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July 08, 2009, 10:03:21 AM
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legolas3333

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The Nine Walkers
« on: July 08, 2009, 10:03:21 AM »
I used to do DC's then my computer crashed and when it was fixed you guys had moved and I finally found you and some of my old DC's so I present my 20 card Mini set, The Nine Walkers

[Ring]

The One Ring, Object of Debate
Strength +1
Vitality +1
Resistance: +3
Fellowship: Wear the One Ring until the regroup phase.
If bearer is about to take a wound add a burden instead. Add a burden at the end of the turn.

[Dwarven]

[2] Gimli, Fifth Of The Nine Walkers
Companion - Dwarf
Strength: 6
Vitality:3
Resistance: 7
Fellowship. Damage+1. Skirmish: Exert Gimli to make a Fellowship Companion strength +1. (And Hunter 2 if that companion is Legolas.)
"And My Axe..."

[Elven]

[2] Legolas, Fourth Of The Nine Walkers
Companion - Elf
Strength: 6
Vitality:3
Resistance:7
Fellowship. Archer. Archery: Exert Legolas and a Fellowship Companion (Or Exert Legolas and spot Gimli) to wound a minion.
"And you have my bow"

[Gandalf]    

[4] Gandalf, Second Of The Nine Walkers
Companion - Wizard
Strength: 8
Vitality: 4
Resistance:7
Fellowship. Assignment: Exert Gandalf twice to assign a minion to a fellowship companion; that minion loses all keywords until the regroup phase.
"And I will help you bear this burden Frodo Baggins, So long as it is yours to bear."

[Gollum]

[2] Gollum, Masster
Minion
Strength: 5
Vitality: 4
Site: 3
Gollum is strength + 1 for each Free Peoples follower you can spot. At the start of the maneuver phase you may exert Gollum to discard a follower.
"Then we'll be the masster!"

(0) Smeagol, Victim of Fate
Companion
Strength: 3
Vitality: 4
Resistance: 7
Ring Bound. To play, add 2 threats Regroup Spot a non-[Shire] Ring-Bearer with resistance 3 or more and place that companion in the dead pile to make Smeagol the Ring-Bearer.
Give it to us Deagol my love."

(0) Deagol, Betrayed
Companion
Strength: 3
Vitality: 4
[Ring] Resistance: 7
At the start of your turn add 2 Burdens if you spot no companions. At the start of the regroup phase you may discard a companion from play to heal Deagol twice.

[Gondor]

[4] Aragorn, Third Of The Nine Walkers
Companion - Man
Strength: 8
Vitality: 4
Resistance:8
Fellowship. Ranger. Fellowship or Regroup Exert Aragorn twice (or exert him once and spot Gandalf) to play the Fellowship's next site. (limit once per turn.)
"Whether by my life or death I can protect you I will, You have my sword."

[3] Boromir, Sixth Of The Nine Walkers
Companion - Man
Strength: 8
Vitality: 3
Resistance: 5
Fellowship. At the start of each skirmish involving an unbound hobbit you may exert Boromir to have him replace that hobbit in a skirmish.
"If this be the will of the council, Gondor will see it done."

[Men]

[4] Castamir Of Umbar, Pirate Lord
Minion - Man
Strength: 14
Vitality: 4
Site: 4
Corsair. Fierce. The fellowship archery total is +1. Each time this minion takes a wound, wound it again.
"Shoot him, Stick an arrow in his gob!"

[Orc]

[7] Gothmog, Servant of The Eye
Minion - Orc
Strength: 13
Vitality: 3
Site: 4
At the start of the regroup phase discard an [Orc] condition. Regroup: Discard an [Orc] minion from play to make the free peoples player wound a companion.

[Rohan]

[3] Eowyn, Sister Of Eomer
Companion - Man
Strength: 7
Vitality: 3
Resistance: 7
Eomer's Twilight cost is - 2 (to a minimum of (1)). Each [Rohan] possession is twilight cost - 1.

[3] Eomer, Brother Of Eowyn
Companion - Man
Strength: 7
Vitality: 3
Resistance: 7
Eowyn's Twilight cost is (1). Skirmish: Exert Eomer or Eowyn to play a [Rohan] hand weapon from your discard pile to make them strength +2.

[Sauron]

[1][8] Sauron, Servant Of Morgoth
Minion - Maia
Strength: 24
Vitality: 5
Site: 5
Toil 3. Fierce. Damage +2. Enduring. Each other Minion is strength + 1 for each burden you can spot.

[Shire]

(0) Frodo, First Of The Nine Walkers
Companion - Hobbit
Strength : 3
Vitality: 4
[Ring] Resistance: 10
Fellowship. While you can spot 3 Fellowship companions Frodo cannot be overwhelmed unless his strength is tripled.
"I will take the ring, though I know not the way."

[2] Merry, Eighth Of The Nine Walkers
Companion - Hobbit
Strength: 5
Vitality: 4
Resistance: 9
Fellowship Pippin's twilight cost is - 2
"Hey we're coming too!"

[2] Pippin, Ninth Of The Nine Walkers
Strength: 5
Vitality: 4
Resistance: 9
Fellowship Merry's twilight cost is - 2
"You'd have to tie us up in a sack to send us home!"

[2] Sam, Seventh Of The Nine Walkers
Strength: 3
Vitality: 4
Resistance 10
Fellowship If Frodo is killed, make Sam the Ring-bearer (resistance 5). Each minion skirmishing Frodo is strength - 1
"Mr. Frodo's not going anywhere without me."

[Uruk]

[7] Lurtz, Saruman's Captain
Minion - Uruk-Hai
Strength: 13
Vitality: 3
Site:5
Archer. Fierce. Damage +1. Toil 2. Hunter 2.
"Now whom do you serve?"

[Wraith]

[8] The Witch-King, Undefeatable Enemy
Minion - Nazgul
Strength: 14
Vitality: 4
Site: 3
To play spot 2 [Wraith] cards (or a Nazgul). While you can spot no other minions, the Witch-King is Fierce. At the end of each skirmish involving The Witch-King the losing character is discarded.
"You fool, no living man can kill me."


EDIT: Just filled in a missing closing bracket. - Uncle Dáin
« Last Edit: July 10, 2009, 10:31:26 AM by DáinIronfoot »
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July 10, 2009, 08:48:47 AM
Reply #1

DáinIronfoot

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Re: The Nine Walkers
« Reply #1 on: July 10, 2009, 08:48:47 AM »
Quote from: legolas3333
The One Ring, Object of Debate
Vitality: - 1
Resistance: +3
Fellowship:Wear the One Ring until the regroup phase
If bearer is about to take a wound add a burden instead. Add a burden at the end of the turn
Other than some simple punctuation things, this looks fine to me. I think you could get away with dropping the vitality -1, since the extra burdens are drawback enough. In fact, if anything, a vitality plus 1 might do this some good, since you're probably looking at bare minimum of 3 extra burdens during the game, which means this is then actually worse than even The Ruling Ring. Not saying that it's a terrible Ring, but it could use a little extra oomph (like a vitality bonus, or perhaps making each OTHER companion resistance +1 or something) to stand out. Since I see you're bringing back fellowship, perhaps tie that in somehow?

Quote from: legolas3333
[2] Gimli, Fifth Of The Nine Walkers
Companion - Dwarf
Strength: 6
Vitality:3
Resistance: 7
Fellowship. Damage+1. Skirmish: Exert Gimli to make a Fellowship Companion strength +1 (And Hunter 2 if that companion is Legolas)
"And My Axe..."
Fun! I like him. It's a little thing, but the resistance 7 really helps, too. :up:

Quote from: legolas3333
[2] Legolas, Fourth Of The Nine Walkers
Companion - Elf
Strength: 6
Vitality:3
Resistance:7
Fellowship. Archer. Archery: Exert Legolas and a [Dwarven] Companion (Or Exert Legolas and spot Gimli) to wound a minion.
"And you have my bow"
I like the [Dwarven] tie-in, but to stick with the fellowship theme, perhaps make it "Exert Legolas and another fellowship companion...", then leave what you have in parenthesis alone so it still encourages Legolas/Gimli pairings.

Quote from: legolas3333
[4] Gandalf, Second Of The Nine Walkers
Companion - Wizard
Strength: 8
Vitality: 4
Resistance:7
Fellowship. Assignment:Exert Gandalf three times to make a minion lose all keywords and assign that minion to Gandalf
"And I will help you bear this burden Frodo Baggins, So long as it is yours to bear."
I think exerting him twice would be sufficient. If you want to continue to work with fellowship, perhaps allow him to replace another fellowship companion. So something like this:

Skirmish: Exert Gandalf twice to make a minion skirmishing a fellowship companion lose all keywords until the regroup phase. If Gandalf is not assigned to a skirmish, you may have him replace that fellowship companion (except the Ring-bearer) in that skirmish.

Now it's a twofold ability. The first part still works like you were saying (though it cuts out the assignment, since you can normally do that anyway). The second part now lets him replace other fellowship companions...except Frodo, for obvious reasons. If you're not a fan of that, I would simply make it:

Assignment: Exert Gandalf twice to assign a minion to a fellowship companion; that minion loses all keywords until the regroup phase.

You certainly CAN leave it as you have it now, but since you're going with fellowship, why not go for the gusto? ;)

Quote from: legolas3333
[2] Gollum, Masster
Minion
Strength: 5
Vitality: 4
Site: 3
At the start of the maneuver phase you may exert Gollum to discard a follower. Gollum is strength + 1 for each Free Peoples follower you can spot.
"Then we'll be the masster!"
I assume the strength bonus only triggers if you actually do discard a follower, so I'd make a slight change to make that clearer: "...to discard a follower, then make Gollum strength +1 for each Free Peoples follower you can spot until the regroup phase."

If, instead, you wanted the strength bonus to always be active, then your current wording is fine, but I'd switch the order of the two sentences. :up:

Quote from: legolas3333
(0) Smeagol, Victim of Fate
Companion
Strength: 3
Vitality: 4
Resistance: 7
Ring Bound. To play, add 2 threats Regroup Spot a non-[Shire] Ring-Bearer with resistance 3 or more and place that companion in the dead pile to make Smeagol bear the One Ring.
Give it to us Deagol my love."
"...make Smeagol the Ring-bearer." I'd also perhaps toss in some text that makes it clear that all burdens transfer to him, but it may not be necessary.

Quote from: legolas3333
(0) Deagol, Betrayed
Companion
Strength: 3
Vitality: 4
[Ring] Resistance: 7
At the start of your turn you may remove a burden if you spot no other Companions At the start of the regroup phase you may discard a companion from hand to heal Deagol
He has no real drawback, which is not necessarily a bad thing, but highly unusual for an alternate Ring-bearer. Hmmm. Perhaps require that Smeagol be around or else suffer bad consequences. Perhaps something like "Each time the fellowship moves, if you cannot spot Smeagol, add 2 burdens". I dunno. See what other reviewers think. Be sure to add periods at the end of your sentences, though, and make him Ring-bound.

Quote from: legolas3333
[4] Aragorn, Third Of The Nine Walkers
Companion - Man
Strength: 8
Vitality: 4
Resistance:8
Fellowship. Ranger. Fellowship or Regroup Exert Aragorn twice (or exert him once and spot Gandalf) to play the Fellowship's next site (limit once per turn)
"Whether by my life or death I can protect you I will, You have my sword."
:up: No issues here, aside from the normal punctuation comment.

Quote from: legolas3333
[3] Boromir, Sixth Of The Nine Walkers
Companion - Man
Strength: 8
Vitality: 3
Resistance: 5
Fellowship. At the start of each skirmish involving an unbound hobbit you may exert Boromir to have him replace that hobbit in a skirmish.
"If this be the will of the council, Gondor will see it done."
Again, perhaps do something like "...involving an unbound Hobbit or fellowship Hobbit (except the Ring-bearer)...". Not necessary, but fun. Fine and balanced, though.

Quote from: legolas3333
[4] Castimar Of Umbar, Pirate Lord
Minion - Man
Strength: 14
Vitality: 4
Site: 4
Fierce. The fellowship archery total is +2. Each time this minion takes a wound or exerts, wound it again.
"Shoot him, Stick an arrow in his gob!"
Uuuuuh. Okay, I guess it's good with the low cost. Just make sure you spell his name right: "Castamir".  And perhaps give him another keyword, even if it's just Corsair.

Quote from: legolas3333
[7] Gothmog, Servant of The Eye
Minion - Orc
Strength: 13
Vitality: 3
Site: 5
At the start of the regroup phase discard an [Orc] condition. Regroup: Discard an [Orc] minion from hand to make the free peoples player wound a companion.
Seems a bit harsh to me. First off, why Site 5 when all other Gothmogs are Site 4? I think, for extra incentive, perhaps discard those Orcs from play instead of hand for the same effect. Holding enough Orcs in hand to make his ability worthwhile (especially with his discard-your-own-conditions drawback) would make it hard to keep Gothmog alive long enough to even make use of that ability in the first place.

Quote from: legolas3333
[3] Eowyn, Sister Of Eomer
Companion - Man
Strength: 7
Vitality: 3
Resistance: 7
Eomer's Twilight cost is - 2. Each [Rohan] possession is twilight cost - 2
Wow! I think I'd do this:

Eomer's twilight cost is -2 (to a minimum of 1).

Otherwise, all those Eomers with the "While you can spot a [Rohan] Man, Eomer's twilight cost is -1" text would play for free, which isn't generally a good thing. I think I'd also make possessions just cost -1, as having a strength 7 Eowyn seems plenty powerful in and of itself.

Quote from: legolas3333
[3] Eomer, Brother Of Eowyn
Companion - Man
Strength: 7
Vitality: 3
Resistance: 7
Eowyn's Twilight cost is - 2. Skirmish: Play a [Rohan] hand weapon from your discard pile to make Eomer or Eowyn strength +2
Now you can play almost every Eowyn for free. Hmmmm. I think I'd do a static "Eowyn's twilight cost is [1]" here. The skirmish ability is crazy and needs some other cost...probably exerting Eowyn or Eomer would be best.

Quote from: legolas3333
[1][8] Sauron, Servant Of Morgoth
Minion - Maia
Strength: 24
Vitality: 5
Site: 5
Each other Minion is strength + 1 for each burden you can spot
Wow, no cost reduction at all? Going to be pretty hard to play him, especially with enough other minions for his ability to really be worth it. Also, NO keywords? :o I think he should have Damage +1 and Fierce at the very least, and perhaps toil 2 or some text like "When you play Sauron, you may exert X minions to make his twilight cost -X". Maybe lower his cost to [1][6] like Dark Lord of Mordor, too.

Quote from: legolas3333
(0) Frodo, First Of The Nine Walkers
Companion - Hobbit
Strength : 3
Vitality: 4
[Ring] Resistance: 12
Fellowship. While you can spot 3 unbound (or 3 Fellowship ) companions Frodo cannot be overwhelmed unless his strength is tripled
"I will take the ring, though I know not the way."
I'd drop the unbound thing and just make it "While you can spot 3 other fellowship companions...". He needs Ring-bound and probably Ring-bearer as well. 12 resistance makes no sense with such nice gametext, so I'd drop it to his normal 10. He's already fantastic with 10 resistance and potential overwhelming negating, so why swing into overpowered range by adding more resistance on top of that?

Quote from: legolas3333
[2] Merry, Eighth Of The Nine Walkers
Companion - Hobbit
Strength: 5
Vitality: 4
Resistance: 9
Fellowship Pippin's twilight cost is - 2
"Hey we're coming too!"
Uh...okay. Same comment on the cost reduction, though. Here, I'd simply do "Pippin's twilight cost is [1]."

Quote from: legolas3333
[2] Pippin, Ninth Of The Nine Walkers
Strength: 5
Vitality: 4
Resistance: 9
Fellowship Merry's twilight cost is - 2
"You'd have to tie us up in a sack to send us home!"
Different verse, same as the first (Merry).

Quote from: legolas3333
[2] Sam, Seventh Of The Nine Walkers
Strength: 3
Vitality: 4
Resistance 10
Fellowship If Frodo dies make Sam the Ring–bearer his resistance is - 5. Each minion skirmishing Frodo is strength - 1
"Mr. Frodo's not going anywhere without me."
Seems fair enough, but that first part should match other Sams: "If Frodo is killed, make Sam the Ring-bearer (resistance 5)."

Quote from: legolas3333
[7] Lurtz, Saruman's Captain
Minion - Uruk-Hai
Strength: 13
Vitality: 3
Site:5
Archer. Fierce. Damage +1. Toil 2. Hunter 2.
"Now whom do you serve?"
Sweet! The only one I might drop is fierce, but I can't bring myself to actually recommend it. I'll leave that up to another reviewer. :roll:

Quote from: legolas3333
[8] The Witch-King, Undefeatable Enemy
Minion - Nazgul
Strength: 14
Vitality: 4
Site: 3
While you can spot no other minions, the Witch-King is Fierce. At the end of each skirmish involving The Witch-King the losing character is Discarded.
"You fool, no living man can kill me."
Iiiiiinteresting. Odd to have a Wikkie that's not normally fierce, but in this case it makes a lot of sense. Something inside me screams that this is overpowered, but he's so freakin' cool.... Okay, do this: add "To play, spot 2 [Wraith] cards (or a Nazgul)." Now you can't just throw him in with any old Shadow culture, and you have to work a little to get him into play (either playing some [Wraith] support cards first or knowingly negating his fierceness by spotting another Nazzie). Do that, and I think he's okay.

OR perhaps add an opt-out for the Free Peoples player. Something like "...the losing character is discarded. The Free Peoples player may wound a companion in that skirmish twice to prevent this".
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

July 10, 2009, 10:14:28 AM
Reply #2

legolas3333

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Re: The Nine Walkers
« Reply #2 on: July 10, 2009, 10:14:28 AM »
changed a few of them, i actually have all the keywords for sauron on my word document but didn't copy them over. i want to keep merry and pippin as they are so you can start the 4 hobbits as usual.
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July 10, 2009, 10:23:12 AM
Reply #3

DáinIronfoot

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Re: The Nine Walkers
« Reply #3 on: July 10, 2009, 10:23:12 AM »
Good changes, all around. :up:

Quote from: legolas3333
i want to keep merry and pippin as they are so you can start the 4 hobbits as usual.
In that case, you could get creative and say for each of them "The twilight cost of each other Hobbit in your starting fellowship is -1 (to a minimum of 1)." Then it even works with Sam (and other [2]-cost Hobbits), which opens up all kinds of potential.
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

July 16, 2009, 01:21:41 PM
Reply #4

Beregond25

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Re: The Nine Walkers
« Reply #4 on: July 16, 2009, 01:21:41 PM »
I think that Castamir should maybe be strength +1 for each wound on him and maybe twilight cost of 5 or 6
Sauron is maybe a bit overpowered Maybe make each [Sauron] minion strength +1
Lurtz twilight 9 or else Toil 1
Eomers text seems a bit too good Maybe exert and discard a rohan card from hand to make them strength +2
Other than that pretty sweet

B25
Beregond,  for the people who don't know, is from the book.
He resides in Minas Tirith, and chills with Pippin.