Lands:
Crumbling Necropolis X4
Creeping Tar Pit x4
Scalding Tarn x3
Drowned Catacomb x2
Dragonskull Summit x2
Lavaclaw Reaches x2
Swamp x3
Island x3
Mountain x2
Creatures:
Sedraxis Specter x4
Calcite Snapper x3
Instants:
Lightning Bolt x4
Into the Roil x3
Terminate x3
Deprive x2
Sorceries:
Cruel Ultimatum x2
Earthquake x2
Blightning x4
See Beyond x3
Enchantments:
Spreading Seas x4
Sideboard:
Jace Beleren x2
Smother x3
Duress x4
Flashfreeze x3
Consume the Meek
Deprive x2
There's been a lot of different Grixis builds running around, but this one got into Top 8 of a Grand Prix, I think, and I made a few changes (namely not wanting to spend $80 on Jace, The Mind Sculptor). If Jace was in, I'd take out 3x See Beyond for him. I went 4-1 last night with this, losing to Nayavine. Vines screw this deck, hard. I can see why Relic of Progenitus is played.
Maindeck Choices:
First of all, Calcite Snapper wins games. I was really astounded at how awesome it was. It's epic on the mirror, with shroud. It can also block Bloodbraid or Thrinax no problem and kill Wall of Omens by itself.
Manlands also win games. I've won multiple times with pretty much solo tar pit. I'm not impressed with Lavaclaw reaches though.
The deck is definitely more creature kill than counter, and while 2x deprive might seem low, I never regretted drawing them but never saw them too much. Into the Roil covers most of what Lightning Bolt can't handle, so I didn't feel the need for a full set of Terminate either, although it might have helped.
Cruel wins games. But I think three might leave one stuck in your hand too often. And Earthquake can be a sort of win-con as well (especially since a 3dmg Quake can wipe a lot of boards and leave your Calcite Snappers around) I think we have enough win without 3 Cruels clogging our hands.
See Beyond is probably the best, cheapest card draw around right now (maybe M11 changes that). But Jace would be better, sure. I just really want to build without him.
Spreading Seas is a perfect example of why Grix became good - to beat Jund. And it does that. It's also relevant against Bant, it stops Colonnade too. It's mainboard acceptable because it replaces itself.
Sideboard Choices:
Duress is super good against any Walker-based control deck.
Jace kills Jace for one mana less.
Smother is good against RDW (and R/W Kiln Fiend, which is pretty much RDW) and it can help against Next Level Bant or Mythic Conscription.
More Deprives for control v. control matchups where the creature kill is dead weight.
Flashfreeze makes great counter against Jund and Nayavine.
Consume the Meek is an odd one-of, but it's nice to have another board wipe alongside Earthquake that doesn't deal damage to my face.
Although this did pretty well, I'm not impressed with some things. Blightning got boarded out a lot... while it is card advantage, it doesn't handle threats on the board, which is what this deck needs. I'm looking at Consuming Vapors... creature kill and lifegain with Rebound seems awesome, but it's dead against a lot of decks with weenies.
The land base worked pretty well but Lavaclaw Reaches just wasn't impressive as a manland, I never wanted to tap out with this deck. Maybe more Summits are better. Spreading Seas also got boarded out a lot (maybe there just isn't enough Jund in my meta) but I think something better could go main (at least for me) because I don't see 3-6 Jund decks topping my local player group, unlike most PTQs. Vine decks are getting bigger (whether Jund, Naya, or Bant) and so is Avenger of Zendikar. This deck needs answers to those.
Thoughts?