Alright, then. First note is on the sites. Basically, what this set is attempting is to combine the site numbers of pre-shadows with the rules for regions from post-shadows.
So, when building your adventure deck, you'll pick out a Site 1R, Site 2R, Site 3R, Site 4R, Site 5R, Site 6R, Site 7R, Site 8R, and a Site 9R. When in play, you'll add
![3 [3]](https://lotrtcgdb.com/forums/Smileys/classic/3.png)
for moving to region 2 when moving to sites 4R-6R and
![6 [6]](https://lotrtcgdb.com/forums/Smileys/classic/6.png)
for moving to region 3 when moving to sites 7R-9R. (and on occassion,
![9 [9]](https://lotrtcgdb.com/forums/Smileys/classic/9.png)
for moving to region 4...)
While I could easily work it while leaving out the region rules, it allows me to work from an additional area of twilight sources.
A second note - I'm typing this post up and having to copy and paste the complete post for the cards. For whatever reason, some stage of the process doesn't like me writing anything longer than the visual box (reorienting the shown text to the top as I type).
Now then, onto the replies from comments.
A Chance Meeting - I'll admit there aren't many cases where playing from hand will be very useful at that point. The main two I can think of is maneuver card drawing (
Cast It Into the Fire) that draws into your needed companion, and a rather odd fellowship of
Gandalf, BoO +
Smeagol, BoGS to play an unbound companion as your third (
Radagast, maybe?) As for the discard invalidating
Borne Far Away - I've mostly seen it used as a way to get companions from the dead pile. But maybe I've missed those decks.
Nazgul Conditions - Actually, I really like that idea. It even fits with some of the Nazgul effects in ME. I'm thinking that "Discard Ulaire Otsea to exert a companion for each other
![Wraith [Wraith]](https://lotrtcgdb.com/forums/Smileys/classic/wraith.png)
Nazgul you spot." I'll admit, I'm pretty sure there won't be non-[Wraith] Nazgul, but I have a feeling that if there are, that probably shouldn't mix with these.
A Friend or Three - To be fair, ICE drew up that card name well before I read Lord of the Rings (and
probably The Hobbit, although probably not before I had The Hobbit read to me...). The other part that I love is the fact that it has an effect for more than just enough to play him for free.
Agburanar, Cavern Hunter - Well, the number was decided on based on the same method the site's numbers are decided. I do include some variance for gameplay balance, though, and his home cave actually falls into site 4 (although if I push the site over to 5, having him at 6 would work).
Alatar, the Hunter - I'll reduce it for the ability (plus having 4-5-6-7), but
Alatar is supposed to be the combat-oriented wizard. Then again, he does cost
![5 [5]](https://lotrtcgdb.com/forums/Smileys/classic/5.png)
...
Align Palantir - Oh, geez... I agree on the wording, and completely spaced on the fact it could just be used repetatively. As for the "Plays on" vs. "Bearer must be" - it also prevents it from being transfered, which is actually a plus.
Ambusher - How'd I miss the type line? How's "To play, spot 3
![Evil Men [Men]](https://lotrtcgdb.com/forums/Smileys/classic/men.png)
cards." sound? To indicate that you have to have planned ahead of time to set the trap on the companions as they come through. Though I am thinking to reduce him to 9 Strength - just a bit too tough for non-armed combatants, but not enough to take down armed combatants.
Amon Hen - Well, it's got a Site Number of 5 and a Shadow Number of
![3 [3]](https://lotrtcgdb.com/forums/Smileys/classic/3.png)
. When you move to the site, you'll add an additional
![3 [3]](https://lotrtcgdb.com/forums/Smileys/classic/3.png)
for the region (as explained above).
Anborn - If/when I work up a subtitle, I'll see about adding it, as I'm pretty sure there won't be any more Anborns to convert. Probably use the basic format for other members of Faramir's Rangers and have a subtitle shared between them.
Anduin River - Another that I failed to spot the problems with multiples in a single turn. Playing two at site 4 will allow you to move to site 7 without adding any twilight for regions. I do like your solution however - plus it'll make it easier to word... For those interested that don't know, the cards like this are used to allow you to move people across larger rivers or mountain ranges without having to make your way around.
Anduril, the
Flame of the West - Technically, it's not, but it's similar enough that I'll agree.

I think your idea sounds better for the spotting requirement - basically that was drawn from the fact that to play Anduril, you need Reforging (one group working on it) and Narsil (obviously why). My thought on the requirement - "To play, spot 2
![Gondor [Gondor]](https://lotrtcgdb.com/forums/Smileys/classic/gondor.png)
Artifacts (or Narsil) and an ally (or
The Shards of Narsil)." Flavorwise, I want it to be
![Elven [Elven]](https://lotrtcgdb.com/forums/Smileys/classic/elven.png)
or
![Gondor [Gondor]](https://lotrtcgdb.com/forums/Smileys/classic/gondor.png)
ally, but mechanicwise I'll settle for any artifact.
Annalena - Actually, I like the idea of threat/burden removal. Why not... "When Annalena comes into play, remove a threat. If you cannot, remove a burden." Often a
![1 [1]](https://lotrtcgdb.com/forums/Smileys/classic/1.png)
cost burdan removal + possible cannon fodder but can help out against threats (or with a threat heavy free peoples).
Aragorn, Dunadan - Yeah, it's a bit of a tough call, but I actually ended up upping his Strength/Resistance to 9 deciding he would be disturbingly unhelpful at standard stats with a drawback if killed and a minor ability.
Arinmir - I do tend to forget about the newer keywords. Thanks for reminding me about it, though. I like that - though I'm not sure if it should be a basic keyword or a similar ability as her rangerness.
Army of the Dead - Part of the damage effect was based on the
![Raider [Raider]](https://lotrtcgdb.com/forums/Smileys/classic/raider.png)
Corsair ships in the support area. So, really the flavor reason is a problem with counter single-culture. Maybe each Shadow possession would work, though. Plus, as is, would make me really want to see a
Gimli, BoG +
![Gondor [Gondor]](https://lotrtcgdb.com/forums/Smileys/classic/gondor.png)
Wraith deck...
Arouse Minions - I'll admit it's somewhat my problem, but I don't like cards that eventually become useless as the game goes on (I'll make them, but I'll try to have some way to keep them playable at the least). In this case, while your method is easier, mine's slightly different. For simplicity, let's say we're at site 3. I can spot a
![Sauron [Sauron]](https://lotrtcgdb.com/forums/Smileys/classic/sauron.png)
card for a +1 strength bonus; or I can spot 2
![Sauron [Sauron]](https://lotrtcgdb.com/forums/Smileys/classic/sauron.png)
cards for a +2 strength bonus; or I could spot 0
![Sauron [Sauron]](https://lotrtcgdb.com/forums/Smileys/classic/sauron.png)
cards for a +0 strength bonus. Difference of course being that if I can't spot the extra
![Sauron [Sauron]](https://lotrtcgdb.com/forums/Smileys/classic/sauron.png)
cards, I can't play your version.
Arwen - I was actually thinking that the other way around would be the problem pointed out. The fact that as long as you have Aragorn, you can allow Arwen to be involved at no cost with no other conditions. My answer to that, of course, is the 2 Strength / 2 Vitality. A card coming up later will make this interesting if I try for what I'm thinking of trying for.
Ash Mountains - You're right on the to play ability. As for the ability, it was intended to make you choose which one to go for - if they have 2 or more minions that they can play, the first choice cancels itself out and if they have only minions, the second choice doesn't help at all.
Assassin - Hmm... Assassin is slightly different, being used to punish small fellowships - but maybe "spot a
![Sauron [Sauron]](https://lotrtcgdb.com/forums/Smileys/classic/sauron.png)
Man (or another
![Evil Men [Men]](https://lotrtcgdb.com/forums/Smileys/classic/men.png)
Man)" for the ability (so you could still have a fierce 11 Strength minion for
![3 [3]](https://lotrtcgdb.com/forums/Smileys/classic/3.png)
if they've got a single culture fellowship, but needing a bit more to actually have him be dangerous.
Athelas - Yeah, shame the name's taken.
Kingsfoil would be a better one, but it has a similar problem... As for Corruption - they are interesting ones, though I'm not completely sure how I want to work them yet.
Awaken Denizens - Definitely a tough one, it would be deadly in a regroup effects deck, as well as against a heavily Ring-bound shifted deck if you have decently strong minions. With two, yes, you could prevent all skirmishes for a turn, but you'
ld better make it worth it.
Awaken Minions - I originally had it give a twilight cost reduction, but decided it was good enough like this. I can see upping the cost, though.
Awaken the Earth's Fire - Yep, unbound keyword. I may switch it to actually be weather though - just not sure how much interaction I want between the environment and Saruman's Weather Machine... Currently, I'm thinking that if the fellowship's in region 4, they add
![9 [9]](https://lotrtcgdb.com/forums/Smileys/classic/9.png)
for the region. Obviously, I'm not completely sure on it right now, though - especcially with it being an event. Maybe this should also be a unique condition...