin is strength +3 and cannot take wounds in skirmishes.
L U 154

(0) Nine-Fingered Frodo and the Ring of Doom [Shire]
Event • Skirmish
Tale.
Exert a [Shire] character to remove a burden or 2 threats.
L C 155

[1] Preparing for the Journey [Shire]
Condition • Support Area
When you play this condition, you may foresee 1.
While you can spot 2 [Shire] companions, each stealth card is twilight cost -1.
L U 156

[2]Sam, Master Gardner [Shire]
Companion • Hobbit
Str: 3
Vit: 4
Res: 10
Ring-bound.
Each companion with resistance 8 or more is strength +1.
While Sam is the Ring-bearer, he is resistance -5.
Response: If Frodo is killed, make Sam the Ring-bearer.
L C 157

[2]Sam, The Stout-hearted [Shire]
Companion • Hobbit
Str: 3
Vit: 4
Res: 10
Ring-bound. Valiant. Unyielding.
Sam cannot be affected by Shadow events that affect only one companion.
L R 158

[2] Slipping Away [Shire]
Event • Skirmish
Stealth.
Cancel a skirmish involving a [Shire] companion with resistance 8 or more.
L C 159

[1]Sting, Ancient Blade [Shire]
Possession • Hand Weapon
Str: +2
Bearer must be Bilbo, Frodo or Sam.
While bearer is skirmishing a minion with strength less than bearer's resistance, bearer is strength +2.
L R 160

[3] Stand As One [Shire]
Event • Skirmish
Unless the fellowship is in region 3, exert a companion 3 times (or a [Shire] companion twice) to have that companion replace the Ring-bearer in a skirmish.
L R 161

[2] Support in Fellowship [Shire]
Event • Fellowship
Tale.
Spot a [Shire] companion to heal each companion with resistance 8 or more.
L C 162

[6] Berserk Fury [Uruk]
Event • Skirmish
To play, spot an [Uruk] minion.
Make a minion strength +3 and damage +1 for each wound on that minion.
L C 163

[2] Brood of Isengard [Uruk]
Event • Shadow
Search.
When you play this event, you may foresee 2.
Spot an [Uruk] minion to discard a support area condition.
L U 164

[2] Exhaustion [Uruk]
Condition • Unbound Companion
To play, spot an [Uruk] minion.
Bearer is resistance -1 for each wound on him or her.
Skirmish: Play this condition from your hand.
L U 165

[4] Find the Halflings! [Uruk]
Event • Assignment
Search.
To play, spot an [Uruk] minion.
Assign a minion to a companion with resistance 3 or less.
L U 166

[2]Frontal Assault [Uruk]
Condition • Support Area
Engine.
While you can spot an [Uruk] minion, the minion archery total is +1.
Shadow: Discard this condition and spot another [Uruk] card to draw 2 cards, then discard a card from hand.
L R 167

[1] Hard Pressed [Uruk]
Condition • Support Area
When you play this condition, you may foresee 1.
While you can spot 6 companions, each wounded companion skirmishing an [Uruk] minion is strength -1.
L C 168

(0) Hunting in Secret [Uruk]
Condition • Support Area
Search. Stealth.
Response: If an [Uruk] minion is about to take a wound, discard this condition to prevent that wound and foresee 2 (look at the top 2 cards of your draw deck; place any number of those cards on top of or beneath your draw deck).
L U 169

[3] Isengard Herald [Uruk]
Minion • Uruk-hai
Str: 8
Vit: 3
Sit: 5
Damage +1.
At the start of each skirmish involving this minion, you may reveal the top card of your draw deck. If it is an [Uruk] card, you may exert this minion to exert a companion it is skirmishing.
L U 170

[4] Isengard Lackey [Uruk]
Minion • Uruk-hai
Str: 9
Vit: 3
Sit: 5
Damage +1. Tracker.
Shadow: Exert this minion to foresee 1. If you foresee a Free Peoples card, you may reveal it to make an unbound companion resistance -3 until the regroup phase.
L U 171

[3] Isengard Pathfinder [Uruk]
Minion • Uruk-hai
Str: 7
Vit: 2
Sit: 5
Aggressor. Damage +1. Tracker (for each aggressor assigned to a skirmish, each Shadow card's twilight cost is -1).
When you play this minion, you may spot a companion with resistance 3 or less to draw a card.
L C 172

[4] Isengard Tracker [Uruk]
Minion • Uruk-hai
Str: 9
Vit: 2
Sit: 5
Aggressor. Damage +1. Tracker (for each aggressor assigned to a skirmish, each Shadow card's twilight cost is -1).
Each companion skirmishing this minion is resistance -2.
L C 173

[2]Lugdush, Servant of Saruman [Uruk]
Minion • Uruk-hai
Str: 7
Vit: 2
Sit: 5
Damage +1. Tracker.
Response: If a tracker wins a skirmish, play Lugdush from your hand; he is strength +3 and fierce until the regroup phase.
L R 174

[4] Quarrelsome Uruk [Uruk]
Minion • Uruk-hai
Str: 10
Vit: 2
Sit: 6
Damage +1. Traitor.
Shadow: Discard a minion from your hand to make this minion one of the following until the regroup phase: strength +2; fierce; or an aggressor.
L R 175

[5] Ruination [Uruk]
Event • Skirmish
Search.
This event's twilight cost is -1 for each companion with resistance 3 or less.
Discard each Free Peoples card borne by characters in a skirmish involving an [Uruk] minion.
L R 176

[5]Shagrat, Quarrelsome Captain [Uruk]
Minion • Uruk-hai
Str: 13
Vit: 3
Sit: 6
Damage +1. Traitor. Aggressor (for each aggressor assigned to a skirmish, each Shadow card's twilight cost is -1).
Each time a minion is played during a skirmish involving Shagrat, you may make him strength +3.
L C 177

[3] Warrior of Cirith Ungol [Uruk]
Minion • Uruk-hai
Str: 6
Vit: 2
Sit: 6
Damage +1. Traitor.
This minion is strength +1 for each culture you can spot.
L C 178

[2] Alone in the Darkness [Wraith]
Event • Skirmish
Search. Twilight.
To play, spot a [Wraith] minion.
Make a minion strength +2. Then, if the Ring-bearer is wearing The One Ring, add a burden.
"‘In dark and loneliness they are strongest…'"
L U 179

[1] Call of the Ring [Wraith]
Condition • Support Area
Spell. Twilight.
While the Ring-bearer is wearing The One Ring, the Ring-bearer and each Nazgûl gains twilight.
"Their cold eyes glittered, and they called to him with fell voices."
L U 180

[2] Ceaseless Pursuit [Wraith]
Event • Maneuver
Search.
Spot a [Wraith] minion to discard a follower or condition.
"‘They will never stop hunting you.'"
L C 181

[2] Deadly Fear [Wraith]
Condition • Support Area
Spell.
While the Ring-bearer is wearing The One Ring, each companion skirmishing a Nazgûl loses unyielding and cannot gain unyielding.
If this card is foreseen, you may spot a [Wraith] card and discard this card to add a burden.
"‘Suddenly I shivered and felt that something horrible was creeping near…'"
L R 182

[1] Dark Voices [Wraith]
Event • Maneuver
Spell. Twilight.
Exert a Nazgûl to exert the Ring-bearer. If the Ring-bearer is then exhausted, he or she puts on The One Ring until the regroup phase. That Nazgûl loses fierce and cannot gain fierce until the regroup phase.
"Frodo thought that he heard a faint hiss as of venomous breath and felt a thin piercing chill."
L U 183

[7] Failing Fellowship [Wraith]
Event • Skirmish
This event's twilight cost is -1 for each Nazgûl assigned to a skirmish.
Make a companion strength -1 for each companion with resistance 2 or less, and strength -1 for each corrupted companion.
L R 184

[1] Hunting for the Ring [Wraith]
Condition • Support Area
Search.
When you play this condition, you may foresee 1.
While you can spot a Nazgûl, each time you play a search card, you may foresee 1 (look at the top 1 card of your draw deck; place that card on top of or beneath your draw deck).
"… there black figures entered, like shades of night creeping across the ground."
L C 185

[1] Nazgûl Steed [Wraith]
Possession • Mount
Str: +1
Bearer must be a Nazgûl.
Bearer is an aggressor (for each aggressor assigned to a skirmish, each Shadow card is twilight cost -1).
"At the same moment the black horses leaped down the hill in pursuit..."
L C 186

(0) Relentless Shadows [Wraith]
Event • Response
Stealth.
If the Ring-bearer puts on The One Ring, spot a [Wraith] minion to play a minion from your hand; its twilight cost is -1 for each burden (limit -4).
"‘… there was a sort of deeper shade among the shadows across the road, just beyond the edge of the lamplight.'"
L U 187

[1] Secretly Searching [Wraith]
Event • Shadow
Search.
Spot a Nazgûl to foresee 2 (look at the top 2 cards of your draw deck; place any number of them on top of or beneath your draw deck). Then you may draw a card.
"As soon as his back was turned, a dark figure climbed quickly in over the gate and melted into the shadows of the village street."
L C 188

[3] Terror [Wraith]
Condition • Unbound Companion
Res: -3
Spell.
To play, spot a [Wraith] minion. Limit 1 per bearer.
Skirmish: Play this condition from your hand.
"As soon as he saw the dark shapes creep from the garden, he knew that he must run for it, or perish."
L C 189

[1] Timeworn Blade [Wraith]
Possession • Hand Weapon
Bearer must be a [Wraith] minion.
Bearer is strength +1 for each wound on the Ring-bearer.
"Swords were naked in their pale hands…"
L U 190

(0) The Twilight World [Wraith]
Event • Response
Twilight.
If the Ring-bearer puts on The One Ring, exert a Nazgûl to add 2 burdens.
"He could see them clearly now: they appeared to have cast aside their hoods and black cloaks, and they were robed in white and grey."
L R 191

[6]Úlairë Attëa, Drawn to Its Power [Wraith]
Minion • Nazgûl
Str: 12
Vit: 3
Sit: 3
Fierce.
When you play Úlairë Attëa, you may foresee 2.
Companions with resistance 2 or less cannot be assigned to Úlairë Attëa.
"Frodo was stricken dump. He felt his tongue cleave to his mouth, and his heart labouring."
L R 192

[5]Úlairë Cantëa, Drawn to Its Power [Wraith]
Minion • Nazgûl
Str: 10
Vit: 3
Sit: 3
Fierce.
When you play Úlairë Cantëa, you may foresee 2.
While the Ring-bearer is wearing The One Ring, companions do not gain strength bonuses or keywords from possessions.
"‘Open in the name of Mordor."'
L U 193

[6]Úlairë Enquëa, Drawn to Its Power [Wraith]
Minion • Nazgûl
Str: 11
Vit: 4
Sit: 3
Fierce.
When you play Úlairë Enquëa, you may foresee 1 for each companion over 6.
Each time Úlairë Enqëa wins a skirmish, you may exert him to wound the Ring-bearer.
"… they saw on the top of the hill something small and dark against the glimmer of the moonrise."
L U 194

[4]Úlairë Lemenya, Drawn to Its Power [Wraith]
Minion • Nazgûl
Str: 9
Vit: 2
Sit: 3
Fierce.
While the Ring-bearer wears The One Ring, Úlairë Lemenya is strength +3.
"His enemies laughed at him with a harsh and chilling laughter."
L C 195

[5]Úlairë Nelya, Drawn to Its Power [Wraith]
Minion • Nazgûl
Str: 10
Vit: 3
Sit: 2
Fierce.
While the Ring-bearer wears The One Ring, Úlairë Nelya is strength +1 and an aggressor (for each aggressor assigned to a skirmish, each Shadow card is twilight cost -1).
"… three or four tall black figures were standing there on the slope, looking down on them."
L C 196

[4]Úlairë Nertëa, Drawn to Its Power [Wraith]
Minion • Nazgûl
Str: 9
Vit: 2
Sit: 3
Fierce.
Each time Úlairë Nertëa wins a skirmish, you may exert him to wound the Ring-bearer.
"He reined his horse in, and halted, swaying in his saddle."
L C 197

[4]Úlairë Otsëa, Drawn to Its Power [Wraith]
Minion • Nazgûl
Str: 9
Vit: 3
Sit: 3
Fierce.
While the Ring-bearer wears The One Ring, each unbound companion is resistance -2.
"Terror overcame Merry and Pippin, and they threw themselves flat on the ground."
L U 198

[6]Úlairë Toldëa, Drawn to Its Power [Wraith]
Minion • Nazgûl
Str: 12
Vit: 3
Sit: 3
Fierce.
While the Ring-bearer is exhausted, Úlairë Toldëa's twilight cost is -3.
Response: If the Ring-bearer puts on The One Ring, exert a Nazgûl to play Úlairë Toldëa from your discard pile.
"There seemed no chance of reaching the Ford before he was cut off by the others that had lain in ambush."
L R 199

[1] Unearthly Senses [Wraith]
Condition • Support Area
Spell.
When you play this condition, you may foresee 1.
While you can spot 6 companions and a Nazgûl, each companion (except the Ring-bearer) is resistance -1.
"From inside the hood came a noise as of someone sniffing to catch an elusive scent…"
L C 200

[8]The Witch-king, Drawn to Its Power [Wraith]
Minion • Nazgûl
Str: 14
Vit: 4
Sit: 3
Fierce.
While the Ring-bearer wears The One Ring, Nazgûl cannot take wounds.
Assignment: Exert The Witch-king twice to assign him to a companion (except the Ring-bearer). Unless that companion is corrupted, he or she may exert to prevent this.
"He sprang forward and bore down on Frodo."
L R 201

[8]The Witch-king, Shadow of Despair [Wraith]
Minion • Nazgûl
Str: 14
Vit: 4
Sit: 3
Fierce.
Each companion skirmishing The Witch-king is resistance -2.
While The Witch-king is skirmishing a corrupted companion, he is is strength +2. (companions with resistance 0 are corrupted).
"… his terror was swallowed up in a sudden temptation to put on the Ring."
L C 202

(W)Amon Hen (0)
Battleground. Corrupted companions cannot be assigned to a skirmish by the Free Peoples player (companions with resistance 0 are corrupted).
L U 203

(W)Anduin Shores [2]
River. When the fellowship moves to this site, each player may foresee 2 (look at the top 2 cards of their draw deck; place any number of them on top of or beneath their draw deck).
L U 204

(W)Frodo's Chambers [3]
Dwelling. Each companion (except the Ring-bearer) is resistance +2.
L U 205

(W)Galadriel's Glade [1]
Forest. Each player must keep the top card of their draw deck face up.
L U 206

(W)The Golden Wood [3]
Forest. Companions with resistance 7 or more cannot take wounds during skirmish phases.
L U 207

(W)Isen Banks (0)
Battleground. River. Skirmish: Exert your minion (except an enduring minion) to add [1].
L U 208

(W)The Redhorn Gate [2]
Underground. When the fellowship moves to this site, each player must place 1 card from their hand on top of their draw deck.
L U 209

(W)Pelennor Battlefield [1]
Battleground. Plains. Each card is twilight cost -1 during the skirmish phase.
L U 210